Re: [Flashcoders] my old problem... with big loads of swf's

2006-01-31 Thread Randy Troppmann
My experience has been that content loading from a local drive will
cause the player to freeze until the entire contents of the asset is
loaded into ram, therefore making it impossible to show loading
progress. This is of course unlike loading an asset from a web server
where showing load progress works quite well. If your asset is large
enough (+8mb) it can start to really cause problems where the flash
player freezes up and the user is left to wonder if the app crashed.

If your large swfs are video, I suggest converting them to FLV and use
netStream and netConnection objects to stream the video in. This will
alleviate the problem.

Cheers,
Randy
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[Flashcoders] my old problem... with big loads of swf's

2006-01-18 Thread julian atienza
At least somebody helps me...
I posted my problem here several times, about swf's and big loads in
projector but no solutions. Some helpful and patient words, but i was
beleaving i was going crazy (everybody tolds me here that it wasn't a normal
success)

I posted my question in Creative Cow:


 Hello. I posted my problem several times in several forums (but this is my
first post here)

I haven't found a solution and the time for my project is running so fast
(i'm working hard, mornings, evening, nights, but no solutions for this
problem)

The Scene:
i'm programming a Projector-Flash Project that loads contents in local. It
uses _levels, AS2, and a MovieClipLoader to load contents in each _level
through navigation in the app.
There is some big swf (5Mb) to load, but size must not be a problem in a
local-project (Kiosk CD or DVD project)

The Problem:
when i Load the swf's in the appropiate _level, the previous _level goes
frozen (even a simple animation of time to wait during load).
I also tried a preloader technique in the swf that is being loaded with two
scenes, but the animation of the first scene also is frozen until the
complete load is made.

The Cause:
I think the cause of the problem has the following reason...

When i load in remote (flash web projects), there is a portion of
memo/processor free. So i can make anything during this time.

When i load in local, all the resources are taken to make the load, so
anything is frozen till the load is complete.


DESPERATE:
I've tried all kind of methods (Preloaders, MovieClipLoader (It only gives
me 0% and 100% in events to control load), and so on... no solutions.

Can anybody solve this problem?
Thank u in advance

---
In Creative Cow one person post me the following:
--
 My experience with the projector is it doesn't do a progressive download
like SWFs do on the internet. I've never used the projector to dynamically
load SWFs, but I've made projectors of very large SWFs (20-75MB) and it
seems to me that when you run them, they need to load the full file into
memory before the projector app starts running (except for FLVs, which still
seem to stream fine). It wouldn't surprise me if it were the same for the
dynamically loading assets, which would only be an issue when you have large
files. The fact that it freezes things that are already loaded and running
is somewhat surprising to me, but not entirely unexpected.


I'm still with the same problem. But i hope that it helps to people to NEVER
try to build a big application developed in flash and actionscript (even
Flash 8) without considering that advertisement...

thanks to all people...
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Re: [Flashcoders] my old problem... with big loads of swf's

2006-01-18 Thread Ramon Tayag
I don't believe there is any way to fix this - just like if you launch
Photoshop while playing an animation, it's gonna stutter.

I wanted to do something like this before.  I had to search through a
large XML, and I didn't want the computer to freeze while the search
took place because the search took about 5 seconds.  I asked around
and came to a conclusion that Flash hogs all the resources of a
computer to do a certain task, and releases it only after it's done.

To fix this it would be better if you further break down the swfs to
smaller files so it only loads when it needs to.

Goodluck

On 1/18/06, julian atienza [EMAIL PROTECTED] wrote:
 At least somebody helps me...
 I posted my problem here several times, about swf's and big loads in
 projector but no solutions. Some helpful and patient words, but i was
 beleaving i was going crazy (everybody tolds me here that it wasn't a normal
 success)

 I posted my question in Creative Cow:
 

  Hello. I posted my problem several times in several forums (but this is my
 first post here)

 I haven't found a solution and the time for my project is running so fast
 (i'm working hard, mornings, evening, nights, but no solutions for this
 problem)

 The Scene:
 i'm programming a Projector-Flash Project that loads contents in local. It
 uses _levels, AS2, and a MovieClipLoader to load contents in each _level
 through navigation in the app.
 There is some big swf (5Mb) to load, but size must not be a problem in a
 local-project (Kiosk CD or DVD project)

 The Problem:
 when i Load the swf's in the appropiate _level, the previous _level goes
 frozen (even a simple animation of time to wait during load).
 I also tried a preloader technique in the swf that is being loaded with two
 scenes, but the animation of the first scene also is frozen until the
 complete load is made.

 The Cause:
 I think the cause of the problem has the following reason...

 When i load in remote (flash web projects), there is a portion of
 memo/processor free. So i can make anything during this time.

 When i load in local, all the resources are taken to make the load, so
 anything is frozen till the load is complete.


 DESPERATE:
 I've tried all kind of methods (Preloaders, MovieClipLoader (It only gives
 me 0% and 100% in events to control load), and so on... no solutions.

 Can anybody solve this problem?
 Thank u in advance

 ---
 In Creative Cow one person post me the following:
 --
  My experience with the projector is it doesn't do a progressive download
 like SWFs do on the internet. I've never used the projector to dynamically
 load SWFs, but I've made projectors of very large SWFs (20-75MB) and it
 seems to me that when you run them, they need to load the full file into
 memory before the projector app starts running (except for FLVs, which still
 seem to stream fine). It wouldn't surprise me if it were the same for the
 dynamically loading assets, which would only be an issue when you have large
 files. The fact that it freezes things that are already loaded and running
 is somewhat surprising to me, but not entirely unexpected.

 
 I'm still with the same problem. But i hope that it helps to people to NEVER
 try to build a big application developed in flash and actionscript (even
 Flash 8) without considering that advertisement...

 thanks to all people...
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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--
Ramon Miguel M. Tayag
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Re: [Flashcoders] my old problem... with big loads of swf's

2006-01-18 Thread Nathan Derksen
Have you tried loading them into movie clips instead of levels? I  
generally try staying away from levels when at all possible. Also,  
you can use the movie clip loader class to make the movie clip loads  
sequential, loading the next movie after the previous movie generates  
an onLoadInit event. Third, you can use setInterval to delay the  
initial load a little bit so that it is not loading during the  
initial startup of the projector exe.


Nathan
http://www.nathanderksen.com


On Jan 18, 2006, at 5:47 AM, julian atienza wrote:


At least somebody helps me...
I posted my problem here several times, about swf's and big loads in
projector but no solutions. Some helpful and patient words, but i was
beleaving i was going crazy (everybody tolds me here that it wasn't  
a normal

success)

I posted my question in Creative Cow:


 Hello. I posted my problem several times in several forums (but  
this is my

first post here)

I haven't found a solution and the time for my project is running  
so fast
(i'm working hard, mornings, evening, nights, but no solutions for  
this

problem)

The Scene:
i'm programming a Projector-Flash Project that loads contents in  
local. It
uses _levels, AS2, and a MovieClipLoader to load contents in each  
_level

through navigation in the app.
There is some big swf (5Mb) to load, but size must not be a problem  
in a

local-project (Kiosk CD or DVD project)

The Problem:
when i Load the swf's in the appropiate _level, the previous _level  
goes

frozen (even a simple animation of time to wait during load).
I also tried a preloader technique in the swf that is being loaded  
with two

scenes, but the animation of the first scene also is frozen until the
complete load is made.

The Cause:
I think the cause of the problem has the following reason...

When i load in remote (flash web projects), there is a portion of
memo/processor free. So i can make anything during this time.

When i load in local, all the resources are taken to make the load, so
anything is frozen till the load is complete.


DESPERATE:
I've tried all kind of methods (Preloaders, MovieClipLoader (It  
only gives

me 0% and 100% in events to control load), and so on... no solutions.

Can anybody solve this problem?
Thank u in advance

---
In Creative Cow one person post me the following:
--
 My experience with the projector is it doesn't do a progressive  
download
like SWFs do on the internet. I've never used the projector to  
dynamically
load SWFs, but I've made projectors of very large SWFs (20-75MB)  
and it
seems to me that when you run them, they need to load the full file  
into
memory before the projector app starts running (except for FLVs,  
which still
seem to stream fine). It wouldn't surprise me if it were the same  
for the
dynamically loading assets, which would only be an issue when you  
have large
files. The fact that it freezes things that are already loaded and  
running

is somewhat surprising to me, but not entirely unexpected.



I'm still with the same problem. But i hope that it helps to people  
to NEVER
try to build a big application developed in flash and actionscript  
(even

Flash 8) without considering that advertisement...

thanks to all people...
___
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Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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