Re: [Flashcoders] Semi-OT: Alchemy

2010-08-03 Thread Steve Mathews
I really wish I could provide a link for this info but... I remember it
being said that no further Alchemy development would happen. In other words,
it is a dead project. If I can remember where I got the info I will pass it
on.

On Tue, Aug 3, 2010 at 7:41 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 With Gerry's post last night on his Fast Fourier Transforms question and
 that Alchemy won't cut it, it makes me curious why Alchemy is still in
 Adobe Labs.  I saw the first preview back at Max 2007 and it's still in
 beta three years later... wonder if it's some technical hurdles they
 haven't been able to overcome to make it complete, if Adobe's just not
 very committed to it, if they are legal issues, a combination of these,
 or something else.  Too bad, it would open up a lot of code libraries to
 us.

 If Alchemy is really becoming a dead end for Adobe, it's kind of ironic
 that alchemy in a historical sense was actually a failed attempt to
 create precious metals from raw metals (like turning lead into gold).

 Anyone know anything more about the status of the behind the scenes work
 on Alchemy?


 Jason Merrill

 Instructional Technology Architect
 Bank of America   Global Learning

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (Note: these resources are only available for Bank of America
 associates)

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Re: [Flashcoders] Flash Player integrated with Chrome

2010-05-17 Thread Steve Mathews
It makes me feel like there isn't a way to have the debug player installed
on Chrome.

I'm sure I am wrong, but I haven't found how to change it yet.

On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote:

 How did I miss this?
 I searched the list and saw no posts about it. Is that true?

 Bringing improved support for Adobe Flash Player to Google
 Chrome
 http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html

 How does this make you feel? - It makes me feel a bit funny inside.

 Ktu
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Re: [Flashcoders] Flash Player integrated with Chrome

2010-05-17 Thread Steve Mathews
Wow, how did I miss that? He probably twittered it and I haven't been
watching twitter for a while now.

Thanks.

On Mon, May 17, 2010 at 7:46 PM, Eric E. Dolecki edole...@gmail.com wrote:

 Here you go, Keith Peters addressed this not too long ago:

 http://www.bit-101.com/blog/?p=2615


 On Mon, May 17, 2010 at 9:10 PM, Leandro Ferreira dur...@gmail.com
 wrote:

  type about:plugins and disable Shockwave Flash
 
 
   Leandro Ferreira
 
 
  On Mon, May 17, 2010 at 21:26, Steve Mathews happy...@gmail.com wrote:
 
   It makes me feel like there isn't a way to have the debug player
  installed
   on Chrome.
  
   I'm sure I am wrong, but I haven't found how to change it yet.
  
   On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.com
   wrote:
  
How did I miss this?
I searched the list and saw no posts about it. Is that true?
   
Bringing improved support for Adobe Flash Player to Google
Chrome
   
  
 
 http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html
   
How does this make you feel? - It makes me feel a bit funny inside.
   
Ktu
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Re: [Flashcoders] Scribd CTO: “We Are Scrapping Fl ash And Betting The Company On HTML5″

2010-05-06 Thread Steve Mathews
Right tool for the job? IMO Flash has never been that great at displaying
documents.

On Thu, May 6, 2010 at 12:45 PM, Matt S. mattsp...@gmail.com wrote:

 Warning: Typical TechCrunch hyberbole and schadenfreude ahead.


 Scribd CTO: “We Are Scrapping Flash And Betting The Company On HTML5″
 Read more:
 http://techcrunch.com/2010/05/05/scribd-html5/?qfds#ixzz0nBF5BxSv

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Re: [Flashcoders] bubbling listening

2010-03-17 Thread Steve Mathews
Might be obvious, but bubbling only works on the display list. So if your
classes aren't all on the display list, then it won't work.

Steve

On Wed, Mar 17, 2010 at 11:39 AM, Mendelsohn, Michael 
michael.mendels...@fmglobal.com wrote:

 Hi Jason, thanks for responding!

  Make sense?
 Almost.  :-)

  What do you mean The EventDispatcher contains an instance of a sprite.

 The EventDispatcher has a private var that's a reference to a custom class
 that extends Sprite.
 The Event Dispatcher is instanced in the singleton, it's not on the stage,
 it just directs traffic, so to speak.

  Normally what you would do is not create an instance of EventDispatcher,
 but instead have your custom class extend Sprite (which already extends
 EventDispatcher anyway), have that sprite dispatch a custom event.

 Yes, that's happening.

  Then have your class listen to the instance of that class for the custom
 event you dispatch.

 Yes, I'm doing that too.

  So in summary, you write an event class, dispatch
 that custom event from the sprite class (the custom class that extends
 sprite) and listen for that event on that instance in your Singleton
 (the fact that it's a Singleton should be irrelevant).

 This is the part I'm not getting to work. What I have working is the
 following:

 Singleton
- has private var EventDispatcher

 EventDispatcher
- has private var CustomSprite

 CustomSprite dispatches CustomEvent.

 EventDispatcher catches CustomEvent from Sprite.
 EventDispatcher dispatches same CustomEvent.  -- unnecessary step??
 Singleton catches CustomEvent from EventDispatcher (passed along from
 CustomSprite).

 What I want is:
 CustomSprite dispatches CustomEvent
 Singleton catches CustomEvent.

 Within singleton, this does *not* work:
 myEventDispatcher[myCustomSprite].addEventListener...

 I have to pass the event up the ladder to the singleton.  I'd rather leap
 over the EventDispatcher.

 - Michael M.


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Re: [Flashcoders] Realaxy ActionScript Editor: XML Demo

2009-12-23 Thread Steve Mathews
That looks really great. Can't wait to try it out for myself.

On Tue, Dec 22, 2009 at 6:05 AM, Ivan Dembicki ivan.dembi...@gmail.comwrote:

 Hello,

 working with XML: http://vimeo.com/8216219

 beta coming soon

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Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.

2009-08-18 Thread Steve Mathews
Ugh, then you go and use an if statement without brackets, and on the same
line to boot! I for one, would not want to maintain your code.

This is in jest of course. I am not going to say doing things shorthand is
wrong, but there are some very valid merits to not doing the shorthand
methods.

On Mon, Aug 17, 2009 at 6:58 PM, Steven Sacks flash...@stevensacks.netwrote:

 Here's the best way to write that. No try catch required.

 if (myDO  myDO.parent) myDO.parent.removeChild(myDO);


 Keith H wrote:


 Steven,

 Maybe its just me but...
 Just doing a Boolean check on DisplayObjects always put my scripts in high
 risk of runtime errors.
 Especially in the case of cleanup operations.
 Sometimes I might have a function that attempts removing a DisplayObject
 that has not been added to the stage or has already been removed.

