Re: [Flashcoders] seeking :: Oscillating SineWaves via Drawing API -let's get some some fun

2006-02-20 Thread Danny Kodicek



Here is a slight modification:
What will be next steps?


If you want smoother curves and fewer points, and can wait a bit (I'm pretty 
busy today), I've written some code a while back that will convert a 
sequence of points into a smooth cubic bezier curve. IIRC, curveTo uses 
quadratic beziers, but the same principle should apply pretty well. If you 
can't wait, then check out the matrix form of Catmull-Rom splines.


Danny 


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Re: [Flashcoders] seeking :: Oscillating SineWaves via Drawing API - let's get some some fun

2006-02-19 Thread Serge

Here is a slight modification:
What will be next steps?


var mc = this.createEmptyMovieClip( mc, 11);

onEnterFrame = function ()
/*
t - time
(x,y)
*/
{
var t = getTimer()/1000; //100
var x0=0, x1 = Math.PI*10;
var imax = 100;
var xy = getData( this, myFunction, x0, x1, t, imax);//
drawLine (mc, xy);
}


// --
function myFunction ( x, t)
{
return x*Math.sin(x*t)
}
// --
function getData ( this_o:Object, func:Function, x0 :Number, x1 :Number, 
t:Number, imax :Number) :Array

{
 var x, dx = (x1-x0)/(imax-1);
 var xy = new Array ();

 for (var i=0; iimax; i++) {
   x = x0 + i*dx;
   xy[i] = {x:x, y: func.call( this_o, x, t)}
 }

  return xy;
}
// --
function drawLine ( mc:MovieClip, xy :Array)
{
 mc.clear();
 mc.lineStyle(0, 0, 100);

 mc.moveTo( xy[0].x, xy[0].y);

 var imax = xy.length;
 for (var i=1; iimax; i++)
 {
   mc.lineTo( xy[i].x, xy[i].y);
 }
}



- Original Message - 
From: Martin Wood [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, February 17, 2006 6:14 PM
Subject: [Bulk] Re: [Flashcoders] seeking :: Oscillating SineWaves via 
Drawing API




its quick and its dirty but it should give you something to work with :



for(var n=0;n3;n++)
{
var sinewave:MovieClip = _root.createEmptyMovieClip(sinewave + n,n+1);

sinewave._y = 100;

sinewave.phase = n * 10;
sinewave.frequency = ((n + 1) * 5) / 50;
sinewave.amplitude = 60 - (n * 10);
sinewave.speed = (n + 1) / 5;
sinewave.heightDeviation = Math.random() * 30;

sinewave.onEnterFrame = function()
{
this.phase+=this.speed;
_root.drawSineWave(this,this.phase,this.amplitude + (Math.sin(this.phase) 
* this.heightDeviation),this.frequency);

}
}

function drawSineWave(mc:MovieClip, phase:Number, amplitude:Number, 
frequency:Number)

{
var numPoints:Number = 80;
var width = 550;

mc.clear();
mc.lineStyle(2,0,100);
var y:Number = Math.sin(phase * frequency) * amplitude;

mc.moveTo(0,y);

var dx:Number = width / numPoints;

for(var x=0;xnumPoints;x++)
{
y = Math.sin((phase + x) * frequency) * amplitude;
mc.lineTo(x * dx,y);
}
}

you can just stick this into the first frame of an .fla

let me know if you need some explanations.

thanks,

Martin

artur wrote:

its 3 waves that need to appear randomly oscillating in height..

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[Flashcoders] seeking :: Oscillating SineWaves via Drawing API

2006-02-17 Thread artur
sorry for the repost but..

im a bit under the gun...and i looked EVERYWHERE!

i need a drawing api function or fla
that can produce multiple flowing sinewaves.
the waves should be random in oscillating and appear to be flowing 
organically.

please help!

thanks

artur
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Re: [Flashcoders] seeking :: Oscillating SineWaves via Drawing API

2006-02-17 Thread eric dolecki
Could could just draw a few sinewaves, duplicate them at different yscale,
etc. and then have them loop?

Is it supposed to fake something in particular or just some random
sinewaves? Multiple non-changing but differnet waves? Or is it 1 wave that
needs to change a lot?


On 2/17/06, artur [EMAIL PROTECTED] wrote:

 sorry for the repost but..

 im a bit under the gun...and i looked EVERYWHERE!

 i need a drawing api function or fla
 that can produce multiple flowing sinewaves.
 the waves should be random in oscillating and appear to be flowing
 organically.

 please help!

 thanks

 artur


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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://training.figleaf.com


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Re: [Flashcoders] seeking :: Oscillating SineWaves via Drawing API

2006-02-17 Thread artur
its 3 waves that need to appear randomly oscillating in height..



Could could just draw a few sinewaves, duplicate them at different 
yscale,
etc. and then have them loop?

Is it supposed to fake something in particular or just some 
random
sinewaves? Multiple non-changing but differnet waves? Or is it 1 
wave that
needs to change a lot?


On 2/17/06, artur [EMAIL PROTECTED] wrote:

sorry for the repost but..

im a bit under the gun...and i looked EVERYWHERE!

i need a drawing api function or fla
that can produce multiple flowing sinewaves.
the waves should be random in oscillating and appear to be 
flowing
organically.

please help!

thanks

artur



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Re: [Flashcoders] seeking :: Oscillating SineWaves via Drawing API

2006-02-17 Thread Martin Wood

its quick and its dirty but it should give you something to work with :



for(var n=0;n3;n++)
{
var sinewave:MovieClip = _root.createEmptyMovieClip(sinewave + n,n+1);

sinewave._y = 100;

sinewave.phase = n * 10;
sinewave.frequency = ((n + 1) * 5) / 50;
sinewave.amplitude = 60 - (n * 10);
sinewave.speed = (n + 1) / 5;
sinewave.heightDeviation = Math.random() * 30;

sinewave.onEnterFrame = function()
{
this.phase+=this.speed;
		_root.drawSineWave(this,this.phase,this.amplitude + (Math.sin(this.phase) * 
this.heightDeviation),this.frequency);

}
}

function drawSineWave(mc:MovieClip, phase:Number, amplitude:Number, 
frequency:Number)

{
var numPoints:Number = 80;
var width = 550;

mc.clear();
mc.lineStyle(2,0,100);  

var y:Number = Math.sin(phase * frequency) * amplitude;

mc.moveTo(0,y);

var dx:Number = width / numPoints;

for(var x=0;xnumPoints;x++)
{
y = Math.sin((phase + x) * frequency) * amplitude;
mc.lineTo(x * dx,y);
}
}

you can just stick this into the first frame of an .fla

let me know if you need some explanations.

thanks,

Martin

artur wrote:

its 3 waves that need to appear randomly oscillating in height..

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[Flashcoders] seeking :: Oscillating SineWaves via Drawing API

2006-02-17 Thread artur


woohoo! this is perfect!
u da man!

thanks Martin!

a
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