Hi, Using class flash.net.socket connected to a python stackless TCP server, i'm experiencing the following problem: when tcp server send multiple messages to the client, the first message is handle correctly but the following are lost. I have no trace of the lost messages on the client.
The network traffic is Ok, all messages are sent to the client. If i introduce a timer on the server side, sending 1 message/second, they are handled correctly by the client. The client code is standard : ------------------------------------------------ class CustomSocket extends Socket { public function CustomSocket(host:String = null, port:uint = 0) { super(host, port); addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler); } private function socketDataHandler(event:ProgressEvent):void { trace("socketDataHandler: " + event); trace(readUTFBytes(bytesAvailable)); } } ---------------------------------------------- Did somebody experienced the same problem ?