RE: [Flashcoders] How do you do this? (animating gradient fillcolours)
That is odd - never heard of that one before. Let's talk off-list and I'm sure we can figure out what the problem is. Send me your FLA if you don't mind, and let me know if you're on a Mac or PC. If anyone else has any theories, I'd welcome them. Jack -Original Message- From: Helmut Granda [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 09, 2008 3:39 PM To: Flash Coders List Subject: Re: [Flashcoders] How do you do this? (animating gradient fillcolours) For some odd reason when I run a movie in AS2 I always get the following warning Warning: 'gs' has no property '_visible' latest version of tweenlite... You wont see that on the output panel but it is written to the flashlog.txt... interesting huh? On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle <[EMAIL PROTECTED]> wrote: > LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. > > For those who are interested, Rich did a great intro to TweenLite here: > http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/ > > (thanks Rich) > > Also, I should mention that the whole TweenLite/Filter/Max family has a new > "visible" ("_visible" in AS2) special property for toggling visibility at > the end of the tween, and TweenMax has a new multiSequence() method that > allows each tween in the sequence to have a different target. Oh, and > forums > are now online at http://forums.greensock.com. > > And I hope to post some video tutorials later this month, time permitting. > > Cheers > > Jack > > -Original Message----- > From: Rich Shupe [mailto:[EMAIL PROTECTED] > Sent: Tuesday, July 08, 2008 10:32 AM > To: FlashCoders > Subject: Re: [Flashcoders] How do you do this? (animating gradient > fillcolours) > > Hey, Jack... You sound like you know TweenMax pretty well. > > (Heh.) > > Thanks for the great work! > > Rich > http://www.LearningActionScript3.com > > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
For some odd reason when I run a movie in AS2 I always get the following warning Warning: 'gs' has no property '_visible' latest version of tweenlite... You wont see that on the output panel but it is written to the flashlog.txt... interesting huh? On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle <[EMAIL PROTECTED]> wrote: > LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. > > For those who are interested, Rich did a great intro to TweenLite here: > http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/ > > (thanks Rich) > > Also, I should mention that the whole TweenLite/Filter/Max family has a new > "visible" ("_visible" in AS2) special property for toggling visibility at > the end of the tween, and TweenMax has a new multiSequence() method that > allows each tween in the sequence to have a different target. Oh, and > forums > are now online at http://forums.greensock.com. > > And I hope to post some video tutorials later this month, time permitting. > > Cheers > > Jack > > -Original Message- > From: Rich Shupe [mailto:[EMAIL PROTECTED] > Sent: Tuesday, July 08, 2008 10:32 AM > To: FlashCoders > Subject: Re: [Flashcoders] How do you do this? (animating gradient > fillcolours) > > Hey, Jack... You sound like you know TweenMax pretty well. > > (Heh.) > > Thanks for the great work! > > Rich > http://www.LearningActionScript3.com > > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How do you do this? (animating gradient fillcolours)
LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. For those who are interested, Rich did a great intro to TweenLite here: http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/ (thanks Rich) Also, I should mention that the whole TweenLite/Filter/Max family has a new "visible" ("_visible" in AS2) special property for toggling visibility at the end of the tween, and TweenMax has a new multiSequence() method that allows each tween in the sequence to have a different target. Oh, and forums are now online at http://forums.greensock.com. And I hope to post some video tutorials later this month, time permitting. Cheers Jack -Original Message- From: Rich Shupe [mailto:[EMAIL PROTECTED] Sent: Tuesday, July 08, 2008 10:32 AM To: FlashCoders Subject: Re: [Flashcoders] How do you do this? (animating gradient fillcolours) Hey, Jack... You sound like you know TweenMax pretty well. (Heh.) Thanks for the great work! Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
lol it helps when the guys that write these things are on the boards :D On Tue, Jul 8, 2008 at 4:31 PM, Rich Shupe <[EMAIL PROTECTED]> wrote: > Hey, Jack... You sound like you know TweenMax pretty well. > > (Heh.) > > Thanks for the great work! > > Rich > http://www.LearningActionScript3.com > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
Hey, Jack... You sound like you know TweenMax pretty well. (Heh.) Thanks for the great work! Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
mint! thanks Jack thats great. And thanks for such a great tool :) On 8 Jul 2008, at 16:04, Jack Doyle wrote: You can use TweenMax's ability to tween hex colors and fire an onUpdate callback that applies the new values, like this (AS3): import flash.geom.* import flash.display.* import gs.*; var gradientColors:Object = {left:0xFF, right:0xFF}; var gradientMatrix:Matrix = new Matrix(); gradientMatrix.createGradientBox(100, 100, 0, 0, 0); function applyGradient():void { this.graphics.beginGradientFill(GradientType.LINEAR, [gradientColors.left, gradientColors.right], [1, 1], [0, 255], gradientMatrix, SpreadMethod.PAD); this.graphics.drawRect(0, 0, 100, 100); } applyGradient(); TweenMax.to(gradientColors, 2, {hexColors:{left:0x00FF00, right: 0x660066}, onUpdate:applyGradient, delay:1}); The same sort of thing can be done in AS2 as well. You can get TweenMax at www.TweenMax.com Jack -Original Message- From: Ali Drongo [mailto:[EMAIL PROTECTED] Sent: Tuesday, July 08, 2008 3:47 AM To: Flash Coders List Subject: Re: [Flashcoders] How do you do this? (animating gradient fillcolours) Thanks for your reply allandt, I can see how TweenLite could tween the color property of a movie clip but how is the gradient bit achieved? Cheers, Ali On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote: not entirely sure but it sounds like a tweenmax color matrix tween take a look at http://blog.greensock.com/ a On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]> wrote: Hiya, how do you think you would do this? Can anyone point me to some tutorials or give me a snippet? Cheers! Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How do you do this? (animating gradient fillcolours)
You can use TweenMax's ability to tween hex colors and fire an onUpdate callback that applies the new values, like this (AS3): import flash.geom.* import flash.display.* import gs.*; var gradientColors:Object = {left:0xFF, right:0xFF}; var gradientMatrix:Matrix = new Matrix(); gradientMatrix.createGradientBox(100, 100, 0, 0, 0); function applyGradient():void { this.graphics.beginGradientFill(GradientType.LINEAR, [gradientColors.left, gradientColors.right], [1, 1], [0, 255], gradientMatrix, SpreadMethod.PAD); this.graphics.drawRect(0, 0, 100, 100); } applyGradient(); TweenMax.to(gradientColors, 2, {hexColors:{left:0x00FF00, right:0x660066}, onUpdate:applyGradient, delay:1}); The same sort of thing can be done in AS2 as well. You can get TweenMax at www.TweenMax.com Jack -Original Message- From: Ali Drongo [mailto:[EMAIL PROTECTED] Sent: Tuesday, July 08, 2008 3:47 AM To: Flash Coders List Subject: Re: [Flashcoders] How do you do this? (animating gradient fillcolours) Thanks for your reply allandt, I can see how TweenLite could tween the color property of a movie clip but how is the gradient bit achieved? Cheers, Ali On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote: > not entirely sure but it sounds like a tweenmax color matrix tween > > take a look at http://blog.greensock.com/ > > a > > On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo > <[EMAIL PROTECTED]> wrote: > >> Hiya, how do you think you would do this? Can anyone point me to some >> tutorials or give me a snippet? >> Cheers! >> Ali >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
i'm in uncharted waters here but i think you need to look at http://blog.greensock.com/colortransformproxy/ best a On Tue, Jul 8, 2008 at 9:46 AM, Ali Drongo <[EMAIL PROTECTED]> wrote: > Thanks for your reply allandt, I can see how TweenLite could tween the > color property of a movie clip but how is the gradient bit achieved? > Cheers, > Ali > > > > On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote: > > not entirely sure but it sounds like a tweenmax color matrix tween >> >> take a look at http://blog.greensock.com/ >> >> a >> >> On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]> >> wrote: >> >> Hiya, how do you think you would do this? Can anyone point me to some >>> tutorials or give me a snippet? >>> Cheers! >>> Ali >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
Thanks for your reply allandt, I can see how TweenLite could tween the color property of a movie clip but how is the gradient bit achieved? Cheers, Ali On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote: not entirely sure but it sounds like a tweenmax color matrix tween take a look at http://blog.greensock.com/ a On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]> wrote: Hiya, how do you think you would do this? Can anyone point me to some tutorials or give me a snippet? Cheers! Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fill colours)
not entirely sure but it sounds like a tweenmax color matrix tween take a look at http://blog.greensock.com/ a On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]> wrote: > Hiya, how do you think you would do this? Can anyone point me to some > tutorials or give me a snippet? > Cheers! > Ali > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] How do you do this? (animating gradient fill colours)
Hiya, how do you think you would do this? Can anyone point me to some tutorials or give me a snippet? Cheers! Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
