Re: [Flashcoders] Re: Biased Random Particle Distribution
No web site is configured at this address. Yeah, my wife lost the credit card and had to get it replaced, and I forgot to update the host. :-P It should be back up tomorrow afternoon. ryanm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
No web site is configured at this address. Ron Wheeler wrote: Have a look at http://www.horsefish.net/ElementalFX/ if you want to see some neat flash by one of the regulars here. Ron Dwayne Neckles wrote: My god are you guys seriously talking about Flash here. I mean this is so advanced. I feel like I gotta be a math whiz and a flash whiz ( an unexpected combination ) to get all of this. god bless you guys, meanwhile Ill be lurking figuring out how exactly "biased random particle distribution" can be applied to flash.. ill send an fla if i get it figured out goodness, Dwayne Original Message Follows From: "clark slater" <[EMAIL PROTECTED]> Reply-To: Flashcoders mailing list To: "Flashcoders mailing list" Subject: Re: [Flashcoders] Re: Biased Random Particle Distribution Date: Sat, 27 May 2006 11:58:57 -0700 Thanks Ron, I'm working on a dynamic portfolio component for a client and I've been given static designs that I have to match. The beginning of the portfolio has a couple hundred *tiny* icons that appear spread across the stage in a non overlapping random pattern. Thing is, it's not a normal distribution - with many more of the icons appearing to the upper left (origin) of the stage...then spreading out in a random but decreasingly dense pattern across the stage. So it turned out that using the squared random value worked really well in this particular case. I was kind of surprised how well it works actually. That link's a wonderful resource for these kind of things, thanks a million. Clark On 5/27/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: I was surprised that the squaring gave you any kind of banding since it should be a smooth bias. I think that the log transformation will give you less of a bias toward one side but I have not pulled out all my old stats and calculus books to check this out. It would seem that a normal distribution(cut in half and shifted) or a Poisson might be what you are looking for. What is the physical phenomenon are you trying to model? http://mathworld.wolfram.com/topics/ContinuousDistributions.html has more distributions that I ever knew existed. It has a picture and formula for each one. Ron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
Have a look at http://www.horsefish.net/ElementalFX/ if you want to see some neat flash by one of the regulars here. Ron Dwayne Neckles wrote: My god are you guys seriously talking about Flash here. I mean this is so advanced. I feel like I gotta be a math whiz and a flash whiz ( an unexpected combination ) to get all of this. god bless you guys, meanwhile Ill be lurking figuring out how exactly "biased random particle distribution" can be applied to flash.. ill send an fla if i get it figured out goodness, Dwayne Original Message Follows From: "clark slater" <[EMAIL PROTECTED]> Reply-To: Flashcoders mailing list To: "Flashcoders mailing list" Subject: Re: [Flashcoders] Re: Biased Random Particle Distribution Date: Sat, 27 May 2006 11:58:57 -0700 Thanks Ron, I'm working on a dynamic portfolio component for a client and I've been given static designs that I have to match. The beginning of the portfolio has a couple hundred *tiny* icons that appear spread across the stage in a non overlapping random pattern. Thing is, it's not a normal distribution - with many more of the icons appearing to the upper left (origin) of the stage...then spreading out in a random but decreasingly dense pattern across the stage. So it turned out that using the squared random value worked really well in this particular case. I was kind of surprised how well it works actually. That link's a wonderful resource for these kind of things, thanks a million. Clark On 5/27/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: I was surprised that the squaring gave you any kind of banding since it should be a smooth bias. I think that the log transformation will give you less of a bias toward one side but I have not pulled out all my old stats and calculus books to check this out. It would seem that a normal distribution(cut in half and shifted) or a Poisson might be what you are looking for. What is the physical phenomenon are you trying to model? http://mathworld.wolfram.com/topics/ContinuousDistributions.html has more distributions that I ever knew existed. It has a picture and formula for each one. Ron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
My god are you guys seriously talking about Flash here. I mean this is so advanced. I feel like I gotta be a math whiz and a flash whiz ( an unexpected combination ) to get all of this. god bless you guys, meanwhile Ill be lurking figuring out how exactly "biased random particle distribution" can be applied to flash.. ill send an fla if i get it figured out goodness, Dwayne Original Message Follows From: "clark slater" <[EMAIL PROTECTED]> Reply-To: Flashcoders mailing list To: "Flashcoders mailing list" Subject: Re: [Flashcoders] Re: Biased Random Particle Distribution Date: Sat, 27 May 2006 11:58:57 -0700 Thanks Ron, I'm working on a dynamic portfolio component for a client and I've been given static designs that I have to match. The beginning of the portfolio has a couple hundred *tiny* icons that appear spread across the stage in a non overlapping random pattern. Thing is, it's not a normal distribution - with many more of the icons appearing to the upper left (origin) of the stage...then spreading out in a random but decreasingly dense pattern across the stage. So it turned out that using the squared random value worked really well in this particular case. I was kind of surprised how well it works actually. That link's a wonderful resource for these kind of things, thanks a million. Clark On 5/27/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: I was surprised that the squaring gave you any kind of banding since it should be a smooth bias. I think that the log transformation will give you less of a bias toward one side but I have not pulled out all my old stats and calculus books to check this out. It would seem that a normal distribution(cut in half and shifted) or a Poisson might be what you are looking for. What is the physical phenomenon are you trying to model? http://mathworld.wolfram.com/topics/ContinuousDistributions.html has more distributions that I ever knew existed. It has a picture and formula for each one. Ron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
Thanks Ron, I'm working on a dynamic portfolio component for a client and I've been given static designs that I have to match. The beginning of the portfolio has a couple hundred *tiny* icons that appear spread across the stage in a non overlapping random pattern. Thing is, it's not a normal distribution - with many more of the icons appearing to the upper left (origin) of the stage...then spreading out in a random but decreasingly dense pattern across the stage. So it turned out that using the squared random value worked really well in this particular case. I was kind of surprised how well it works actually. That link's a wonderful resource for these kind of things, thanks a million. Clark On 5/27/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: I was surprised that the squaring gave you any kind of banding since it should be a smooth bias. I think that the log transformation will give you less of a bias toward one side but I have not pulled out all my old stats and calculus books to check this out. It would seem that a normal distribution(cut in half and shifted) or a Poisson might be what you are looking for. What is the physical phenomenon are you trying to model? http://mathworld.wolfram.com/topics/ContinuousDistributions.html has more distributions that I ever knew existed. It has a picture and formula for each one. Ron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
Thanks Weldon - yeah I was tempted by the ease of a large switch statement relying on probability ranges but one of my many resolutions for this year is to improve my elementary maths and solve problems like this like a grown up =80) Clark ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
Chi-Squared also looks interesting. Ron clark slater wrote: Hi Ron, Thanks for jumping into this thread amongst the tumbleweeds. Yes, I suspect something logarithmic could work but don't know where to start. I am trying to distribute 1000 particles randomly in a rectangular distribution area, with a bias towards one side of the rectangle. Clark On 5/26/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: Would a formula based on logarithms give you what you want as well? You were not very specific about what you wanted the distribution to look like. Ron clark slater wrote: > Here I go answering my own question. > > To make it more dense toward the origin, use {x,y} = {random[]^2, > random[]^2}--squaring the independently generated numbers > (random[]*random[] > won't work). The result is a distribution with a sharp cusp at the > origin--the probability is a maximum there, and has a discontinuous > derivative. You can use higher powers for narrower (and sharper) > distributions. > > Damn useful I say! > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
I was surprised that the squaring gave you any kind of banding since it should be a smooth bias. I think that the log transformation will give you less of a bias toward one side but I have not pulled out all my old stats and calculus books to check this out. It would seem that a normal distribution(cut in half and shifted) or a Poisson might be what you are looking for. What is the physical phenomenon are you trying to model? http://mathworld.wolfram.com/topics/ContinuousDistributions.html has more distributions that I ever knew existed. It has a picture and formula for each one. Ron clark slater wrote: Hi Ron, Thanks for jumping into this thread amongst the tumbleweeds. Yes, I suspect something logarithmic could work but don't know where to start. I am trying to distribute 1000 particles randomly in a rectangular distribution area, with a bias towards one side of the rectangle. Clark On 5/26/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: Would a formula based on logarithms give you what you want as well? You were not very specific about what you wanted the distribution to look like. Ron clark slater wrote: > Here I go answering my own question. > > To make it more dense toward the origin, use {x,y} = {random[]^2, > random[]^2}--squaring the independently generated numbers > (random[]*random[] > won't work). The result is a distribution with a sharp cusp at the > origin--the probability is a maximum there, and has a discontinuous > derivative. You can use higher powers for narrower (and sharper) > distributions. > > Damn useful I say! > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
from a practical standpoint, something like this should work, it's difficult to be sure at 5:30 in the AM. get a random number from 1 - 10 var ranNum:Number = random(10)+1; now if ranNum is less than 4 pick a random position within x of the origin if ranNum is 6-8 select a random point within x + delta x If ranNum is 9 - 10 select a random point from the entire range. By playing with the ranges I used here you will get more or less intensity near the origin. If this is too coarse, make ranNum a bigger range and add more regions. You could set this up in one tidy finction, it's less interesting than the math, but it should get the job done. On 5/27/06, clark slater <[EMAIL PROTECTED]> wrote: Hi Ron, Thanks for jumping into this thread amongst the tumbleweeds. Yes, I suspect something logarithmic could work but don't know where to start. I am trying to distribute 1000 particles randomly in a rectangular distribution area, with a bias towards one side of the rectangle. Clark On 5/26/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: > > Would a formula based on logarithms give you what you want as well? > You were not very specific about what you wanted the distribution to > look like. > > Ron > clark slater wrote: > > Here I go answering my own question. > > > > To make it more dense toward the origin, use {x,y} = {random[]^2, > > random[]^2}--squaring the independently generated numbers > > (random[]*random[] > > won't work). The result is a distribution with a sharp cusp at the > > origin--the probability is a maximum there, and has a discontinuous > > derivative. You can use higher powers for narrower (and sharper) > > distributions. > > > > Damn useful I say! > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Weldon MacDonald ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
Hi Ron, Thanks for jumping into this thread amongst the tumbleweeds. Yes, I suspect something logarithmic could work but don't know where to start. I am trying to distribute 1000 particles randomly in a rectangular distribution area, with a bias towards one side of the rectangle. Clark On 5/26/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: Would a formula based on logarithms give you what you want as well? You were not very specific about what you wanted the distribution to look like. Ron clark slater wrote: > Here I go answering my own question. > > To make it more dense toward the origin, use {x,y} = {random[]^2, > random[]^2}--squaring the independently generated numbers > (random[]*random[] > won't work). The result is a distribution with a sharp cusp at the > origin--the probability is a maximum there, and has a discontinuous > derivative. You can use higher powers for narrower (and sharper) > distributions. > > Damn useful I say! > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Biased Random Particle Distribution
Would a formula based on logarithms give you what you want as well? You were not very specific about what you wanted the distribution to look like. Ron clark slater wrote: Here I go answering my own question. To make it more dense toward the origin, use {x,y} = {random[]^2, random[]^2}--squaring the independently generated numbers (random[]*random[] won't work). The result is a distribution with a sharp cusp at the origin--the probability is a maximum there, and has a discontinuous derivative. You can use higher powers for narrower (and sharper) distributions. Damn useful I say! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Biased Random Particle Distribution
Here I go answering my own question. To make it more dense toward the origin, use {x,y} = {random[]^2, random[]^2}--squaring the independently generated numbers (random[]*random[] won't work). The result is a distribution with a sharp cusp at the origin--the probability is a maximum there, and has a discontinuous derivative. You can use higher powers for narrower (and sharper) distributions. Damn useful I say! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com