Re: [Flashcoders] mtasc and prototypes?
perfect. i'll give that a look. it's been a while since I looked at fuse. a huge makeover to the site.. smith On 9/2/06, Chris Allen <[EMAIL PROTECTED]> wrote: Hi Arron, I've never tried to use MTASC using a #include that you run in the first frame of a SWF that you then inject with code like you are doing, so I can't really say what your problem might be. From what I can tell it should be no problem, it's the same thing as putting code in the frame, but who knows. Anyway, based on the types of prototype stuff you are adding to MovieClip, you may want to check out Fuse: http://mosessupposes.com/Fuse/index.html It's a really great library for doing animations with code. It's extremely easy, simple and convenient to use and definitely works with MTASC. -Chris On 9/2/06, aaron smith <[EMAIL PROTECTED]> wrote: > Hi all, quick question. I've been running into problems with mtasc. I think > it is because of tweening classes. Like a tween class that has a bunch of > prototypes added onto the movie clips. mc_tween2.as for example. ( > http://hosted.zeh.com.br/mctween/). The way you add these in is by including > the file. I would usually do it on the root timeline so mtasc wouldn't > complain about an include. but it seems even including it from the root > timeline, then trying to mtasc to that pre existing swf that has the tween > prototypes in the code already. doesn't go good. I'm thinking that's the > problem that i've been having lately with mtasc. i've always used mtasc on > RIA's but now trying to get it going with most of my web projects, and my > web projects use all these tween prototypes, for convenience of course. > > So my question is, has anyone experienced this with tween classes that use > prototypes? I'm thinking the way to fix it is to create a mc_tween swf that > is precompiled with just an include of the tween class, then in any of the > other projects that using mtasc to compile, just load the mc_tween swf > instead of including it in the compile.. that way mtasc should be ok.. > > I'm going to give it a try and see what I can come up with, thats the only > case I can think of that is giving me mtasc issues, but it hasn't been > consistant. > > thanks, > > Aaron > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mtasc and prototypes?
Hi Arron, I've never tried to use MTASC using a #include that you run in the first frame of a SWF that you then inject with code like you are doing, so I can't really say what your problem might be. From what I can tell it should be no problem, it's the same thing as putting code in the frame, but who knows. Anyway, based on the types of prototype stuff you are adding to MovieClip, you may want to check out Fuse: http://mosessupposes.com/Fuse/index.html It's a really great library for doing animations with code. It's extremely easy, simple and convenient to use and definitely works with MTASC. -Chris On 9/2/06, aaron smith <[EMAIL PROTECTED]> wrote: Hi all, quick question. I've been running into problems with mtasc. I think it is because of tweening classes. Like a tween class that has a bunch of prototypes added onto the movie clips. mc_tween2.as for example. ( http://hosted.zeh.com.br/mctween/). The way you add these in is by including the file. I would usually do it on the root timeline so mtasc wouldn't complain about an include. but it seems even including it from the root timeline, then trying to mtasc to that pre existing swf that has the tween prototypes in the code already. doesn't go good. I'm thinking that's the problem that i've been having lately with mtasc. i've always used mtasc on RIA's but now trying to get it going with most of my web projects, and my web projects use all these tween prototypes, for convenience of course. So my question is, has anyone experienced this with tween classes that use prototypes? I'm thinking the way to fix it is to create a mc_tween swf that is precompiled with just an include of the tween class, then in any of the other projects that using mtasc to compile, just load the mc_tween swf instead of including it in the compile.. that way mtasc should be ok.. I'm going to give it a try and see what I can come up with, thats the only case I can think of that is giving me mtasc issues, but it hasn't been consistant. thanks, Aaron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mtasc and prototypes?
You can get lmc_tween to work, (I used it for Samurai Kittens) but it definitely takes some tinkering. How about using Fuse instead? http://www.mosessupposes.com/Fuse/index.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com