[Flashcoders] [AS2] problem with conditional statement else if

2009-01-22 Thread jimmi
Hi, for a project it is required that I make a module with AS2.
I already got most of the module working, except for one part: the slider. 
The slider button is supposed to stop at six points. 
I thought that the if..else..if statement would do just fine for this purpose. 

The problem is that only the first two statements work, the rest doesn't. 
So the slider slides just fine, but it only snaps to point one and point two.
I also tried chekking the position of the btn with a onEnterFrame event, it 
only traces one and two. 
When I specifically check the ._x position(without a conditional statement) of 
the slider button it does trace that value.

As far as I know there isn't a difference in how AS2 and AS3 handle conditional 
statements, right?

If anyone can help me in to the right direction with this it would be mucht 
appreciated.

// click
btn1.onMouseDown = function() 
 {
  btn1.startDrag(true,189,176,365.9,176) 
 }
 
// release
btn1.onMouseUp = btn.onReleaseOutside=function () 
 {
  if (btn1._x  206 )
  {
   btn1._x = 189;
   this.stopDrag();
   trace(one);
  }
  else if (btn1._x  208 || btn1._x  241)
  {
   btn1._x = 224.3;
   btn1.stopDrag();
   trace(two);
  }
  else if (btn1._x  243 || btn1._x  273)
  {
   btn1._x = 259.7;
   btn1.stopDrag();
   trace(three);
  }
  else if (btn1._x  279 || btn1._x  309)
  {
   btn1._x = 295.1;
   btn1.stopDrag();
   trace(four);
  }
  else if (btn1._x  313 || btn1._x  345)
  {
   btn1._x = 330.4;
   btn1.stopDrag();
   trace(five);
  }
  else if (btn1._x  351 || btn1._x  377)
  {
   btn1._x = 365.9;
   btn1.stopDrag();
   trace(six);
  }
  else
  {
  trace(nuttin);
  }
  
  
 }
 
// check
onEnterFrame = function()
 {
  if (btn1._x  206 )
  {
   trace(one);
  }
  else if ((btn1._x  208) || (btn1._x  241))
  {
   trace(two);
  }
  else if ((btn1._x  243) || (btn1._x  273))
  {
   trace(three);
  }
  else if ((btn1._x  279) || (btn1._x  309))
  {
   trace(four);
  }
  else if ((btn1._x  313) || (btn1._x  345))
  {
   trace(five);
  }
  else if ((btn1._x  351) || (btn1._x  377))
  {
   trace(six);
  }
  else
  {
   trace(nuttin);
  }
  
// x value of btn1
  trace(btn1._x)
 }
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Re: [Flashcoders] [AS2] problem with conditional statement else if

2009-01-22 Thread Ian Thomas
You need to use  instead of ||

(btn1._x  208 || btn1._x  241)

should be

(btn1._x  208  btn1._x  241)

HTH,
  Ian

On Thu, Jan 22, 2009 at 9:17 AM, jimmi cho...@gmail.com wrote:
 Hi, for a project it is required that I make a module with AS2.
 I already got most of the module working, except for one part: the slider.
 The slider button is supposed to stop at six points.
 I thought that the if..else..if statement would do just fine for this purpose.

 The problem is that only the first two statements work, the rest doesn't.
 So the slider slides just fine, but it only snaps to point one and point 
 two.
 I also tried chekking the position of the btn with a onEnterFrame event, it 
 only traces one and two.
 When I specifically check the ._x position(without a conditional statement) 
 of the slider button it does trace that value.

 As far as I know there isn't a difference in how AS2 and AS3 handle 
 conditional statements, right?

 If anyone can help me in to the right direction with this it would be mucht 
 appreciated.

 // click
 btn1.onMouseDown = function()
  {
  btn1.startDrag(true,189,176,365.9,176)
  }

 // release
 btn1.onMouseUp = btn.onReleaseOutside=function ()
  {
  if (btn1._x  206 )
  {
   btn1._x = 189;
   this.stopDrag();
   trace(one);
  }
  else if (btn1._x  208 || btn1._x  241)
  {
   btn1._x = 224.3;
   btn1.stopDrag();
   trace(two);
  }
  else if (btn1._x  243 || btn1._x  273)
  {
   btn1._x = 259.7;
   btn1.stopDrag();
   trace(three);
  }
  else if (btn1._x  279 || btn1._x  309)
  {
   btn1._x = 295.1;
   btn1.stopDrag();
   trace(four);
  }
  else if (btn1._x  313 || btn1._x  345)
  {
   btn1._x = 330.4;
   btn1.stopDrag();
   trace(five);
  }
  else if (btn1._x  351 || btn1._x  377)
  {
   btn1._x = 365.9;
   btn1.stopDrag();
   trace(six);
  }
  else
  {
  trace(nuttin);
  }


  }

 // check
 onEnterFrame = function()
  {
  if (btn1._x  206 )
  {
   trace(one);
  }
  else if ((btn1._x  208) || (btn1._x  241))
  {
   trace(two);
  }
  else if ((btn1._x  243) || (btn1._x  273))
  {
   trace(three);
  }
  else if ((btn1._x  279) || (btn1._x  309))
  {
   trace(four);
  }
  else if ((btn1._x  313) || (btn1._x  345))
  {
   trace(five);
  }
  else if ((btn1._x  351) || (btn1._x  377))
  {
   trace(six);
  }
  else
  {
   trace(nuttin);
  }

// x value of btn1
  trace(btn1._x)
  }
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Re: [Flashcoders] [AS2] problem with conditional statement else if

2009-01-22 Thread jimmi

How stupid of me. Thank you very much.

--
From: Ian Thomas i...@eirias.net
Sent: Thursday, January 22, 2009 10:27 AM
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] [AS2] problem with conditional statement else 
if



You need to use  instead of ||

(btn1._x  208 || btn1._x  241)

should be

(btn1._x  208  btn1._x  241)

HTH,
 Ian

On Thu, Jan 22, 2009 at 9:17 AM, jimmi cho...@gmail.com wrote:

Hi, for a project it is required that I make a module with AS2.
I already got most of the module working, except for one part: the 
slider.

The slider button is supposed to stop at six points.
I thought that the if..else..if statement would do just fine for this 
purpose.


The problem is that only the first two statements work, the rest doesn't.
So the slider slides just fine, but it only snaps to point one and 
point two.
I also tried chekking the position of the btn with a onEnterFrame event, 
it only traces one and two.
When I specifically check the ._x position(without a conditional 
statement) of the slider button it does trace that value.


As far as I know there isn't a difference in how AS2 and AS3 handle 
conditional statements, right?


If anyone can help me in to the right direction with this it would be 
mucht appreciated.


// click
btn1.onMouseDown = function()
 {
 btn1.startDrag(true,189,176,365.9,176)
 }

// release
btn1.onMouseUp = btn.onReleaseOutside=function ()
 {
 if (btn1._x  206 )
 {
  btn1._x = 189;
  this.stopDrag();
  trace(one);
 }
 else if (btn1._x  208 || btn1._x  241)
 {
  btn1._x = 224.3;
  btn1.stopDrag();
  trace(two);
 }
 else if (btn1._x  243 || btn1._x  273)
 {
  btn1._x = 259.7;
  btn1.stopDrag();
  trace(three);
 }
 else if (btn1._x  279 || btn1._x  309)
 {
  btn1._x = 295.1;
  btn1.stopDrag();
  trace(four);
 }
 else if (btn1._x  313 || btn1._x  345)
 {
  btn1._x = 330.4;
  btn1.stopDrag();
  trace(five);
 }
 else if (btn1._x  351 || btn1._x  377)
 {
  btn1._x = 365.9;
  btn1.stopDrag();
  trace(six);
 }
 else
 {
 trace(nuttin);
 }


 }

// check
onEnterFrame = function()
 {
 if (btn1._x  206 )
 {
  trace(one);
 }
 else if ((btn1._x  208) || (btn1._x  241))
 {
  trace(two);
 }
 else if ((btn1._x  243) || (btn1._x  273))
 {
  trace(three);
 }
 else if ((btn1._x  279) || (btn1._x  309))
 {
  trace(four);
 }
 else if ((btn1._x  313) || (btn1._x  345))
 {
  trace(five);
 }
 else if ((btn1._x  351) || (btn1._x  377))
 {
  trace(six);
 }
 else
 {
  trace(nuttin);
 }

   // x value of btn1
 trace(btn1._x)
 }
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