RE: [Flashcoders] Array Madness - test yourself

2005-11-21 Thread Robert Edgar
Well...

does not work:

array.slice(0)
Cos its splice not slice

array.length = 0;
Cos length is read only

array = [];
Cos your only changing what the call parameter references not the underlying
object

So like I said before use splice(0)

Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Judah
Frangipane
Sent: Sunday, November 20, 2005 10:01 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Array Madness - test yourself


i spoke too soon. the alternative methods listed here do not work inside 
my classes. they did work in tests on frame 1.

i ran into this situation inside a class.

does not work:

array.slice(0)
array.length = 0;
array = [];

works:

//any loop
array.pop()
//any loop end

i dont know what it is but they are not getting removed unless i 
specifially use array.pop(). offhand, could it be related to the fact 
that i'm referencing a static array? flash ide throws errors if i do 
anything but use static arrays in this class.

judah


Mark Winterhalder wrote:

On 11/21/05, Robert Edgar [EMAIL PROTECTED] wrote:
  

Why wouldn't you use splice(0)?



because i wouldn't have thought of that :)
seriously, splice obviously is the best solution.

Judah:
no, i don't remember ever needing to do that, and frankly, can't think 
of such a situation right now. i figured you'd know one since you asked 
:)

mark

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RE: [Flashcoders] Array Madness - test yourself

2005-11-21 Thread Robert Edgar
Judah,
You probably need to also to provide a bit more info about the class because
you must be doing something odd if you are only able to use a static array,
unless your function is static as well, and that then leads into a whole
bunch of questions about what your function is doing and how it is called
and whether other functions are accessing the static arrays as well.

Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Judah
Frangipane
Sent: Sunday, November 20, 2005 10:01 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Array Madness - test yourself


i spoke too soon. the alternative methods listed here do not work inside 
my classes. they did work in tests on frame 1.

i ran into this situation inside a class.

does not work:

array.slice(0)
array.length = 0;
array = [];

works:

//any loop
array.pop()
//any loop end

i dont know what it is but they are not getting removed unless i 
specifially use array.pop(). offhand, could it be related to the fact 
that i'm referencing a static array? flash ide throws errors if i do 
anything but use static arrays in this class.

judah


Mark Winterhalder wrote:

On 11/21/05, Robert Edgar [EMAIL PROTECTED] wrote:
  

Why wouldn't you use splice(0)?



because i wouldn't have thought of that :)
seriously, splice obviously is the best solution.

Judah:
no, i don't remember ever needing to do that, and frankly, can't think 
of such a situation right now. i figured you'd know one since you asked 
:)

mark

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RE: [Flashcoders] Array Madness - test yourself

2005-11-21 Thread Robert Edgar
Of cos array.length isnt really read only :-)

I would suggest you post the whole function that you are using to do this as
the lines of code people have suggested are correct and do work so the
problem is not those lines of codes but something else and its difficult to
figure this out in isolation.

Rob
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Edgar
Sent: Sunday, November 20, 2005 10:12 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Array Madness - test yourself


Well...

does not work:

array.slice(0)
Cos its splice not slice

array.length = 0;
Cos length is read only

array = [];
Cos your only changing what the call parameter references not the underlying
object

So like I said before use splice(0)

Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Judah
Frangipane
Sent: Sunday, November 20, 2005 10:01 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Array Madness - test yourself


i spoke too soon. the alternative methods listed here do not work inside 
my classes. they did work in tests on frame 1.

i ran into this situation inside a class.

does not work:

array.slice(0)
array.length = 0;
array = [];

works:

//any loop
array.pop()
//any loop end

i dont know what it is but they are not getting removed unless i 
specifially use array.pop(). offhand, could it be related to the fact 
that i'm referencing a static array? flash ide throws errors if i do 
anything but use static arrays in this class.

judah


Mark Winterhalder wrote:

On 11/21/05, Robert Edgar [EMAIL PROTECTED] wrote:
  

Why wouldn't you use splice(0)?



because i wouldn't have thought of that :)
seriously, splice obviously is the best solution.

Judah:
no, i don't remember ever needing to do that, and frankly, can't think
of such a situation right now. i figured you'd know one since you asked 
:)

mark

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RE: [Flashcoders] Array Madness - test yourself

2005-11-20 Thread Robert Edgar
Why wouldn't you use splice(0)?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Winterhalder
Sent: Sunday, November 20, 2005 12:16 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Array Madness - test yourself


On 11/21/05, JesterXL [EMAIL PROTECTED] wrote:
 Better yet, why not just:

 myArray = [];

 done?

usually that's what i do, but other references to the array still point to
the old one, so it only works if you know for sure what references it.

mark

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RE: [Flashcoders] Array Madness - test yourself

2005-11-20 Thread Robert Edgar
The problem with this code is that the thing you are checking (array.length)
is also what your are decrementing (by poping) and when combined with an
incremental counter it wont work.
ie.

Loop0 i=0 length=2

Loop1 i=1 length=1(cos weve pop'd one of the array)

Loop2 nevers happens as ilength is not true

In this particular situation actually the easiest solution is to use
Array.splice(0) which will clear the array in one command.  

But if you need to do processing on each loop then use a while loop 
var i=errors.length
while(-1--i){
errors.pop()
}

Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Judah
Frangipane
Sent: Sunday, November 20, 2005 11:48 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Array Madness - test yourself


I just want to bring to your attention a rare array problem that eluded 
me for years. I just realized what is going on.

Whenever I tried to clear an array I would use a for loop, iterate 
through all the items and pop each one off. Every once in a while the 
arrays would still contain values and not be completely erased. Can you 
spot the error? Here is the code:

*
wrong way
*
// create an array
errors = new Array()
// add two items
errors.push(item 1)
errors.push(item 2)

// loop through each item
for (var i=0;i  errors.length; i++) {
trace(removing item)
errors.pop()
}
// errors.length = 1
trace(errors.length=+errors.length)


*
right way
*
// create an array
errors = new Array()
// add two items
errors.push(item 1)
errors.push(item 2)
var len = errors.length;

// loop through each item
for (var i=0;i  len; i++) {
trace(removing item)
errors.pop()
}
// errors.length = 0
trace(errors.length=+errors.length)


Look at the condition (i  errors.length).

If we pop an item off the end of the array then the length of the array 
is decreased and we do not iterate through all items in the array. Hope 
this helps someone.

Best Regards,
Judah



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RE: [Flashcoders] Help For Custom Components

2005-11-03 Thread Robert Edgar
Hmm,
We bought AS2Doc a year ago, its good, probably still the best around(due to
lack of any real competition) but...
the bad news is AS2Doc development was abandoned in March and now there is
no support whatsoever or bug fixes or new releases coming ever...

There are a number of bugs, like some Interface classes get skipped, the
PanelActions generate junk at times, and some essential features missing
like no way to document events and of course once AS3 is here there wil be
no way forward.

It still might be worth buying but anyone doing so needs to do it with there
eyes wide open. 
Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JOR
Sent: Thursday, November 03, 2005 5:29 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Help For Custom Components


Gregory_GOusable wrote:
 In MX 2004, you can write the help in form of HTML files (number of
 files) instead of reference tag in customactions.
 
 Then, add the tag for each html file to your .mxi like that: file 
 source=_your_path_/file_name.html
 destination=$flash/HelpPanel/Help/_your_folder_ /
 
 See Extending Flash Help Panel Content article in Flash 
 Documentation on MM site. Also, I'd recommend just download any 
 component (for Flash MX 2004) and look through it's content, mxi etc.
 
 

I just bought AS2DOC and it's awesome at creating Flash documentation 
files.  I just ran it on a couple of packages I had recently written 
with JavaDoc style commenting and in a matter of seconds it created 
detailed help docs and an mxi file for me.  I packaged the mxi file into 
an mxp and installed it into Flash.  After looking through the docs I 
see I left some comments out so I'm going to use it as a reference to 
where to go back to my classes and add more information to fill out the 
pages more.

Pricey but great product.  Highly recommended.  Unfortunatley their free 
trial version does not do Flash help files.

JOR



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RE: [Flashcoders] Undefined and null in Flex2

2005-10-21 Thread Robert Edgar
Thanks spike for taking the time to reply but...

Calling it legacy seems to contradict the current AS3 docs..

For example I think it is getStyle that is documented to return undefined if
the style property doesn't not exist, it then goes on to say that the
undefined it returns is NOT the same as null (undefined!=null).

So I take from that that undefined far from being legacy is alive and well
and activley used by MM in AS3...

Of course could be then docs are wrong or will change.

I note the comment about how it only applies to Object though and understand
how when assigned the value will be coerced, thanks.

It seemed to me that the docs were effectively setting a recommended
practice that for generic getAnyProperty type of functions they should
return undefined for undefined values rather than as at present return
null(because currently undefined==null).

I am somewhat confused now if MM regard undefined as legacy i.e. deprecated,
should we being returning undefined or null.


Also given that undefined!=null makes me wonder..

if(!x){...}else{}

Does this work differently in AS3 dependent on whether x is undefined or
null or does AS3 require explicit check for nullness if(x!=null)

Rob


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spike
Sent: Friday, October 21, 2005 5:42 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Undefined and null in Flex2


Hi Robert,

Gordon Smith from Macromedia posted this to another list a while ago. I am
reproducing it with his permission. Hopefully it will clarify things a bit:

Note, that this applies only to AS 3, not to AS 2

***
 'undefined' is basically legacy baggage in AS3 that must remain for
ECMA-262 compatibility.

Type Object is the ONLY type that can store the value undefined. It can also
store the value null... it can store anything!

Some but not all other classes can store null:

A derived class like Button can store null but not undefined.

String and Array can store null but not undefined.

Number can store NaN but it can't store undefined or null.

int and uint can't store NaN, undefined, or null; they only store integers
like 23.

Boolean can't store undefined or null; it only stores true and false.

Since Object is the only type that can store undefined, if you try to set a
var of another type to undefined, it will be coerced into something
different. For example, setting a Number to undefined will coerce it to NaN.

- Gordon
*

Spike


On 10/21/05, Robert Edgar [EMAIL PROTECTED] wrote:

 AFAIK null and undefined are the same thing in F7/8 and can be used 
 interchangeably Conceptually however we tend to think of 'undefined' 
 and 'defined but has a
 null value' as two different things.

 From what I have read in the Flex2 documentation undefined and null 
 are
 no
 longer the same thing and null means 'defined but has a null value'.

 Can someone confirm that is correct.

 Thanks
 Rob


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RE: [Flashcoders] Undefined and null in Flex2

2005-10-21 Thread Robert Edgar
Mike, 
Thanks...
I should have checked the FAQ..RTFM

Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Chambers
Sent: Friday, October 21, 2005 4:45 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Undefined and null in Flex2


What is the difference between null and undefined?
http://labs.macromedia.com/wiki/index.php/ActionScript_3:resources:FAQ#What_
is_the_difference_between_null_and_undefined.3F

--
In AS3, an undeclared var or property has a value of undefined. A 
declared var or property which has not been assigned a value has a 
default value of null.
--

This is an alpha, so there are probably still some inconsistencies in 
the docs and APIs.

mike chambers

[EMAIL PROTECTED]

Robert Edgar wrote:
 Thanks spike for taking the time to reply but...
 
 Calling it legacy seems to contradict the current AS3 docs..
 
 For example I think it is getStyle that is documented to return 
 undefined if the style property doesn't not exist, it then goes on to 
 say that the undefined it returns is NOT the same as null 
 (undefined!=null).
 
