Re: [flexcoders] How much does FXG affect performance?

2010-06-28 Thread dorkie dork from dorktown
i had seen this before but in the context of this thread it makes much more
sense this time around:

http://help.adobe.com/en_US/as3/mobile/index.html
http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36c11f3d612431904db9-7ffc.html

On Wed, Jun 23, 2010 at 4:29 PM, dorkie dork from dorktown 
dorkiedorkfromdorkt...@gmail.com wrote:

 so if you were in my position working on a large project how would you
 determine when to use FXG vector art and when to use a bitmap of that art?



 On Wed, Jun 23, 2010 at 11:06 AM, Alex Harui aha...@adobe.com wrote:



 Many FXG files are compiled down to Flash symbols (unless there is text
 involved).  There is no “code” for them, but moving them or otherwise
 invalidating that area of the screen makes the renderer re-consider all
 those paths in the symbol.



 On 6/22/10 11:28 PM, dorkiedorkfromdorkt...@gmail.com 
 dorkiedorkfromdorkt...@gmail.com wrote:






 so if i had an fxg file with 1 paths but those paths didn't change
 they wouldn't be redrawn every frame correct?

 how should i determine when to rasterize vector FXG art vs leaving it as
 is?

 On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote:






 Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.
  Not necessarily in that order.



 On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com 
 http://dorkiedorkfromdorkt...@gmail.com  
 dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com
  wrote:






 I saw a comment recently that large FXG usage can affect performance.
 For example, FXG in skins. But I also read it affects file size??? If
 it's vector shouldn't it in most cases be smaller in size than a
 rasterized representation of the vector? What about If the vector skin
 art is relatively static how much of it is getting redrawn every
 frame? If it is redrawn every frame what is the use of Show redrawn
 regions in the Flash Player context menu?

 To quote Ted P, Internally the player sweeps the DisplayList and
 processes all graphics, then processes all frame bytecode, then
 processed events. If there are things to do in each phase, the phase
 will expand potentially slowing down the frame speed.
 http://tinyurl.com/2erm72a

 Has this behavior changed in Flash Player 10.1? BTW Is there a limit
 to the number of questions I can ask in a single post? Have I past
 that limit? If so will any of my questions get answered or is the
 whole post disqualified? If so how do I get it re-qualified? Separate
 posts for each question?

 JP





 --
 Alex Harui
 Flex SDK Team
 Adobe System, Inc.
 http://blogs.adobe.com/aharui
   





Re: [flexcoders] How much does FXG affect performance?

2010-06-23 Thread dorkie dork from dorktown
so if i had an fxg file with 1 paths but those paths didn't change they
wouldn't be redrawn every frame correct?

how should i determine when to rasterize vector FXG art vs leaving it as is?

On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote:



 Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.
  Not necessarily in that order.



 On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com 
 dorkiedorkfromdorkt...@gmail.com wrote:






 I saw a comment recently that large FXG usage can affect performance.
 For example, FXG in skins. But I also read it affects file size??? If
 it's vector shouldn't it in most cases be smaller in size than a
 rasterized representation of the vector? What about If the vector skin
 art is relatively static how much of it is getting redrawn every
 frame? If it is redrawn every frame what is the use of Show redrawn
 regions in the Flash Player context menu?

 To quote Ted P, Internally the player sweeps the DisplayList and
 processes all graphics, then processes all frame bytecode, then
 processed events. If there are things to do in each phase, the phase
 will expand potentially slowing down the frame speed.
 http://tinyurl.com/2erm72a

 Has this behavior changed in Flash Player 10.1? BTW Is there a limit
 to the number of questions I can ask in a single post? Have I past
 that limit? If so will any of my questions get answered or is the
 whole post disqualified? If so how do I get it re-qualified? Separate
 posts for each question?

 JP





 --
 Alex Harui
 Flex SDK Team
 Adobe System, Inc.
 http://blogs.adobe.com/aharui
  



Re: [flexcoders] How much does FXG affect performance?

2010-06-23 Thread Alex Harui
Many FXG files are compiled down to Flash symbols (unless there is text 
involved).  There is no “code” for them, but moving them or otherwise 
invalidating that area of the screen makes the renderer re-consider all those 
paths in the symbol.


On 6/22/10 11:28 PM, dorkiedorkfromdorkt...@gmail.com 
dorkiedorkfromdorkt...@gmail.com wrote:






so if i had an fxg file with 1 paths but those paths didn't change they 
wouldn't be redrawn every frame correct?

how should i determine when to rasterize vector FXG art vs leaving it as is?

On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote:





Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.  Not 
necessarily in that order.



On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com 
http://dorkiedorkfromdorkt...@gmail.com  dorkiedorkfromdorkt...@gmail.com 
http://dorkiedorkfromdorkt...@gmail.com  wrote:






I saw a comment recently that large FXG usage can affect performance.
For example, FXG in skins. But I also read it affects file size??? If
it's vector shouldn't it in most cases be smaller in size than a
rasterized representation of the vector? What about If the vector skin
art is relatively static how much of it is getting redrawn every
frame? If it is redrawn every frame what is the use of Show redrawn
regions in the Flash Player context menu?

To quote Ted P, Internally the player sweeps the DisplayList and
processes all graphics, then processes all frame bytecode, then
processed events. If there are things to do in each phase, the phase
will expand potentially slowing down the frame speed.
http://tinyurl.com/2erm72a

Has this behavior changed in Flash Player 10.1? BTW Is there a limit
to the number of questions I can ask in a single post? Have I past
that limit? If so will any of my questions get answered or is the
whole post disqualified? If so how do I get it re-qualified? Separate
posts for each question?

