I have the following code : trace("Current Y:"+initY+" Final Y:"+finalY); item.y = -200; tweenObject = new TweenMax(item,time,{y:finalY, ease: Bounce.easeOut, onComplete:tweenStopped()}); tweenObject.play();
Instead of tweening from negative the object seems to be coming from down (+ve) Doesn't tweenMax cater for negative values? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders