RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-25 Thread Merrill, Jason
Thanks Jim - great info on Papervision.

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Palmer, Jim
>>Sent: Tuesday, April 24, 2007 11:08 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: RE: [Flashcoders] Papervision3D Terrain Demo with 
>>USGS SDTS DEM data
>>
>>
>>The documentation is rather lacking - but it's relatively 
>>easy once you struggle through your first project.
>>The best thing that's happening right now, beyond just the 
>>core PV3D code, are all the demos people are putting together 
>>with source code released.
>>
>>It's really tough just doing a tweak->compile->wait->repeat 
>>especially with AS3 taking so long to compile. I've pulled 
>>many hairs out no doubt.
>>
>>Yes - you can position sprites/MCs in 3d space. You can 
>>essentially apply anything that is an asset in the library as 
>>a texture, bitmap at least. I've seen a demo or two with 
>>animated materials as well. As far as I can tell you can make 
>>parts of a model clickable. I've seen a couple demo's that 
>>will highlight the wireframe "outline" of the specific 
>>triangle you're mouse is "over" in 3D space, which would 
>>imply you can click on it.
>>
>>Give it a try if you have the time! I'd suggest messing 
>>around with the AS3 version.
>>
>>--
>>Jim Palmer ! Mammoth Web Operations
>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of 
>>> Merrill, Jason
>>> Sent: Monday, April 23, 2007 8:23 AM
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: RE: [Flashcoders] Papervision3D Terrain Demo with 
>>USGS SDTS 
>>> DEM data
>>> 
>>> 
>>> Very cool - how hard was papervision to learn? The 
>>documentation seems 
>>> a little lacking.  Do you know if you can position sprites or 
>>> movieClips in the 3-D space and/or if you can make parts of a 3-D 
>>> model click-able?
>>> 
>>> Jason Merrill
>>> Bank of America
>>> GT&O Learning & Leadership Development eTools & Multimedia Team
>>> 
>>> 
>>>  
>>> 
>>> >>-Original Message-
>>> >>From: [EMAIL PROTECTED]
>>> >>[mailto:[EMAIL PROTECTED] On Behalf Of 
>>> >>Palmer, Jim
>>> >>Sent: Saturday, April 21, 2007 8:01 PM
>>> >>To: flashcoders@chattyfig.figleaf.com
>>> >>Subject: [Flashcoders] Papervision3D Terrain Demo with 
>>USGS SDTS DEM 
>>> >>data
>>> >>
>>> >>
>>> >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
>>> >>-mammoth-mountain-ski-area/
>>> >>
>>> >>Just put together a simple proof-of-concept by taking the USGS 
>>> >>D.E.M. (Digital Elevation Model) data in SDTS format, 
>>converted it 
>>> >>to a huge array of Vertex3D objects and did a ghetto-fab 
>>> >>"triangulation" of the vertices for the Face3D objects.
>>> >>
>>> >>I'd honestly LOVE to put together a SDTS DEM to 
>>papervision3d Mesh3D 
>>> >>conversion utility to literally load SDTS data on the 
>>fly, but that 
>>> >>will not happen too soon =[
>>> >>
>>> >>It appears to be 3080 Vertex3D objects and 5933 Face3D 
>>objects with 
>>> >>my ghetto-triangulation.
>>> >>
>>> >>The "wireframe" texture with doubleSided=false seems to 
>>do alright 
>>> >>in terms of performance and falls within the 15sec script 
>>execution 
>>> >>limitation.
>>> >>We'll see how this does with a texture applied, if I can even 
>>> >>accomplish this easily.
>>> >>
>>> >>..comments?
>>> >>
>>> >>--
>>> >>Jim Palmer ! Mammoth Web Operations
>>> >>___
>>> >>Flashcoders@chattyfig.figleaf.com
>>> >>To change your subscription options or search the archive:
>>> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> >>
>>> >>Brought to you by Fig Leaf Software
>>> >>Premier Authorized Adobe Consulting and Training 
>>> >>http://www.figleaf.com http://training.figleaf.com
>>> >>
>>> ___
>>> Flashcoders@chattyfig.figleaf.com
>>> To change your subscription options or search the archive:
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>>> Brought to you by Fig Leaf Software
>>> Premier Authorized Adobe Consulting and Training 
>>> http://www.figleaf.com http://training.figleaf.com
>>> 
>>___
>>Flashcoders@chattyfig.figleaf.com
>>To change your subscription options or search the archive:
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>Brought to you by Fig Leaf Software
>>Premier Authorized Adobe Consulting and Training 
>>http://www.figleaf.com http://training.figleaf.com
>>
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RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-24 Thread Palmer, Jim
Jordan,

It's in bleeding-edge-beta only available through SVN repository. Check out the 
osflash landing page http://www.osflash.org/papervision3d
and subscribe to the mailing list for acquisition information.

--
Jim Palmer ! Mammoth Web Operations

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jordan
> Snyder
> Sent: Tuesday, April 24, 2007 9:28 PM
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Papervision3D Terrain Demo with 
> USGS SDTS DEM
> data
> 
> 
> jim, I haven't seen anywhere to download it readily...is it in Beta
> only?  Where might I get a copy?
> 
> Cheers
> 
> On 4/24/07, Palmer, Jim <[EMAIL PROTECTED]> wrote:
> >
> > The documentation is rather lacking - but it's relatively 
> easy once you struggle through your first project.
> > The best thing that's happening right now, beyond just the 
> core PV3D code, are all the demos people are putting together 
> with source code released.
> >
> > It's really tough just doing a tweak->compile->wait->repeat 
> especially with AS3 taking so long to compile. I've pulled 
> many hairs out no doubt.
> >
> > Yes - you can position sprites/MCs in 3d space. You can 
> essentially apply anything that is an asset in the library as 
> a texture, bitmap at least. I've seen a demo or two with 
> animated materials as well. As far as I can tell you can make 
> parts of a model clickable. I've seen a couple demo's that 
> will highlight the wireframe "outline" of the specific 
> triangle you're mouse is "over" in 3D space, which would 
> imply you can click on it.
> >
> > Give it a try if you have the time! I'd suggest messing 
> around with the AS3 version.
> >
> > --
> > Jim Palmer ! Mammoth Web Operations
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] Behalf
> > > Of Merrill,
> > > Jason
> > > Sent: Monday, April 23, 2007 8:23 AM
> > > To: flashcoders@chattyfig.figleaf.com
> > > Subject: RE: [Flashcoders] Papervision3D Terrain Demo with
> > > USGS SDTS DEM
> > > data
> > >
> > >
> > > Very cool - how hard was papervision to learn? The
> > > documentation seems a
> > > little lacking.  Do you know if you can position sprites 
> or movieClips
> > > in the 3-D space and/or if you can make parts of a 3-D model
> > > click-able?
> > >
> > > Jason Merrill
> > > Bank of America
> > > GT&O Learning & Leadership Development
> > > eTools & Multimedia Team
> > >
> > >
> > >
> > >
> > > >>-Original Message-
> > > >>From: [EMAIL PROTECTED]
> > > >>[mailto:[EMAIL PROTECTED] On Behalf
> > > >>Of Palmer, Jim
> > > >>Sent: Saturday, April 21, 2007 8:01 PM
> > > >>To: flashcoders@chattyfig.figleaf.com
> > > >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS
> > > >>SDTS DEM data
> > > >>
> > > >>
> > > >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
> > > >>-mammoth-mountain-ski-area/
> > > >>
> > > >>Just put together a simple proof-of-concept by taking the
> > > >>USGS D.E.M. (Digital Elevation Model) data in SDTS format,
> > > >>converted it to a huge array of Vertex3D objects and did a
> > > >>ghetto-fab "triangulation" of the vertices for the 
> Face3D objects.
> > > >>
> > > >>I'd honestly LOVE to put together a SDTS DEM to papervision3d
> > > >>Mesh3D conversion utility to literally load SDTS data on the
> > > >>fly, but that will not happen too soon =[
> > > >>
> > > >>It appears to be 3080 Vertex3D objects and 5933 Face3D
> > > >>objects with my ghetto-triangulation.
> > > >>
> > > >>The "wireframe" texture with doubleSided=false seems to do
> > > >>alright in terms of performance and falls within the 15sec
> > > >>script execution limitation.
> > > >>We'll see how this does with a texture applied, if I can even
> > > >>accomplish this easily.
> > > >>
> > > >>..comments?
> > > >>
> > > >>--
> > > >>Jim Palmer ! Mammoth Web Operations
> > > >>___

Re: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-24 Thread Jordan Snyder

jim, I haven't seen anywhere to download it readily...is it in Beta
only?  Where might I get a copy?

