[flexcoders] Flex 2 + Wiimote + PaperVision 3D = good times

2007-02-08 Thread slangeberg

By way of bytearray.org:

http://blog.je2050.de/2007/02/02/wiiflash-and-papervision3d/

: : ) Scott


Re: [flexcoders] Flex 2 + Wiimote + PaperVision 3D = good times

2007-02-08 Thread Stephen Downs

Cool stuff!

There's no Flex in that vid?

Adam Robertson over a http://www.dustypixels.com/blog/ has a nice lil  
framework working with the Wiimote. You can detect everything from  
it, and also make it vibrate, control the LED's etc.


He was round mine the other day and he put together this lil example  
http://www.youtube.com/watch?v=8WTZEnvIuD8 (model skanked from http:// 
www.ricardocabello.com/?postid=309)


cool stuff




On 8 Feb 2007, at 20:37, slangeberg wrote:


By way of bytearray.org:

http://blog.je2050.de/2007/02/02/wiiflash-and-papervision3d/

: : ) Scott






Re: [flexcoders] Flex 2 + Wiimote + PaperVision 3D = good times

2007-02-09 Thread Kevin Newman
slangeberg wrote:
> By way of bytearray.org :
>
> http://blog.je2050.de/2007/02/02/wiiflash-and-papervision3d/
>
> : : ) Scott 
I must have missed it. Does the Wii support Flash Player 9 now?

Kevin N.





Re: [flexcoders] Flex 2 + Wiimote + PaperVision 3D = good times

2007-02-09 Thread slangeberg

No, if you read his articles, or watch the right movie (can't remember!)
you'll see he wrote a socket server (C++?) that communicates with the Wii.
Then, flash hooks up with a binary socket and reads from that.

-Scott

On 2/9/07, Kevin Newman <[EMAIL PROTECTED]> wrote:


  slangeberg wrote:
> By way of bytearray.org :
>
> http://blog.je2050.de/2007/02/02/wiiflash-and-papervision3d/
>
> : : ) Scott
I must have missed it. Does the Wii support Flash Player 9 now?

Kevin N.

 





--

: : ) Scott