 So I check if the stage property is null for almost all cases now.

 var myDO:Sprite=new Sprite();
 try {
   //if (myDO) { //Creates runtime error
   if (myDO  myDO.stage != null) {
   myDO.parent.removeChild(myDO);
   }   } catch (e:Error) {
   trace(e.message);
 }

 -- Keith H --
 www.keith-hair.net

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Re: [Flashcoders] dynamically capture and display the name of the currently executing function in the Output panel

2009-07-28 Thread Steve Mathews
There is a way to this as a hack. No good way though.
The hack way is to do a try catch, throw an error in the try and parse the
error message in the catch. Only works with the debug player I believe.


On Tue, Jul 28, 2009 at 11:51 AM, Cor c...@chello.nl wrote:

 Question: Is there a simple way to dynamically capture and display the name
 of the currently executing function in the Output panel?

 Sample function:

 function doStuff ():void {
 trace (Function: doStuff() );
 //run doStuff code...
 }

 Without hardcoding the name of the function in the trace statement shown
 above, can I somehow display the function name dynamically when it runs?
 I've never seen this done but thought I'd ask anyway

 TIA
 Cor
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Re: [Flashcoders] Query String + Loader odd issue

2009-06-26 Thread Steve Mathews
Oh, I thought I replied here to say I figured it out (kind of), guess I
replied somewhere else.
So I found that this problem only happened when launching non-debug from the
Flash IDE. If I published and ran the swf standalone it worked fine. Strange
issue.

Thanks.

On Thu, Jun 25, 2009 at 7:32 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote:

 I have an idea, not much of one, but worth checking?

 Publish everything and test it live.
 You never know, sometimes stuff like that happens.
 (supposing you haven't already tried that)

 Ktu


 On Thu, Jun 18, 2009 at 6:45 PM, Steve Mathews happy...@gmail.com wrote:

  Using Flash CS3 pro, trying to load a Flex based swf into a non-Flex swf
  and
  pass a query string to the Flex application. Simple enough in theory,
 using
  a Loader just point at the file and load. Add the loader to the stage and
  all is good.
  Now for the query string. Add it to the path ..
  var request:URLRequest = new URLRequest(path+?data=true);
 
  and launch. Error #2035: URL Not Found. Ok, well lets launch this in
 debug
  mode... wait, that works? Yep, launching with the debugger and my file
  loads, gets the data and all is good.
 
  Just to add to this, I have a Captivate widget that basically does
 exactly
  this and it also works fine running in a published Captivate project. It
  has
  the same code with the query string and all. Note that I also tried using
  URLVariables instead of the string with no change.
 
  Anyone have any ideas what is going on here?
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[Flashcoders] Query String + Loader odd issue

2009-06-18 Thread Steve Mathews
Using Flash CS3 pro, trying to load a Flex based swf into a non-Flex swf and
pass a query string to the Flex application. Simple enough in theory, using
a Loader just point at the file and load. Add the loader to the stage and
all is good.
Now for the query string. Add it to the path ..
var request:URLRequest = new URLRequest(path+?data=true);

and launch. Error #2035: URL Not Found. Ok, well lets launch this in debug
mode... wait, that works? Yep, launching with the debugger and my file
loads, gets the data and all is good.

Just to add to this, I have a Captivate widget that basically does exactly
this and it also works fine running in a published Captivate project. It has
the same code with the query string and all. Note that I also tried using
URLVariables instead of the string with no change.

Anyone have any ideas what is going on here?
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Re: [Flashcoders] Batch wrapping a bunch of FLV files in SWFs

2009-04-30 Thread Steve Mathews
http://www.ffmpeg.org/ maybe?

On Thu, Apr 30, 2009 at 10:23 AM, Henry Cooke 
aninfinitenumberofmonk...@gmail.com wrote:

 Anyone know a good way of doing this?
 I've got a big stack of FLVs that I need to wrap up in SWFs so I can
 control
 their timelines properly.

 I'd love it if there was a command line tool like swfmill or  swftools to
 do
 it, but I'm willing to try anything that works ;)

 h.
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Re: [Flashcoders] Adobe AIR Mailing List?

2009-04-23 Thread Steve Mathews
Start your own, I will join! :)

On Thu, Apr 23, 2009 at 10:27 AM, Steven Sacks flash...@stevensacks.netwrote:

 Anyone know of an active Adobe AIR mailing list (like Flashcoders/Flash
 Tiger)?

 Apollocoders is basically dead, and all posts are moderated.
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Re: [Flashcoders] Advanced Rollover Physics/Math...

2009-02-12 Thread Steve Mathews
You could probably pull this off with a physics engine. You could probably
do it without also as a entire engine could be overkill.

On Thu, Feb 12, 2009 at 6:03 AM, Sander Schuurman 
sander.schuur...@oswaldandruby.com wrote:

 Hi cool list...

 I'm trying to create a subtle/smooth rollover animation of elements that
 react (scale) to the mouse position, and are aware of each other, so they
 move out of the way for each other instead of overlapping.

 I came across this subject a couple of times on the internet, but I can't
 find it with google anymore.

 The following image explains the simple subject:
 http://img209.imageshack.us/img209/7434/testuu7.gif

 The following image explains more what I want design-wise:
 http://img165.imageshack.us/img165/5407/test2ec9.gif

 Somebody who can point me in the right direction?

 Can I do this with a physics-engine? Without gravity, but with the
 awareness of the other elements?

 How would you do it?

 Thanks!
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[Flashcoders] This is kind of Wonderfl

2009-02-02 Thread Steve Mathews
Spotted a post over at Techcrunch about wonderfl.kayack.com . Looks like a
pretty cool project. And if the creator(s) happen to see this, a big thumbs
up!
Steve
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[Flashcoders] Re: This is kind of Wonderfl

2009-02-02 Thread Steve Mathews
And I jacked the url: http://wonderfl.kayac.com

On Mon, Feb 2, 2009 at 8:57 AM, Steve Mathews happy...@gmail.com wrote:

 Spotted a post over at Techcrunch about wonderfl.kayack.com . Looks like a
 pretty cool project. And if the creator(s) happen to see this, a big thumbs
 up!
 Steve

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Re: [Flashcoders] AS3.0 QName class bug?

2009-01-11 Thread Steve Mathews
Here is another way of doing the same thing:

myXMLInstance..*::images;


Steve

On Sun, Jan 11, 2009 at 10:34 AM, David Bellerive david_beller...@yahoo.com
 wrote:

 The AS3.0 documentation states that when a QName instance does not have a
 URI (it only has a local name), it will match any namespace.

 However, when I create a new QName instance like this

 var myQName:QName = new QName(null, images);

 and use that QName instance like this

 var results:XMLList = myXMLInstance.elements(myQName);

 my variable named results should contain an XMLList instance with every XML
 child element whose local name is images and whose namespace can be
 anything because my QName instance has a URI set to null. However, this
 doesn't work as expected. My QName instance does not match any XML element
 with a local name images that has a namespace.

 Any ideas?



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Re: A message from the list admin: YOU ARE DOING IT WRONG (was: Re: [Flashcoders] Hi Flash Coders List, you were invited to join the gamer's social network)

2009-01-08 Thread Steve Mathews
So how about unsubscribing this jk (j...@masterkitchen.d) guy as his
auto-reply is quite old already.
Thanks,
Steve

On Wed, Jan 7, 2009 at 4:10 PM, Dave Watts dwa...@figleaf.com wrote:

 Please don't send invitations to these sorts of things to the list. If
 you can't apply the good sense to do that, I will unsubscribe you.

 On Wed, Jan 7, 2009 at 5:54 PM, jdgiotta notificati...@playfire.com
 wrote:
  Hey Flash Coders List,
 
  Your friend jdgio...@gmail.com (jdgiotta) has invited you
  to join the new social network for gamers, Playfire.com.
 
  Click here to check it out: http://www.playfire.com/?rc=48b6b6387783ecc9
 
  At Playfire.com, you can:
 
  Create a killer profile to show off all your games
   (we have over 40,000 games in the database!)
  Add your friends and follow what they're playing
  Stay up to date with news, videos and sceenshots for the games you track
  Hang out with other gamers and have fun!
  It only takes a few minutes to sign up, so have a look now.
 
  Warm regards,
 
  Playfire Team
 
 
  UUMC Ltd., 19 Greek St., 1st Floor, London, UK, W1D 4DT
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Re: [Flashcoders] multi language support and font embed/styling best practices?

2008-12-30 Thread Steve Mathews
It is possible to dynamically load embedded fonts. That is, create
SWFs containing embedded font/glyph sets, then dynamically load these
into a running app as needed and apply to even Flash CS-authored
TextFields. It isn't obvious how to do this, but it is possible. Our
group is exploring this now. I may post more as I understand the
details and as people on the list are interested.
This is very easy in Flex. I just wrote up a post with a quick how-to on
this: http://artjumble.com/blog/?p=46

Steve

On Mon, Dec 29, 2008 at 1:53 PM, Jason Boyd jayb...@gmail.com wrote:

 Just Another Handle --

 Do we work in the same team? : )

 I second the question. The team I am on is trying to solve the same
 types of issues. What I've dug up so far has led to the following
 conclusions:

 - There are [too] many ways to deal with fonts, text, and styles in
 Flash/Flex. The list is also growing fast. See Flex 4 aka Gumbo and
 its revamping of text with several new classes and a couple new
 frameworks to support bidirectional languages and dynamic text layout.

 - Resource bundles appear to be an elegant way to handle localization
 of any type of resource -- strings, fonts, animations, code classes,
 etc. They allow cascading from specific to default locales, mixing
 statically compiled locales with dynamically loaded ones as needed,
 and very little code to make it all work. The caveat is that it is
 within the Flex framework, which may or may not be compatible with
 ActionScript projects or apps built entirely in CS3/4.

 - For styling, CSS is supported by both Flex and Flash (better than
 HTML is supported, but not better than, say, IE5). If your designers
 are up on their web skills, they shouldn't have any trouble creating
 styles via CSS, but CS3/4 don't provide any means to generate CSS from
 visually created text styles that I've found. Workflow may be an
 issue. FlexBuilder does allow you to visually style and then generate
 CSS, but this is aimed at Flex components. Maybe useful depending on
 what types of apps you are making.

 - It is possible to dynamically load embedded fonts. That is, create
 SWFs containing embedded font/glyph sets, then dynamically load these
 into a running app as needed and apply to even Flash CS-authored
 TextFields. It isn't obvious how to do this, but it is possible. Our
 group is exploring this now. I may post more as I understand the
 details and as people on the list are interested.

 -Jason
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Re: [Flashcoders] Re: Swf File Use as Interface for Executable

2008-12-22 Thread Steve Mathews
I currently work on an application that is winforms .NET (C#) that the UI is
in-part a Flash swf. We use f-in-box
(http://www.f-in-box.com/)http://www.f-in-box.com/ as
the wrapper and send/receive quite a bit of data between the forms and the
swf. We currently have a mixture of using ExternalInterface calls and a
socket connection. We implemented the external interface first and found
that in some cases it's performance was a bit slow, but it does offer the
advantage of synchronous calls, so we (so far) have only
migrated performance critical calls to a socket connection. For the most
part this scenario works really good and I can easily see doing an entire
app this way.

Steve


On Sun, Dec 21, 2008 at 7:14 PM, Juan Pablo Califano 
califa010.flashcod...@gmail.com wrote:

 PS:

 You might want to check out these links:

 http://osflash.org/ext_howto
 http://osflash.org/pipermail/osflash_osflash.org/2005-August/002274.html


 Cheers
 Juan Pablo Califano


 2008/12/21 Juan Pablo Califano califa010.flashcod...@gmail.com

  Hi
 
  Maybe this helps...
 
  Some time ago I run a swf from a .NET app (winforms). I used some wrapper
  manager code that used C++ code to load a flash player instance. It was
 an
  AS 2 swf, though, don't know if it'll work for AS 3.
 
  I took the .NET code from a demo posted here, but I just tried the link
 and
  it seems to be broken (I'm posting it; maybe it's temporarily down):
 
  http://icube.freezope.org/extinter/index.htm
 
 
  Anyway, if you want you can take a look at the code I used. The relevant
  part is here (the code itself is C#, but I'm sure you'll get the idea):
 
 
 
 http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/EIFlash.cs
 
 
 
 http://code.google.com/p/as2-class-exporter/source/browse/trunk/ASClassExporter/src/EIFlash/AxShockwaveFlashObjects.cs
 
 
  You can find the .dlls used here:
 
 
 
 http://code.google.com/p/as2-class-exporter/source/browse/#svn/trunk/AS2_ClassExporter_Front/bin/Release
 
  (stdole.dll, ShockwaveFlashObjects.dll, AxShockwaveFlashObjects.dll)
 
  Cheers
  Juan Pablo Califano
 
 
  2008/12/21 Kelly Snyder ksnyder1...@hotmail.com
 
 
  My intention is to run this from a compiled C++ application on a Windows
  desktop - so sockets and servers should not come into play.  I will look
 at
  my options for using COM with C++; if I remember correctly, this was how
 it
  used to be done in Actionscript 2.
 
  Thanks,
  Kelly
  _
  Life on your PC is safer, easier, and more enjoyable with Windows
 Vista(R).
 
 
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Re: [Flashcoders] Drawing BitmapData - thinner lines?

