Re: [Flashcoders] Using Vista, Flash doesn't reload in FF or IE
Why are you using swf for a presentation. Go into your publishing setting and make a projector ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Using Vista, Flash doesn't reload in FF or IE
sorry just reread that. My reckoning is vista makes the flash player work harder becasue microsft wants to sell more of its dodgey net frame work adobe has a new script with cs3 for flash embedding thats pretty good try that ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
Research path finding and that game has some serious math functions in it. A simple game is this one http://andojung.com/game/copter/copter.swf To make this just have on variable for speed speed =10 an on mouse movement for control this._y += speed. a code for when the mouse is up and down use a true false statment and hitest for the block easy by comparison. a way to move the background just make 4 movie clips then set a bg speed to move the background make some blocks then a random function which uses an array with a bunch or y coordinates to call to place random block to avoid. In my opinion one of the purest flash games i have seen. You could make the motorbike game but you would have to understand gravity code using math functions. how to use puppeting a way of coding in flash which can make a rag doll. If this is your first game your being a bit ambitious. I have made five games in flash now and am working on my sixth a scrolling spaceshooter (depths are evil). That game would not use hitest. It would have a math code similar to the orball game i worked on. It would need some kind of path to tell it where to go depending on a hit. The bikes wheels are where this information is used by using Math.pi. Pie circle math crap. Most people would struggle to make this game. Research Ape (a flash physics engine) might help but you would not need all the code btw Apps are easy to create. Games are evil in comparison. some great links www.gotoandplay.it http://www.kirupa.com/ www.flashkit.com http://proto.layer51.com/ goodbook *Physics for Game Developers* (O'Reilly, 2002, ISBN 0-596-6-5) some shameless self promotion. Good luck www.garethgwyther.co.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] You Tube + Progressive download of flvs
Progressive download Im not sure how Yotube works other than that to be honest. Though if yor looking to build a youtube id use flex and some ruby scripts or wait fro http://osflash.org/red5 from osflash and work with that thats supports streaming rather than progressive download but is currently only in beta. Have a look at flex 2 as well it has the possibility of creating a youtube clone though progressive download. Any job's for flash developers in cardiff wales? contact me i need work. (shameless plug here www.Garethgwyther.co.uk) Good luck either way. Gareth Gwyther www.Garethgwyther.co.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] project
Flash sandy is nice but im currently experimenting with papervision. Flash sandy is great though it needs some development for as3. Papervision has an as3 version currently which supports imports form 3dsmax and maya. i have been playing with papervision for about 2 days now the things you can do are amazing. Thought the max polycount in the as3 version is still around 8000 polys before you get and fps of under 20 frames per second. Having a bit for trouble uploading and getting my papervision files to work do i need to upload the libary with it and the as file or do i need just to upload the as file. As for your spinning cube check this craziness out. http://www.papervision3d.org/demos/md2/DemoMd2.swf ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] project
to install flash sandy you need to add the two libarys. got to flash edit preference action script 2. Click action script 2 then add both paths from the two libarys the sandy one and the other one i forget the name. do the same by clicking the actionscript2 button in your publish settings. How i installed flash and sandy. As for the papervision join the mailing list at the top of the first email you received forum the email you have a link saying svn something something. click thier you should use a svn downlaod manager. sign up to get the beta . Papervision is still beta but freaking sweet to use. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com