Re: [Flashcoders] FLV to AVI converter

2010-07-22 Thread Tony Fouts
Use this software a lot . . . and it is free:

http://www.formatoz.com/

Tony

On Thu, Jul 22, 2010 at 11:33 AM, Slava Paperno (Bridge)
 wrote:
>
> Could someone please suggest an FLV to AVI converter for Windows they have
> used and liked?
>
> It doesn't have to be free, but it must retain as much video and audio
> quality of the FLV file as possible, for further processing.
>
> Thanks,
>
> Slava
>
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Re: [Flashcoders] Placing sprites on the circumference of a circle

2009-11-09 Thread Tony Fouts
Weyert,

Here's my approach.  Set the registration of the sprites (buildings)
to the bottom center and then use the following to determine the
rotation:

var rotation = (180 - angle);

Hope this helps.

Tony

On Mon, Nov 9, 2009 at 10:41 AM, W.R. de Boer  wrote:
>
> Hello,
>
> I am currently working on a little flash project where I would like to place 
> the sprites or elements on the line or circumference of a circle. Now I know 
> how I can get x,y-position of each sprite using the cosinus and sinus 
> functions together with the radius and angle. Only the problem I am currently 
> experiencing is the putting the sprites nicely on the line of the circle. 
> It's some rotation related thing but I don't get it.
>
> The basic idea is to have an earth and then all kind of items such as 
> buildings to be positioned on the line/circumference of the circle and then 
> follow the form of the circle. I only don't get it.
>
> I know I can get the x,y position for these (building) sprites the following 
> way:
>
> var radius: Number = 50;
> var angle: Number = 60;
>
> var x: Number = Math.sin(Math.PI/180 * angle) * radius;
> var y: Number = Math.cos(Math.PI/180 * angle) * radius;
>
> Now I only have the problem to nicely rotate the sprite in such manner is 
> basically following the form of the circle.     I have made a drawing of how 
> the sprites and/or buildings (every rectangle is a sprite) should be placed 
> on the circle [1] but I don't know how i get that nice rotation calculated.
>
> Anyone having any idea how to do this? Too bad, they didn't discuss this 
> during math class :(
>
> [1] http://i35.tinypic.com/2a7daop.jpg
>
> Weyert
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Re: [Flashcoders] AS3 MOUSE_OVER/OUT bubbling

2009-07-05 Thread Tony Fouts
Andrew,

You might also want to check out this link:

http://www.zedia.net/2008/difference-between-mouseeventroll_over-and-mouseeventmouse_over-in-as3/

It does a great job of illustrating the difference between MOUSE_OVER and
ROLL_OVER.

Tony
http://www.lifelinewebsolutions.com


On Sun, Jul 5, 2009 at 12:39 PM, Andrew Sinning wrote:

> Thanks Rob.  That's just the ticket.
>
>
> Rob Romanek wrote:
>
>> Hey Andrew,
>>
>> Try setting mouseEnabled to false for your cursor sprite.
>>
>> hth,
>>
>> Rob
>>
>> On 5-Jul-09, at 8:40 AM, Andrew Sinning wrote:
>>
>>  The problem is that as soon as the custom cursor's sprite becomes
>>> visible, it causes a MOUSE_OUT event to get called on the image (because the
>>> image is intercepting the mouse-over?) and then the custom cursor gets
>>> turned off again.  The result is a flashing cursor.  Nice effect, but not
>>> what I have in mind.
>>>
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