2008-11-13 Thread Steve Mathews
Make sure you line is draw as a Hairline and not a thickness of 1. Or if you
draw the line dynamically (in code) then make sure to set the line style to
no scale. Like this:

shape.graphics.lineStyle(1, 0x00, 1, *false*, LineScaleMode.NONE);


Steve


On Thu, Nov 13, 2008 at 7:07 AM, Sander Schuurman 
[EMAIL PROTECTED] wrote:

 Hi cool list,

 I am trying out some dynamic drawing to bitmapData. It works well, only my
 drawn lines are a bit chunky and thick. ( see
 http://img227.imageshack.us/img227/118/exampleyu5.jpg )
 How can I make the lines a bit thinner and more 'organic'?

 I know it's possible... I checked out some other drawing examples on:
 http://www.lessrain.com/projects/luis/algorithm/liverender/
 http://blog.andre-michelle.com/2008/fur-like-renderings/#comments

 I'm copying a drawn line from the library by the way, and then draw it to a
 bitmapdata (bitmap smoothing = true)

 thnx in advance!


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Re: [Flashcoders] FW: [Flash_Tiger] Outsourcing and Actionscript specs

2008-11-05 Thread Steve Mathews
It sounds like this was a situation where you just passed off a project and
got the result in the end. My experiences have taught me to make sure to do
reviews often and recommend changes early. I think there are several issues
that cause these kinds of problems (language, education and styles to name a
few), and other than hand-holding there isn't very much you can do.
Steve Mathews
Sr. Technical Lead
Flypaper Studio

On Wed, Nov 5, 2008 at 8:50 AM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 I'm going to throw a question out there to see if anyone has experienced
 something similar to this.  Didn't get any responses on Flash_Tiger.

 If you have ever outsourced some Actionscript work to an outside vendor,
 have you ever struggled with how to spec out how you want them to code
 it?

 Reason I ask is we've had bad experiences with some vendors in India in
 the past producing poor Flash/Actionscript sourcecode (we require them
 to provide sourcecode in the contract, so if need be, we can tweak minor
 things later). We've had better luck with U.S. vendors (nothing against
 India or Indians at all, that's just been our experience). So we
 decided to spec out how we would like them to code it (in general, not
 extremely specific - for example, use AS3, use external classes, comment
 the code, if they use a framework, tell us what it is, etc.). So the
 new vendor we used in India did all this (did a pretty good job with the
 final product), - they complied with our specs just fine, but they went
 overboard in the coding in my opinion. They over-coded by making the
 sourcecode EXTREMELY abstract, it was nearly impossible from looking at
 it to determine where to make minor tweaks. There is virtually no way to
 tell where to make a change, or what the change should be. They DID
 comment their code, but it's at the function-level - not at the bigger
 overall picture on how everything fits together.

 It's not a matter of being able to understand the code, I humbly
 consider myself a semi-near-expert (not a guru, but certainly no where
 near a novice) in Actionscript. The problem is figuring out how all the
 classes tie together to make what you see on the screen. I could figure
 it out, but it could take a very long time, and would require a lot of
 diagramming to map everything out. So instead we are having to go BACK
 to this vendor to have them make the change. I don't know if they
 over-coded because they thought that is what we wanted, that's the only
 way they knew how to tackle the project, or if they did it to ensure if
 there were ever any updates, only they would make the changes, thus
 ensuring future work (if so, pretty smart, but sneaky, which angers me).

 Anyway, that's the story, my general question is how do you define specs
 for a vendor to ensure you get good sourcecode back, but it's not overly
 abstracted, over-coded work?

 Jason Merrill
 Bank of America Instructional Technology  Media * GCIB  Staff
 Support LLD



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Re: [Flashcoders] runtime instantiation

2008-10-28 Thread Steve Mathews
One way to do this is to compile the class into a swf that you load.
Essentially you are creating modules or dlls. You just have to handle
loading them yourself. I have been using the technique for a while on a
project and it works great.
Steve

On Tue, Oct 28, 2008 at 12:13 AM, Jiri Heitlager 
[EMAIL PROTECTED] wrote:

 I know it is possible to instantiate a class at runtime, but one always
 needs to put in a concrete piece of code that forces the compiler to
 actually add the class to the swf. I am currently looking into using this
 technique to gain flexibility in an application, but the fact that I will
 always need to add concrete code to force the compiler seems to be counter
 productive.
 Here is what I have.

 interface aInterface

 class abstractA impl aInterface

 class injectedB extends abstractA
 class injectedC extends abstractA

 then I have a factory method that reads an xml file and instantitated a
 class based on the @reference node using getDefinitionByName()
 class reference='injectedB' /

 My idea is that I can in the future write  an new class injectedC and just
 add it to the xml list. But this won't work because I will always need to
 add something like this to var foo:injectedC = null to add the class to the
 compiler. Meaning I will always need to recompile.
 Is there any way to get around this?

 Jiri








 artur wrote:

 need to know a few things:

 1 - can i render/export to QT an AS based animation that will be 40min
 long?
 it will be incorporating an FLV ( soundtrack ) with Cuepoints..that will
 trigger different AS animations made from an XML file.
 is there a chance that the animation and sound can become out of sync (
 this has been known to happen with timeline based animations )

 2 - the FLV will have over 10k cuepoints.
 is there a way to Scrub through to the middle of the animation by giving
 an ID# to each CuePoint?
 and then giving each XML node that same ID#?

 then just create a simple textfield form and have the client enter that
 ID#
 and the animation can Jump to that section of the animation ( for
 testing/previewing )

 but then how can the client add/delete cuepoints in the FLV and have them
 be resorted numerically? so they can match the xml IDs?
 im sure there is a clever  flexible solution out there..anyone?
 thanks!

 p.s. i need to do this in AS2..if possible.

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Re: [Flashcoders] good place to buy pre-made flash 3 games [full-use license + source-code]?

2008-10-15 Thread Steve Mathews
You could try here: http://www.flashgamelicense.com/

On Wed, Oct 15, 2008 at 4:02 PM, sebastian [EMAIL PROTECTED] wrote:

 hello folks,

 Does anyone know of a good place where i can buy pre-made games?

 The games would ideally be in AS3 and i will need to be able to integrate
 and re-skin to fit into an existing framework.

 The framework triggers game load, but also in some games certain scores
 will need to trigger an event in the frame work, and highscores are also
 going to need to be stored in our DB and if we think of any other kinds of
 future integration, it has to be possible.

 We are looking for 8 to 12 games of various types.

 Any suggestions?

 Thanks,

 Sebastian.



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Re: [Flashcoders] sizing an arbitrary loaded swf

2008-10-02 Thread Steve Mathews
No, this is not easy. Unfortunately the data that defines the stage size is
not directly available in AS code. I believe it is only in the swf
file's header, so you would actually have to do a lot of work to figure out
what size the swf should be masked at.
Steve

On Thu, Oct 2, 2008 at 7:36 AM, Andrew Sinning [EMAIL PROTECTED]wrote:

 I'm using AS3.  After loading in an arbitrary swf using the Loader class,
 getRect and getBounds don't necessarily reveal the internally defined
 boundaries of the loaded swf, rather they seem to return the boundaries of
 the stuff inside the loaded swf which can be either smaller or larger than
 the internally defined boundaries.  Am I missing something?

