Re: [Flashcoders] FLV to AVI converter
Use this software a lot . . . and it is free: http://www.formatoz.com/ Tony On Thu, Jul 22, 2010 at 11:33 AM, Slava Paperno (Bridge) wrote: > > Could someone please suggest an FLV to AVI converter for Windows they have > used and liked? > > It doesn't have to be free, but it must retain as much video and audio > quality of the FLV file as possible, for further processing. > > Thanks, > > Slava > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Placing sprites on the circumference of a circle
Weyert, Here's my approach. Set the registration of the sprites (buildings) to the bottom center and then use the following to determine the rotation: var rotation = (180 - angle); Hope this helps. Tony On Mon, Nov 9, 2009 at 10:41 AM, W.R. de Boer wrote: > > Hello, > > I am currently working on a little flash project where I would like to place > the sprites or elements on the line or circumference of a circle. Now I know > how I can get x,y-position of each sprite using the cosinus and sinus > functions together with the radius and angle. Only the problem I am currently > experiencing is the putting the sprites nicely on the line of the circle. > It's some rotation related thing but I don't get it. > > The basic idea is to have an earth and then all kind of items such as > buildings to be positioned on the line/circumference of the circle and then > follow the form of the circle. I only don't get it. > > I know I can get the x,y position for these (building) sprites the following > way: > > var radius: Number = 50; > var angle: Number = 60; > > var x: Number = Math.sin(Math.PI/180 * angle) * radius; > var y: Number = Math.cos(Math.PI/180 * angle) * radius; > > Now I only have the problem to nicely rotate the sprite in such manner is > basically following the form of the circle. I have made a drawing of how > the sprites and/or buildings (every rectangle is a sprite) should be placed > on the circle [1] but I don't know how i get that nice rotation calculated. > > Anyone having any idea how to do this? Too bad, they didn't discuss this > during math class :( > > [1] http://i35.tinypic.com/2a7daop.jpg > > Weyert > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 MOUSE_OVER/OUT bubbling
Andrew, You might also want to check out this link: http://www.zedia.net/2008/difference-between-mouseeventroll_over-and-mouseeventmouse_over-in-as3/ It does a great job of illustrating the difference between MOUSE_OVER and ROLL_OVER. Tony http://www.lifelinewebsolutions.com On Sun, Jul 5, 2009 at 12:39 PM, Andrew Sinning wrote: > Thanks Rob. That's just the ticket. > > > Rob Romanek wrote: > >> Hey Andrew, >> >> Try setting mouseEnabled to false for your cursor sprite. >> >> hth, >> >> Rob >> >> On 5-Jul-09, at 8:40 AM, Andrew Sinning wrote: >> >> The problem is that as soon as the custom cursor's sprite becomes >>> visible, it causes a MOUSE_OUT event to get called on the image (because the >>> image is intercepting the mouse-over?) and then the custom cursor gets >>> turned off again. The result is a flashing cursor. Nice effect, but not >>> what I have in mind. >>> >>> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders