Re: [Flashcoders] Semi-OT: Alchemy
I really wish I could provide a link for this info but... I remember it being said that no further Alchemy development would happen. In other words, it is a dead project. If I can remember where I got the info I will pass it on. On Tue, Aug 3, 2010 at 7:41 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: With Gerry's post last night on his Fast Fourier Transforms question and that Alchemy won't cut it, it makes me curious why Alchemy is still in Adobe Labs. I saw the first preview back at Max 2007 and it's still in beta three years later... wonder if it's some technical hurdles they haven't been able to overcome to make it complete, if Adobe's just not very committed to it, if they are legal issues, a combination of these, or something else. Too bad, it would open up a lot of code libraries to us. If Alchemy is really becoming a dead end for Adobe, it's kind of ironic that alchemy in a historical sense was actually a failed attempt to create precious metals from raw metals (like turning lead into gold). Anyone know anything more about the status of the behind the scenes work on Alchemy? Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
It makes me feel like there isn't a way to have the debug player installed on Chrome. I'm sure I am wrong, but I haven't found how to change it yet. On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote: How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chrome http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
Wow, how did I miss that? He probably twittered it and I haven't been watching twitter for a while now. Thanks. On Mon, May 17, 2010 at 7:46 PM, Eric E. Dolecki edole...@gmail.com wrote: Here you go, Keith Peters addressed this not too long ago: http://www.bit-101.com/blog/?p=2615 On Mon, May 17, 2010 at 9:10 PM, Leandro Ferreira dur...@gmail.com wrote: type about:plugins and disable Shockwave Flash Leandro Ferreira On Mon, May 17, 2010 at 21:26, Steve Mathews happy...@gmail.com wrote: It makes me feel like there isn't a way to have the debug player installed on Chrome. I'm sure I am wrong, but I haven't found how to change it yet. On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.com wrote: How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chrome http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Scribd CTO: “We Are Scrapping Fl ash And Betting The Company On HTML5″
Right tool for the job? IMO Flash has never been that great at displaying documents. On Thu, May 6, 2010 at 12:45 PM, Matt S. mattsp...@gmail.com wrote: Warning: Typical TechCrunch hyberbole and schadenfreude ahead. Scribd CTO: “We Are Scrapping Flash And Betting The Company On HTML5″ Read more: http://techcrunch.com/2010/05/05/scribd-html5/?qfds#ixzz0nBF5BxSv ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] bubbling listening
Might be obvious, but bubbling only works on the display list. So if your classes aren't all on the display list, then it won't work. Steve On Wed, Mar 17, 2010 at 11:39 AM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi Jason, thanks for responding! Make sense? Almost. :-) What do you mean The EventDispatcher contains an instance of a sprite. The EventDispatcher has a private var that's a reference to a custom class that extends Sprite. The Event Dispatcher is instanced in the singleton, it's not on the stage, it just directs traffic, so to speak. Normally what you would do is not create an instance of EventDispatcher, but instead have your custom class extend Sprite (which already extends EventDispatcher anyway), have that sprite dispatch a custom event. Yes, that's happening. Then have your class listen to the instance of that class for the custom event you dispatch. Yes, I'm doing that too. So in summary, you write an event class, dispatch that custom event from the sprite class (the custom class that extends sprite) and listen for that event on that instance in your Singleton (the fact that it's a Singleton should be irrelevant). This is the part I'm not getting to work. What I have working is the following: Singleton - has private var EventDispatcher EventDispatcher - has private var CustomSprite CustomSprite dispatches CustomEvent. EventDispatcher catches CustomEvent from Sprite. EventDispatcher dispatches same CustomEvent. -- unnecessary step?? Singleton catches CustomEvent from EventDispatcher (passed along from CustomSprite). What I want is: CustomSprite dispatches CustomEvent Singleton catches CustomEvent. Within singleton, this does *not* work: myEventDispatcher[myCustomSprite].addEventListener... I have to pass the event up the ladder to the singleton. I'd rather leap over the EventDispatcher. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Realaxy ActionScript Editor: XML Demo
That looks really great. Can't wait to try it out for myself. On Tue, Dec 22, 2009 at 6:05 AM, Ivan Dembicki ivan.dembi...@gmail.comwrote: Hello, working with XML: http://vimeo.com/8216219 beta coming soon -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
Ugh, then you go and use an if statement without brackets, and on the same line to boot! I for one, would not want to maintain your code. This is in jest of course. I am not going to say doing things shorthand is wrong, but there are some very valid merits to not doing the shorthand methods. On Mon, Aug 17, 2009 at 6:58 PM, Steven Sacks flash...@stevensacks.netwrote: Here's the best way to write that. No try catch required. if (myDO myDO.parent) myDO.parent.removeChild(myDO); Keith H wrote: Steven, Maybe its just me but... Just doing a Boolean check on DisplayObjects always put my scripts in high risk of runtime errors. Especially in the case of cleanup operations. Sometimes I might have a function that attempts removing a DisplayObject that has not been added to the stage or has already been removed. So I check if the stage property is null for almost all cases now. var myDO:Sprite=new Sprite(); try { //if (myDO) { //Creates runtime error if (myDO myDO.stage != null) { myDO.parent.removeChild(myDO); } } catch (e:Error) { trace(e.message); } -- Keith H -- www.keith-hair.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] dynamically capture and display the name of the currently executing function in the Output panel
There is a way to this as a hack. No good way though. The hack way is to do a try catch, throw an error in the try and parse the error message in the catch. Only works with the debug player I believe. On Tue, Jul 28, 2009 at 11:51 AM, Cor c...@chello.nl wrote: Question: Is there a simple way to dynamically capture and display the name of the currently executing function in the Output panel? Sample function: function doStuff ():void { trace (Function: doStuff() ); //run doStuff code... } Without hardcoding the name of the function in the trace statement shown above, can I somehow display the function name dynamically when it runs? I've never seen this done but thought I'd ask anyway TIA Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Query String + Loader odd issue
Oh, I thought I replied here to say I figured it out (kind of), guess I replied somewhere else. So I found that this problem only happened when launching non-debug from the Flash IDE. If I published and ran the swf standalone it worked fine. Strange issue. Thanks. On Thu, Jun 25, 2009 at 7:32 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote: I have an idea, not much of one, but worth checking? Publish everything and test it live. You never know, sometimes stuff like that happens. (supposing you haven't already tried that) Ktu On Thu, Jun 18, 2009 at 6:45 PM, Steve Mathews happy...@gmail.com wrote: Using Flash CS3 pro, trying to load a Flex based swf into a non-Flex swf and pass a query string to the Flex application. Simple enough in theory, using a Loader just point at the file and load. Add the loader to the stage and all is good. Now for the query string. Add it to the path .. var request:URLRequest = new URLRequest(path+?data=true); and launch. Error #2035: URL Not Found. Ok, well lets launch this in debug mode... wait, that works? Yep, launching with the debugger and my file loads, gets the data and all is good. Just to add to this, I have a Captivate widget that basically does exactly this and it also works fine running in a published Captivate project. It has the same code with the query string and all. Note that I also tried using URLVariables instead of the string with no change. Anyone have any ideas what is going on here? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Query String + Loader odd issue
Using Flash CS3 pro, trying to load a Flex based swf into a non-Flex swf and pass a query string to the Flex application. Simple enough in theory, using a Loader just point at the file and load. Add the loader to the stage and all is good. Now for the query string. Add it to the path .. var request:URLRequest = new URLRequest(path+?data=true); and launch. Error #2035: URL Not Found. Ok, well lets launch this in debug mode... wait, that works? Yep, launching with the debugger and my file loads, gets the data and all is good. Just to add to this, I have a Captivate widget that basically does exactly this and it also works fine running in a published Captivate project. It has the same code with the query string and all. Note that I also tried using URLVariables instead of the string with no change. Anyone have any ideas what is going on here? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Batch wrapping a bunch of FLV files in SWFs
http://www.ffmpeg.org/ maybe? On Thu, Apr 30, 2009 at 10:23 AM, Henry Cooke aninfinitenumberofmonk...@gmail.com wrote: Anyone know a good way of doing this? I've got a big stack of FLVs that I need to wrap up in SWFs so I can control their timelines properly. I'd love it if there was a command line tool like swfmill or swftools to do it, but I'm willing to try anything that works ;) h. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe AIR Mailing List?
Start your own, I will join! :) On Thu, Apr 23, 2009 at 10:27 AM, Steven Sacks flash...@stevensacks.netwrote: Anyone know of an active Adobe AIR mailing list (like Flashcoders/Flash Tiger)? Apollocoders is basically dead, and all posts are moderated. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Advanced Rollover Physics/Math...
You could probably pull this off with a physics engine. You could probably do it without also as a entire engine could be overkill. On Thu, Feb 12, 2009 at 6:03 AM, Sander Schuurman sander.schuur...@oswaldandruby.com wrote: Hi cool list... I'm trying to create a subtle/smooth rollover animation of elements that react (scale) to the mouse position, and are aware of each other, so they move out of the way for each other instead of overlapping. I came across this subject a couple of times on the internet, but I can't find it with google anymore. The following image explains the simple subject: http://img209.imageshack.us/img209/7434/testuu7.gif The following image explains more what I want design-wise: http://img165.imageshack.us/img165/5407/test2ec9.gif Somebody who can point me in the right direction? Can I do this with a physics-engine? Without gravity, but with the awareness of the other elements? How would you do it? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] This is kind of Wonderfl
Spotted a post over at Techcrunch about wonderfl.kayack.com . Looks like a pretty cool project. And if the creator(s) happen to see this, a big thumbs up! Steve ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: This is kind of Wonderfl
And I jacked the url: http://wonderfl.kayac.com On Mon, Feb 2, 2009 at 8:57 AM, Steve Mathews happy...@gmail.com wrote: Spotted a post over at Techcrunch about wonderfl.kayack.com . Looks like a pretty cool project. And if the creator(s) happen to see this, a big thumbs up! Steve ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3.0 QName class bug?
Here is another way of doing the same thing: myXMLInstance..*::images; Steve On Sun, Jan 11, 2009 at 10:34 AM, David Bellerive david_beller...@yahoo.com wrote: The AS3.0 documentation states that when a QName instance does not have a URI (it only has a local name), it will match any namespace. However, when I create a new QName instance like this var myQName:QName = new QName(null, images); and use that QName instance like this var results:XMLList = myXMLInstance.elements(myQName); my variable named results should contain an XMLList instance with every XML child element whose local name is images and whose namespace can be anything because my QName instance has a URI set to null. However, this doesn't work as expected. My QName instance does not match any XML element with a local name images that has a namespace. Any ideas? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: A message from the list admin: YOU ARE DOING IT WRONG (was: Re: [Flashcoders] Hi Flash Coders List, you were invited to join the gamer's social network)
So how about unsubscribing this jk (j...@masterkitchen.d) guy as his auto-reply is quite old already. Thanks, Steve On Wed, Jan 7, 2009 at 4:10 PM, Dave Watts dwa...@figleaf.com wrote: Please don't send invitations to these sorts of things to the list. If you can't apply the good sense to do that, I will unsubscribe you. On Wed, Jan 7, 2009 at 5:54 PM, jdgiotta notificati...@playfire.com wrote: Hey Flash Coders List, Your friend jdgio...@gmail.com (jdgiotta) has invited you to join the new social network for gamers, Playfire.com. Click here to check it out: http://www.playfire.com/?rc=48b6b6387783ecc9 At Playfire.com, you can: Create a killer profile to show off all your games (we have over 40,000 games in the database!) Add your friends and follow what they're playing Stay up to date with news, videos and sceenshots for the games you track Hang out with other gamers and have fun! It only takes a few minutes to sign up, so have a look now. Warm regards, Playfire Team UUMC Ltd., 19 Greek St., 1st Floor, London, UK, W1D 4DT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] multi language support and font embed/styling best practices?
It is possible to dynamically load embedded fonts. That is, create SWFs containing embedded font/glyph sets, then dynamically load these into a running app as needed and apply to even Flash CS-authored TextFields. It isn't obvious how to do this, but it is possible. Our group is exploring this now. I may post more as I understand the details and as people on the list are interested. This is very easy in Flex. I just wrote up a post with a quick how-to on this: http://artjumble.com/blog/?p=46 Steve On Mon, Dec 29, 2008 at 1:53 PM, Jason Boyd jayb...@gmail.com wrote: Just Another Handle -- Do we work in the same team? : ) I second the question. The team I am on is trying to solve the same types of issues. What I've dug up so far has led to the following conclusions: - There are [too] many ways to deal with fonts, text, and styles in Flash/Flex. The list is also growing fast. See Flex 4 aka Gumbo and its revamping of text with several new classes and a couple new frameworks to support bidirectional languages and dynamic text layout. - Resource bundles appear to be an elegant way to handle localization of any type of resource -- strings, fonts, animations, code classes, etc. They allow cascading from specific to default locales, mixing statically compiled locales with dynamically loaded ones as needed, and very little code to make it all work. The caveat is that it is within the Flex framework, which may or may not be compatible with ActionScript projects or apps built entirely in CS3/4. - For styling, CSS is supported by both Flex and Flash (better than HTML is supported, but not better than, say, IE5). If your designers are up on their web skills, they shouldn't have any trouble creating styles via CSS, but CS3/4 don't provide any means to generate CSS from visually created text styles that I've found. Workflow may be an issue. FlexBuilder does allow you to visually style and then generate CSS, but this is aimed at Flex components. Maybe useful depending on what types of apps you are making. - It is possible to dynamically load embedded fonts. That is, create SWFs containing embedded font/glyph sets, then dynamically load these into a running app as needed and apply to even Flash CS-authored TextFields. It isn't obvious how to do this, but it is possible. Our group is exploring this now. I may post more as I understand the details and as people on the list are interested. -Jason ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Swf File Use as Interface for Executable
I currently work on an application that is winforms .NET (C#) that the UI is in-part a Flash swf. We use f-in-box (http://www.f-in-box.com/)http://www.f-in-box.com/ as the wrapper and send/receive quite a bit of data between the forms and the swf. We currently have a mixture of using ExternalInterface calls and a socket connection. We implemented the external interface first and found that in some cases it's performance was a bit slow, but it does offer the advantage of synchronous calls, so we (so far) have only migrated performance critical calls to a socket connection. For the most part this scenario works really good and I can easily see doing an entire app this way. Steve On Sun, Dec 21, 2008 at 7:14 PM, Juan Pablo Califano califa010.flashcod...@gmail.com wrote: PS: You might want to check out these links: http://osflash.org/ext_howto http://osflash.org/pipermail/osflash_osflash.org/2005-August/002274.html Cheers Juan Pablo Califano 2008/12/21 Juan Pablo Califano califa010.flashcod...@gmail.com Hi Maybe this helps... Some time ago I run a swf from a .NET app (winforms). I used some wrapper manager code that used C++ code to load a flash player instance. It was an AS 2 swf, though, don't know if it'll work for AS 3. I took the .NET code from a demo posted here, but I just tried the link and it seems to be broken (I'm posting it; maybe it's temporarily down): http://icube.freezope.org/extinter/index.htm Anyway, if you want you can take a look at the code I used. The relevant part is here (the code itself is C#, but I'm sure you'll get the idea): http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/EIFlash.cs http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/AxShockwaveFlashObjects.cs You can find the .dlls used here: http://code.google.com/p/as2-class-exporter/source/browse/#svn/trunk/AS2_ClassExporter_Front/bin/Release (stdole.dll, ShockwaveFlashObjects.dll, AxShockwaveFlashObjects.dll) Cheers Juan Pablo Califano 2008/12/21 Kelly Snyder ksnyder1...@hotmail.com My intention is to run this from a compiled C++ application on a Windows desktop - so sockets and servers should not come into play. I will look at my options for using COM with C++; if I remember correctly, this was how it used to be done in Actionscript 2. Thanks, Kelly _ Life on your PC is safer, easier, and more enjoyable with Windows Vista(R). http://clk.atdmt.com/MRT/go/127032870/direct/01/___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drawing BitmapData - thinner lines?
Make sure you line is draw as a Hairline and not a thickness of 1. Or if you draw the line dynamically (in code) then make sure to set the line style to no scale. Like this: shape.graphics.lineStyle(1, 0x00, 1, *false*, LineScaleMode.NONE); Steve On Thu, Nov 13, 2008 at 7:07 AM, Sander Schuurman [EMAIL PROTECTED] wrote: Hi cool list, I am trying out some dynamic drawing to bitmapData. It works well, only my drawn lines are a bit chunky and thick. ( see http://img227.imageshack.us/img227/118/exampleyu5.jpg ) How can I make the lines a bit thinner and more 'organic'? I know it's possible... I checked out some other drawing examples on: http://www.lessrain.com/projects/luis/algorithm/liverender/ http://blog.andre-michelle.com/2008/fur-like-renderings/#comments I'm copying a drawn line from the library by the way, and then draw it to a bitmapdata (bitmap smoothing = true) thnx in advance! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FW: [Flash_Tiger] Outsourcing and Actionscript specs
It sounds like this was a situation where you just passed off a project and got the result in the end. My experiences have taught me to make sure to do reviews often and recommend changes early. I think there are several issues that cause these kinds of problems (language, education and styles to name a few), and other than hand-holding there isn't very much you can do. Steve Mathews Sr. Technical Lead Flypaper Studio On Wed, Nov 5, 2008 at 8:50 AM, Merrill, Jason [EMAIL PROTECTED] wrote: I'm going to throw a question out there to see if anyone has experienced something similar to this. Didn't get any responses on Flash_Tiger. If you have ever outsourced some Actionscript work to an outside vendor, have you ever struggled with how to spec out how you want them to code it? Reason I ask is we've had bad experiences with some vendors in India in the past producing poor Flash/Actionscript sourcecode (we require them to provide sourcecode in the contract, so if need be, we can tweak minor things later). We've had better luck with U.S. vendors (nothing against India or Indians at all, that's just been our experience). So we decided to spec out how we would like them to code it (in general, not extremely specific - for example, use AS3, use external classes, comment the code, if they use a framework, tell us what it is, etc.). So the new vendor we used in India did all this (did a pretty good job with the final product), - they complied with our specs just fine, but they went overboard in the coding in my opinion. They over-coded by making the sourcecode EXTREMELY abstract, it was nearly impossible from looking at it to determine where to make minor tweaks. There is virtually no way to tell where to make a change, or what the change should be. They DID comment their code, but it's at the function-level - not at the bigger overall picture on how everything fits together. It's not a matter of being able to understand the code, I humbly consider myself a semi-near-expert (not a guru, but certainly no where near a novice) in Actionscript. The problem is figuring out how all the classes tie together to make what you see on the screen. I could figure it out, but it could take a very long time, and would require a lot of diagramming to map everything out. So instead we are having to go BACK to this vendor to have them make the change. I don't know if they over-coded because they thought that is what we wanted, that's the only way they knew how to tackle the project, or if they did it to ensure if there were ever any updates, only they would make the changes, thus ensuring future work (if so, pretty smart, but sneaky, which angers me). Anyway, that's the story, my general question is how do you define specs for a vendor to ensure you get good sourcecode back, but it's not overly abstracted, over-coded work? Jason Merrill Bank of America Instructional Technology Media * GCIB Staff Support LLD ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] runtime instantiation
One way to do this is to compile the class into a swf that you load. Essentially you are creating modules or dlls. You just have to handle loading them yourself. I have been using the technique for a while on a project and it works great. Steve On Tue, Oct 28, 2008 at 12:13 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: I know it is possible to instantiate a class at runtime, but one always needs to put in a concrete piece of code that forces the compiler to actually add the class to the swf. I am currently looking into using this technique to gain flexibility in an application, but the fact that I will always need to add concrete code to force the compiler seems to be counter productive. Here is what I have. interface aInterface class abstractA impl aInterface class injectedB extends abstractA class injectedC extends abstractA then I have a factory method that reads an xml file and instantitated a class based on the @reference node using getDefinitionByName() class reference='injectedB' / My idea is that I can in the future write an new class injectedC and just add it to the xml list. But this won't work because I will always need to add something like this to var foo:injectedC = null to add the class to the compiler. Meaning I will always need to recompile. Is there any way to get around this? Jiri artur wrote: need to know a few things: 1 - can i render/export to QT an AS based animation that will be 40min long? it will be incorporating an FLV ( soundtrack ) with Cuepoints..that will trigger different AS animations made from an XML file. is there a chance that the animation and sound can become out of sync ( this has been known to happen with timeline based animations ) 2 - the FLV will have over 10k cuepoints. is there a way to Scrub through to the middle of the animation by giving an ID# to each CuePoint? and then giving each XML node that same ID#? then just create a simple textfield form and have the client enter that ID# and the animation can Jump to that section of the animation ( for testing/previewing ) but then how can the client add/delete cuepoints in the FLV and have them be resorted numerically? so they can match the xml IDs? im sure there is a clever flexible solution out there..anyone? thanks! p.s. i need to do this in AS2..if possible. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] good place to buy pre-made flash 3 games [full-use license + source-code]?
You could try here: http://www.flashgamelicense.com/ On Wed, Oct 15, 2008 at 4:02 PM, sebastian [EMAIL PROTECTED] wrote: hello folks, Does anyone know of a good place where i can buy pre-made games? The games would ideally be in AS3 and i will need to be able to integrate and re-skin to fit into an existing framework. The framework triggers game load, but also in some games certain scores will need to trigger an event in the frame work, and highscores are also going to need to be stored in our DB and if we think of any other kinds of future integration, it has to be possible. We are looking for 8 to 12 games of various types. Any suggestions? Thanks, Sebastian. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] sizing an arbitrary loaded swf
No, this is not easy. Unfortunately the data that defines the stage size is not directly available in AS code. I believe it is only in the swf file's header, so you would actually have to do a lot of work to figure out what size the swf should be masked at. Steve On Thu, Oct 2, 2008 at 7:36 AM, Andrew Sinning [EMAIL PROTECTED]wrote: I'm using AS3. After loading in an arbitrary swf using the Loader class, getRect and getBounds don't necessarily reveal the internally defined boundaries of the loaded swf, rather they seem to return the boundaries of the stuff inside the loaded swf which can be either smaller or larger than the internally defined boundaries. Am I missing something? I want to load in a swf, create a mask around it so that only the stuff that is supposed to show is shown, and then scale it to fit a target area. This should be easy, right? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] The Charges Against ActionScript 3.0
The more I read here, the more I am on the fence. On the one hand, I use FlexBuilder every day and love AS3 as a language. But at the same time I think Steven has a good point here. In the end I actually think Colin is 'mostly' correct with his post. What we need is for the tools to support simplifying usage of the language. Let the developers creating RIAs use the power of the language, let the designers creating simple interactions use the simplicity of a tool. The problem here is that Flash CS3 falls short of simplifying, while FlexBuilder does a great job of giving developers access to the power of the language. Steve Mathews Senior Team Lead Flypaper Studio, Inc. 2999 North 44th Street, Suite 200 Phoenix, AZ 85018 www.flypaper.com On Wed, Jul 16, 2008 at 2:53 PM, Steven Sacks [EMAIL PROTECTED] wrote: Everyone forgets their roots. Nobody remembers what it was like when they were first learning Flash and learning the basics of programming. Colin Moock forgot his roots when six months ago he wrote an article about how easy AS3 was to learn and how n00bs should be learning it right out the gate. Colin Moock has now remembered his roots and written what amounts to an effective retraction of his original article. Anyone who looks at the archives of Flashcoders knows where I stand on this issue. People who say all these features in AS3 are much better are either 1. Experienced, talented coders, or people who came from other programming languages. 2. See 1. Yes, it's really bad to put scripts on MovieClips or nested in some timeline somewhere. But, it's also really good for some designer who just needs to get some glorified banner out the door. Yes, it's questionable OOP to use _parent._parent, and it's certainly hard to maintain, but it's also really good for some animator who just needs to set the text of some TextField two levels up. Advanced coders often take their intelligence and knowledge for granted. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sr. Flash Developer Position
That describes me to a tee! I'll take the job. How much are you going to pay me? On 4/25/08, Bright, Michael [EMAIL PROTECTED] wrote: Bob: I had difficulty posting to this site. Basically we're looking for a Sr. Flash Developer with ActionScript v3 experience. Regards, Michael Bright Recruiter, MTV Networks (310) 752-8641 [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl Sent: Friday, April 25, 2008 4:24 PM To: Flash Coders List Subject: Re: [Flashcoders] Sr. Flash Developer Position I have read over your entire document and I have to tell ya, those requirements are pie! ;) B. p.s. may wanna copy paste the info, hth! On Fri, Apr 25, 2008 at 10:58 AM, Bright, Michael [EMAIL PROTECTED] wrote: Flashcoders: I'm a recruiter at MTV Networks and support all our digital properties. We have an opening (Full Time) for a Sr. Flash Developer at our Spike.com property. It's a really great group of people, and a dynamic product. I have attached a job description for your review. Please e-mail me if interested. Regards, Michael Bright: [EMAIL PROTECTED] Regards, Michael Bright Recruiter, MTV Networks (310) 752-8641 [EMAIL PROTECTED] Sr. Flash Developer.doc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 - loading external classes?
Everything that Derek is spot on. Specifically you will want to look at the ApplicationDomian class and it's getDefinition method. On 9/5/07, Derek Vadneau [EMAIL PROTECTED] wrote: You must store the classes as compiled SWFs. The Flash Player cannot compile raw code on the fly. Once you load the SWF you will be able to access the classes it contains. However, make sure you aren't loading a classes with the same package/classname as a class that is already loaded. A previously loaded class with the same name will not be overwritten by the newly loaded class. There is also the concept of Runtime Shared Libraries (RSLs). I've only used these with Flex, so someone else would have to comment on CS3's ability (or lack thereof) to use RSLs. Derek Vadneau http://tracethis.com - Original Message - From: Martin Scott Goldberg [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, September 05, 2007 11:10 AM Subject: [Flashcoders] AS3 - loading external classes? I'm wondering if anyone can help. I have an application I'm writing where, depending on user response, I need it to load an externally stored class and then be able to access that class from within the calling swf. I.e., I have a standard interface that I want to use to load various game classes without having to store the classes (games) directly in the interface. Can I store that external class as an .as, or do I have to compile it in to a .swf? Likewise, how do I go about loading it and accessing the defined class and methods then? Thanks to anyone that can help! Marty ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rotate, Scale and _x, _y
There isn't a way to rotate without changing the x and y. But it is all just math. Here are a couple resources you could look at. http://jobemakar.blogspot.com/2007/06/rotating-around-point.html http://www.senocular.com/flash/tutorials/transformmatrix/ Steve On 8/28/07, julian atienza [EMAIL PROTECTED] wrote: Hello everybody. I'm ending one small project that handle images and make possible to do zoom, rotate (from 90 degrees to 90 degrees) and move this images by dragdrop when images are bigger than screen. I have a problem with rotate. Zooming is easy thus this doesn't change my _x and _y, but yes my _width and _height. But everytime i rotate, it changes my _x and _y and is a little confused to make operations that i used to do like localToGlobal (to know center of screen respect image and zoom from there), startDrag (to mark limits), and a much more... there is anyway to rotate without changing _x and _y??? i tried to copy image with bitmapData and apply a matrix with rotation, but is the same situation... I'm using this classes from Darron Schall: http://www.darronschall.com/weblog/archives/54.cfm It helps me to move my Dynamic Registration (center of movieclip) and zoom or rotate from there but... _x (and _x2 in the case) also change... any help? thanks in advance... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ExternalInterface .Net Question
Hi Ben, I am working on a project where we are doing a lot of C# - SWF communication. I am not the person who implemented it, but glancing at the code it seems that we do not use the returntype attribute. You might give that a test. Steve On 8/28/07, Schmidtke, Ben [EMAIL PROTECTED] wrote: I'm working with .Net client app wrapping a swf calling functions back and forth on a project. Does anyone have any suggestions on how to get .Net passing parameters into your callback function? I've done it successfully with JavaScript in the browser on other projects, but we have run into a hang-up on this outside the browser with parameters. In the little documentation available on such a process everything I've tried should work but no parameters are being passed back in, arguments array is undefined when doing a cross check. I read a something about a bug where you can not do this with projects built in VS2005, although I'm not sure if that is true or not. Everything on the .Net side looks ok, same on the flash side. The callbacks work fine, but the parameters are mia. .Net call : axShockwaveFlash.CallFunction(invoke name=\onImportConversionSuccess\ returntype=\Void\/argumentsstringsomestring_uri.png/string/arg uments/invoke); AS ExternalInterface.addCallback(onImportConversionSuccess, this, this.onImportConversionSuccess); function onImportConversionSuccess(uri:String):Void { trace(Conversion uri: + uri); trace(arguments len : + arguments.length); } A decent reference : http://www.codeproject.com/cs/media/flashexternalapi.asp?df=100forumid= 226349exp=0select=1518421 Any suggestions? Thanks, Ben Schmidtke ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Including class at compile w/o explicitly instantiating it
Try just doing: var ssc:SomeSweetClass; On 8/10/07, Rick Terrill [EMAIL PROTECTED] wrote: Hi everyone, it's my first time posting to the board. I'm trying to figure something out, or if it's even possible. I would like to dynamically instantiate a class (via getDefinitionByName) but without explicitly instantiating the object prior in the class. An example (this is what I would like to be able to do): package { import com.sweet.*; import flash.utils.getDefinitionByName; public class Foo { public function Foo() { classRef = getDefinitionByName(com.sweet.SomeSweetClass) as Class; var mySweetness:Object = new classRef(); } } } I figured that the import would take care of it, but it doesn't. I have to do at least one 'var ssc:SomeSweetClass = new SomeSweetClass();' and then it will work. If not, then I get a reference error like: ReferenceError: Error #1065: Variable SomeSweetClass is not defined. Is there any way to do this with Run-Time libraries, or some directive or metadata or something? Or is there something really obvious that I'm missing? t.i.a! -- Rick Terrill - www.rickterrill.com - www.linkedin.com/in/rickterrill ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Flash Developer – Pho enix AZ
We are in need of an experienced Flash developer and would prefer AS3 experience. We are currently a small company, and will be expanding greatly in the near future. It is a great environment with lots of opportunity for growth and learning. Check the full job posting at http://seeker.dice.com/jobsearch/servlet/JobSearch?op=302dockey=xml/7/9/[EMAIL PROTECTED]source=3 You can apply directly at dice, or email me off-list. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flex like RSLs in CS3?
I know this comes up with every version of Flash, but this time it seems Flex does it right, so the question is can I share code/assets in CS3 (mainly code)? Basically I recently came on board after a project was started and it has been built in Flex. But the only part of Flex we 'need' is the RSL feature, and now the framework seems to be causing some problems. So we would like to possibly switch over to CS3 and get rid of the Flex framework. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Socket class security
Win XP IE6 Behind router, no other firewall. Flash Player 9,0,28 Connected with both successfully. Is there any way the other person can test connecting to port 5554 using the AS2 version? This will at least tell you if it is a port number related issue as opposed to a version issue. On 4/13/07, Michael Mudge [EMAIL PROTECTED] wrote: I wrote an app in AS3, served from http://www.biality.com/tubes/as3/tubes.swf, which makes a socket connection back to www.biality.com, port 5554. I also have an AS2 version of this app at http://www.biality.com/tubes/tubes.swf. The other person I'm working with is able to use the AS2 version, but not the AS3 version -- he is running the latest Flash Player 9. The AS3 version is firing an IOError (not a security error). Can anyone else report on who can connect, who can't, and what player you're using? Any thoughts on why the connection can't be established? Obviously, firewall settings and whatnot can play a role -- although his AS2 version (which uses a different port) is working fine. Is there something special about port 5554? Is there something I can set-up on the www.biality.com server to fix this? - Kipp ___ [EMAIL PROTECTED] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ [EMAIL PROTECTED] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash JavaScript Integration Kit Issues
Thanks for the ideas. Unfortunately after further investigation it appears that communication from JavaScript - Flash is working fine, but making calls from Flash to JavaScript are getting lost. So the Flash code runs, then attempts to do a callback into JavaScript and nothing happens (no JavaScript error either). On 3/22/07, Marcelo Volmaro [EMAIL PROTECTED] wrote: If your flash object is inside a form element, that´s the problem. Check http://www.extremefx.com.ar/blog/fixing-flash-external-interface-inside-form-on-internet-explorer for more information. On Thu, 22 Mar 2007 09:08:49 -0300, Alain Rousseau [EMAIL PROTECTED] wrote: Check more on the JavaScript Side, It might be a problem accessing the DOM objects in IE6. Check out document.documentElement in javascript, sometimes this is where the solution lies in such problems. put some alerts() at the key places and try to find the value of the Flash object for IE6 ... Hope this helps Steve Mathews wrote: Hi, I have an issue with some e-learning content that I can't figure out. The content is setup to communicate with the LMS using AICC and is currently working fine in IE7 and FireFox. In IE6 it fails to finish initializing and I believe I have tracked it down to a point where Javascript is calling a Flash method, but Flash doesn't seem to receive the call. Is there any known issues with the kit and IE6 that I might look at, or any reasons for a call to just not get sent? Thanks, Steve ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- _ Marcelo Volmaro ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash JavaScript Integration Kit Issues
Hi, I have an issue with some e-learning content that I can't figure out. The content is setup to communicate with the LMS using AICC and is currently working fine in IE7 and FireFox. In IE6 it fails to finish initializing and I believe I have tracked it down to a point where Javascript is calling a Flash method, but Flash doesn't seem to receive the call. Is there any known issues with the kit and IE6 that I might look at, or any reasons for a call to just not get sent? Thanks, Steve ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Universal IDE test player or Projector?
