Re: [Flashcoders] flash for Android: resources?

2010-04-23 Thread Zeh Fernando
From what I've tried on the Nexus One, there's no download or anything.
playerversion.com says there's no flash installed either. I know some models
(HTC Hero?) come with Flash Lite 4 installed, but they're all supposed to be
replaced by Flash when it's released (automatically as an update, I'm
guessing).

So it's flash capable, it's just not installed.

Zeh

On Fri, Apr 23, 2010 at 12:09 AM, Jared jared.stan...@gmail.com wrote:

 Hmm...I assumed the devices were flash-capable and when flash was detected
 it would dl the plugin...guess not?

 Sent from my iPhone


 On Apr 22, 2010, at 6:50 PM, Zeh Fernando z...@zehfernando.com wrote:

  This is how it's gonna be soon, but not now. Android 2.1 (Nexus One, et
 al)
 come without any kind of Flash Player installed, so you can't see Flash
 content.

 Zeh

 On Thu, Apr 22, 2010 at 6:30 PM, jared stanley jared.stan...@gmail.com
 wrote:


 And as far as I understand it:


 flash player 10.1 is available on android, meaning you can view flash
 content when you browse the web in android.
 AIR 2 is available on android, and with this you can export files(apps)
 to
 be installed on your phone
 I don't know the specifics on how to do so, but this article:

 http://blogs.adobe.com/air/2010/04/adobe_air_applications_for_and.html

 has links to multiple videos; this link implies that it's easy to do.

 Jared








 On Thu, Apr 22, 2010 at 2:11 PM, Matt S. mattsp...@gmail.com wrote:

  So (and pardon me if these are stupid questions), does the final app
 get converted to an Android format? Or does it actually go to the
 phone still in AIR format? Is there not equivalent conversion similar
 to packager for iPhone?

 .m

 On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com

 wrote:

 It will be pretty much the same as 'normal' Flash, but with less

 CPU/memory

 and with additional APIs.

 For optimization tips:
 http://help.adobe.com/en_US/as3/mobile/index.html

 For the additional APIs, I guess we have to wait for the proper (?) AIR

 2

 documentation. But NativeMenu and such should be a good indication of

 how

 things will work. I think I've seen a list of the tentative APIs (for
 multi-touch, geo location, and such), but nothing too final.

 Zeh

 On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com wrote:

  I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

 thanks,

 .matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-23 Thread Dave Watts
Adobe is now accepting applicants for the private beta for FP 10.1 and
AIR 2 on Android 2.1:
http://androidandme.com/2010/04/news/sign-up-for-flash-player-and-adobe-air-betas-for-android/

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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[Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
I'm guessing some of y'all have already dove into the world of
developing Flash for Android, I'm wondering if there are
sites/books/resources you can recommend to get started?

thanks,

.matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread wdb
On Thu, 22 Apr 2010 16:46:37 -0400, Matt S. mattsp...@gmail.com wrote:
 I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

Don't you mean the upcoming iPhone support in Flash CS5? I don't think
Flash for Android is available, right??
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Zeh Fernando
It will be pretty much the same as 'normal' Flash, but with less CPU/memory
and with additional APIs.

For optimization tips:
http://help.adobe.com/en_US/as3/mobile/index.html

For the additional APIs, I guess we have to wait for the proper (?) AIR 2
documentation. But NativeMenu and such should be a good indication of how
things will work. I think I've seen a list of the tentative APIs (for
multi-touch, geo location, and such), but nothing too final.

Zeh

On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com wrote:

 I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

 thanks,

 .matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
Well, I was thinking more along the lines of AIR for Android, such as
is seen here:

Google Reinforces Commitment to Adobe and Flash
http://theflashblog.com/?p=1926

But come to think of it, this might all be extremely Beta and not
available to regular old flash developers just yet. I guess I should
focus on AIR.

.m

On Thu, Apr 22, 2010 at 2:57 PM,  w...@innerfuse.biz wrote:
 On Thu, 22 Apr 2010 16:46:37 -0400, Matt S. mattsp...@gmail.com wrote:
 I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

 Don't you mean the upcoming iPhone support in Flash CS5? I don't think
 Flash for Android is available, right??
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
So (and pardon me if these are stupid questions), does the final app
get converted to an Android format? Or does it actually go to the
phone still in AIR format? Is there not equivalent conversion similar
to packager for iPhone?

.m

On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com wrote:
 It will be pretty much the same as 'normal' Flash, but with less CPU/memory
 and with additional APIs.

 For optimization tips:
 http://help.adobe.com/en_US/as3/mobile/index.html

 For the additional APIs, I guess we have to wait for the proper (?) AIR 2
 documentation. But NativeMenu and such should be a good indication of how
 things will work. I think I've seen a list of the tentative APIs (for
 multi-touch, geo location, and such), but nothing too final.

 Zeh

 On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com wrote:

 I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

 thanks,

 .matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread jared stanley
it's not available yet outside of the beta but you can go through the
documentation here:

http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/package-summary.html

and take a look at the accelerometer, etc


And as far as I understand it:


flash player 10.1 is available on android, meaning you can view flash
content when you browse the web in android.
AIR 2 is available on android, and with this you can export files(apps) to
be installed on your phone
I don't know the specifics on how to do so, but this article:

http://blogs.adobe.com/air/2010/04/adobe_air_applications_for_and.html

has links to multiple videos; this link implies that it's easy to do.

Jared








On Thu, Apr 22, 2010 at 2:11 PM, Matt S. mattsp...@gmail.com wrote:

 So (and pardon me if these are stupid questions), does the final app
 get converted to an Android format? Or does it actually go to the
 phone still in AIR format? Is there not equivalent conversion similar
 to packager for iPhone?

 .m

 On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com wrote:
  It will be pretty much the same as 'normal' Flash, but with less
 CPU/memory
  and with additional APIs.
 
  For optimization tips:
  http://help.adobe.com/en_US/as3/mobile/index.html
 
  For the additional APIs, I guess we have to wait for the proper (?) AIR 2
  documentation. But NativeMenu and such should be a good indication of how
  things will work. I think I've seen a list of the tentative APIs (for
  multi-touch, geo location, and such), but nothing too final.
 
  Zeh
 
  On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com wrote:
 
  I'm guessing some of y'all have already dove into the world of
  developing Flash for Android, I'm wondering if there are
  sites/books/resources you can recommend to get started?
 
  thanks,
 
  .matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Zeh Fernando
This is how it's gonna be soon, but not now. Android 2.1 (Nexus One, et al)
come without any kind of Flash Player installed, so you can't see Flash
content.

Zeh

On Thu, Apr 22, 2010 at 6:30 PM, jared stanley jared.stan...@gmail.comwrote:


 And as far as I understand it:


 flash player 10.1 is available on android, meaning you can view flash
 content when you browse the web in android.
 AIR 2 is available on android, and with this you can export files(apps) to
 be installed on your phone
 I don't know the specifics on how to do so, but this article:

 http://blogs.adobe.com/air/2010/04/adobe_air_applications_for_and.html

 has links to multiple videos; this link implies that it's easy to do.

 Jared








 On Thu, Apr 22, 2010 at 2:11 PM, Matt S. mattsp...@gmail.com wrote:

  So (and pardon me if these are stupid questions), does the final app
  get converted to an Android format? Or does it actually go to the
  phone still in AIR format? Is there not equivalent conversion similar
  to packager for iPhone?
 
  .m
 
  On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com
 wrote:
   It will be pretty much the same as 'normal' Flash, but with less
  CPU/memory
   and with additional APIs.
  
   For optimization tips:
   http://help.adobe.com/en_US/as3/mobile/index.html
  
   For the additional APIs, I guess we have to wait for the proper (?) AIR
 2
   documentation. But NativeMenu and such should be a good indication of
 how
   things will work. I think I've seen a list of the tentative APIs (for
   multi-touch, geo location, and such), but nothing too final.
  
   Zeh
  
   On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com wrote:
  
   I'm guessing some of y'all have already dove into the world of
   developing Flash for Android, I'm wondering if there are
   sites/books/resources you can recommend to get started?
  
   thanks,
  
   .matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Jared
Hmm...I assumed the devices were flash-capable and when flash was  
detected it would dl the plugin...guess not?


Sent from my iPhone

On Apr 22, 2010, at 6:50 PM, Zeh Fernando z...@zehfernando.com wrote:

This is how it's gonna be soon, but not now. Android 2.1 (Nexus One,  
et al)
come without any kind of Flash Player installed, so you can't see  
Flash

content.

Zeh

On Thu, Apr 22, 2010 at 6:30 PM, jared stanley jared.stan...@gmail.com 
wrote:




And as far as I understand it:


flash player 10.1 is available on android, meaning you can view flash
content when you browse the web in android.
AIR 2 is available on android, and with this you can export files 
(apps) to

be installed on your phone
I don't know the specifics on how to do so, but this article:

http://blogs.adobe.com/air/2010/04/ 
adobe_air_applications_for_and.html


has links to multiple videos; this link implies that it's easy to do.

Jared








On Thu, Apr 22, 2010 at 2:11 PM, Matt S. mattsp...@gmail.com wrote:

So (and pardon me if these are stupid questions), does the final  
app

get converted to an Android format? Or does it actually go to the
phone still in AIR format? Is there not equivalent conversion  
similar

to packager for iPhone?

.m

On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com

wrote:

It will be pretty much the same as 'normal' Flash, but with less

CPU/memory

and with additional APIs.

For optimization tips:
http://help.adobe.com/en_US/as3/mobile/index.html

For the additional APIs, I guess we have to wait for the proper  
(?) AIR

2
documentation. But NativeMenu and such should be a good  
indication of

how
things will work. I think I've seen a list of the tentative APIs  
(for

multi-touch, geo location, and such), but nothing too final.

Zeh

On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com  
wrote:



I'm guessing some of y'all have already dove into the world of
developing Flash for Android, I'm wondering if there are
sites/books/resources you can recommend to get started?

thanks,

.matt
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