RE: [Flashcoders] AS3 - From BitmapAsset to BitmapData?

2006-07-31 Thread Sascha Balkau
Thanks Charles!
However I didn't wanted to put a MovieClip into a BitmapData, I wanted to do
the opposite. But I think I have just found out how to do that ... by
putting the BitmapData into a new Bitmap object ...

img = new Bitmap(imageBitmapData);
mc.addChild(img);

Thanks for the help!


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Charles Parcell
 Sent: Monday, 31. July, 2006 15:37
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] AS3 - From BitmapAsset to BitmapData?
 
 You don't attach BitmapData, you draw it.  Look at the draw function in
the
 BitmapData class.
 
 Charles P.
 
 
 On 7/30/06, Sascha Balkau [EMAIL PROTECTED] wrote:
 
  Thanks a lot Jim! That was the link I was looking for!
 
  Maybe you can give me a hint on another BitmapData problem: How do I
  attach
  a BitmapData to a MovieClip in AS3? attachBitmap is no more and if I use
  addChild I get a Coercion failed again.
 
  Sascha
 
 
 
   When embedding the images like this I use a normal Bitmap class not a
   BitmapAsset. Then you can access the bitmapData property of the bitmap
   class.
  
   [Embed(source=image.png)] private var imageClass:Class;
  
   private var image:Bitmap = new imageClass();
   private var bitmapData:BitmapData = image.bitmapData;
  
   hth
   Jim
 
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[Flashcoders] AS3 - From BitmapAsset to BitmapData?

2006-07-30 Thread Sascha Balkau
Hi,

Can somebody tell me how I get an embedded image (BitmapAsset) to a useable
BitmapData? I'm a bit confused about this. I want to embed an image and then
use it as a BitmapData object. I got ...


[Embed(source=image.png)]
private var imageClass:Class;

private var image:BitmapAsset;

...

image = BitmapAsset(new imageClass());

... but how do I get the BitmapAsset to BitmapData to use the bitmap API on
it? If I try a simple casting I get a Coercion failed.
I would appreciate any help about it! Haven't really delved into this yet!

Thanks,
Sascha

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RE: [Flashcoders] AS3 - From BitmapAsset to BitmapData?

2006-07-30 Thread Sascha Balkau
Thanks a lot Jim! That was the link I was looking for!

Maybe you can give me a hint on another BitmapData problem: How do I attach
a BitmapData to a MovieClip in AS3? attachBitmap is no more and if I use
addChild I get a Coercion failed again.

Sascha



 When embedding the images like this I use a normal Bitmap class not a
 BitmapAsset. Then you can access the bitmapData property of the bitmap
 class.
 
 [Embed(source=image.png)] private var imageClass:Class;
 
 private var image:Bitmap = new imageClass();
 private var bitmapData:BitmapData = image.bitmapData;
 
 hth
 Jim

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[Flashcoders] private constructors in AS3.0?

2006-07-09 Thread Sascha Balkau
Hi,

This might be old stuff but I missed it completely ... I was wondering if
somebody can tell me the rationale about that constructors in AS3.0 must be
public and what happens to Singletons in AS3.0?

Thanks,
Sascha



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[Flashcoders] AS3 - why no properties in interfaces?

2006-07-02 Thread Sascha Balkau
I've been writing interfaces several times now where I had wished
ActionScript would support not only methods but also properties for them. So
I'm wondering what's the reason that Adobe still hasn't added interface
support for properties. After all Java has them and even haXe supports them
too.
I know there is some workaround by using inheritance but that is rather
sub-optimal in my opinion. Does somebody know an answer for this and maybe
has a good solution?

Thanks a lot,
Sascha



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Re: [Flashcoders] Alpha-blending two MC's with bitmaps?

2006-03-20 Thread Sascha Balkau

Weldon, thanks for trying to help!
Yes the images are all definately available when the blend happens. Maybe it 
has something to do with the fact that the images are loaded dynamically 
from external files into movieclips.

Either way I will see if I can locate the source of the problem!

Sascha



- Original Message - 
From: Weldon MacDonald [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, March 19, 2006 10:12 PM
Subject: Re: [Flashcoders] Alpha-blending two MC's with bitmaps?


I experimented and with the images as mc's, attached from library, and
your function on frame one, not as a class, the function works as you
wanted it too.
Are you sure the images are really where you expect them to be?
ie. is the image loaded when the call is made?
Maybe something about your class setup?

On 3/19/06, Sascha Balkau [EMAIL PROTECTED] wrote:

Weldon, here's the method I've wrote to handle the blending. It's very
simple and I cannot detect any bug in there ...



The blending works but strangely the fromImage is not shown, instead the
toImage fades in from the white background of my Flash movie. As I 
mentioned

before there are other image mc's in the holder movieclip but they are on
depths 0 to 20 and are invisible so I doubt they have any influence on 
this.


Sascha


Weldon Mac Donald

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[Flashcoders] Alpha-blending two MC's with bitmaps?

2006-03-18 Thread Sascha Balkau

Hi list,

I got a number of movieclips created with createEmptyMovieClip, into every 
MC I load a JPG image dynamically and then it's set it invisible.
Then I change the depth of two of these mc's, say one to depth 2000, the 
other to 2001, make them visible and then I try to blend over these two 
images with an alpha transparency by setting the _alpha of the upper image 
to 0 and increase it up to 100 in an onEnterFrame.
However it doesn't work, the upper image always fades in from 100% white and 
not the underlying image.

Did I missed something? Is that not possible with _alpha in Flash?

Thanks for any hints!
Sascha

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Re: [Flashcoders] Alpha-blending two MC's with bitmaps?

2006-03-18 Thread Sascha Balkau

Hi Michael,

there are several mc's in one container mc but all are set to invisible 
except for two at a time. And I want to fade between these two but I haven't 
managed to do so. The top most mc always fades in from the white background 
as if the bottom mc would be invisible. But it isn't. Flash 8 is no choice 
as my client wants it in Flash 7.


Thanks,
Sascha


- Original Message - 
From: Michael Bedar [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, March 19, 2006 12:32 AM
Subject: Re: [Flashcoders] Alpha-blending two MC's with bitmaps?


There is a limit to how many alpha'd movieclips you can have  overlapping 
before Flash runs into display errors. If a movieclip is  supposed to be 
completely invisible, set _visible=false instead of  _alpha=0, so that 
Flash does not need to display it.


If for some reason you really need to display many images overlapped  with 
 0 alpha, look into drawing them into the same bitmap in Flash 8.




On Mar 18, 2006, at 7:05 AM, Sascha Balkau wrote:


Hi list,

I got a number of movieclips created with createEmptyMovieClip,  into 
every MC I load a JPG image dynamically and then it's set it  invisible.
Then I change the depth of two of these mc's, say one to depth  2000, the 
other to 2001, make them visible and then I try to blend  over these two 
images with an alpha transparency by setting the  _alpha of the upper 
image to 0 and increase it up to 100 in an  onEnterFrame.
However it doesn't work, the upper image always fades in from 100%  white 
and not the underlying image.

Did I missed something? Is that not possible with _alpha in Flash?

Thanks for any hints!
Sascha

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Re: [Flashcoders] Alpha-blending two MC's with bitmaps?

2006-03-18 Thread Sascha Balkau
Weldon, here's the method I've wrote to handle the blending. It's very 
simple and I cannot detect any bug in there ...


public static function alphaBlend(fromImage:MovieClip, 
toImage:MovieClip):Void

{
 fromImage.swapDepths(100);
 fromImage._alpha = 100;
 fromImage._visible = true;

 toImage.swapDepths(101);
 toImage._alpha = 0;
 toImage._visible = true;

 toImage.onEnterFrame = function():Void
 {
  if (toImage._alpha  100)
  {
   toImage._alpha += 5;
  }
  else
  {
   toImage._alpha = 100;
   delete toImage.onEnterFrame;
  }
 };
}


The blending works but strangely the fromImage is not shown, instead the 
toImage fades in from the white background of my Flash movie. As I mentioned 
before there are other image mc's in the holder movieclip but they are on 
depths 0 to 20 and are invisible so I doubt they have any influence on this.


Sascha



- Original Message - 
From: Weldon MacDonald [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, March 19, 2006 4:55 AM
Subject: Re: [Flashcoders] Alpha-blending two MC's with bitmaps?


I've done what you seem to be discribing and it works. You probably
have a small bug in your code. Without seeing the code it's hard to
say what it is, but you could look for a depth duplication problem.
Have you made certain the lower one is loading at all or has been made
visible...etc... Your idea will work, you just need to do some
debugging

On 3/18/06, Sascha Balkau [EMAIL PROTECTED] wrote:

Hi Michael,

there are several mc's in one container mc but all are set to invisible
except for two at a time. And I want to fade between these two but I 
haven't
managed to do so. The top most mc always fades in from the white 
background

as if the bottom mc would be invisible. But it isn't. Flash 8 is no choice
as my client wants it in Flash 7.


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Re: [Flashcoders] Loading several images with one progressbar?

2006-03-12 Thread Sascha Balkau

Hi Adrian,

thanks for the idea but this approach will not work in my case because the 
images are loaded sequencially. If one image is finished loading, my class 
starts loading the next and so on, one after one. And the amount of images 
varies (the image filenames are fetched from a XML file).
I'm now defining a segmentWidth by dividing the full progressbar width by 
the amount of images that are going to be loaded. That gives me the 100% for 
one image on the whol bar. I just haven't figured out yet how to make it 
work so that the bar doesn't start from 0 at every image. Any other idea?


Sascha





- Original Message - 
From: Adrian Park [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, March 12, 2006 3:24 AM
Subject: Re: [Flashcoders] Loading several images with one progressbar?


Say you have 3 images loading, use something like this:

var bytesLoaded:Number = 0;
var bytesTotal:Number = 0;

bytesLoaded += image1.getBytesLoaded();
bytesTotal += image1.getBytesTotal();
bytesLoaded += image2.getBytesLoaded();
bytesTotal += image2.getBytesTotal();
bytesLoaded += image3.getBytesLoaded();
bytesTotal += image3.getBytesTotal();

var percentageLoaded:Number = (bytesLoaded/bytesTotal) * 100;

There may be ways to optimise this code depending on your circumstances 
(e.g.

just calculate bytesTotal once and reuse it) but this shows the basic idea.

Adrian P.


On 3/11/06, Sascha Balkau [EMAIL PROTECTED] wrote:


Hi,
this is probably an old hat but I can't get it right. I want to display
the
load progress of several images with one progress bar. How do I calculate
the percentage of the bar?

Thanks alot,
Sascha

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[Flashcoders] Loading several images with one progressbar?

2006-03-11 Thread Sascha Balkau

Hi,
this is probably an old hat but I can't get it right. I want to display the 
load progress of several images with one progress bar. How do I calculate 
the percentage of the bar?


Thanks alot,
Sascha

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[Flashcoders] Zinc 2.5 making Components slow

2006-02-19 Thread Sascha Balkau
Is somebody using mdm Zinc v2.5 with v2 or similar components? I'm working 
on a standalone application for a client where I need to use Zinc to save 
data to harddisk and the application uses the Bit Components set because the 
tabpane is needed.
I have a screen that has a tabpane with 6 tabs and on every tab are 12 
comboboxes. To build this up takes long already in a normal SWF but it even 
gets slower in a Zinc published EXE. Plus the tabpanes and comboboxes are 
getting very sluggish after published with Zinc.
Does somebody know why this is happening? I would be interested in making it 
run faster or like to hear somebodies experience with using SWF 
Studio/mProjector for a similar situation.


Thanks,
Sascha


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Re: [FlashCoders] scrollRect

2006-02-14 Thread Sascha Balkau

JesterXL,

I'd be interested in see this engine running but the demos on your site seem 
not to work anymore with the latest Flash 8.5  alpha player.
If I import the project into Flex Builder and try to run it , it tells me 
that some errors exist but it doesn't show me where the errors are.
Would be cool to get a hint on this to compile it with the latest Flex beta 
to make it run.


Thanks,
Sascha





I oringally wrote this in Flash 8, and ported to Flash 8.5.  There is no
reason it couldn't go back.

http://www.jessewarden.com/archives/2006/01/diesel_battlefi.html

- Original Message - 
From: Dimitrios Bendilas [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 14, 2006 4:55 PM
Subject: [FlashCoders] scrollRect


Hi all,

I'm trying to make a very basic prototype to test parallax movement with
Flash 8.

Is movieclip.scrollRect what I should be using? I tried this:

var bg:MovieClip = _root.attachMovie(bg, bg, 2);
var y:Number = 0;
_root.onEnterFrame = function():Void {
bg.scrollRect = {x:0, y:y--, width:635, height:540};
}

The movieclip bg contains only a jpg 635x540.
The movement is pretty jumpy. Should I be using BitmapData instead?

I'm a bit lost! I've been searching for code samples online for the past 2
hours and
I haven't found anything useful.

Does anyone have a useful link for parallax or tile-based games using 
Flash

8 features?
Performance is the key issue here, since this is going for a very big and
complex game
and I want to optimize it as much as possible.

Thanks a lot!

Dimitrios
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[Flashcoders] getting the name of an object

2006-01-23 Thread Sascha Balkau

hi,

this might be obvious but how do I get the name of an object? If I got an 
object named fooObj how can I get Flash to for example trace out the name of 
the object, so that it traces fooObj? I know this works with movieclips 
but how about objects or arrays?


Sascha

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Re: [Flashcoders] getting the name of an object

2006-01-23 Thread Sascha Balkau
Ok but it there a way to get the name of the variable that is reffering to 
the object? First I thought eval() could be used for that but it seems not.


-Sascha


- Original Message - 
From: Danny Kodicek [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, January 23, 2006 10:43 PM
Subject: Re: [Flashcoders] getting the name of an object





hi,

this might be obvious but how do I get the name of an object? If I got an 
object named fooObj how can I get Flash to for example trace out the name 
of the object, so that it traces fooObj? I know this works with 
movieclips but how about objects or arrays?


Objects or arrays don't have a name. That is: you could have a variable 
fooObj referring to some object O, and you could set another variable 
barObj to refer to the same object. The object O is completely independent 
of the variables referring to it. For that matter, an object held in an 
array doesn't even have a variable name referring to it. So unless you set 
up some kind of convention of your own, the request doesn't really make 
much sense.


Danny


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Re: [Flashcoders] getting the name of an object

2006-01-23 Thread Sascha Balkau

Looks useful! Thanks Julius I will try out this code later today!
-Sascha

- Original Message - 
From: Julius - XK [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 24, 2006 5:07 AM
Subject: Re: [Flashcoders] getting the name of an object




Is this what your looking for?  It has it's limitations, would be nice if 
there was a myObj.toString() == myObj..  Or something

along those lines :)



var myObj:Object = new Object;
var s:String = ;

s = getMyObjectName(myObj);
trace(s);
this[s].anyName = text;
trace(myObj.anyName);

function getMyObjectName(obj):String {
   for (i in this) {
   if (this[i] == obj) return i;// Should it be ===?
   }
}



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[Flashcoders] Converting amp; in a URL?

2006-01-20 Thread Sascha Balkau

Hi list,

does ActionScript have any facilities to convert special characters like 
amp; into just ? I have one Flash movie that reads URLs from an RDF file 
where all URLs are written with amp; inside the adress. My client would 
like these special chars to be converted to ''. Does Flash has anything to 
do that automatically (haven't found anything so far) or do I have to write 
my own convert method?


Thanks for help,
Sascha


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Re: [Flashcoders] Converting amp; in a URL?

2006-01-20 Thread Sascha Balkau
It's used in getURL. Thanks Adrian! Your small function solved it and helped 
me a ton!


Sascha



Are you outputting these URLs or using them in getURL()?

That should work in getURL(). But if you're outputting them, one way to
convert them is to use HTML text fields.

Or, if you can't change the text fields, try this:

str = Sometext with an amp; in.;

function convert(str, from, to) {
return str.split(from).join(to);
}

trace(convert(str, amp;, ));

Adrian



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[Flashcoders] Maintaining HTML special char codes in a HTML textfield?

2006-01-20 Thread Sascha Balkau

Hi,

does somebody know if it's somehow possible to get HTML special characters 
like amp;, quot;, lt; and gt; to be outputted in a Flash HTML enabled 
textfield without turning them into their conversions?
I've tried various ways like using escape sequences with unicode etc. but 
the textfield still converts them. There is no way to turn this behavior off 
for a HTML textfield but I'm wondering if there is some magical method to 
preprocess the string so that the textfield wouldn't recognize the special 
char sequences.
Otherwise can somebody confirm that there is absolutely no way to do that? 
In that case a textfield property to turn the conversion off would be a 
welcome feature in 8.5.


Thanks for any hint!
Sascha


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Re: [Flashcoders] Maintaining HTML special char codes inaHTMLtextfield?

2006-01-20 Thread Sascha Balkau
Thanks alot Robert for pointing into the right direction! Haven't thought 
that it's actually so easy. Using just str1.split().join(amp;) would 
however also replace the  of all other special chars but the way how you 
described in the first answer works well. Finally to replace all special 
chars and HTML braces while keeping other chars untouched I came up with 
this method which seems to work well so far:


private function convertTags(txt:String):String
{
   return 
(txt.split(amp;).join(amp;amp;)).split(quot;).join(amp;quot;)).split(lt;).join(amp;lt;)).split(gt;).join(amp;gt;)).split().join(lt;)).split().join(gt;);

}

-Sascha


- Original Message - 
From: Robert Chyko [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, January 21, 2006 4:39 AM
Subject: RE: [Flashcoders] Maintaining HTML special char codes 
inaHTMLtextfield?