Once you download the stand-alone player, double-click on it to launch it. That should then be the default stand-alone player for the system. Steve On 2/13/07, Richard Helgor [EMAIL PROTECTED] wrote: I hope this isn't a dumb question, but I've searched the internet for hours and can't find an answer I'm building a Flash based application, which is kind of a kiosk type app, and is designed to run specifically on 20 iMac's (1680 x 1050). The machine's I have to build and test on are all Intel based one's. Is it possible to get the Flash 8 Professional IDE to use a universal binary version of the Flash player, when either using 'test movie' in the IDE, or when making a Mac Projector? I tried getting the Standalone Players from here: http://www.adobe.com/support/flashplayer/downloads.html#fp9 And replacing the players in my IDE folder (in the players folder), including re-naming them same as the one's in there, but to no avail. Am I being really dumb, or can this simply not be done? BTW, I also tried the Flash 9 AS3 Preview, but no dice - It seems to be using Player v9, but a PPC version. Regards, Richard. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Game - Post Encrypted Score toserver sidescript
Everyone always underestimates hackers. Everything is hackable, it is just a matter of time. That isn't to say don't bother. You just have to find the right balance of time and effort vs. security. On 12/28/06, JulianG [EMAIL PROTECTED] wrote: I agree. Perhaps it's a good thing that once the game is launched the contest for the prize won't last too long. So that might reduce the amount of hackers that eventually notice the game. I hope I'm not under estimating hackers, I guess they could crack the game in a few hours anyway. Thanks for your help! JulianG Danny Kodicek wrote: Be aware that once you're allowing for hackers getting into your game, just hacking into the server communication is not your only problem: they may find ways to cheat the game without touching that code. As a simple example: suppose you have a space invaders game with a function 'destroyShip', if they invoke this function they might be able to increase the score 'legitimately'. Look into the history of MMORPGs to see the number of ingenious methods hackers have found to cheat their way in (my favourite is the story of the rogue carpenters who held characters to ransom by building wardrobes around them) Danny __ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Webservice performance these days
I know that in the past I heard that the performance of webservices was less than stellar in Flash. Can anyone with recent experience comment on the performance? Also, so that I make sure I have my technology correct, as I understand with remoting the client receives native data types from the server. Webservices receives XML, or is it any string data? Thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Webservice performance these days
Thanks Jason, that is what I was thinking. So the WebService (and supporting classes) parse the returned SOPE for you, so when you get the callback you are just handling native data types? Or do you have to build your own parser? On 12/11/06, Merrill, Jason [EMAIL PROTECTED] wrote: Also, so that I make sure I have my technology correct, as I understand with remoting the client receives native data types from the server. Webservices receives XML, or is it any string data? it's SOAP - which is an XML protocol over HTTP. So it's essentially a string of XML data. I use it, it works Ok for me - it's not the fastest protocol because of the shear size of XML, but it's very flexible. For my needs, it works plenty fast enough. Depending on what you're doing, you may or may not notice much of a speed lag at all. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR
What, have recruiters actually figure out how to find the right person for a job? No way. It seems that Flash (along with HTML/JavaScript) run into this problem where recruiters, or even HR staff, don't understand what they need. So we end up with these really bad keyword copy and paste lists. On 11/6/06, John Grden [EMAIL PROTECTED] wrote: maybe we should hand write some job descriptions that make sense, and point recruiters to them to help qualify what they're really after and, to a greater degree, what they're able to realistically find. I re-read, thinking that maybe this was multiple positions, but no - it's for one: If you are interested in this position...Please only reply if you are intermediate in both Flash AND Java (not one or the other). This is the part that kills me: * ActionScript - Low to Intermediate then... * Flash/ActionScript Developer: Strong Flash and ActionScript On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is my first post. If I'm supposed to post Flash jobs elsewhere, please let me know. Thanks! -- If you are interested in this position, please send resume to [EMAIL PROTECTED] Please include your desired hourly rate as well. Please only reply if you are intermediate in both Flash AND Java (not one or the other). Location: Little Rock, AR Term: 3-6 month contract, possibly longer Hourly Rate: DOE Requirements: * Flash Design - Intermediate to Advanced * ActionScript - Low to Intermediate * Sysadmin experience with J2EE servers: Required for application server setup and maintenance * Java Developer: This developer should have experience with Servlets and JSP's. I would say intermediate java skills will be fine. * HTML/Javascript Developer: Strong Javascript skills * Flash/ActionScript Developer: Strong Flash and ActionScript * Artist: Some image manipulation skills will be require Description: Contractor will provide IT services related to a leading edge technology website for a Fortune 500 company. This site is very interactive, leveraging flash components throughout. The pages are HTML files with JSP sub-pages that are tied together using Javascript. Other sections include a 3D image page which use a Viewpoint plugin along with a Java based technology. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: Disney-esque designer folios
Flashcoders probably isn't the best place for this, but this is a friend of mine: http://www.superham.com/ On 3/21/06, Dan Thomas [EMAIL PROTECTED] wrote: Hey am looking for some Disney-esque designer portfolios for a potential future flash project. Anyone have any suggestions or can point me in the right direction? Cheers Dan This message and any attachments should only be read by those persons to whom it is addressed and be used by them for its intended purpose. It must not otherwise be reproduced, modified, distributed, published or actioned. If you have received this e-mail in error, please notify us immediately by telephone on 01202 237000 and delete it from your computer immediately. This e-mail address must not be passed to any third party or be used for any other purpose. Every reasonable precaution has been taken to ensure that this e-mail, including attachments, does not contain any viruses. However, no liability can be accepted for any damage sustained as a result of such viruses, and recipients are advised to carry out their own checks. Moov2 Ltd cannot accept liability for statements made which are clearly the senders own and not made on behalf of the Moov2 Ltd. An e-mail reply to this address may be subject to interception or monitoring for operational reasons or for lawful business purposes. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Memory leak in Flash projector
http://www.iarsn.com/taskinfo.html On 3/15/06, Darren Cook [EMAIL PROTECTED] wrote: There was also a utility that someone on the team found that would force it to release the memory. But it was Windows only, and we had to support Mac so we ended up taking it out. Do you have a link or a name for that utility (I only need to support windows in the current project so that may do the trick)? Thanks, Darren ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Memory leak in Flash projector
This is the same thing that I discovered on a project last year. We even discussed the issue with Macromedia and they basically told us that the player was not intended to run for long periods of time. The minimize, restore does seem to work though. It seems to allow the GC to actually release the unneeded memory back to Windows. There was also a utility that someone on the team found that would force it to release the memory. But it was Windows only, and we had to support Mac so we ended up taking it out. On 3/14/06, André Goliath [EMAIL PROTECTED] wrote: I had similar issues and solved it by minimizing/restoring the App via a third party wrapper (SWF Studio in my case) in an Interval. It seems that by doing that the Garbage Collector is forced to run, it´s the same for Win.shide/show. However I was not able to find the memory leak in my code yet, it is quite complex with bunch of AS2 classes involved, but I *think* I deleted evere reference after use, but maybe I´m wrong with that,... hth André -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Cook Sent: Tuesday, March 14, 2006 2:42 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Memory leak in Flash projector On Feb 25th 2006 Andreas Rønning wrote: This is very serious. The majority of my work is kiosk apps. Any more details on this, official Macromedia stance on it? Future fixes? Does anyone have more information on this? For instance what kind of features or media types or actionscript are causing the leak? We have a flash 8 application that has to be able to run for months without rebooting, but was leaking memory at 31Mb/hour! I realized I still had a textarea logger running but having removed that it is still leaking at 5MB/hour. We've tried running it as Flash 7, and also tried disabling all flv movies, but it still seems to leak at the same rate. Does that sound like something wrong we're doing in the actionscript (e.g. somehow holding on to references so stopping the garbage collector freeing the memory?) or like a player bug? Is there a way to force the garbage collector to run? (our application often has the CPU near 100% - I wondered if garbage collection only happens when the CPU is quiet?) Has anyone seen the memory leak go away when switching to zinc or a similar projector? Any advice would be very welcome, Darren Marcelo Volmaro wrote: Well, unless you used a lot of the new FX, i recommend you going back to the v7 player. The v8 has a lot of errors/memory leaks, mostly of them related to the new bitmap engine. I recently had to change a lot of code that takes advantage of the new system to the old one, because a lot of things breaks badly. On Fri, 24 Feb 2006 15:32:51 -0300, Joe Cutting [EMAIL PROTECTED] wrote: Hello, I think I've found a memory leak in the Flash player on the PC. I made a fairly simple animation (no actionscript) and built a projector and when I run it in a loop the amount of memory needed continues to rise. (as measured using Task Manager). I'm using Flash Player version 8,0,22,0 on Windows XP professional. Has anyone else experienced this, or even better found a cure? If there is no cure then this is pretty serious for anyone using flash in a kiosk type situation. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Focus within the Browser
Don't forget that you can get focus from Tab also, so just watching for a click event may miss some instances of focusing. On 2/27/06, Claudia Barnal [EMAIL PROTECTED] wrote: Thanks again, Just another thought. If you know that you have received focus when the mouse is pressed on the stage (onMouseDown()), can't you use that to detect the focus and onblur to detect the loss of focus? Or is there another reason for using your code to detect when you receive the focus? Thanks again, Claudia _ The new MSN Search Toolbar now includes Desktop search! http://toolbar.msn.co.uk/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Recursive Loop showing all items
Look at Xray on osflash.org (site not coming up for me right at the moment). On 12/1/05, Jay Lepore [EMAIL PROTECTED] wrote: Hello, Can anyone provide with a recursive loop that loops through every mc and further loops through every child mc's listing every movieclip, string, object etc along the way? I know such code is out there and rather than recreate the wheel I thought I'd tap the experts on it. What sayeth the group? Jay FlashBOMB.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] cast string to a boolean value
Try: var my_bool:Boolean = flashvar_bool==false?false:true; The basic problem is creating a Boolean with any string makes it true. So creating it with the string false still makes it true. On 10/28/05, Matt Ganz [EMAIL PROTECTED] wrote: hi. i'm receiving FlashVars in my object and embed code and the values are either true or false. i assume they're brought into flash as strings and i need them as booleans. it is my understanding that boolean() won't do what i want because all it does is evaluate the expression inside the parantheses instead of converting the value to a boolean. i also read a very brief comment on livedocs that the appropriate way to do it is cast to a number first and then a boolean. but that doesn't make sense to me. anyone have any experience with this? thanks. -- matt. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Flash player keeps 'downgrading' itself
I for one do not have FlashPaper. On 10/24/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: In the case of computers that are downgrading themselves, how many of you have FlashPaper installed. I think Contribute also has a similar issue. That is whenever you launch MS Office apps after upgrading to Flash 8 it will downgrade you to Flash 7 player. But it is a noticeable downgrade in that when you luanch the app, the installer for FlashPaper or Contribute launches and tries to fix things up. At least that was the case with the Flash 8 beta players. I think they fixed something at the end so it shouldn't do that. However there could be a chance that that particular fix isn't applied to the 8.5 alpha player. This is only speculation of course. Sincerely Mark R. Jonkman - Original Message - From: John Dowdell [EMAIL PROTECTED] Date: Monday, October 24, 2005 1:15 pm Subject: Re: [Flashcoders] OT: Flash player keeps 'downgrading' itself Mike Mountain wrote: My Flash player keeps silently reverting to version 7, I don't know if it's a website I visit forcing a silent 'downgrade', or something to do with my PC (win XP). I'm not familiar with this symptom. I know you're on a PC, but am not sure of the browser (IE uses ActiveX Controls; others use Netscape Plugins). To repro it we'd likely have to know the procedure too (visit the site install, background ActiveX, auto-update etc), whether there were things like a system restart after one of the installs, whether it occurs on some pages or any page, whether there have been any alpha or beta versions installed into that browser, how you know which version is being used, etc. I don't know of a way that a webpage can force a silent downgrade, if that's of help. jd -- John Dowdell . Macromedia Developer Support . San Francisco CA USA Weblog: http://www.macromedia.com/go/blog_jd Aggregator: http://www.macromedia.com/go/weblogs Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders