Use Getter/Setters, like this.
package {
import mx.flash.UIMovieClip;
public dynamic class forestDragon extends UIMovieClip {
private var _my_name : String = ;
private var _my_color : String = ;
private var _my_textfield:TextField;
public var current_state : String = ;
public function set my_name(value:String):void
{
_my_name = value;
_my_textField.text = _my_name;
}
public function get my_name():String
{
return _my_name;
}
public function set my_color (value:String):void
{
_my_color = value;
_my_textField.setStyle(color, _my_color);
}
public function get my_color ():String
{
return _my_color;
}
public function forestDragon():void {
}
public function fly_begin():void {
gotoAndPlay(1);
}
public function fly_end():void {
gotoAndStop(1);
}
}
}
Michael Krotscheck
Senior Developer
RESOURCE INTERACTIVE
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From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of byte.sensei
Sent: Tuesday, October 02, 2007 9:09 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Flash CS3 Components - Custom Properties Methods
I've been experimenting with Flex SWC Components developed in Flash
CS3 (using Flex Component Kit for Flash CS3).
I've successfully created some custom properties/methods on these
that I can use in Flex. Here's a quick example of a UIMovieClip
class extension:
package {
import mx.flash.UIMovieClip;
public dynamic class forestDragon extends UIMovieClip {
public var current_state : String = ;
public var my_name : String = ;
public var my_color : String = ;
public function forestDragon():void {
}
public function fly_begin():void {
gotoAndPlay(1);
}
public function fly_end():void {
gotoAndStop(1);
}
}
}
So, in Flex I can then get/set the current_state variable and call
the fly_begin() and fly_end() methods as needed to start/stop the
component animations.
All of this works great, but I'm now faced with a new challenge. For
example, I want to be able to set my_color and/or my_name via Flex
and then have it change the color of the Flash object or change the
text underneath the animation to whatever my_name is set to, etc.
However, I can't figure out how I can reference these properties or
use them to control aspects of the Flash movie clip. I first tried
creating a dynamic text instance on the Flash movie clip but whenever
I publish the SWC it's throwing an error. I can add dynamic text
elements to the Flash movie clip, but if I give it an instance name
it won't compile/export.
Obviously, the real strength of Flex Components developed in Flash
CS3 comes when you can take advantage of custom properties/methods to
change aspects of the Flash movie clip dynamically via Flex. Am I
approaching this the right way, and if so (or not) can anyone provide
some direction/insight on how to accomplish this?
Thanks!