Image horizontalCenter='0' /
--- Doug McCune [EMAIL PROTECTED] wrote:
What about using a VBox or a HBox instead of Canvas and using the
horizontalAlign=center attribute? horizontalAlign isn't available for
canvas, but it is for the box containers.
Doug
On 01 Apr 2007 18:03:31 -0700, Bjorn Schultheiss
[EMAIL PROTECTED] wrote:
try this
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void
{
super.updateDisplayList( unscaledWidth, unscaledHeight );
if ( _image )
{
_image.width = unscaledWidth;
_image.height = unscaledHeight;
_image.scaleContent = true;
_image.maintainAspectRatio = true;
_image.setStyle('verticalAlign', 'middle');
_image.setStyle('horizontalAlign', 'center');
}
}
this actually works :)
On 02/04/2007, at 3:30 AM, herklano wrote:
hi,
i'm kinda noob at coding in general, but i'm trying to work my way to
get a image that is loaded in a Canvas to center to it after it has
been loaded to it.
i'm trying this but it doesn't work:
mx:Canvas
x=10 y=10 width=190 borderStyle=none
backgroundColor=#d0d0d0 height=190
mx:Image id=SMCDadosImg
complete=changeSMCDadosImg(event); horizontalCenter=0
verticalCenter=0/
/mx:Canvas
private function changeSMCDadosImg(event:Event):void
{
var pW_SMCDadosImg:Number;
var pH_SMCDadosImg:Number;
pW_SMCDadosImg = event.target.width;
pH_SMCDadosImg = event.target.height;
trace(W = + pW_SMCDadosImg);
trace(H = + pH_SMCDadosImg);
if (pW_SMCDadosImg pH_SMCDadosImg)
{
SMCDadosImg.height = 190;
SMCDadosImg.width = pW_SMCDadosImg/(190*pH_SMCDadosImg);
SMCDadosImg.x = 190/2 - SMCDadosImg.width/2;
}
else if (pW_SMCDadosImg pH_SMCDadosImg)
{
SMCDadosImg.width = 190;
SMCDadosImg.height = pH_SMCDadosImg/(190*pW_SMCDadosImg);
SMCDadosImg.y = 190/2 - SMCDadosImg.height/2;
}
else if (pW_SMCDadosImg == pH_SMCDadosImg)
{
SMCDadosImg.height = 190;
SMCDadosImg.width = 190;
}
}
Be a PS3 game guru.
Get your game face on with the latest PS3 news and previews at Yahoo! Games.
http://videogames.yahoo.com/platform?platform=120121