http://www.euclideanspace.com On Tue, Feb 26, 2008 at 6:30 AM, Martin Klasson <[EMAIL PROTECTED]> wrote: > for me, everything in Math is difficult. > are there any great resources into making math more easy for me online? > -I am already in a great position, so breaking out from my job and start > studying > full time is not an option. > > but if any of you have great resources online, than I would be thankful. > > / martin > > > 2008/2/26, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > > > > this is very simple in math... you've only circles so you don't need > other > > than z-sorting and 3d coords/object calculations. if you've the z-index > > you > > can calc the x-y blur for the circles and its size. that's all... > > n > > > > > > - Original Message - > > From: "Cory Petosky" <[EMAIL PROTECTED]> > > To: "Flash Coders List" > > Sent: Monday, February 25, 2008 23:23 > > Subject: Re: [Flashcoders] How do you do this? > > > > > > > Can you verify that this is Papervision? I'd think Papervision would > > > be far too slow for something like this. A simple homebrew 3D engine > > > optimized for this particular use-case seems more likely considering > > > that this app is designed as a performance benchmark. > > > > > > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote: > > >> tons of math and some papervision3d. > > >> > > >> > > >> > > >> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson < > [EMAIL PROTECTED]> > > >> wrote: > > >> > > >> > > >> > Hello all, > > >> > > > >> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know > > how > > >> to > > >> > go > > >> > about creating this kind of effect; my (few and rare) attempts at > 3D > > >> > animation in Flash have not performed nearly this well: > > >> > > > >> > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > >> > > > >> > Any ideas/hints/urls/etc? > > >> > > > >> > - Jim > > >> > > > >> > ___ > > >> > Flashcoders mailing list > > >> > Flashcoders@chattyfig.figleaf.com > > >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> > > > >> ___ > > >> Flashcoders mailing list > > >> Flashcoders@chattyfig.figleaf.com > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> > > > > > > > > > -- > > > Cory Petosky : Lead Developer : PUNY > > > 1618 Central Ave NE Suite 130 > > > Minneapolis, MN 55413 > > > Office: 612.216.3924 > > > Mobile: 240.422.9652 > > > Fax: 612.605.9216 > > > http://www.punyentertainment.com > > > ___ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > > Martin Klasson > Flash Developer > Parkgatan 9-11 > S-411 24 Göteborg > Sweden > Office +46 (0) 31 711 54 50 > Cell +46 (0) 730 964 561 > [EMAIL PROTECTED] > www.kokokaka.com > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
for me, everything in Math is difficult. are there any great resources into making math more easy for me online? -I am already in a great position, so breaking out from my job and start studying full time is not an option. but if any of you have great resources online, than I would be thankful. / martin 2008/2/26, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > > this is very simple in math... you've only circles so you don't need other > than z-sorting and 3d coords/object calculations. if you've the z-index > you > can calc the x-y blur for the circles and its size. that's all... > n > > > - Original Message - > From: "Cory Petosky" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Monday, February 25, 2008 23:23 > Subject: Re: [Flashcoders] How do you do this? > > > > Can you verify that this is Papervision? I'd think Papervision would > > be far too slow for something like this. A simple homebrew 3D engine > > optimized for this particular use-case seems more likely considering > > that this app is designed as a performance benchmark. > > > > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote: > >> tons of math and some papervision3d. > >> > >> > >> > >> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> > >> wrote: > >> > >> > >> > Hello all, > >> > > >> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know > how > >> to > >> > go > >> > about creating this kind of effect; my (few and rare) attempts at 3D > >> > animation in Flash have not performed nearly this well: > >> > > >> > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > >> > > >> > Any ideas/hints/urls/etc? > >> > > >> > - Jim > >> > > >> > ___ > >> > Flashcoders mailing list > >> > Flashcoders@chattyfig.figleaf.com > >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > >> ___ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > > > > > -- > > Cory Petosky : Lead Developer : PUNY > > 1618 Central Ave NE Suite 130 > > Minneapolis, MN 55413 > > Office: 612.216.3924 > > Mobile: 240.422.9652 > > Fax: 612.605.9216 > > http://www.punyentertainment.com > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
It looks like it is this guy who wrote his own 3d engine http://roxik.com/index.html looking at http://groups.google.com/group/away3d-dev/msg/23411b5e94b78b49 http://www.bit-101.com/blog/?p=909 On Tue, Feb 26, 2008 at 3:23 AM, <[EMAIL PROTECTED]> wrote: > this is very simple in math... you've only circles so you don't need other > than z-sorting and 3d coords/object calculations. if you've the z-index > you > can calc the x-y blur for the circles and its size. that's all... > n > > > - Original Message - > From: "Cory Petosky" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Monday, February 25, 2008 23:23 > Subject: Re: [Flashcoders] How do you do this? > > > > Can you verify that this is Papervision? I'd think Papervision would > > be far too slow for something like this. A simple homebrew 3D engine > > optimized for this particular use-case seems more likely considering > > that this app is designed as a performance benchmark. > > > > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote: > >> tons of math and some papervision3d. > >> > >> > >> > >> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> > >> wrote: > >> > >> > >> > Hello all, > >> > > >> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know > how > >> to > >> > go > >> > about creating this kind of effect; my (few and rare) attempts at 3D > >> > animation in Flash have not performed nearly this well: > >> > > >> > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > >> > > >> > Any ideas/hints/urls/etc? > >> > > >> > - Jim > >> > > >> > ___ > >> > Flashcoders mailing list > >> > Flashcoders@chattyfig.figleaf.com > >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > >> ___ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > > > > > -- > > Cory Petosky : Lead Developer : PUNY > > 1618 Central Ave NE Suite 130 > > Minneapolis, MN 55413 > > Office: 612.216.3924 > > Mobile: 240.422.9652 > > Fax: 612.605.9216 > > http://www.punyentertainment.com > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
