Re: [Flashcoders] Rotating device text in AS3 for Flash 10

2008-10-30 Thread Leandro Ferreira
http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WSd60f23110762d6b883b18f10cb1fe1af6-7d29a.html#WSd60f23110762d6b883b18f10cb1fe1af6-7d1ea
"For static text, font outlines are exported in a published SWF file. For
horizontal static text, you can use device fonts instead of exporting font
outlines."

I guess that's an answer: no formal way, maybe workarounds.
Question: why do you need it to be a device font, file size?


   Leandro Ferreira

On Wed, Oct 29, 2008 at 11:42 PM, Zeh Fernando <[EMAIL PROTECTED]> wrote:

> List, you're my last resort.
>
> Has anyone ran into any way of rotating textfields that use 'device' fonts
> in Flash 10? Other than making a BitmapData copy and using that instead,
> that is.
>
> I'm not sure this is at all possible now, but with so many changes to the
> way text works, I'm having a hard time getting a definitive answer.
>
> Embedding them in /real/ time would do too, if there's anything crazy like
> that.
>
> Thanks,
> Zeh
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[Flashcoders] Rotating device text in AS3 for Flash 10

2008-10-29 Thread Zeh Fernando
List, you're my last resort.

Has anyone ran into any way of rotating textfields that use 'device' fonts
in Flash 10? Other than making a BitmapData copy and using that instead,
that is.

I'm not sure this is at all possible now, but with so many changes to the
way text works, I'm having a hard time getting a definitive answer.

Embedding them in /real/ time would do too, if there's anything crazy like
that.

Thanks,
Zeh
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