Hi,
Im not sure what you mean, the x for the clips is simply:
current_location._x
getting the reference is eg (if this is the movieclips parent):
this["location_"+row+"_"+column]
parsing the x and y from the name can be done (quick and dirty) with:
var movieclipNameParts:Array = (""+clipreference._name).split("_");
var x:Number = Number ( movieclipNameParts[ 1 ] );
var y:Number = Number ( movieclipNameParts[ 2 ] );
greetz
JC
On 5/19/07, Johnny Zen <[EMAIL PROTECTED]> wrote:
Can anyone help me with this one.
i have movie clips named
location_0_0_mc
location_0_1_mc
location_1_0_mc
location_1_1_mc
set up in a grid style, so the number represent x and y or columns and
rows
// location_x_y_mc
I need to a formula to work out if for example
var current_location = location_0_1_mc
var possible_location = location_1_1_mc
if (current_location X >= possible_location X) {
//do this
}
if (current_location Y >= possible_location Y) {
//do this
}
etc etc
Can anyone help?
Thanks
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