this is very simple in math... you've only circles so you don't need other than z-sorting and 3d coords/object calculations. if you've the z-index you can calc the x-y blur for the circles and its size. that's all... n - Original Message - From: "Cory Petosky" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Monday, February 25, 2008 23:23 Subject: Re: [Flashcoders] How do you do this? Can you verify that this is Papervision? I'd think Papervision would be far too slow for something like this. A simple homebrew 3D engine optimized for this particular use-case seems more likely considering that this app is designed as a performance benchmark. On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote: tons of math and some papervision3d. On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> wrote: > Hello all, > > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to > go > about creating this kind of effect; my (few and rare) attempts at 3D > animation in Flash have not performed nearly this well: > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > Any ideas/hints/urls/etc? > > - Jim > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
Can you verify that this is Papervision? I'd think Papervision would be far too slow for something like this. A simple homebrew 3D engine optimized for this particular use-case seems more likely considering that this app is designed as a performance benchmark. On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote: > tons of math and some papervision3d. > > > > On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> > wrote: > > > > Hello all, > > > > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to > > go > > about creating this kind of effect; my (few and rare) attempts at 3D > > animation in Flash have not performed nearly this well: > > > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > > > Any ideas/hints/urls/etc? > > > > - Jim > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How do you do this?
Dwayne Neckles wrote: > I firmly believe its not as hard as it seems... check out mr d00b's site.. And where might that be? A Google search turned up nothing that looks relevant. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How do you do this?
this is the site im talking about http://mrdoob.com/#/46/ all hail mr doob > Date: Mon, 25 Feb 2008 16:52:45 -0500 > From: [EMAIL PROTECTED] > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] How do you do this? > > tons of math and some papervision3d. > > > > On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> > wrote: > > > Hello all, > > > > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to > > go > > about creating this kind of effect; my (few and rare) attempts at 3D > > animation in Flash have not performed nearly this well: > > > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > > > Any ideas/hints/urls/etc? > > > > - Jim > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How do you do this?
I firmly believe its not as hard as it seems... check out mr d00b's site.. he has something pretty similiar.. and the source code all hails Mr d00b > Date: Mon, 25 Feb 2008 16:52:45 -0500 > From: [EMAIL PROTECTED] > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] How do you do this? > > tons of math and some papervision3d. > > > > On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> > wrote: > > > Hello all, > > > > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to > > go > > about creating this kind of effect; my (few and rare) attempts at 3D > > animation in Flash have not performed nearly this well: > > > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > > > Any ideas/hints/urls/etc? > > > > - Jim > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
tons of math and some papervision3d. On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]> wrote: > Hello all, > > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to > go > about creating this kind of effect; my (few and rare) attempts at 3D > animation in Flash have not performed nearly this well: > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > Any ideas/hints/urls/etc? > > - Jim > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] How do you do this?
Hello all, There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to go about creating this kind of effect; my (few and rare) attempts at 3D animation in Flash have not performed nearly this well: http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf Any ideas/hints/urls/etc? - Jim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders