RE: [Flashcoders] Semi-OT: Alchemy

2010-08-04 Thread Merrill, Jason
Ah, that sounds vaguely familiar now that you mention it.  Strange they
keep it up on Labs - maybe for bragging rights or just so people can
make limited use of it or something.  Thanks


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steve
Mathews
Sent: Wednesday, August 04, 2010 12:30 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Semi-OT: Alchemy

I really wish I could provide a link for this info but... I remember it
being said that no further Alchemy development would happen. In other
words, it is a dead project. If I can remember where I got the info I
will pass it on.

On Tue, Aug 3, 2010 at 7:41 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> With Gerry's post last night on his Fast Fourier Transforms question 
> and that Alchemy won't cut it, it makes me curious why Alchemy is 
> still in Adobe Labs.  I saw the first preview back at Max 2007 and 
> it's still in beta three years later... wonder if it's some technical 
> hurdles they haven't been able to overcome to make it complete, if 
> Adobe's just not very committed to it, if they are legal issues, a 
> combination of these, or something else.  Too bad, it would open up a 
> lot of code libraries to us.
>
> If Alchemy is really becoming a dead end for Adobe, it's kind of 
> ironic that "alchemy" in a historical sense was actually a failed 
> attempt to create precious metals from raw metals (like turning lead
into gold).
>
> Anyone know anything more about the status of the behind the scenes 
> work on Alchemy?
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our 
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Semi-OT: Alchemy

2010-08-03 Thread Steve Mathews
I really wish I could provide a link for this info but... I remember it
being said that no further Alchemy development would happen. In other words,
it is a dead project. If I can remember where I got the info I will pass it
on.

On Tue, Aug 3, 2010 at 7:41 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> With Gerry's post last night on his Fast Fourier Transforms question and
> that Alchemy won't cut it, it makes me curious why Alchemy is still in
> Adobe Labs.  I saw the first preview back at Max 2007 and it's still in
> beta three years later... wonder if it's some technical hurdles they
> haven't been able to overcome to make it complete, if Adobe's just not
> very committed to it, if they are legal issues, a combination of these,
> or something else.  Too bad, it would open up a lot of code libraries to
> us.
>
> If Alchemy is really becoming a dead end for Adobe, it's kind of ironic
> that "alchemy" in a historical sense was actually a failed attempt to
> create precious metals from raw metals (like turning lead into gold).
>
> Anyone know anything more about the status of the behind the scenes work
> on Alchemy?
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Semi-OT: Alchemy

2010-08-03 Thread Newsletter Bag

 Hello there,
I must say that I was curious too so last week I tried it and I'm really 
pleased by the results.
I have managed to compile Doom in Flash by following the tutorial by 
Bruce Jawn:

http://bruce-lab.blogspot.com/2009/09/build-your-doom-in-flash-step-by-step.html
The tutorial is based on the amazing work made by Mike Welsh that made 
Doom working in the Flash Player.
It took me a while to correctly compile the whole stuff, but when it 
finally worked, I thought it might be interesting to release it as a 
Facebook app...
I modified it a bit more and that's what I did (in only one week in my 
spare time, so it was not so difficult)

*little spam in topic on*
http://www.facebook.com/apps/application.php?id=113368622047674  
(Application page)

http://apps.facebook.com/doominflash/ (jump directly to the game)
*little spam in topic off*

IlTimido



Il 03/08/2010 16:41, Merrill, Jason ha scritto:

With Gerry's post last night on his Fast Fourier Transforms question and
that Alchemy won't cut it, it makes me curious why Alchemy is still in
Adobe Labs.  I saw the first preview back at Max 2007 and it's still in
beta three years later... wonder if it's some technical hurdles they
haven't been able to overcome to make it complete, if Adobe's just not
very committed to it, if they are legal issues, a combination of these,
or something else.  Too bad, it would open up a lot of code libraries to
us.

If Alchemy is really becoming a dead end for Adobe, it's kind of ironic
that "alchemy" in a historical sense was actually a failed attempt to
create precious metals from raw metals (like turning lead into gold).

Anyone know anything more about the status of the behind the scenes work
on Alchemy?


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders