Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread aaron smith

perfect. i'll give that a look. it's been a while since I looked at fuse. a
huge makeover to the site..

smith




On 9/2/06, Chris Allen <[EMAIL PROTECTED]> wrote:


Hi Arron,

I've never tried to use MTASC using a #include that you run in the
first frame of a SWF that you then inject with code like you are
doing, so I can't really say what your problem might be. From what I
can tell it should be no problem, it's the same thing as putting code
in the frame, but who knows.

Anyway, based on the types of prototype stuff you are adding to
MovieClip, you may want to check out Fuse:
http://mosessupposes.com/Fuse/index.html It's a really great library
for doing animations with code. It's extremely easy, simple and
convenient to use and definitely works with MTASC.

-Chris

On 9/2/06, aaron smith <[EMAIL PROTECTED]> wrote:
> Hi all, quick question. I've been running into problems with mtasc. I
think
> it is because of tweening classes. Like a tween class that has a bunch
of
> prototypes added onto the movie clips. mc_tween2.as for example. (
> http://hosted.zeh.com.br/mctween/). The way you add these in is by
including
> the file. I would usually do it  on the root timeline so mtasc wouldn't
> complain about an include. but it seems even including it from the root
> timeline, then trying to mtasc to that pre existing swf that has the
tween
> prototypes in the code already. doesn't go good. I'm thinking that's the
> problem that i've been having lately with mtasc. i've always used mtasc
on
> RIA's but now trying to get it going with most of my web projects, and
my
> web projects use all these tween prototypes, for convenience of course.
>
> So my question is, has anyone experienced this with tween classes that
use
> prototypes? I'm thinking the way to fix it is to create a mc_tween swf
that
> is precompiled with just an include of the tween class, then in any of
the
> other projects that using mtasc to compile, just load the mc_tween swf
> instead of including it in the compile.. that way mtasc should be ok..
>
> I'm going to give it a try and see what I can come up with, thats the
only
> case I can think of that is giving me mtasc issues, but it hasn't been
> consistant.
>
> thanks,
>
> Aaron
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Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread Chris Allen

Hi Arron,

I've never tried to use MTASC using a #include that you run in the
first frame of a SWF that you then inject with code like you are
doing, so I can't really say what your problem might be. From what I
can tell it should be no problem, it's the same thing as putting code
in the frame, but who knows.

Anyway, based on the types of prototype stuff you are adding to
MovieClip, you may want to check out Fuse:
http://mosessupposes.com/Fuse/index.html It's a really great library
for doing animations with code. It's extremely easy, simple and
convenient to use and definitely works with MTASC.

-Chris

On 9/2/06, aaron smith <[EMAIL PROTECTED]> wrote:

Hi all, quick question. I've been running into problems with mtasc. I think
it is because of tweening classes. Like a tween class that has a bunch of
prototypes added onto the movie clips. mc_tween2.as for example. (
http://hosted.zeh.com.br/mctween/). The way you add these in is by including
the file. I would usually do it  on the root timeline so mtasc wouldn't
complain about an include. but it seems even including it from the root
timeline, then trying to mtasc to that pre existing swf that has the tween
prototypes in the code already. doesn't go good. I'm thinking that's the
problem that i've been having lately with mtasc. i've always used mtasc on
RIA's but now trying to get it going with most of my web projects, and my
web projects use all these tween prototypes, for convenience of course.

So my question is, has anyone experienced this with tween classes that use
prototypes? I'm thinking the way to fix it is to create a mc_tween swf that
is precompiled with just an include of the tween class, then in any of the
other projects that using mtasc to compile, just load the mc_tween swf
instead of including it in the compile.. that way mtasc should be ok..

I'm going to give it a try and see what I can come up with, thats the only
case I can think of that is giving me mtasc issues, but it hasn't been
consistant.

thanks,

Aaron
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Re: [Flashcoders] mtasc and prototypes?

2006-09-02 Thread Adam Pasztory

You can get lmc_tween to work, (I used it for Samurai Kittens) but it
definitely takes some tinkering.  How about using Fuse instead?
http://www.mosessupposes.com/Fuse/index.html
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