 I want to load in a swf, create a mask around it so that only the stuff
 that is supposed to show is shown, and then scale it to fit a target area.
  This should be easy, right?

 Thanks!
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Re: [Flashcoders] The Charges Against ActionScript 3.0

2008-07-16 Thread Steve Mathews
The more I read here, the more I am on the fence. On the one hand, I
use FlexBuilder every day and love AS3 as a language. But at the same
time I think Steven has a good point here. In the end I actually think
Colin is 'mostly' correct with his post.

What we need is for the tools to support simplifying usage of the
language. Let the developers creating RIAs use the power of the
language, let the designers creating simple interactions use the
simplicity of a tool. The problem here is that Flash CS3 falls short
of simplifying, while FlexBuilder does a great job of giving
developers access to the power of the language.

Steve Mathews
Senior Team Lead

Flypaper Studio, Inc.
2999 North 44th Street, Suite 200
Phoenix, AZ 85018
www.flypaper.com


On Wed, Jul 16, 2008 at 2:53 PM, Steven Sacks [EMAIL PROTECTED] wrote:
 Everyone forgets their roots.  Nobody remembers what it was like when they
 were first learning Flash and learning the basics of programming.

 Colin Moock forgot his roots when six months ago he wrote an article about
 how easy AS3 was to learn and how n00bs should be learning it right out the
 gate.

 Colin Moock has now remembered his roots and written what amounts to an
 effective retraction of his original article.

 Anyone who looks at the archives of Flashcoders knows where I stand on this
 issue.  People who say all these features in AS3 are much better are either

 1. Experienced, talented coders, or people who came from other programming
 languages.

 2. See 1.

 Yes, it's really bad to put scripts on MovieClips or nested in some timeline
 somewhere.  But, it's also really good for some designer who just needs to
 get some glorified banner out the door.

 Yes, it's questionable OOP to use _parent._parent, and it's certainly hard
 to maintain, but it's also really good for some animator who just needs to
 set the text of some TextField two levels up.

 Advanced coders often take their intelligence and knowledge for granted.
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Re: [Flashcoders] Sr. Flash Developer Position

2008-04-25 Thread Steve Mathews
That describes me to a tee! I'll take the job. How much are you going to pay me?

On 4/25/08, Bright, Michael [EMAIL PROTECTED] wrote:
 Bob:  I had difficulty posting to this site.  Basically we're looking
 for a Sr. Flash Developer with ActionScript v3 experience.



 Regards, Michael Bright
 Recruiter, MTV Networks
 (310) 752-8641
 [EMAIL PROTECTED]


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
 Sent: Friday, April 25, 2008 4:24 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Sr. Flash Developer Position

 I have read over your entire document and I have to tell ya, those
 requirements are pie!

 ;)

 B.
 p.s. may wanna copy paste the info, hth!

 On Fri, Apr 25, 2008 at 10:58 AM, Bright, Michael 
 [EMAIL PROTECTED] wrote:

  Flashcoders:  I'm a recruiter at MTV Networks and support all our
  digital properties.  We have an opening (Full Time) for a Sr. Flash
  Developer at our Spike.com property. It's a really great group of
  people, and a dynamic product.  I have attached a job description for
  your review. Please e-mail me if interested.  Regards, Michael Bright:
  [EMAIL PROTECTED]
 
 
  Regards, Michael Bright
  Recruiter, MTV Networks
  (310) 752-8641
  [EMAIL PROTECTED]
 
 
   Sr. Flash Developer.doc
 
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Re: [Flashcoders] AS3 - loading external classes?

2007-09-05 Thread Steve Mathews
Everything that Derek is spot on. Specifically you will want to look
at the ApplicationDomian class and it's getDefinition method.

On 9/5/07, Derek Vadneau [EMAIL PROTECTED] wrote:
 You must store the classes as compiled SWFs. The Flash Player cannot
 compile raw code on the fly.

 Once you load the SWF you will be able to access the classes it contains.

 However, make sure you aren't loading a classes with the same
 package/classname as a class that is already loaded. A previously loaded
 class with the same name will not be overwritten by the newly loaded
 class.

 There is also the concept of Runtime Shared Libraries (RSLs). I've only
 used these with Flex, so someone else would have to comment on CS3's
 ability (or lack thereof) to use RSLs.


 Derek Vadneau
 http://tracethis.com


 - Original Message -
 From: Martin Scott Goldberg [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, September 05, 2007 11:10 AM
 Subject: [Flashcoders] AS3 - loading external classes?


 I'm wondering if anyone can help.

 I have an application I'm writing where, depending on user response, I
 need it to load an externally stored class and then be able to access that
 class from within the calling swf.

 I.e., I have a standard interface that I want to use to load various game
 classes without having to store the classes (games) directly in the
 interface.

 Can I store that external class as an .as, or do I have to compile it in
 to a .swf?  Likewise, how do I go about loading it and accessing the
 defined class and methods then?

 Thanks to anyone that can help!


 Marty


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Re: [Flashcoders] Rotate, Scale and _x, _y

2007-08-31 Thread Steve Mathews
There isn't a way to rotate without changing the x and y. But it is
all just math. Here are a couple resources you could look at.

http://jobemakar.blogspot.com/2007/06/rotating-around-point.html
http://www.senocular.com/flash/tutorials/transformmatrix/

Steve

On 8/28/07, julian atienza [EMAIL PROTECTED] wrote:
 Hello everybody.

 I'm ending one small project that handle images and make possible to
 do zoom, rotate (from 90 degrees to 90 degrees) and move this images
 by dragdrop when images are bigger than screen.

 I have a problem with rotate. Zooming is easy thus this doesn't change
 my _x and _y, but yes my _width and _height. But everytime i rotate,
 it changes my _x and _y and is a little confused to make operations
 that i used to do like localToGlobal (to know center of screen respect
 image and zoom from there), startDrag (to mark limits), and a much
 more... there is anyway to rotate without changing _x and _y??? i
 tried to copy image with bitmapData and apply a matrix with rotation,
 but is the same situation...

 I'm using this classes from Darron Schall:
 http://www.darronschall.com/weblog/archives/54.cfm

 It helps me to move my Dynamic Registration (center of movieclip) and
 zoom or rotate from there but... _x (and _x2 in the case) also
 change...

 any help? thanks in advance...
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Re: [Flashcoders] ExternalInterface .Net Question

2007-08-30 Thread Steve Mathews
Hi Ben,

I am working on a project where we are doing a lot of C# - SWF
communication. I am not the person who implemented it, but glancing at
the code it seems that we do not use the returntype attribute. You
might give that a test.

