RE: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread jim
That's great arron, I actually started looking into this metod yesterday
myself after seeing the activePlayer index in the FLVPlayback component. I
was thinking that extending the component would be best.

Well, I will be very greatful for your help/class.

Cheers
Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron smith
Sent: 16 May 2006 23:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Multiple FLVPlayback problem

one other thing, you might want to split up your video even more.. like 
6 - 10 clips. that way they're way smaller files.. seeking and loading 
wouldn't be a problem then.


aaron smith wrote:
 I'm also working on a project that requires multiple flv's also. What 
 I did was create a very basic multiple flv player. then with that you 
 listen to whatever events you want to tap into. say for some video 
 controls and what not. I will share it with you later tonight. I need 
 to refactor it a bit and add a little more functionality..  but it 
 works great!

 I need to build in seeking capabilities and cuepoint capabilities.. 
 other than that. it all works great. I am using with 2 - 5 MB files. 
 of about 2 or 3 files.. so total up those files and generally its 
 about 10 - 15 megs..

 as far as preloading the flvs. what you need to do is start playing 
 the first one. then when you get a metadata event for that one. start 
 playing the second one, once you get metadeta for that one. add it to 
 total time and pause it.. it will still continue to download the flv 
 though... so basically you need to wait till one has metadeta.. then 
 start the next one. or you could come up with some other way of doing 
 this. but thats how I had to do it without killing the player because 
 of all the video loading.  this way works great locally. over the net 
 it also works great but my files are considerablly smaller.

 like I said. i'll share this with you later tonight.. I also am 
 planning on releasing it for public use. I just need to get it ready 
 for release.

 smith




 Jim Tann wrote:
 Originally posted on OSFlash.org list, sorry to double post, sent to
 wrong list.

 Hi all,

 I am working on several projects that have very large videos (1-2 hours)
 that need to be delivered on CD-Rom  Intranet. After trying to use one
 large video file I realized there is a large problem when seeking to any
 point in the video in that It has to buffer itself up to the point you
 wish to play  on these large videos that can take quite some time.

 This led me to chop the video up into 2 min chunks  write a segmented
 video player so they play as one video. This is working great on most
 machines but on the occasional Windows 98 machine it is crashing when
 initially grabbing the flv's.
 I think the problem is that when initializing the component it is trying
 to load all the flv's at once.
 Does anyone have any insight into this? Is there another segmented video
 player about?

 Here is the class:

 /***
 * @author - James Tann
 * * FILE:: SegmentedFLVPlayback.as
 * PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
 * AUTHOR:: James Tann
 * AUTHOR SITE:: http://www.avtgroup.com
 * CREATED:: 10/04/2006
 * DESCRIPTION:: /
 // ** AUTO-UI IMPORT STATEMENTS **
 // ** END AUTO-UI IMPORT STATEMENTS **
 import mx.video.FLVPlayback;
 import mx.utils.Delegate;
 import mx.events.EventDispatcher;

 class com.codesortium.video.SegmentedFLVPlayback extends MovieClip {
 // Constants:
 public static var CLASS_REF:Function=
 com.codesortium.video.SegmentedFLVPlayback;
 public static var LINKAGE_ID:String=
 SegmentedFLVPlayback;
 public static var SymbolLinked:Boolean=
 Object.registerClass(LINKAGE_ID, CLASS_REF);
 
 // Public Properties:
 public var addEventListener:Function;
 public var removeEventListener:Function;
 public var autoPlay:Boolean
 = false;
 public var bufferTime:Number
 = 0.1;
 public var playheadTime:Number
 = 0;
 public var playheadUpdateInterval:Number= 250;
 public var progressInterval:Number
 = 250;
 public var state:String
 = ;
 public var totalTime:Number
 = 0;
 public var stateResponsive:Boolean
 = false;
 public var buffering:Boolean
 = false;
 // Private Properties:
 private var dispatchEvent:Function;
 private var _arrFLVPlayback:Array;
 private var _activeFlvPlayback:FLVPlayback;
 private var _totalLength:Number
 = 0;
 private var _position:Number
 = 0;
 private var _volume:Number
 = 100;
 private var _arrCuePoints:Array;
 // UI Elements:

 // ** AUTO-UI ELEMENTS **
 private var

RE: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread Wouter Steidl
I finished a project with quite some FLVs myself this week (around 45
different 1 to 3 MB FLVs) and used the activeVideoPlayerIndex technique...