Yeah, just tried it real quick... This looks like it gives you the
output you want (I think):

function convertAmp(str1){
newStr = str1.split().join(amp;)
return newStr;
}

var strOriginal = This - amp; - represents an ampersand.;
var strConverted = convertAmp(strOriginal);

ta1.text = strConverted;




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Chyko
Sent: Friday, January 20, 2006 2:23 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Maintaining HTML special char codes in
aHTMLtextfield?


If you wanted it to actually output amp; I'm assuming you could
capture the amp; in the string and replace it with amp;amp; - which
would theoretically output amp; - haven't actually tried this though.

Which I guess more generically would boil down to you replacing all your
 with amp; - that would take care of it for all the cases (amp;,
quot;, lt; etc).


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sascha
Balkau
Sent: Friday, January 20, 2006 1:22 PM
To: flashcoders
Subject: [Flashcoders] Maintaining HTML special char codes in a
HTMLtextfield?


Hi,

does somebody know if it's somehow possible to get HTML special
characters
like amp;, quot;, lt; and gt; to be outputted in a Flash HTML
enabled
textfield without turning them into their conversions?
I've tried various ways like using escape sequences with unicode etc.
but
the textfield still converts them. There is no way to turn this behavior
off
for a HTML textfield but I'm wondering if there is some magical method
to
preprocess the string so that the textfield wouldn't recognize the
special
char sequences.
Otherwise can somebody confirm that there is absolutely no way to do
that?
In that case a textfield property to turn the conversion off would be a
welcome feature in 8.5.

Thanks for any hint!
Sascha


--
Flash Game Programming Wiki http://fgpwiki.corewatch.net/
H1DD3N.R350URC3 http://hiddenresource.corewatch.net/

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[Flashcoders] Flash buttons in Firefox don't work?

2005-12-11 Thread Sascha Balkau

Hi list,

are there any known issues with buttons inside a flash movie doesn't work in 
the newest Firefox and Netscape versions?
I've developed a Flash RSS ticker for a client where I have a dynamic 
textfield (which uses CSS) and over the textfield mc I have a movieclip 
which acts as a mask for the textfield mc and as a button. When the user 
clicks, the URL from the newsfeed opens.
It all works flawless in IE/Win and Safari/Mac but the button doesn't work 
in the latest Firefox 1.5 and Netscape 7 and up. Any ideas why this could 
be?


Thanks,
Sascha

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Re: [Flashcoders] AS3 and duplicateMovieClip

2005-12-08 Thread Sascha Balkau
Thanks for pointing me to the migration section! I see now theres all kinds 
of methods replaced by OOP structuring. And I guess that means that 
movieclips can be duplicated to anywhere beyond it's own container in AS3! 
Correct me if I'm wrong!


Sascha



- Original Message - 
From: Troy Rollins [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 1:03 PM
Subject: Re: [Flashcoders] AS3 and duplicateMovieClip




On Dec 7, 2005, at 10:53 PM, Sascha Balkau wrote:

I'm not very familiar with AS3 yet but is there no duplicateMovieClip 
anymore? At least I couldn't find anything about it on the AS3 reference 
(http://livedocs.macromedia.com/labs/1/flex/langref/index.html). Or does 
some of these methods completely have been replaced by something else?
With Flash 8 AS2 nothing has been changed about duplicateMovieClip, so 
it's still not possible to duplicate a clip from one container into 
another. I was hoping it will be possible with AS3.

Anyone knows more about it?


duplicateMovieClip() -
flash.display.MovieClip.MovieClip()

(Replaced by new MovieClip class constructor function.)


Found under the AS2 to AS3 migration section.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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[Flashcoders] AS3 and duplicateMovieClip

2005-12-07 Thread Sascha Balkau

Hi list,

I'm not very familiar with AS3 yet but is there no duplicateMovieClip 
anymore? At least I couldn't find anything about it on the AS3 reference 
(http://livedocs.macromedia.com/labs/1/flex/langref/index.html). Or does 
some of these methods completely have been replaced by something else?
With Flash 8 AS2 nothing has been changed about duplicateMovieClip, so it's 
still not possible to duplicate a clip from one container into another. I 
was hoping it will be possible with AS3.

Anyone knows more about it?

Thanks,
Sascha

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