Steve

On 8/28/07, Schmidtke, Ben [EMAIL PROTECTED] wrote:
 I'm working with .Net client app wrapping a swf calling functions back
 and forth on a project. Does anyone have any suggestions on how to get
 .Net passing parameters into your callback function? I've done it
 successfully with JavaScript in the browser on other projects, but we
 have run into a hang-up on this outside the browser with parameters.

 In the little documentation available on such a process everything I've
 tried should work but no parameters are being passed back in, arguments
 array is undefined when doing a cross check. I read a something about a
 bug where you can not do this with projects built in VS2005, although
 I'm not sure if that is true or not. Everything on the .Net side looks
 ok, same on the flash side. The callbacks work fine, but the parameters
 are mia.

 .Net call :
 axShockwaveFlash.CallFunction(invoke
 name=\onImportConversionSuccess\
 returntype=\Void\/argumentsstringsomestring_uri.png/string/arg
 uments/invoke);

 AS

 ExternalInterface.addCallback(onImportConversionSuccess, this,
 this.onImportConversionSuccess);

 function onImportConversionSuccess(uri:String):Void
 {
trace(Conversion uri:  + uri);
trace(arguments len :  + arguments.length);
 }

 A decent reference :
 http://www.codeproject.com/cs/media/flashexternalapi.asp?df=100forumid=
 226349exp=0select=1518421

 Any suggestions?

 Thanks,

 Ben Schmidtke

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Re: [Flashcoders] Q: Including class at compile w/o explicitly instantiating it

2007-08-10 Thread Steve Mathews
Try just doing:
var ssc:SomeSweetClass;

On 8/10/07, Rick Terrill [EMAIL PROTECTED] wrote:
 Hi everyone, it's my first time posting to the board.

 I'm trying to figure something out, or if it's even possible.  I would like
 to dynamically instantiate a class (via getDefinitionByName) but without
 explicitly instantiating the object prior in the class.

 An example (this is what I would like to be able to do):

 package
 {
import com.sweet.*;
import flash.utils.getDefinitionByName;

public class Foo
{
public function Foo()
{
 classRef = getDefinitionByName(com.sweet.SomeSweetClass) as
 Class;
 var mySweetness:Object = new classRef();
}
 }
 }

 I figured that the import would take care of it, but it doesn't.  I have to
 do at least one 'var ssc:SomeSweetClass = new SomeSweetClass();' and then it
 will work.  If not, then I get a reference error like:
 ReferenceError: Error #1065: Variable SomeSweetClass is not defined.

 Is there any way to do this with Run-Time libraries, or some directive or
 metadata or something?  Or is there something really obvious that I'm
 missing?

 t.i.a!

 --
 Rick Terrill
 - www.rickterrill.com
 - www.linkedin.com/in/rickterrill
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[Flashcoders] [JOB] Flash Developer – Pho enix AZ

2007-07-12 Thread Steve Mathews

We are in need of an experienced Flash developer and would prefer AS3
experience. We are currently a small company, and will be expanding
greatly in the near future. It is a great environment with lots of
opportunity for growth and learning.

Check the full job posting at
http://seeker.dice.com/jobsearch/servlet/JobSearch?op=302dockey=xml/7/9/[EMAIL 
PROTECTED]source=3

You can apply directly at dice, or email me off-list.
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[Flashcoders] Flex like RSLs in CS3?

2007-05-31 Thread Steve Mathews

I know this comes up with every version of Flash, but this time it
seems Flex does it right, so the question is can I share code/assets
in CS3 (mainly code)?

Basically I recently came on board after a project was started and it
has been built in Flex. But the only part of Flex we 'need' is the RSL
feature, and now the framework seems to be causing some problems. So
we would like to possibly switch over to CS3 and get rid of the Flex
framework.

Thanks.
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Re: [Flashcoders] AS3 Socket class security

2007-04-13 Thread Steve Mathews

Win XP
IE6
Behind router, no other firewall.
Flash Player 9,0,28

Connected with both successfully.

Is there any way the other person can test connecting to port 5554
using the AS2 version? This will at least tell you if it is a port
number related issue as opposed to a version issue.

On 4/13/07, Michael Mudge [EMAIL PROTECTED] wrote:

I wrote an app in AS3, served from
http://www.biality.com/tubes/as3/tubes.swf, which makes a socket
connection back to www.biality.com, port 5554.  I also have an AS2
version of this app at http://www.biality.com/tubes/tubes.swf.

The other person I'm working with is able to use the AS2 version, but
not the AS3 version -- he is running the latest Flash Player 9.  The AS3
version is firing an IOError (not a security error).  Can anyone else
report on who can connect, who can't, and what player you're using?

Any thoughts on why the connection can't be established?  Obviously,
firewall settings and whatnot can play a role -- although his AS2
version (which uses a different port) is working fine.  Is there
something special about port 5554?  Is there something I can set-up on
the www.biality.com server to fix this?

- Kipp

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Re: [Flashcoders] Flash JavaScript Integration Kit Issues

2007-03-22 Thread Steve Mathews

Thanks for the ideas. Unfortunately after further investigation it
appears that communication from JavaScript - Flash is working fine,
but making calls from Flash to JavaScript are getting lost. So the
Flash code runs, then attempts to do a callback into JavaScript and
nothing happens (no JavaScript error either).

On 3/22/07, Marcelo Volmaro [EMAIL PROTECTED] wrote:

If your flash object is inside a form element, that´s the problem.
Check
http://www.extremefx.com.ar/blog/fixing-flash-external-interface-inside-form-on-internet-explorer
for more information.

On Thu, 22 Mar 2007 09:08:49 -0300, Alain Rousseau [EMAIL PROTECTED]
wrote:

 Check more on the JavaScript Side, It might be a problem accessing the
 DOM objects in IE6.

 Check out document.documentElement in javascript, sometimes this is
 where the solution lies in such problems.
 put some alerts() at the key places and try to find the value of the
 Flash object for IE6 ...

 Hope this helps

 Steve Mathews wrote:
 Hi,

 I have an issue with some e-learning content that I can't figure out.
 The content is setup to communicate with the LMS using AICC and is
 currently working fine in IE7 and FireFox. In IE6 it fails to finish
 initializing and I believe I have tracked it down to a point where
 Javascript is calling a Flash method, but Flash doesn't seem to
 receive the call. Is there any known issues with the kit and IE6 that
 I might look at, or any reasons for a call to just not get sent?

 Thanks,
 Steve
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[Flashcoders] Flash JavaScript Integration Kit Issues

2007-03-21 Thread Steve Mathews

Hi,

I have an issue with some e-learning content that I can't figure out.
The content is setup to communicate with the LMS using AICC and is
currently working fine in IE7 and FireFox. In IE6 it fails to finish
initializing and I believe I have tracked it down to a point where
Javascript is calling a Flash method, but Flash doesn't seem to
receive the call. Is there any known issues with the kit and IE6 that
I might look at, or any reasons for a call to just not get sent?

Thanks,
Steve
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Re: [Flashcoders] Universal IDE test player or Projector?

2007-02-13 Thread Steve Mathews

Once you download the stand-alone player, double-click on it to launch
it. That should then be the default stand-alone player for the system.

Steve

On 2/13/07, Richard Helgor [EMAIL PROTECTED] wrote:

I hope this isn't a dumb question, but I've searched the internet for
hours and can't find an answer

I'm building a Flash based application, which is kind of a kiosk type
app, and is designed to run specifically on 20 iMac's (1680 x 1050).

The machine's I have to build and test on are all Intel based one's.
Is it possible to get the Flash 8 Professional IDE to use a universal
binary version of the Flash player, when either using 'test movie' in
the IDE, or when making a Mac Projector?

I tried getting the Standalone Players from here:
http://www.adobe.com/support/flashplayer/downloads.html#fp9

And replacing the players in my IDE folder (in the players folder),
including re-naming them same as the one's in there, but to no avail.
Am I being really dumb, or can this simply not be done?

BTW, I also tried the Flash 9 AS3 Preview, but no dice - It seems to
be using Player v9, but a PPC version.

Regards,
Richard.
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Re: [Flashcoders] Flash Game - Post Encrypted Score toserver sidescript

2006-12-28 Thread Steve Mathews

Everyone always underestimates hackers. Everything is hackable, it is
just a matter of time.

That isn't to say don't bother. You just have to find the right
balance of time and effort vs. security.

On 12/28/06, JulianG [EMAIL PROTECTED] wrote:

I agree.
Perhaps it's a good thing that once the game is launched the contest for
the prize won't last too long.
So that might reduce the amount of hackers that eventually notice the game.
I hope I'm not under estimating hackers, I guess they could crack the
game in a few hours anyway.

Thanks for your help!
JulianG


Danny Kodicek wrote:
 Be aware that once you're allowing for hackers getting into your game, just
 hacking into the server communication is not your only problem: they may
 find ways to cheat the game without touching that code. As a simple example:
 suppose you have a space invaders game with a function 'destroyShip', if
 they invoke this function they might be able to increase the score
 'legitimately'. Look into the history of MMORPGs to see the number of
 ingenious methods hackers have found to cheat their way in (my favourite is
 the story of the rogue carpenters who held characters to ransom by building
 wardrobes around them)

 Danny

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[Flashcoders] Webservice performance these days

2006-12-11 Thread Steve Mathews

I know that in the past I heard that the performance of webservices
was less than stellar in Flash. Can anyone with recent experience
comment on the performance?

Also, so that I make sure I have my technology correct, as I
understand with remoting the client receives native data types from
the server. Webservices receives XML, or is it any string data?

Thanks
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Re: [Flashcoders] Webservice performance these days

2006-12-11 Thread Steve Mathews

Thanks Jason, that is what I was thinking. So the WebService (and
supporting classes) parse the returned SOPE for you, so when you get
the callback you are just handling native data types? Or do you have
to build your own parser?

On 12/11/06, Merrill, Jason [EMAIL PROTECTED] wrote:

Also, so that I make sure I have my technology correct, as I
understand with remoting the client receives native data
types from the server. Webservices receives XML, or is it any
string data?

it's SOAP - which is an XML protocol over HTTP.  So it's essentially a
string of XML data.  I use it, it works Ok for me - it's not the fastest
protocol because of the shear size of XML, but it's very flexible.  For
my needs, it works plenty fast enough.  Depending on what you're doing,
you may or may not notice much of a speed lag at all.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR

2006-11-07 Thread Steve Mathews

What, have recruiters actually figure out how to find the right person
for a job? No way.

It seems that Flash (along with HTML/JavaScript) run into this problem
where recruiters, or even HR staff, don't understand what they need.
So we end up with these really bad keyword copy and paste lists.

On 11/6/06, John Grden [EMAIL PROTECTED] wrote:

maybe we should hand write some job descriptions that make sense, and point
recruiters to them to help qualify what they're really after and, to a
greater degree, what they're able to realistically find.

I re-read, thinking that maybe this was multiple positions, but no - it's
for one: If you are interested in this position...Please only reply if you
are intermediate in both Flash AND Java
(not one or the other).

This is the part that kills me:

* ActionScript - Low to Intermediate
then...
* Flash/ActionScript Developer: Strong Flash and ActionScript

On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:

 This is my first post.  If I'm supposed to post Flash jobs elsewhere,
 please
 let me know.  Thanks!

 --
 If you are interested in this position, please send resume to
 [EMAIL PROTECTED] Please include your desired hourly
 rate
 as well. Please only reply if you are intermediate in both Flash AND Java
 (not one or the other).

 Location: Little Rock, AR
 Term: 3-6 month contract, possibly longer
 Hourly Rate: DOE

 Requirements:

 * Flash Design - Intermediate to Advanced
 * ActionScript - Low to Intermediate
 * Sysadmin experience with J2EE servers: Required for application server
 setup and maintenance
 * Java Developer: This developer should have experience with Servlets and
 JSP's. I would say intermediate java skills will be fine.
 * HTML/Javascript Developer: Strong Javascript skills
 * Flash/ActionScript Developer: Strong Flash and ActionScript
 * Artist: Some image manipulation skills will be require

 Description: Contractor will provide IT services related to a leading edge
 technology website for a Fortune 500 company. This site is very
 interactive,
 leveraging flash components throughout. The pages are HTML files with JSP
 sub-pages that are tied together using Javascript. Other sections include
 a
 3D image page which use a Viewpoint plugin along with a Java based
 technology.


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Re: [Flashcoders] OT: Disney-esque designer folios

2006-03-21 Thread Steve Mathews
Flashcoders probably isn't the best place for this, but this is a
friend of mine:
http://www.superham.com/

On 3/21/06, Dan Thomas [EMAIL PROTECTED] wrote:
 Hey am looking for some Disney-esque designer portfolios for a potential
 future flash project. Anyone have any suggestions or can point me in the
 right direction?

 Cheers
 Dan

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Re: [Flashcoders] Memory leak in Flash projector

2006-03-16 Thread Steve Mathews
http://www.iarsn.com/taskinfo.html

On 3/15/06, Darren Cook [EMAIL PROTECTED] wrote:
  There was also a utility that someone on the team found that would
  force it to release the memory. But it was Windows only, and we had to
  support Mac so we ended up taking it out.

 Do you have a link or a name for that utility (I only need to support
 windows in the current project so that may do the trick)?

 Thanks,
 Darren
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Re: [Flashcoders] Memory leak in Flash projector

2006-03-15 Thread Steve Mathews
This is the same thing that I discovered on a project last year. We
even discussed the issue with Macromedia and they basically told us
that the player was not intended to run for long periods of time.

