Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Leandro Amano
Hi Helmut, try:

for(var i:uint; istage.numChildren; i++){
 trace(stage.getChildAt(i));
}

best regards
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On 8/27/08, Helmut Granda [EMAIL PROTECTED] wrote:

 yeah, still get [object LivePreviewParent]...

 On Wed, Aug 27, 2008 at 12:00 AM, poste9 [EMAIL PROTECTED] wrote:

  have u tried this.root ?
 
  2008/8/27 Helmut Granda [EMAIL PROTECTED]
 
   Is it possible to access the MainTimeline from within a component? So
 far
  I
   havent been able to access it trying different methods. Most times I
 get
   the
   same result:
   trace(parent);
   trace(root);
   trace(this.parent);
   trace(this);
   trace(this.parent.parent);
  
   [object LivePreviewParent]
   [object LivePreviewParent]
   [object LivePreviewParent]
   [object MyComponent]
   [object Stage]
  
   But it seems to skip the MainTimeline... basically what I am trying to
   access is the File name which I can extract with Describe type for the
   MainTimeline, and of course this is easy with objects on the timeline.
 I
   have an init function in a component that tries to get the reference to
  the
   MainTimeline but so far no luck... any tips?
  
   --
   ...helmut
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Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3

2007-06-27 Thread Leandro Amano

Hi Adam,
Use the sample below for Button instances:

import flash.display.SimpleButton;
import flash.display.Sprite;

var up:Sprite = new Sprite();
up.graphics.beginFill(0x99);
up.graphics.drawRect(50, 50, 50, 50);
up.graphics.endFill();

var over:Sprite = new Sprite();
over.graphics.beginFill(0xFF);
over.graphics.drawRect(50, 50, 50, 50);
over.graphics.endFill();

var down:Sprite = new Sprite();
down.graphics.beginFill(0xCC);
down.graphics.drawRect(50, 50, 50, 50);
down.graphics.endFill();

var hit:Sprite = new Sprite();
hit.graphics.beginFill(0xCC);
hit.graphics.drawRect(50, 50, 50, 50);
hit.graphics.endFill();

var botao:SimpleButton = new SimpleButton(up);
botao.upState = up;
botao.overState = over;
botao.downState = down;
botao.hitTestState = hit;

this.addChild(botao);

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On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote:


Yes, I can find nothing in as3 docs about support for that shortcut
(_up,_over, _down frame labels). The buttonMode=true only affects the cursor
- changes it from pointer to hand.
afaik, you need to set functions for each event - possible mouse events
include:
CLICK
DOUBLE_CLICK
MOUSE_DOWN
MOUSE_MOVE
MOUSE_OUT
MOUSE_OVER
MOUSE_UP
MOUSE_WHEEL
ROLL_OUT
ROLL_OVER

So I think you need to do this:

my_btn.addEventListener(MouseEvent.CLICK, myFunction);
my_btn.buttonMode = true;
function myFunction(event:MouseEvent):void {
//do something
}

my_btn.addEventListener(MouseEvent.ROLL_OVER, myOverFunction);
function myOverFunction(event:MouseEvent):void {
//do something
}
my_btn.addEventListener(MouseEvent.ROLL_OUT, myOutFunction);
function myOutFunction(event:MouseEvent):void {
//do something
}


I'd love to learn otherwise, though. Of course, using the simple button
component avoids this, maybe you could just skin it to your liking? All of
the button states are separate editable mc's in the library.
jimbo

*** REPLY SEPARATOR  ***

On 6/27/2007 at 6:24 AM Adam Pasztory wrote:

Thanks Jim,

I've set up the AS3 event handler as you've specified, and it does change
the cursor from an arrow to a pointer, but the _up, _down and _over
states
don't work.  I pasted the same button symbol into an AS2 FLA file, and it
does work, so there isn't anything wrong with the way I've set my frame
labels in the button symbol.

According to the docs, it should work in AS3:
If you use the buttonMode property with the MovieClip class (which is a
subclass of the Sprite class), your button might have some added
functionality. If you include frames labeled _up, _over, and _down, Flash
Player provides automatic state changes (functionality similar to that
provided in previous versions of ActionScript for movie clips used as
buttons).

Can anyone else get this working in AS3???

