Hello there,
I must say that I was curious too so last week I tried it and I'm really
pleased by the results.
I have managed to compile Doom in Flash by following the tutorial by
Bruce Jawn:
http://bruce-lab.blogspot.com/2009/09/build-your-doom-in-flash-step-by-step.html
The tutorial is based on the amazing work made by Mike Welsh that made
Doom working in the Flash Player.
It took me a while to correctly compile the whole stuff, but when it
finally worked, I thought it might be interesting to release it as a
Facebook app...
I modified it a bit more and that's what I did (in only one week in my
spare time, so it was not so difficult)
*little spam in topic on*
http://www.facebook.com/apps/application.php?id=113368622047674
(Application page)
http://apps.facebook.com/doominflash/ (jump directly to the game)
*little spam in topic off*
IlTimido
Il 03/08/2010 16:41, Merrill, Jason ha scritto:
With Gerry's post last night on his Fast Fourier Transforms question and
that Alchemy won't cut it, it makes me curious why Alchemy is still in
Adobe Labs. I saw the first preview back at Max 2007 and it's still in
beta three years later... wonder if it's some technical hurdles they
haven't been able to overcome to make it complete, if Adobe's just not
very committed to it, if they are legal issues, a combination of these,
or something else. Too bad, it would open up a lot of code libraries to
us.
If Alchemy is really becoming a dead end for Adobe, it's kind of ironic
that "alchemy" in a historical sense was actually a failed attempt to
create precious metals from raw metals (like turning lead into gold).
Anyone know anything more about the status of the behind the scenes work
on Alchemy?
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)
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