The minimize, restore does seem to work though. It seems to allow the
GC to actually release the unneeded memory back to Windows.

There was also a utility that someone on the team found that would
force it to release the memory. But it was Windows only, and we had to
support Mac so we ended up taking it out.

On 3/14/06, André Goliath [EMAIL PROTECTED] wrote:
 I had similar issues and solved it by minimizing/restoring the App via a
 third party wrapper (SWF Studio in my case) in an Interval.
 It seems that by doing that the Garbage Collector is forced to run, it´s the
 same for Win.shide/show.

 However I was not able to find the memory leak in my code yet, it is quite
 complex with bunch of AS2 classes involved, but I *think* I deleted evere
 reference after use, but maybe I´m wrong with that,...

 hth

 André


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Darren Cook
 Sent: Tuesday, March 14, 2006 2:42 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Memory leak in Flash projector

 On Feb 25th 2006 Andreas Rønning wrote:
  This is very serious. The majority of my work is kiosk apps.
  Any more details on this, official Macromedia stance on it? Future fixes?

 Does anyone have more information on this? For instance what kind of
 features or media types or actionscript are causing the leak?

 We have a flash 8 application that has to be able to run for months
 without rebooting, but was leaking memory at 31Mb/hour! I realized I
 still had a textarea logger running but having removed that it is still
 leaking at 5MB/hour.

 We've tried running it as Flash 7, and also tried disabling all flv
 movies, but it still seems to leak at the same rate. Does that sound
 like something wrong we're doing in the actionscript (e.g. somehow
 holding on to references so stopping the garbage collector freeing the
 memory?) or like a player bug?

 Is there a way to force the garbage collector to run? (our application
 often has the CPU near 100% - I wondered if garbage collection only
 happens when the CPU is quiet?)

 Has anyone seen the memory leak go away when switching to zinc or a
 similar projector?

 Any advice would be very welcome,

 Darren


  Marcelo Volmaro wrote:
  Well, unless you used a lot of the new FX, i recommend you going back
  to the v7 player. The v8 has a lot of errors/memory leaks, mostly of
  them related to the new bitmap engine.
 
  I recently had to change a lot of code that takes advantage of the new
  system to the old one, because a lot of things breaks badly.
 
  On Fri, 24 Feb 2006 15:32:51 -0300, Joe Cutting [EMAIL PROTECTED]
  wrote:
 
  Hello,
 I think I've found a memory leak in the Flash player on the PC.
  I made a fairly simple animation (no actionscript) and built a
  projector and when I run
  it in a loop the amount of memory needed continues to rise. (as
  measured using Task Manager).
 
  I'm using Flash Player version 8,0,22,0 on Windows XP professional.
 
  Has anyone else experienced this, or even better found a cure?
 
  If there is no cure then this is pretty serious for anyone using
  flash in a kiosk type situation.
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Re: [Flashcoders] Focus within the Browser

2006-02-28 Thread Steve Mathews
Don't forget that you can get focus from Tab also, so just watching
for a click event may miss some instances of focusing.

On 2/27/06, Claudia Barnal [EMAIL PROTECTED] wrote:
 Thanks again,

 Just another thought.

 If you know that you have received focus when the mouse is pressed on the
 stage (onMouseDown()), can't you use that to detect the focus and onblur to
 detect the loss of focus? Or is there another reason for using your code to
 detect when you receive the focus?

 Thanks again,
 Claudia

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Re: [Flashcoders] Recursive Loop showing all items

2005-12-01 Thread Steve Mathews
Look at Xray on osflash.org (site not coming up for me right at the moment).

On 12/1/05, Jay Lepore [EMAIL PROTECTED] wrote:
 Hello,

 Can anyone provide with a recursive loop that loops through every mc and
 further loops through every child mc's listing every movieclip, string,
 object etc along the way?

 I know such code is out there and rather than recreate the wheel I
 thought I'd tap the experts on it.

 What sayeth the group?

 Jay
 FlashBOMB.com

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Re: [Flashcoders] cast string to a boolean value

2005-10-28 Thread Steve Mathews
Try:
var my_bool:Boolean = flashvar_bool==false?false:true;

The basic problem is creating a Boolean with any string makes it true.
So creating it with the string false still makes it true.

On 10/28/05, Matt Ganz [EMAIL PROTECTED] wrote:
 hi.

 i'm receiving FlashVars in my object and embed code and the values are
 either true or false. i assume they're brought into flash as
 strings and i need them as booleans.

 it is my understanding that boolean() won't do what i want because all
 it does is evaluate the expression inside the parantheses instead of
 converting the value to a boolean. i also read a very brief comment on
 livedocs that the appropriate way to do it is cast to a number first
 and then a boolean. but that doesn't make sense to me.

 anyone have any experience with this?

 thanks. -- matt.
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Re: [Flashcoders] OT: Flash player keeps 'downgrading' itself

2005-10-24 Thread Steve Mathews
I for one do not have FlashPaper.

On 10/24/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 In the case of computers that are downgrading themselves, how many of
 you have FlashPaper installed. I think Contribute also has a similar
 issue. That is whenever you launch MS Office apps after upgrading to
 Flash 8 it will downgrade you to Flash 7 player. But it is a noticeable
 downgrade in that when you luanch the app, the installer for FlashPaper
 or Contribute launches and tries to fix things up. At least that was
 the case with the Flash 8 beta players. I think they fixed something at
 the end so it shouldn't do that. However there could be a chance that
 that particular fix isn't applied to the 8.5 alpha player. This is only
 speculation of course.

 Sincerely
 Mark R. Jonkman

 - Original Message -
 From: John Dowdell [EMAIL PROTECTED]
 Date: Monday, October 24, 2005 1:15 pm
 Subject: Re: [Flashcoders] OT: Flash player keeps 'downgrading' itself

  Mike Mountain wrote:
   My Flash player keeps silently reverting to version 7, I don't
  know if
   it's a website I visit forcing a silent 'downgrade', or
  something to do
   with my PC (win XP).
 
  I'm not familiar with this symptom. I know you're on a PC, but am
  not
  sure of the browser (IE uses ActiveX Controls; others use Netscape
  Plugins).
 
  To repro it we'd likely have to know the procedure too (visit the
  site 
  install, background ActiveX, auto-update etc), whether there were
  things
  like a system restart after one of the installs, whether it occurs
  on
  some pages or any page, whether there have been any alpha or beta
  versions installed into that browser, how you know which version
  is
  being used, etc.
 
  I don't know of a way that a webpage can force a silent
  downgrade, if
  that's of help.
 
  jd
 
 
 
 
  --
  John Dowdell . Macromedia Developer Support . San Francisco CA USA
  Weblog: http://www.macromedia.com/go/blog_jd
  Aggregator: http://www.macromedia.com/go/weblogs
  Technotes: http://www.macromedia.com/support/
  Spam killed my private email -- public record is best, thanks.
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