On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote:

 One way to instantiate a mc as a button in as3 is:

 my_btn.addEventListener(MouseEvent.CLICK, myFunction);
 my_btn.buttonMode = true;
 function myFunction(event:MouseEvent):void {
 //do something
 }



 jimbo
 *** REPLY SEPARATOR  ***

 On 6/26/2007 at 9:40 PM Adam Pasztory wrote:

 In ActionScript 2, I never used button symbols.  Instead I would
create
 buttons as MovieClips, give the frames of the buttons labels -- _up,
 _down, _over -- and assign an event handler to them.
 
 I tried this in AS3, but it didn't seem to work.  Is there some new
 secret
 to MovieClip buttons in Flash 9?
 
 thanks,
 Adam
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Re: [Flashcoders] MovieClip Buttons in Flash CS3 ActionScript 3

2007-06-27 Thread Leandro Amano

Adam,
Please, it sees the archive in the URL:

www.leandroamano.com.br/files/button_as3.fla

best regards

On 6/27/07, Adam Pasztory [EMAIL PROTECTED] wrote:


Jim,

The problem seems to be that each of my button states is a MovieClip.  In
your version, the buttons states are just raw graphics and text the
timeline
of the button.  Do a convert to symbol on your graphics, and change each
button state into a MovieClip.  The hit areas will no longer work.

This works in AS2, but not AS3, so I'm thinking it's a bug in Flash.

On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote:

 funny, mine does . . . your setup looks the same?

 http://jimbo.us/lab/buttonAs3.fla
 http://jimbo.us/lab/buttonAs3.swf

 *** REPLY SEPARATOR  ***

 On 6/27/2007 at 8:39 AM Adam Pasztory wrote:

 Didn't work.  I posted the FLA in case anyone is bored and feels like
 taking
 a look:
 http://www.pasz.com/xfer/FinalAssets.zip
 
 On 6/27/07, Jim Berkey [EMAIL PROTECTED] wrote:
 
  Hah, yes, it does work, just need to addChild:
 
  my_btn.addEventListener(MouseEvent.CLICK, myFunction);
  my_btn.buttonMode = true;
  function myFunction(event:MouseEvent):void {
  //do something
  }
  addChild(my_btn);
 
  jimbo
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Re: [Flashcoders] loading xml into flash in spanish(desperate)

2007-06-25 Thread Leandro Amano

In the embedFonts, select: Uppercase, Lowercase, numerals, ponctuation and
Latin I.
In the xml, mark enconding as UTF-8: ?xml version=1.0 encoding=utf-8?

best regards
Leandro Amano

On 6/25/07, Pedro Taranto [EMAIL PROTECTED] wrote:


if you trace it, do you see the especials characters in the output panel??
if the problem is only in the text field you have to embed the font and
the especials characters in the textfield?
here is the list that I always use when i have to embed fonts:
UPPERCASE
LOWERCASE
NUMERALS
PUNCTUATION
BASICLATIN
include these characters:
ºª¹²³£¢¬°°§ºçàáâãèéêìíîòóôõùúûüÀÁÇÂÃÈÉÊÌÍÎÒÓÔÕÙÚÛÜñÑ

flash does not understand the html entities like acetilde, because the
'' is used to separete variables

hope it helps

--Pedro Taranto


Jesse Graupmann escreveu:
 Using Macromedia Flash MX as a multilingual authoring tool
 http://www.adobe.com/support/flash/languages/flashlocalization/


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
 Duenas
 Sent: Monday, June 25, 2007 11:50 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] loading xml into flash in spanish(desperate)

 I'm still stuck on this... would somebody help me, I don't know why
 this flash apparently doesn't want to read the xml from the attributes,
 I changed the xml into utf-8 and nothing, I also set up _sans in the
 css and nothing, does anyone knows how can I finally convince this
 flash to show my spanish characters as ñ and the é(tildes)...thanks
 Everyhting is ok, but the spanish characters. this is quite
 disturbing because I speak spanish.


 Gustavo
 this is my code:


 stop();




 menus = new XML();

 menus.ignoreWhite = true;

 menus.onLoad = function(success)
 {

   var target = _root.screenTxt.myText_txt1;
   var holder = _root.menu;

   var titleMenus = this.firstChild.childNodes.length;
   var menuContent = this.firstChild;

   for (var i = 0; i  titleMenus; ++i )
   {

   var depth = holder.getNextHighestDepth();
   var btn = holder.attachMovie( buttons, 'btn_' + i ,
depth
 );

   btn._x = 0;
   btn._y = -10 * i * 4;

   btn.data = {
   text: menuContent.childNodes[i].attributes.text,
   title: menuContent.childNodes[i].attributes.title
   };


   btn.poa.text = btn.data.title;
   btn.onRelease = function(){

   target.html=true;
   target.htmlText =title+
 this.data.title+/title +br +
 text+this.data.text+/text;

   }

   }

 }

 menus.load(txt/poa.xml);


 this is the xml

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Re: [Flashcoders] Multilingual content

2007-05-11 Thread Leandro Amano

Hi Durai!
My suggestion would be: Record a property instance for each value, in its I
register in cadastre in the Array, automatically it catches the absolute
address of the object textfield.

best regards,
Leandro Amano

On 5/11/07, Durai Raj [EMAIL PROTECTED] wrote:


Thanks for your information leandro
But I have some more doubts like how do you assign the text inside an
MovieClip? Whether we have to give the reference of the array in each text
inside the movieCLip...
Really I am much confused about that

Looking forward for more ideas

Thanks
Durai
www.expertbuddy.net


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leandro
Amano
Sent: Thursday, May 10, 2007 10:16 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Multilingual content

Hi Durai,
One time I developed something seemed for Blue Tree Hotels.
I have create a package os classes named MultiLanguageTextField, that
simply
it was registered in cadastre in one Array with various objects with id
and
values (similar mx.lang.Locale built-in class).
When i need change language, i substituted de all texts from Array to
leave
registered ids.
Timing techniques they had been applied for load texts.


On 5/10/07, Durai Raj [EMAIL PROTECTED] wrote:

 Hi Lists



 I need to implement multilingual content for my games. I have only
 theoretical knowledge about the multi lingual content. I have not done
any
 things regarding this so far..



 Could anyone suggest what would be the best way to implement? I would
like
 to implement in these versions



 Chinese Japanese Korean and English



 Looking forward for your ideas



 Thanks in advance for your time



 Durai






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Re: [Flashcoders] if(color == X) {} looking for method.

2007-05-10 Thread Leandro Amano

Please, test the code below:

import flash.geom.Transform;
import flash.geom.ColorTransform;
var transf:Transform = new Transform(mc);
var color:ColorTransform = new ColorTransform();
transf.colorTransform = color;
color.rgb = 0x99;
trace(color.rgb);
trace(0x+color.rgb.toString(16));
if (parseInt(color.rgb.toString(16)) === 99) {
trace(ok);
}

[]'s
Leandro Amano

On 5/10/07, Paul V. [EMAIL PROTECTED] wrote:


...I am wanting to run a color of instance test.   I am wondering if I can
do this?

attachMovie(shapes,shapes,num);

if( shapes /*color*/  == 0x33){
// action(s)
}

// this is sudo code but basically I want to know if I can test for color.

Thanks,

Vdst.
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Re: [Flashcoders] if(color == X) {} looking for method.

2007-05-10 Thread Leandro Amano

get color through getPixel method:

import flash.display.BitmapData;
var mc:MovieClip = this.attachMovie(mc, mc2, 1);
var bmp:BitmapData = new BitmapData(mc._width, mc._height, false);
bmp.draw(mc);
color = bmp.getPixel(mc._x, mc._y);
trace(color.toString(16));

[]'s
Leandro Amano

On 5/10/07, Danny Kodicek [EMAIL PROTECTED] wrote:


 ...I am wanting to run a color of instance test.   I am
 wondering if I can do this?

 attachMovie(shapes,shapes,num);

 if( shapes /*color*/  == 0x33){
   // action(s)
 }

 // this is sudo code but basically I want to know if I can
 test for color.

A library symbol doesn't have a colour - what exactly are you trying to
do?

Danny

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Re: [Flashcoders] looking for library naming conventions

2007-05-10 Thread Leandro Amano

In AS2, variables and instance names they start with lowerCase characters or
_ or $
In AS3, names in library starts with upperCase, beacuse it's the class name.

Symbol name and linkage name tehy need are the same.

regards
Leandro Amano

On 5/10/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,

could someone point me to a clear set of library item naming conventions?
I know they must be out there, but cant seem to find any (that I like).

I tend to use the same conventions as in code, so for example I use
MyMovieClip for a library item and myMovieClip for an instance of that
item
on the stage.
If the conventions include guidelines on naming linkage id's that'd be
cool
too:)

greetz
JC
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Re: [Flashcoders] DepthManager stops working with loadMovie?

2007-05-10 Thread Leandro Amano

I never had a problems width depth manager. =/
Please, you can show the actionscript code?

regards
Leandro Amano

On 5/10/07, David Cohn [EMAIL PROTECTED] wrote:


Hey all,

It seems the DepthManager doesn't work with SWFs that have been
loaded.  At least, I have a project where the DepthManager is working
fine, but when I use loadMovie to load the SWF into a container
movie, none of the depths are being set...

Is this a known limitation?  Or is there something else that must be
going on in my movie?  How do people work around this?

Thanks,
--Dave

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Re: [Flashcoders] if(color == X) {} looking for method.

2007-05-10 Thread Leandro Amano

Hi Jason,

[]'s = hug's, regards...

I finished to send another example with getPixel().
But I did not understand its email of reply, is an attack?

I'm sorry for some aggression badly understood...

bye
Leandro Amano

On 5/10/07, Merrill, Jason [EMAIL PROTECTED] wrote:


Please, test the code below:

import flash.geom.Transform;
import flash.geom.ColorTransform;
var transf:Transform = new Transform(mc); var
color:ColorTransform = new ColorTransform();
transf.colorTransform = color; color.rgb = 0x99;
trace(color.rgb); trace(0x+color.rgb.toString(16));
if (parseInt(color.rgb.toString(16)) === 99) {  trace(ok); }

[]'s
Leandro Amano

I believe he's asking to check color on an existing movie clip, not
something you set via ColorTransform.  I don't think it's possible is
it?

And by the way, curious what []'s is used for in your sig - some inside
joke or something subtle I don't get?

Jason Merrill
Bank of America
GTO Learning  Leadership Development
eTools  Multimedia Team



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Re: [Flashcoders] making movie clips tranparent

2007-05-10 Thread Leandro Amano

Hi nik!
What ActionScript version are you using?

regards
Leandro Amano

On 5/10/07, nik crosina [EMAIL PROTECTED] wrote:


Hi

Is there a way I can make movie clips transparent, so that the mouse
reacts to buttons that are under them?

I have the problem of buttons switching on large areas of content,
that then cover (with their rectangle outline, buttons that shoulds
still be accessible below them which I can't then click!

thanks!1

NIk
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Re: [Flashcoders] Multilingual content

2007-05-10 Thread Leandro Amano

Hi Durai,
One time I developed something seemed for Blue Tree Hotels.
I have create a package os classes named MultiLanguageTextField, that simply
it was registered in cadastre in one Array with various objects with id and
values (similar mx.lang.Locale built-in class).
When i need change language, i substituted de all texts from Array to leave
registered ids.
Timing techniques they had been applied for load texts.


On 5/10/07, Durai Raj [EMAIL PROTECTED] wrote:


Hi Lists



I need to implement multilingual content for my games. I have only
theoretical knowledge about the multi lingual content. I have not done any
things regarding this so far..



Could anyone suggest what would be the best way to implement? I would like
to implement in these versions



Chinese Japanese Korean and English



Looking forward for your ideas



Thanks in advance for your time



Durai






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Re: [Flashcoders] Asfunction inside an dynamic xml file...

2007-05-10 Thread Leandro Amano

hi Dan,
i'm testing your code and this operates correctly:

//Flash
import mx.utils.Delegate;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.load(site.xml);
xml.onLoad = Delegate.create(this, onLoadXML);
function onLoadXML(success:Boolean):Void {
if (success) {
 var temp:String = this.xml.firstChild.childNodes[0].firstChild.nodeValue;
 text_txt.htmlText = temp;
}
}
function testing(param:Number) {
trace(param);
}

//XML
?xml version=1.0 encoding=iso-8859-1?
site
para2![CDATA[p align=centerblah blah blah, a
href=asfunction:testing,1RSVP today!/a/b/font/p]]/para2
/site

regards
Leandro Amano

On 5/10/07, Dan Wade [EMAIL PROTECTED] wrote:


Hello,

After my xml is generated I have a node:

para2![CDATA[p align=centerblah blah blah, a
href=asfunction:testing,1RSVP today!/a/b/font/p]]/para2

I have a htmlEnabled text field which I populate with the above node, but
I
can't get the testing() function to fire using asfunction.
Is the syntax correct here or am I missing something?

Tia,

Dan

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Re: [Flashcoders] removeMovieClip or unloadMovie

2007-05-09 Thread Leandro Amano

removeMovieClip method clear the object create from createEmptyMovieClip
method in cache.

test:

mc = this.createEmptyMovieClip(a, 1);
mc.loadMovie(aa.swf);
//mc.removeMovieClip();
mc.loadMovie(aa.swf);

mc = this.createEmptyMovieClip(a, 1);
mc.loadMovie(aa.swf);
mc.removeMovieClip();
mc.loadMovie(aa.swf);

[]'s
Leandro Amano

On 5/9/07, Lois IN [EMAIL PROTECTED] wrote:


Hi!

First of all excuse me for my english.



I have a little question for you about optimises my flash movies:



I generate a movie clip dynamically: createEmptyMovieClip, and loads a SWF
into this.

When I don't need more this MC and the SWF, I only delete the MC with:
removeMovieClip.

My question is: I need to unload the SWF too?(unloadMovie)



If I don't unload the SWF, this stills remains in the player cache?



Thank you very much coders!
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Re: [Flashcoders] RGB tinting using the colorMatrixFilter()

2007-05-09 Thread Leandro Amano

it uses copyChannel method fro BitmapData class (1 = red, 2 = green, 4 =
blue, 8 = alpha)

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
var background_bmp:BitmapData = new BitmapData(this._width, this._height);
 background_bmp.draw(blackWhite);
 blackWhite.attachBitmap(background_bmp, 1);
 //Medium Grayscale
 background_bmp.copyChannel(background_bmp, background_bmp.rectangle, new
Point(0, 0), 2, 1);
 background_bmp.copyChannel(background_bmp, background_bmp.rectangle, new
Point(0, 0), 2, 2);
 background_bmp.copyChannel(background_bmp, background_bmp.rectangle, new
Point(0, 0), 2, 4);

[]'s
Leandro Amano

On 5/9/07, Mike Mountain [EMAIL PROTECTED] wrote:


Hey guys

I'm working with greyscale images - assume neutral colour temperature is
50%
grey. These are shaded from white to black, white representing light,
black
shading, and all the variable shades in between etc.

I need to tint the greyscale bitmapData to produce a shaded coloured image
using the colorMatrixFilter() from an RGB or Hex value.

so if the whole image was 50% grey (ie. r=128, g=128, b=128) it should
become r=256,g=0,b-0 - black should stay black, white should stay white
but
the colours in between should be shades of red.

Anyone got a clue how I can do this?

Cheers

Mike
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Re: [Flashcoders] pause an onEnterFrame?

2007-05-08 Thread Leandro Amano

Don't use onEnterFrame event in mc instances, example:

var o:Object = new Object();
o.onEnterFrame = function() {
trace(true);
};
var mc:MovieClip = this.attachMovie(a, b, 1, o);

[]'s
Leandro Amano

On 5/8/07, Durai Raj [EMAIL PROTECTED] wrote:


You can set a toggle variable to pause and resume the event

Code snippets

//Toggle variable

Var bToggleEvent:Boolean=true

Somemc.onEnterFrame=function():Void
{
If(bToggleEvent)
{
//Execute the code here
}
}


Somemc.onRollover=function()
{

bToggleEvent=false
}
Somemc.onRollout=function()
{

bToggleEvent=true

}


Hope this would solve your problem

Durai

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Count
Schemula
Sent: Tuesday, May 08, 2007 10:22 AM
To: flashcoders list
Subject: [Flashcoders] pause an onEnterFrame?

Is there anyway to pause an onEnterFrame event?

Right now I delete the onEnterFrame when an onRollOver event occurs,
and reinitialize it when an onRollOut event occurs, but that causes
all of my motion variables to get re-initiated, and thus makes the
motion go through a huge jump.

Is there a way to pause, and resume an onEnterFrame?

Thanks.

--
count_schemula
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It is for the exclusive use of the intended recipient. If you are not the
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in error, please notify us by email ([EMAIL PROTECTED]) and then delete the
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Re: [Flashcoders] remoting with as3 (not flex)

2007-05-05 Thread Leandro Amano

:)

Thanks

[]'s
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On 5/5/07, eka [EMAIL PROTECTED] wrote:


Ok thanks.. the tortoiseSVN download link is changed :
http://tortoisesvn.net/downloads

i have modify the link in my tutorial :)

EKA+ :)


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Re: [Flashcoders] problems with html anchors, target='_self' not working in browser..

2007-05-03 Thread Leandro Amano

i've been testing your code and in my ie and firefox browsers, and working
correctly...

try test in some ftp address

[]'s
Leandro Amano

On 5/3/07, Hobson, James, VF UK [EMAIL PROTECTED] wrote:


Hi,

I'm trying to create some HTML anchor links within a text field that
will open in the current browser page (using target='_self').

The link works, but only in the following circumstances:

a) When you click the link on the published version within flash
b) When you drag the swf file into a browser

And it doesn't work when the flash file is embedded in a HTML doc.

For example, doesn't work when:

a) Publish with an HTML page from flash and open in browser
b) Drag and drop into a new HTML page created in Dreamweaver and open in
browser

However if you CTRL-click within Firefox, or SHIFT-click with IE it does
work!?!

I've set the Local playback security in the publish settings to Access
network only and still no joy.

Here is my code:

this.createTextField(myText_txt, 0, 25, 25, 300, 200);
var myStyle:TextField.StyleSheet = new TextField.StyleSheet ();
myStyle.setStyle (a:link, {fontWeight:'bold',
textDecoration:'underline', fontSize:'16'});
myStyle.setStyle (a:visited, {fontWeight:'bold',
textDecoration:'underline', fontSize:'16'});
myStyle.setStyle (a:hover, {fontWeight:'bold',
textDecoration:'underline', fontSize:'16'});
//
myText_txt.styleSheet = myStyle;
myText_txt.html = true;
myText_txt.htmlText = a href='http://www.bbc.co.uk'
target='_self'www.bbc.co.uk/a;

I obviously need it to work within an HTML page.

Any help greatly appreciated.

Cheers,
James
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Re: [Flashcoders] Detecting referrer in Flash

2007-05-03 Thread Leandro Amano

public _url : String [read-only]

Retrieves the URL of the SWF file that created the button.

*Availability: *ActionScript 1.0; Flash Player 6
Example

Create two button instances on the Stage called one_btn and two_btn. Enter
the following ActionScript in Frame 1 of the Timeline:

var one_btn:Button;
var two_btn:Button;this.createTextField(output_txt, 999, 0, 0, 100, 22);
output_txt.autoSize = true;
one_btn.onRelease = function() {
   trace(clicked one_btn);
   trace(this._url);
};
two_btn.onRelease = function() {
   trace(clicked +this._name);
   var url_array:Array = this._url.split(/);
   var my_str:String = String(url_array.pop());
   output_txt.text = unescape(my_str);
};



On 5/3/07, Michael Mudge [EMAIL PROTECTED] wrote:


Is there any way to determine which web page is displaying my SWF?  This
could be the referrer field of the HTTP request for the .SWF... Or any
other data that might indicate what the containing web page is.  I am
using this to determine how to match the theme of the source page, not
for security.

- Kipp

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Re: [Flashcoders] rotate a cube

2007-05-02 Thread Leandro Amano

The fla source (AS2):
www.leandroamano.com.br/files/3d.fla

// Perspective
ppc = perspective.value;
center = {x:0, y:0, z:0};
// Cube: Face 1
v1 = {x:-50, y:-50, z:-50};
v2 = {x:50, y:-50, z:-50};
v3 = {x:50, y:50, z:-50};
v4 = {x:-50, y:50, z:-50};
// Cube: Face 2
v5 = {x:-50, y:-50, z:50};
v6 = {x:50, y:-50, z:50};
v7 = {x:50, y:50, z:50};
v8 = {x:-50, y:50, z:50};
// plan
p1 = {x:-300, y:-225, z:-100};
p2 = {x:-275, y:-225, z:-100};
p3 = {x:-300, y:-200, z:-100};
p4 = {x:-300, y:-225, z:-125};
//---
render(p1, plan1);
pp1 = point(plan1);
var temp:MovieClip = this.createEmptyMovieClip(temp__, 500)
screen.onPress = function(Void):Void {
this._parent.temp.onEnterFrame = function(Void):Void {
 alpha = -(this._parent._ymouse-Stage.height/2)/Stage.height/2;
 beta = (this._parent._xmouse-Stage.width/2)/Stage.width/2;
 //---
 v1 = rotate(v1, center, 0, alpha, beta);
 v2 = rotate(v2, center, 0, alpha, beta);
 v3 = rotate(v3, center, 0, alpha, beta);
 v4 = rotate(v4, center, 0, alpha, beta);
 //---
 v5 = rotate(v5, center, 0, alpha, beta);
 v6 = rotate(v6, center, 0, alpha, beta);
 v7 = rotate(v7, center, 0, alpha, beta);
 v8 = rotate(v8, center, 0, alpha, beta);
 //---
 p2 = rotate(p2, p1, 0, alpha, beta);
 p3 = rotate(p3, p1, 0, alpha, beta);
 p4 = rotate(p4, p1, 0, alpha, beta);
 //---
 render(v1, vert1);
 render(v2, vert2);
 render(v3, vert3);
 render(v4, vert4);
 //---
 render(v5, vert5);
 render(v6, vert6);
 render(v7, vert7);
 render(v8, vert8);
 //---
 render(p2, plan2, 300);
 render(p3, plan3, 300);
 render(p4, plan4, 300);
 //---
 v1p = point(vert1);
 v2p = point(vert2);
 v3p = point(vert3);
 v4p = point(vert4);
 //---
 v5p = point(vert5);
 v6p = point(vert6);
 v7p = point(vert7);
 v8p = point(vert8);
 //---
 pp2 = point(plan2);
 pp3 = point(plan3);
 pp4 = point(plan4);
 //---
 z_index1 = 0;
 z_index2 = 0;
 //---
 if (v1.zv5.z) {
  z_index1 = 1;
 } else {
  z_index2 = 1;
 }
 //---
 quad1 = this._parent.createEmptyMovieClip(quad1, z_index1);
 quad1.beginFill(0xff, 75);
 quad1.moveTo(v1p.x, v1p.y);
 quad1.lineTo(v2p.x, v2p.y);
 quad1.lineTo(v3p.x, v3p.y);
 quad1.lineTo(v4p.x, v4p.y);
 quad1.lineTo(v1p.x, v1p.y);
 //---
 quad2 = this._parent.createEmptyMovieClip(quad2, z_index2);
 quad2.beginFill(0x00ff00, 75);
 quad2.moveTo(v5p.x, v5p.y);
 quad2.lineTo(v6p.x, v6p.y);
 quad2.lineTo(v7p.x, v7p.y);
 quad2.lineTo(v8p.x, v8p.y);
 quad2.lineTo(v5p.x, v5p.y);
 //---
 this._parent.createEmptyMovieClip(line1, 100).drawLine(v1p, v5p);
 this._parent.createEmptyMovieClip(line2, 101).drawLine(v2p, v6p);
 this._parent.createEmptyMovieClip(line3, 102).drawLine(v3p, v7p);
 this._parent.createEmptyMovieClip(line4, 103).drawLine(v4p, v8p);
 //---
 estilo1 = {thick:2, rgb:0xff, alpha:100};
 estilo2 = {thick:2, rgb:0xff, alpha:100};
 estilo3 = {thick:2, rgb:0x00cc00, alpha:100};
 this._parent.createEmptyMovieClip(versor_i, 201).drawLine(pp1, pp2,
estilo1);
 this._parent.createEmptyMovieClip(versor_j, 202).drawLine(pp1, pp3,
estilo2);
 this._parent.createEmptyMovieClip(versor_k, 203).drawLine(pp1, pp4,
estilo3);
};
};
screen.onRelease = function(Void):Void {
delete this._parent.temp.onEnterFrame;
};
function rotate(vert, ref, a, b, c) {
v = {x:vert.x-ref.x, y:vert.y-ref.y, z:vert.z-ref.z};
// plan XY = girar em Z
matrix1 = [];
matrix1[0] = [Math.cos(a), Math.sin(a), 0];
matrix1[1] = [-Math.sin(a), Math.cos(a), 0];
matrix1[2] = [0, 0, 1];
//plan YZ = girar em X
matrix2 = [];
matrix2[0] = [1, 0, 0];
matrix2[1] = [0, Math.cos(b), Math.sin(b)];
matrix2[2] = [0, -Math.sin(b), Math.cos(b)];
//plan ZX = girar em Y
matrix3 = [];
matrix3[0] = [Math.cos(c), 0, Math.sin(c)];
matrix3[1] = [0, 1, 0];
matrix3[2] = [-Math.sin(c), 0, Math.cos(c)];
//---
matrix = prodMatricial(matrix1, matrix2);
matrix = prodMatricial(matrix, matrix3);
//---
nx = matrix[0][0]*v.x+matrix[0][1]*v.y+matrix[0][2]*v.z+ref.x;
ny = matrix[1][0]*v.x+matrix[1][1]*v.y+matrix[1][2]*v.z+ref.y;
nz = matrix[2][0]*v.x+matrix[2][1]*v.y+matrix[2][2]*v.z+ref.z;
//---
return {x:nx, y:ny, z:nz};
}
function render(v, mc, pers) {
p = ppc;
if (pers != undefined) {
 p = pers;
}
mc._x = v.x*p/(p-v.z)+Stage.width/2;
mc._y = -v.y*p/(p-v.z)+Stage.height/2;
}
function prodMatricial(m1, m2) {
prod = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
for (i=0; i3; i++) {
 for (j=0; j3; j++) {
  for (k=0; k3; k++) {
   prod[i][j] += m1[i][k]*m2[k][j];
  }
 }
}
return prod;
}
MovieClip.prototype.drawLine = function(p1, p2, props) {
if (props == undefined) {
 this.lineStyle(0);
} else {
 this.lineStyle(props.thick, props.rgb, props.alpha);
}
this.moveTo(p1.x, p1.y);
this.lineTo(p2.x, p2.y);
};
function point(mc) {
return {x:mc._x, y:mc._y};
}

regards
Leandro Amano


On 5/1/07, Tom Gooding [EMAIL PROTECTED] wrote:


I've seen some really good stuff done recently in Papervision3d
http://www.papervision3d.org/ , also WireEngine3D I've used before
pretty successfully http://osflash.org/we3d . As with any 3D engine,
you'll need reasonable maths to get on with either of these.

-Original Message

Re: [Flashcoders] AS2: generating new instances dynamically?

2007-05-02 Thread Leandro Amano

Please Sebastian, show all code in the next post.

regards.
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On 5/2/07, Matthias Dittgen [EMAIL PROTECTED] wrote:


You can assign values to private and/or public variables of the class
using the 4th argument of attachMovie. Just read the API
documentation:
public attachMovie(id:String, name:String, depth:Number,
[initObject:Object]) : MovieClip

initObject can be predefined or used on the fly, which looks like:
_root.attachMovie(libraryID, instanceName, depth, {myString: Hello
World, _x: 20});

This is not the same as using params in the constructor, but these
variables are set before the constructor is called, so you can use the
values within the constructor, which is nearly the same and works fine
for me.

hth,
Matthias

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Re: [Flashcoders] Random Error

2007-05-02 Thread Leandro Amano

In AS2 classes, it's normal... =(
Try compiler again.

regards.
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On 5/2/07, Petro Bochan [EMAIL PROTECTED] wrote:


Hi,

Which version of Flash are you using? I tried this on Flash CS3 and it
worked out seamlessly.

package {

   import flash.display.Sprite;
   import flash.system.Capabilities;

   public class Test extends Sprite {
   public function Test() {
   }

   public static function getInfo() {
   return(Capabilities.version);
   }
   }
}

.fla
trace(Test.getInfo());

Cheers,
Petro

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Dave Mennenoh
 Sent: Friday, April 27, 2007 6:13 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Random Error

 Once in a while, when compiling, I get an error from one of my
classes. The
 error is something like: 'property System not found', and it is thrown
from
 this function:

 public static function getPlayerVersion()
 {
   return(System.capabilities.version);
  }


 I only see the error once out of 20 compiles or so... thoughts?


 Dave -
 Head Developer
 http://www.blurredistinction.com
 Adobe Community Expert
 http://www.adobe.com/communities/experts/

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Re: [Flashcoders] border styles for TextArea component

2007-05-02 Thread Leandro Amano

Hello,
Change border width I don't know

but try this:

myTextArea.label.border = true;
myTextArea.label.borderColor = 0x99;

However label (textField object) is a private member of the TextArea
Component

regards.
--
Leandro Amano
Digital Bug
Chief Creative Officer
Adobe Certified Expert
Adobe Certified Instructor
Adobe User Group Leader

On 5/2/07, john robinson [EMAIL PROTECTED] wrote:


Hello all -

I'm using the TextArea component in Flash 8. I need to give the
component a border that is 1 pixel wide. I've found that using
setStyle(borderStyle, solid) gives me a solid border but it is
wider than I need. Can anyone give me a hint as to how to change the
width of the border?

Thanks!
John

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Re: [Flashcoders] Re: SendAndLoad

2007-04-30 Thread Leandro Amano

import mx.utils.Delegate;
var sendObj:LoadVars = new LoadVars();
sendObj.variable = value;
sendObj.sendAndLoad(server_side.extension, sendObj, POST);
sendObj.onData = Delegate.create(this, onReceiveData);
function onReceiveData (string:String):Void {
//do something
}

On 4/30/07, Helmut Granda [EMAIL PROTECTED] wrote:


bounce...

On 4/27/07, Helmut Granda [EMAIL PROTECTED] wrote:

 How long does the server waits before it returns an error message?

 Say I sent 40 variables to the server and the server receives the
 variables but doesn't process them correctly so it just hangs there,
does
 flash has a time limit to wait for a response before spitting out an
error
 message?

 TIA

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--
--
Leandro Amano
Digital Bug
Chief Creative Officer
Adobe Certified Expert
Adobe Certified Instructor
Adobe User Group Leader
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