I have the following code :

    trace("Current Y:"+initY+" Final Y:"+finalY);
    item.y = -200;
    tweenObject = new TweenMax(item,time,{y:finalY, ease: Bounce.easeOut,
onComplete:tweenStopped()});
    tweenObject.play();


Instead of tweening from negative the object seems to be coming from down
(+ve) Doesn't tweenMax cater for negative values?

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
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