Re: [Flashcoders] OT: Resizing AS window

2010-10-05 Thread Newsletter Bag

 It happens to me everytime.
Simply "reset" your workspace.

Il 05/10/2010 15:30, Lehr, Theodore ha scritto:

that did it - what a mess...

thanks


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sam Brown 
[4sambr...@gmail.com]
Sent: Tuesday, October 05, 2010 9:09 AM
To: Flash Coders List
Subject: Re: [Flashcoders] OT: Resizing AS window

I assume you are using cs4? I've had that problem as well. Click on the
arrows to minimize the AS window to an icon. When you click to expand the
icon the window will be the size of the screen and you can drag it around to
your liking.

hth

On Tue, Oct 5, 2010 at 5:50 AM, Lehr, Theodorewrote:


My AS window is too tall for my monitor (not sure how that happened) and I
can figure out how to resize it? Anyone know?

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[Flashcoders] test

2010-08-03 Thread Newsletter Bag

 test
sorry
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Re: [Flashcoders] Semi-OT: Alchemy

2010-08-03 Thread Newsletter Bag

 Hello there,
I must say that I was curious too so last week I tried it and I'm really 
pleased by the results.
I have managed to compile Doom in Flash by following the tutorial by 
Bruce Jawn:

http://bruce-lab.blogspot.com/2009/09/build-your-doom-in-flash-step-by-step.html
The tutorial is based on the amazing work made by Mike Welsh that made 
Doom working in the Flash Player.
It took me a while to correctly compile the whole stuff, but when it 
finally worked, I thought it might be interesting to release it as a 
Facebook app...
I modified it a bit more and that's what I did (in only one week in my 
spare time, so it was not so difficult)

*little spam in topic on*
http://www.facebook.com/apps/application.php?id=113368622047674  
(Application page)

http://apps.facebook.com/doominflash/ (jump directly to the game)
*little spam in topic off*

IlTimido



Il 03/08/2010 16:41, Merrill, Jason ha scritto:

With Gerry's post last night on his Fast Fourier Transforms question and
that Alchemy won't cut it, it makes me curious why Alchemy is still in
Adobe Labs.  I saw the first preview back at Max 2007 and it's still in
beta three years later... wonder if it's some technical hurdles they
haven't been able to overcome to make it complete, if Adobe's just not
very committed to it, if they are legal issues, a combination of these,
or something else.  Too bad, it would open up a lot of code libraries to
us.

If Alchemy is really becoming a dead end for Adobe, it's kind of ironic
that "alchemy" in a historical sense was actually a failed attempt to
create precious metals from raw metals (like turning lead into gold).

Anyone know anything more about the status of the behind the scenes work
on Alchemy?


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)

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