I throw an array of videos in my VideoLoader class and it starts preloading
the 1st one...when that is done loading it adds 1 to the
activeVideoPlayerIndex and preloads the next one in the array...etc.etc.

Works great! Curious to see your code Aaron!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Wednesday, May 17, 2006 1:30 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Multiple FLVPlayback problem

That's great arron, I actually started looking into this metod yesterday
myself after seeing the activePlayer index in the FLVPlayback component. I
was thinking that extending the component would be best.

Well, I will be very greatful for your help/class.

Cheers
Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron smith
Sent: 16 May 2006 23:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Multiple FLVPlayback problem

one other thing, you might want to split up your video even more.. like
6 - 10 clips. that way they're way smaller files.. seeking and loading
wouldn't be a problem then.


aaron smith wrote:
 I'm also working on a project that requires multiple flv's also. What 
 I did was create a very basic multiple flv player. then with that you 
 listen to whatever events you want to tap into. say for some video 
 controls and what not. I will share it with you later tonight. I need 
 to refactor it a bit and add a little more functionality..  but it 
 works great!

 I need to build in seeking capabilities and cuepoint capabilities.. 
 other than that. it all works great. I am using with 2 - 5 MB files. 
 of about 2 or 3 files.. so total up those files and generally its 
 about 10 - 15 megs..

 as far as preloading the flvs. what you need to do is start playing 
 the first one. then when you get a metadata event for that one. start 
 playing the second one, once you get metadeta for that one. add it to 
 total time and pause it.. it will still continue to download the flv 
 though... so basically you need to wait till one has metadeta.. then 
 start the next one. or you could come up with some other way of doing 
 this. but thats how I had to do it without killing the player because 
 of all the video loading.  this way works great locally. over the net 
 it also works great but my files are considerablly smaller.

 like I said. i'll share this with you later tonight.. I also am 
 planning on releasing it for public use. I just need to get it ready 
 for release.

 smith




 Jim Tann wrote:
 Originally posted on OSFlash.org list, sorry to double post, sent to 
 wrong list.

 Hi all,

 I am working on several projects that have very large videos (1-2 
 hours) that need to be delivered on CD-Rom  Intranet. After trying 
 to use one large video file I realized there is a large problem when 
 seeking to any point in the video in that It has to buffer itself up 
 to the point you wish to play  on these large videos that can take quite
some time.

 This led me to chop the video up into 2 min chunks  write a 
 segmented video player so they play as one video. This is working 
 great on most machines but on the occasional Windows 98 machine it is 
 crashing when initially grabbing the flv's.
 I think the problem is that when initializing the component it is 
 trying to load all the flv's at once.
 Does anyone have any insight into this? Is there another segmented 
 video player about?

 Here is the class:

 /***
 * @author - James Tann
 * * FILE:: SegmentedFLVPlayback.as
 * PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
 * AUTHOR:: James Tann
 * AUTHOR SITE:: http://www.avtgroup.com
 * CREATED:: 10/04/2006
 * DESCRIPTION:: /
 // ** AUTO-UI IMPORT STATEMENTS **
 // ** END AUTO-UI IMPORT STATEMENTS ** import mx.video.FLVPlayback; 
 import mx.utils.Delegate; import mx.events.EventDispatcher;

 class com.codesortium.video.SegmentedFLVPlayback extends MovieClip { 
 // Constants:
 public static var CLASS_REF:Function=
 com.codesortium.video.SegmentedFLVPlayback;
 public static var LINKAGE_ID:String=
 SegmentedFLVPlayback;
 public static var SymbolLinked:Boolean=
 Object.registerClass(LINKAGE_ID, CLASS_REF);
 
 // Public Properties:
 public var addEventListener:Function;
 public var removeEventListener:Function;
 public var autoPlay:Boolean
 = false;
 public var bufferTime:Number
 = 0.1;
 public var playheadTime:Number
 = 0;
 public var playheadUpdateInterval:Number= 250;
 public var progressInterval:Number
 = 250;
 public var state

Re: [Flashcoders] Multiple FLVPlayback problem

2006-05-17 Thread aaron smith
', target:this, 
streamIndex:_streamIndex } );

   }

   //set this clips index
   public function set streamIndex( int:Number ):Void
   {
   this._streamIndex = int;
   }

   //get this clips index
   public function get streamIndex():Number
   {
   return _streamIndex;
   }


   public function get loopClip():Boolean
   {
   return _loopClip;
   }

   public function set loopClip( loop:Boolean ):Void
   {
   trace('setLoopClip true');
   _loopClip = loop;
   }

   //get this netstream object
   public function getStream():NetStream
   {
   return _nstream;
   }
}
--

thats my code as of right now. the code isn't up to par. being in the 
middle of stuff. but once I get done with a deadline i'll update it and 
make it available. how you use it is create a new instance of 
MultipleFLVVide0Player() : ex:var mfvlp:MultipleFLVVideoPlayer = new 
MultipleFLVVideoPlayer( ['1.flv','2.flv'] , videoObject );


then you just tap into the events it dispatches.. use those for all of 
your controls and bars and what not.. like I said.. i need to update 
this majorly so I can realease. it.. but.. it works great. Also not if 
you try to use this. you can take out any StaticLogger references or any 
clib.* imports...



Aaron



Wouter Steidl wrote:

I finished a project with quite some FLVs myself this week (around 45
different 1 to 3 MB FLVs) and used the activeVideoPlayerIndex technique...

I throw an array of videos in my VideoLoader class and it starts preloading
the 1st one...when that is done loading it adds 1 to the
activeVideoPlayerIndex and preloads the next one in the array...etc.etc.

Works great! Curious to see your code Aaron!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Wednesday, May 17, 2006 1:30 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Multiple FLVPlayback problem

That's great arron, I actually started looking into this metod yesterday
myself after seeing the activePlayer index in the FLVPlayback component. I
was thinking that extending the component would be best.

Well, I will be very greatful for your help/class.

Cheers
Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aaron smith
Sent: 16 May 2006 23:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Multiple FLVPlayback problem

one other thing, you might want to split up your video even more.. like
6 - 10 clips. that way they're way smaller files.. seeking and loading
wouldn't be a problem then.


aaron smith wrote:
  
I'm also working on a project that requires multiple flv's also. What 
I did was create a very basic multiple flv player. then with that you 
listen to whatever events you want to tap into. say for some video 
controls and what not. I will share it with you later tonight. I need 
to refactor it a bit and add a little more functionality..  but it 
works great!


I need to build in seeking capabilities and cuepoint capabilities.. 
other than that. it all works great. I am using with 2 - 5 MB files. 
of about 2 or 3 files.. so total up those files and generally its 
about 10 - 15 megs..


as far as preloading the flvs. what you need to do is start playing 
the first one. then when you get a metadata event for that one. start 
playing the second one, once you get metadeta for that one. add it to 
total time and pause it.. it will still continue to download the flv 
though... so basically you need to wait till one has metadeta.. then 
start the next one. or you could come up with some other way of doing 
this. but thats how I had to do it without killing the player because 
of all the video loading.  this way works great locally. over the net 
it also works great but my files are considerablly smaller.


like I said. i'll share this with you later tonight.. I also am 
planning on releasing it for public use. I just need to get it ready 
for release.


smith




Jim Tann wrote:

Originally posted on OSFlash.org list, sorry to double post, sent to 
wrong list.


Hi all,

I am working on several projects that have very large videos (1-2 
hours) that need to be delivered on CD-Rom  Intranet. After trying 
to use one large video file I realized there is a large problem when 
seeking to any point in the video in that It has to buffer itself up 
to the point you wish to play  on these large videos that can take quite
  

some time.
  
This led me to chop the video up into 2 min chunks  write a 
segmented video player so they play as one video. This is working 
great on most machines but on the occasional Windows 98 machine it is 
crashing when initially grabbing the flv's.
I think the problem is that when initializing the component it is 
trying to load all the flv's at once.
Does anyone have any insight into this? Is there another segmented 
video player about?


Here is the class:

/***
* @author - James Tann
* * FILE

Re: [Flashcoders] Multiple FLVPlayback problem

2006-05-16 Thread aaron smith
one other thing, you might want to split up your video even more.. like 
6 - 10 clips. that way they're way smaller files.. seeking and loading 
wouldn't be a problem then.



aaron smith wrote:
I'm also working on a project that requires multiple flv's also. What 
I did was create a very basic multiple flv player. then with that you 
listen to whatever events you want to tap into. say for some video 
controls and what not. I will share it with you later tonight. I need 
to refactor it a bit and add a little more functionality..  but it 
works great!


I need to build in seeking capabilities and cuepoint capabilities.. 
other than that. it all works great. I am using with 2 - 5 MB files. 
of about 2 or 3 files.. so total up those files and generally its 
about 10 - 15 megs..


as far as preloading the flvs. what you need to do is start playing 
the first one. then when you get a metadata event for that one. start 
playing the second one, once you get metadeta for that one. add it to 
total time and pause it.. it will still continue to download the flv 
though... so basically you need to wait till one has metadeta.. then 
start the next one. or you could come up with some other way of doing 
this. but thats how I had to do it without killing the player because 
of all the video loading.  this way works great locally. over the net 
it also works great but my files are considerablly smaller.


like I said. i'll share this with you later tonight.. I also am 
planning on releasing it for public use. I just need to get it ready 
for release.


smith




Jim Tann wrote:

Originally posted on OSFlash.org list, sorry to double post, sent to
wrong list.

Hi all,

I am working on several projects that have very large videos (1-2 hours)
that need to be delivered on CD-Rom  Intranet. After trying to use one
large video file I realized there is a large problem when seeking to any
point in the video in that It has to buffer itself up to the point you
wish to play  on these large videos that can take quite some time.

This led me to chop the video up into 2 min chunks  write a segmented
video player so they play as one video. This is working great on most
machines but on the occasional Windows 98 machine it is crashing when
initially grabbing the flv's.
I think the problem is that when initializing the component it is trying
to load all the flv's at once.
Does anyone have any insight into this? Is there another segmented video
player about?

Here is the class:

/***
* @author - James Tann
* * FILE:: SegmentedFLVPlayback.as
* PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
* AUTHOR:: James Tann
* AUTHOR SITE:: http://www.avtgroup.com
* CREATED:: 10/04/2006
* DESCRIPTION:: /
// ** AUTO-UI IMPORT STATEMENTS **
// ** END AUTO-UI IMPORT STATEMENTS **
import mx.video.FLVPlayback;
import mx.utils.Delegate;
import mx.events.EventDispatcher;

class com.codesortium.video.SegmentedFLVPlayback extends MovieClip {
// Constants:
public static var CLASS_REF:Function=
com.codesortium.video.SegmentedFLVPlayback;
public static var LINKAGE_ID:String=
SegmentedFLVPlayback;
public static var SymbolLinked:Boolean=
Object.registerClass(LINKAGE_ID, CLASS_REF);

// Public Properties:

public var addEventListener:Function;
public var removeEventListener:Function;
public var autoPlay:Boolean
= false;
public var bufferTime:Number
= 0.1;
public var playheadTime:Number
= 0;
public var playheadUpdateInterval:Number= 250;
public var progressInterval:Number
= 250;
public var state:String
= ;
public var totalTime:Number
= 0;
public var stateResponsive:Boolean
= false;
public var buffering:Boolean
= false;
// Private Properties:
private var dispatchEvent:Function;
private var _arrFLVPlayback:Array;
private var _activeFlvPlayback:FLVPlayback;
private var _totalLength:Number
= 0;
private var _position:Number
= 0;
private var _volume:Number
= 100;
private var _arrCuePoints:Array;
// UI Elements:

// ** AUTO-UI ELEMENTS **
private var mcBackground:MovieClip;
// ** END AUTO-UI ELEMENTS **

// Initialization:
private function SegmentedFLVPlayback() {
EventDispatcher.initialize(this);
_arrFLVPlayback= new Array();
_arrCuePoints= new Array();
}
private function onLoad():Void { configUI(); }

// Public Methods:
public function toString() : String {
return com.codesortium.video.SegmentedFLVPlayback;
}

public function get width():Number{

return _width;
}

public function set