Re: [Flashcoders] Using Vista, Flash doesn't reload in FF or IE

2007-06-08 Thread gareth gwyther

Why are you using swf for a presentation. Go into your publishing setting
and make a projector
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Using Vista, Flash doesn't reload in FF or IE

2007-06-08 Thread gareth gwyther

sorry just reread that. My reckoning is vista makes the flash player work
harder becasue microsft wants to sell more of its dodgey net frame work
adobe has a new script with cs3 for flash embedding thats pretty good try
that
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Easy game in flash

2007-05-18 Thread gareth gwyther

Research path finding and that game has some serious math functions in it.

A simple game is this one

http://andojung.com/game/copter/copter.swf

To make this just have on variable for speed

speed =10

an on mouse movement for control
this._y += speed.
a code for when the mouse is up and down use a true false statment and
hitest for the block easy by comparison.

a way to move the background
just make 4 movie clips then set a bg speed to move the background

make some blocks

then a random function which uses an array with a bunch or y coordinates to
call to place random block to avoid. In my opinion one of the purest flash
games i have seen.

You could make the motorbike game but you would have to understand

gravity code using math functions.

how to use puppeting  a way of coding in flash which can make a rag doll.

If this is your first game your being a bit ambitious.

I have made five games in flash now and am working on my sixth a scrolling
spaceshooter (depths are evil).

That game would not use hitest. It would have a math code similar to the
orball game i worked on. It would need some kind of path to tell it where to
go depending on a hit. The bikes wheels are where this information is used
by using Math.pi. Pie circle math crap. Most people would struggle to make
this game.

Research Ape (a flash physics engine) might help but you would not need all
the code

btw Apps are easy to create.
Games are evil in comparison.

some great links

www.gotoandplay.it
http://www.kirupa.com/
www.flashkit.com
http://proto.layer51.com/
goodbook
*Physics for Game Developers* (O'Reilly, 2002, ISBN 0-596-6-5)

some shameless self promotion.

Good luck

www.garethgwyther.co.uk
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread gareth gwyther

Progressive download

Im not sure how Yotube works other than that to be honest.

Though if yor looking to build a youtube id use flex and some ruby scripts
or wait fro http://osflash.org/red5 from osflash and work with that thats
supports streaming rather than progressive download but is currently only in
beta.

Have a look at flex 2 as well it has the possibility of creating a youtube
clone though progressive download.

Any job's for flash developers in cardiff wales?
contact me i need work. (shameless plug here www.Garethgwyther.co.uk)

Good luck either way.

Gareth Gwyther

www.Garethgwyther.co.uk
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] project

2007-03-20 Thread gareth gwyther

Flash sandy is nice but im currently experimenting with papervision.

Flash sandy is great though it needs some development for as3.

Papervision has an as3 version currently which supports imports form 3dsmax
and maya.

i have been playing with papervision for about 2 days now the things you can
do are amazing. Thought the max polycount in the as3 version is still around
8000 polys before you get and fps of under 20 frames per second.

Having a bit for trouble uploading and getting my papervision files to work
do i need to upload the libary with it and the as file or do i need just to
upload the as file.

As for your spinning cube check this craziness out.

http://www.papervision3d.org/demos/md2/DemoMd2.swf
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] project

2007-03-20 Thread gareth gwyther

to install flash sandy you need to add the two libarys. got to flash edit
preference action script 2. Click action script 2 then add both paths from
the two libarys the sandy one and the other one i forget the name. do the
same by clicking the actionscript2 button in your publish settings. How i
installed flash and sandy.

As for the papervision join the mailing list at the top of the first email
you received forum the email you have a link saying svn something something.
click thier you should use a svn downlaod manager.

sign up to get the beta .

Papervision is still beta but freaking sweet to use.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com