Cheers

On 4/24/07, Palmer, Jim <[EMAIL PROTECTED]> wrote:


The documentation is rather lacking - but it's relatively easy once you 
struggle through your first project.
The best thing that's happening right now, beyond just the core PV3D code, are 
all the demos people are putting together with source code released.

It's really tough just doing a tweak->compile->wait->repeat especially with AS3 
taking so long to compile. I've pulled many hairs out no doubt.

Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset 
in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as 
well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that 
will highlight the wireframe "outline" of the specific triangle you're mouse is 
"over" in 3D space, which would imply you can click on it.

Give it a try if you have the time! I'd suggest messing around with the AS3 
version.

--
Jim Palmer ! Mammoth Web Operations

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf
> Of Merrill,
> Jason
> Sent: Monday, April 23, 2007 8:23 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: RE: [Flashcoders] Papervision3D Terrain Demo with
> USGS SDTS DEM
> data
>
>
> Very cool - how hard was papervision to learn? The
> documentation seems a
> little lacking.  Do you know if you can position sprites or movieClips
> in the 3-D space and/or if you can make parts of a 3-D model
> click-able?
>
> Jason Merrill
> Bank of America
> GT&O Learning & Leadership Development
> eTools & Multimedia Team
>
>
>
>
> >>-Original Message-
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf
> >>Of Palmer, Jim
> >>Sent: Saturday, April 21, 2007 8:01 PM
> >>To: flashcoders@chattyfig.figleaf.com
> >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS
> >>SDTS DEM data
> >>
> >>
> >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
> >>-mammoth-mountain-ski-area/
> >>
> >>Just put together a simple proof-of-concept by taking the
> >>USGS D.E.M. (Digital Elevation Model) data in SDTS format,
> >>converted it to a huge array of Vertex3D objects and did a
> >>ghetto-fab "triangulation" of the vertices for the Face3D objects.
> >>
> >>I'd honestly LOVE to put together a SDTS DEM to papervision3d
> >>Mesh3D conversion utility to literally load SDTS data on the
> >>fly, but that will not happen too soon =[
> >>
> >>It appears to be 3080 Vertex3D objects and 5933 Face3D
> >>objects with my ghetto-triangulation.
> >>
> >>The "wireframe" texture with doubleSided=false seems to do
> >>alright in terms of performance and falls within the 15sec
> >>script execution limitation.
> >>We'll see how this does with a texture applied, if I can even
> >>accomplish this easily.
> >>
> >>..comments?
> >>
> >>--
> >>Jim Palmer ! Mammoth Web Operations
> >>___
> >>Flashcoders@chattyfig.figleaf.com
> >>To change your subscription options or search the archive:
> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >>Brought to you by Fig Leaf Software
> >>Premier Authorized Adobe Consulting and Training
> >>http://www.figleaf.com http://training.figleaf.com
> >>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
___
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To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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--
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
___
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RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-24 Thread Palmer, Jim

The documentation is rather lacking - but it's relatively easy once you 
struggle through your first project.
The best thing that's happening right now, beyond just the core PV3D code, are 
all the demos people are putting together with source code released.

It's really tough just doing a tweak->compile->wait->repeat especially with AS3 
taking so long to compile. I've pulled many hairs out no doubt.

Yes - you can position sprites/MCs in 3d space. You can essentially apply 
anything that is an asset in the library as a texture, bitmap at least. I've 
seen a demo or two with animated materials as well. As far as I can tell you 
can make parts of a model clickable. I've seen a couple demo's that will 
highlight the wireframe "outline" of the specific triangle you're mouse is 
"over" in 3D space, which would imply you can click on it.

Give it a try if you have the time! I'd suggest messing around with the AS3 
version.

--
Jim Palmer ! Mammoth Web Operations

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf 
> Of Merrill,
> Jason
> Sent: Monday, April 23, 2007 8:23 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: RE: [Flashcoders] Papervision3D Terrain Demo with 
> USGS SDTS DEM
> data
> 
> 
> Very cool - how hard was papervision to learn? The 
> documentation seems a
> little lacking.  Do you know if you can position sprites or movieClips
> in the 3-D space and/or if you can make parts of a 3-D model 
> click-able?
> 
> Jason Merrill
> Bank of America  
> GT&O Learning & Leadership Development
> eTools & Multimedia Team
> 
> 
>  
> 
> >>-Original Message-
> >>From: [EMAIL PROTECTED] 
> >>[mailto:[EMAIL PROTECTED] On Behalf 
> >>Of Palmer, Jim
> >>Sent: Saturday, April 21, 2007 8:01 PM
> >>To: flashcoders@chattyfig.figleaf.com
> >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS 
> >>SDTS DEM data
> >>
> >>
> >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
> >>-mammoth-mountain-ski-area/
> >>
> >>Just put together a simple proof-of-concept by taking the 
> >>USGS D.E.M. (Digital Elevation Model) data in SDTS format, 
> >>converted it to a huge array of Vertex3D objects and did a 
> >>ghetto-fab "triangulation" of the vertices for the Face3D objects.
> >>
> >>I'd honestly LOVE to put together a SDTS DEM to papervision3d 
> >>Mesh3D conversion utility to literally load SDTS data on the 
> >>fly, but that will not happen too soon =[
> >>
> >>It appears to be 3080 Vertex3D objects and 5933 Face3D 
> >>objects with my ghetto-triangulation.
> >>
> >>The "wireframe" texture with doubleSided=false seems to do 
> >>alright in terms of performance and falls within the 15sec 
> >>script execution limitation. 
> >>We'll see how this does with a texture applied, if I can even 
> >>accomplish this easily.
> >>
> >>..comments?
> >>
> >>--
> >>Jim Palmer ! Mammoth Web Operations
> >>___
> >>Flashcoders@chattyfig.figleaf.com
> >>To change your subscription options or search the archive:
> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >>Brought to you by Fig Leaf Software
> >>Premier Authorized Adobe Consulting and Training 
> >>http://www.figleaf.com http://training.figleaf.com
> >>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
> 
___
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RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-23 Thread Merrill, Jason
Very cool - how hard was papervision to learn? The documentation seems a
little lacking.  Do you know if you can position sprites or movieClips
in the 3-D space and/or if you can make parts of a 3-D model click-able?

Jason Merrill
Bank of America  
GT&O Learning & Leadership Development
eTools & Multimedia Team


 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Palmer, Jim
>>Sent: Saturday, April 21, 2007 8:01 PM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS 
>>SDTS DEM data
>>
>>
>>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
>>-mammoth-mountain-ski-area/
>>
>>Just put together a simple proof-of-concept by taking the 
>>USGS D.E.M. (Digital Elevation Model) data in SDTS format, 
>>converted it to a huge array of Vertex3D objects and did a 
>>ghetto-fab "triangulation" of the vertices for the Face3D objects.
>>
>>I'd honestly LOVE to put together a SDTS DEM to papervision3d 
>>Mesh3D conversion utility to literally load SDTS data on the 
>>fly, but that will not happen too soon =[
>>
>>It appears to be 3080 Vertex3D objects and 5933 Face3D 
>>objects with my ghetto-triangulation.
>>
>>The "wireframe" texture with doubleSided=false seems to do 
>>alright in terms of performance and falls within the 15sec 
>>script execution limitation. 
>>We'll see how this does with a texture applied, if I can even 
>>accomplish this easily.
>>
>>..comments?
>>
>>--
>>Jim Palmer ! Mammoth Web Operations
>>___
>>Flashcoders@chattyfig.figleaf.com
>>To change your subscription options or search the archive:
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>Brought to you by Fig Leaf Software
>>Premier Authorized Adobe Consulting and Training 
>>http://www.figleaf.com http://training.figleaf.com
>>
___
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To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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