 So I take from that that undefined far from being legacy is alive and 
 well and activley used by MM in AS3...
 
 Of course could be then docs are wrong or will change.
 
 I note the comment about how it only applies to Object though and 
 understand how when assigned the value will be coerced, thanks.
 
 It seemed to me that the docs were effectively setting a recommended 
 practice that for generic getAnyProperty type of functions they 
 should return undefined for undefined values rather than as at present 
 return null(because currently undefined==null).
 
 I am somewhat confused now if MM regard undefined as legacy i.e. 
 deprecated, should we being returning undefined or null.
 
 
 Also given that undefined!=null makes me wonder..
 
 if(!x){...}else{}
 
 Does this work differently in AS3 dependent on whether x is undefined 
 or null or does AS3 require explicit check for nullness if(x!=null)
 
 Rob
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Spike
 Sent: Friday, October 21, 2005 5:42 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Undefined and null in Flex2
 
 
 Hi Robert,
 
 Gordon Smith from Macromedia posted this to another list a while ago. 
 I am reproducing it with his permission. Hopefully it will clarify 
 things a bit:
 
 Note, that this applies only to AS 3, not to AS 2
 
 ***
  'undefined' is basically legacy baggage in AS3 that must remain for 
 ECMA-262 compatibility.
 
 Type Object is the ONLY type that can store the value undefined. It 
 can also store the value null... it can store anything!
 
 Some but not all other classes can store null:
 
 A derived class like Button can store null but not undefined.
 
 String and Array can store null but not undefined.
 
 Number can store NaN but it can't store undefined or null.
 
 int and uint can't store NaN, undefined, or null; they only store 
 integers like 23.
 
 Boolean can't store undefined or null; it only stores true and false.
 
 Since Object is the only type that can store undefined, if you try to 
 set a var of another type to undefined, it will be coerced into 
 something different. For example, setting a Number to undefined will 
 coerce it to NaN.
 
 - Gordon
 *
 
 Spike
 
 
 On 10/21/05, Robert Edgar [EMAIL PROTECTED] wrote:
 
AFAIK null and undefined are the same thing in F7/8 and can be used
interchangeably Conceptually however we tend to think of 'undefined' 
and 'defined but has a
null value' as two different things.

From what I have read in the Flex2 documentation undefined and null

are

no
longer the same thing and null means 'defined but has a null value'.

Can someone confirm that is correct.

Thanks
Rob


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 Do you do the Badger?
 http://www.yellowbadger.com
 
 Do you cfeclipse? http://www.cfeclipse.org 
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RE: [Flashcoders] Macromedia unveiling Flex 2andFlash9:communicationor cacophony ?

2005-10-19 Thread Robert Edgar
Just like Flash 8 feature requires Flash 8 Pro IDE 
Well thats wrong for a start... 
I can have 8 features even without any IDE, the feature are in the player,
and as long as I can compile with MTASC I can have 8 features.

The analogy is way off base.


At least I never saw signs of this from Macromedia.
Well did you see any signs it wasn't locked either? Or you just don't know
either way?


Rob
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stan
Vassilev
Sent: Wednesday, October 19, 2005 1:16 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Macromedia unveiling Flex
2andFlash9:communicationor cacophony ?


It requires the enterprise services in the scope of the Flex product line. 
Just like Flash 8 feature requires Flash 8 Pro IDE in the scope of the Flash

Authoring product line.
It's not *LOCKED* to the flex enterprise services. At least I never saw 
signs of this from Macromedia.

Actually if enough people jump for it we might even get AMF specs who 
knows ? Did you wishlist them about it?

Regards, Stan Vassilev
--


Well, paraphrasing from the manual.

AMF requires flex enterprise services.

I have read the docs for this section pretty thoroughly for this section and
it definitely says this.

Now, obviously, the old AMF client side code can be ported to AS3, but MM
has no intent of making it easy or giving it away. They make absolutely
clear in the doc that AMF requires flex enterprise services.

Regards
Hank.

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