Re: [Flashcoders] setVolume has a greater range than documented?

2006-10-25 Thread Martin Wood-Mitrovski
if you have no other sound objects then setting the volume to 100 should be full 
volume.


if you create sound objects using a heirarchy of mc's then the final volume is a 
combination of the volumes of each sound object within the heirarchy.


if its not that then i dont know...what version of the player and which 
platform?

as a side note, you can set the volume to any number you like, what i find 
interesting is that the player has its own flavour of distortion which can be 
quite nice (if you like that kind of thing)


if you do try running some sine tones or other simple tones (square, saw, dtmf 
etc..) and cranking up the sound object volume to 10,000 or so (but mind your 
ears / speakers)




Michael Bedar wrote:
I am loading MP3's into a sound object, and the sounds play full volume 
without me touching anything.  However if i then set the volume of the 
Sound object to 100, the sound plays at what seems to be about 50%, and 
following this trend passing in 200 seems to get back up to 100%.


soundPlayer.loadSound(my.mp3);
//plays at 100%


soundPlayer.loadSound(my.mp3);
soundPlayer.setVolume(100)
//plays at ~ 50%

soundPlayer.loadSound(my.mp3);
soundPlayer.setVolume(200)
//plays at 100%

Has anyone run into this?

-Mike
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Martin Wood

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[Flashcoders] setVolume has a greater range than documented?

2006-10-24 Thread Michael Bedar
I am loading MP3's into a sound object, and the sounds play full  
volume without me touching anything.  However if i then set the  
volume of the Sound object to 100, the sound plays at what seems to  
be about 50%, and following this trend passing in 200 seems to get  
back up to 100%.


soundPlayer.loadSound(my.mp3);
//plays at 100%


soundPlayer.loadSound(my.mp3);
soundPlayer.setVolume(100)
//plays at ~ 50%

soundPlayer.loadSound(my.mp3);
soundPlayer.setVolume(200)
//plays at 100%

Has anyone run into this?

-Mike
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