[Flashcoders] Preloading mp3 - onLoad vs GetBytesLoaded()

2007-06-29 Thread Jiri Heitlager | dadata.org

Hello list,
I have a question on preloading mp3's. When I start preloading the mp3 I 
set the isstreaming to false. Then I check the bytesloaded compared to 
bytestotal en when that is 100% procent it means all is loaded
When I start preloading the sound, I also delegate the function onLoad 
of the sound Object. I put a trace inside this delegated onLoad method 
and that fires much later after the 100% loaded is fired?


I noticed that when the mp3 is 100% loaded according to the BytesLoaded, 
and I start the sound by creating a new sound object and using the same 
url as the preloaded mp3, but setting the streaming flag to true, it 
stills takes some time, as it seems to buffer the sound. Shouldn't is 
start immediatedly, as it was preloaded before and is resisiding in the 
browser cache?


How is this possible and what is the best way then to preload a mp3.

Many thanx

Jiri
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Re: [Flashcoders] Preloading mp3 - onLoad vs GetBytesLoaded()

2007-06-29 Thread laurent untereiner
I've the same problem last week. To ensure that my game don't bug with these 
problem i've checked
the two events: 100% + load in my mvc app. More infos to make the code cleaner 
would be apreciate ;)

here is the game (in french):

http://www.dontwalkalone.com/index.php?page_id=103#battle



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mes photos sur fotolia: http://www.fotolia.fr/p/116/partner/116
Selon Jiri Heitlager | dadata.org [EMAIL PROTECTED]:

 Hello list,
 I have a question on preloading mp3's. When I start preloading the mp3 I
 set the isstreaming to false. Then I check the bytesloaded compared to
 bytestotal en when that is 100% procent it means all is loaded
 When I start preloading the sound, I also delegate the function onLoad
 of the sound Object. I put a trace inside this delegated onLoad method
 and that fires much later after the 100% loaded is fired?

 I noticed that when the mp3 is 100% loaded according to the BytesLoaded,
 and I start the sound by creating a new sound object and using the same
 url as the preloaded mp3, but setting the streaming flag to true, it
 stills takes some time, as it seems to buffer the sound. Shouldn't is
 start immediatedly, as it was preloaded before and is resisiding in the
 browser cache?

 How is this possible and what is the best way then to preload a mp3.

 Many thanx

 Jiri
 ___
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 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com


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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Premier Authorized Adobe Consulting and Training
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