Re: [Flashcoders] Tweening Multiple Objects at the same time

2006-05-22 Thread Zeh Fernando

tried to resolve it by changing the # of frames / seconds,
but this is somewhat tedious to match up between the 2 objects.
Can anyone offer a suggestion on how to resolve this issue so
that the 2 objects start tweening simultaneously? Any
suggestions on an alternate class?


I never user SuperEase so I can't comment on it, but you'd do yourself a 
favor if you started using one of these instead:


Fuse Kit
http://www.mosessupposes.com/Fuse/

Laco Tween
http://laco.wz.cz/tween/

MC Tween
http://hosted.zeh.com.br/mctween/

These three have the same approach on most accounts - your preference will 
depend on what you code and how.


Also, you can always use the built-in flash tweening classes. Here's some 
info on that:


http://www.actionscript.org/tutorials/advanced/Tween-Easing_Classes_Documented/index.shtml
http://www.macromedia.com/devnet/mx/flash/articles/tweening.html

I wouldn't recommend though, using the extensions above will give you more 
features and will be easier to code.



- Zeh 


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[Flashcoders] Tweening Multiple Objects at the same time

2006-05-22 Thread azsl1326-email
Hello All ---

I am using a custom tween class (SuperEase) I found online to tween objects. 
However, I have run into a situation where I need to have two objects start 
tweening at the same time. The SuperEase class does not allow for this 
functionality. I can tween both objectives sequentially (one starts after the 
other has started) however this produces a noticeable lag between the 2 
objects. I have tried to resolve it by changing the # of frames / seconds, but 
this is somewhat tedious to match up between the 2 objects. Can anyone offer a 
suggestion on how to resolve this issue so that the 2 objects start tweening 
simultaneously? Any suggestions on an alternate class?

Thanks for any and all replies.

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