Re: [Flashcoders] Mailing Lists and Tools

2013-05-23 Thread Oren B.
Enough with the fuckin spam!!!

בתאריך יום חמישי, 23 במאי 2013, Kerry Thompson כתב:

> I've found Dreamweaver to be a good tool for HTML5. when you get JavaScript
> under your belt, take a look at JQuery. it will save you a lot of
> development time.
>
> Mailing lists are pretty quiet these days. I don't know where the
> programmers congregate, but my colleagues in the French Horn world have
> moved to a Facebook group.
>
> Cordially,
>
> Kerry Thompson
> On May 23, 2013 9:52 AM, "Bryan Thompson" >
> wrote:
>
> > I know many developers are migrating towards HTML5/CSS/JavaScript. Google
> > reveals a multitude of results for mailing lists.  I hope to take
> advantage
> > of the experience on this list to get some advice on good quality lists
> > like
> > this one.  I also would like recommendations for (Windows) IDE's for
> > JavaScript, or general HTML5 development including all the supporting
> > languages. I have Dreamweaver, but that seems a bit of overkill for a
> > developer.
> >
> > Thanks in advance guys!
> >
> >
> >
> > Bryan Thompson
> >
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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>


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Re: [Flashcoders] (no subject)

2013-05-16 Thread Oren B.
just fuck with that flshcoder shit,
cant get rid of that group no metter what.
how bout now? thanks.


On Thu, May 16, 2013 at 12:43 AM, Kerry Thompson wrote:

> It sounds like you need to upgrade to the latest Flash Player. I believe
> the latest version is 11.7.700.202, but I'm on Windows 7. I think it's
> unlikely, but there might be a different player for Windows 8. You can
> check it out at www.adobe.com. Just search on "Flash Player".
>
> Cordially,
>
> Kerry Thompson
>
>
> On Wed, May 15, 2013 at 3:59 PM, natalia Vikhtinskaya <
> natavi.m...@gmail.com
> > wrote:
>
> > Hi
> > To all problems that Flash has I found new.
> > I tested some flash sites in Windows 8 Metro and found that some pages
> with
> > flash sites does not play. Adobe.com plays well. What  reason can be for
> > other sites?
> > Some sites said you need to upgrate you Flash player if they use
> swfobject,
> > some just nothing show.
> >
> > Thanks in advance.
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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Re: [Flashcoders] making as3 movie scorm compl

2013-01-16 Thread Oren B.
thanks... this mailing list is chasing me no matter what...


On Tue, Jan 15, 2013 at 8:31 PM, Ross P. Sclafani
wrote:

> are you actually talking to the mailing list as if it can understand your
> complaint?
> or are you talking to its members as if we are sending you the mails
> ourselves?
>
> take this up with the list administrators and refrain from spamming the
> members that use the list.
>
>
> On Jan 15, 2013, at 1:13 PM, "Oren B."  wrote:
>
> > will you EVER stop sending me this?
> > i put myself out of the list a few times already.
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
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Re: [Flashcoders] making as3 movie scorm compl

2013-01-15 Thread Oren B.
will you EVER stop sending me this?
i put myself out of the list a few times already.
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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Oren B.
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren


On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson  wrote:

> Hi, just a quick comment.
> I like the graphics and general "feel" of the game. But since it looks
> like it's supposed to be a kids game, maybe there should be only two or
> three "steps" on the z-axis. And it runs very fast on my old machine
> (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
> signs or jump and stuff like that :)
>
> Best of luck with the remaining development!
> /roger
>
>
>
> On 2012-10-27 19:53, Kurt Dommermuth wrote:
>
>> Thank you Karim.
>>
>> We'll look into Nape.
>>
>> JC menioned Box2d, but I don't think that would work for us because the
>> character moves in the z axis a little.
>>
>> any other thoughts are very much welcomed!
>>
>> Kurt
>>
>> On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti 
>> wrote:
>>
>>  I would also have a look at NAPE: 
>> https://github.com/deltaluca/**nape.
>>> CDK can be quite slow in comparison to vector maths.
>>>
>>> Karim Beyrouti
>>>
>>> t: +44 (0) 7977 997 629
>>> e: ka...@kurst.co.uk
>>> w: http://kurst.co.uk
>>> skype: karimbeyrouti
>>>
>>> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>>>
>>> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>>>
>>>  Thank you JC.  My partner was excited about it, but then something

>>> happened
>>>
 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman >>> wrote:

  Hi Kurt,
>
> sorry don't have the time to help you out, would love to though:) but
> maybe it isn't necessary...
> have you thought about using box2d instead of CDK?
>
> regards,
> JC
>
> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>
>  Hello People,
>>
>> Someone is helping me program a game, but neither he nor I can handle
>>
> some
>>>
 aspects of it.  I won't speak for him, but the truth is my math skills
>> blow.
>>
>> Is anyone out there confident that could make this skateboard game
>>
> work?
>>>

>> http://staticportfolio.com/TEY/skatebeach/
>> <
>>
> http://staticportfolio.com/**TEY/skatebeach/
>>> >
>>>

>> We've got so much of it together, but the rails, ramps and platform
>>
> just
>>>
 aren't coming together well.  We're using CDK to help with the
>>
> collision
>>>
 detection.  In the version we have up there now we removed our
>>
> attempts,
>>>
 but the character is supposed to be able to jump up on rails and
>>
> 'grind',
>>>
 go up the rail on the platform and fly through the air and hit the ramp
>> and
>> fly through the air,  If doesn't jump onto the rail, he should sort of
>> bounce off it - same with the platform.  There are other nuances that
>> someone more skilled than me could address, but that's the basic idea.
>>
>> I do have a budget for this, but time is tight.
>>
>> Email me directly or whatever suits you if you know you could help.
>>
>> Thanks all,
>> Kurt
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>
  
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> <
>>
> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
>>> >
>>>

>>
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>
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>>> >
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Re: [Flashcoders] PSA: Monocle in open beta

2012-10-25 Thread Oren B.
HOW CAN I UN SUBSCRIBE ALREADY

On Thu, Oct 25, 2012 at 7:53 PM, John McCormack wrote:

> Excellent.
> Thank you.
> John
>
> On 25/10/2012 16:50, Henrik Andersson wrote:
>
>> I know that this is a bit late, but since noone else has posted it I
>> guess I will.
>>
>> http://www.bytearray.org/?p=**4858 
>>
>> You can now register and instantly get access to the Monocle profiling
>> tool.
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>>
>>
>
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