JP





--
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui


Re: [flexcoders] How much does FXG affect performance?

2010-06-23 Thread dorkie dork from dorktown
so if you were in my position working on a large project how would you
determine when to use FXG vector art and when to use a bitmap of that art?


On Wed, Jun 23, 2010 at 11:06 AM, Alex Harui aha...@adobe.com wrote:



 Many FXG files are compiled down to Flash symbols (unless there is text
 involved).  There is no “code” for them, but moving them or otherwise
 invalidating that area of the screen makes the renderer re-consider all
 those paths in the symbol.



 On 6/22/10 11:28 PM, dorkiedorkfromdorkt...@gmail.com 
 dorkiedorkfromdorkt...@gmail.com wrote:






 so if i had an fxg file with 1 paths but those paths didn't change they
 wouldn't be redrawn every frame correct?

 how should i determine when to rasterize vector FXG art vs leaving it as
 is?

 On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote:






 Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.
  Not necessarily in that order.



 On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com 
 http://dorkiedorkfromdorkt...@gmail.com  
 dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com
  wrote:






 I saw a comment recently that large FXG usage can affect performance.
 For example, FXG in skins. But I also read it affects file size??? If
 it's vector shouldn't it in most cases be smaller in size than a
 rasterized representation of the vector? What about If the vector skin
 art is relatively static how much of it is getting redrawn every
 frame? If it is redrawn every frame what is the use of Show redrawn
 regions in the Flash Player context menu?

 To quote Ted P, Internally the player sweeps the DisplayList and
 processes all graphics, then processes all frame bytecode, then
 processed events. If there are things to do in each phase, the phase
 will expand potentially slowing down the frame speed.
 http://tinyurl.com/2erm72a

 Has this behavior changed in Flash Player 10.1? BTW Is there a limit
 to the number of questions I can ask in a single post? Have I past
 that limit? If so will any of my questions get answered or is the
 whole post disqualified? If so how do I get it re-qualified? Separate
 posts for each question?

 JP





 --
 Alex Harui
 Flex SDK Team
 Adobe System, Inc.
 http://blogs.adobe.com/aharui
   



Re: [flexcoders] How much does FXG affect performance?

2010-06-18 Thread Alex Harui
Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.  Not 
necessarily in that order.


On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com 
dorkiedorkfromdorkt...@gmail.com wrote:






I saw a comment recently that large FXG usage can affect performance.
For example, FXG in skins. But I also read it affects file size??? If
it's vector shouldn't it in most cases be smaller in size than a
rasterized representation of the vector? What about If the vector skin
art is relatively static how much of it is getting redrawn every
frame? If it is redrawn every frame what is the use of Show redrawn
regions in the Flash Player context menu?

To quote Ted P, Internally the player sweeps the DisplayList and
processes all graphics, then processes all frame bytecode, then
processed events. If there are things to do in each phase, the phase
will expand potentially slowing down the frame speed.
http://tinyurl.com/2erm72a

Has this behavior changed in Flash Player 10.1? BTW Is there a limit
to the number of questions I can ask in a single post? Have I past
that limit? If so will any of my questions get answered or is the
whole post disqualified? If so how do I get it re-qualified? Separate
posts for each question?

JP





--
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui


RE: [flexcoders] How much does FXG affect performance?

2010-06-18 Thread Gregor Kiddie
Surely on a geek list like this, the only reasonable answer is 42.

 

Your questions may vary...

 

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Alex Harui
Sent: 18 June 2010 07:49
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] How much does FXG affect performance?

 

  

Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.
Not necessarily in that order.


On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com
dorkiedorkfromdorkt...@gmail.com wrote:


 
 
   

I saw a comment recently that large FXG usage can affect
performance.
For example, FXG in skins. But I also read it affects file
size??? If
it's vector shouldn't it in most cases be smaller in size than a
rasterized representation of the vector? What about If the
vector skin
art is relatively static how much of it is getting redrawn every
frame? If it is redrawn every frame what is the use of Show
redrawn
regions in the Flash Player context menu?

To quote Ted P, Internally the player sweeps the DisplayList
and
processes all graphics, then processes all frame bytecode, then
processed events. If there are things to do in each phase, the
phase
will expand potentially slowing down the frame speed.
http://tinyurl.com/2erm72a

Has this behavior changed in Flash Player 10.1? BTW Is there a
limit
to the number of questions I can ask in a single post? Have I
past
that limit? If so will any of my questions get answered or is
the
whole post disqualified? If so how do I get it re-qualified?
Separate
posts for each question?

JP
 
   




-- 
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui





RE: [flexcoders] How much does FXG affect performance?

2010-06-18 Thread Scott
Sorry, OT, but I just had to...

 

LMAO!

 



From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Gregor Kiddie
Sent: Friday, June 18, 2010 4:45 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] How much does FXG affect performance?

 

  

Surely on a geek list like this, the only reasonable answer is 42.

 

Your questions may vary...

 

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Alex Harui
Sent: 18 June 2010 07:49
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] How much does FXG affect performance?

 

  

Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you.
Not necessarily in that order.


On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com
dorkiedorkfromdorkt...@gmail.com wrote:


 
 
   

I saw a comment recently that large FXG usage can affect
performance.
For example, FXG in skins. But I also read it affects file
size??? If
it's vector shouldn't it in most cases be smaller in size than a
rasterized representation of the vector? What about If the
vector skin
art is relatively static how much of it is getting redrawn every
frame? If it is redrawn every frame what is the use of Show
redrawn
regions in the Flash Player context menu?

To quote Ted P, Internally the player sweeps the DisplayList
and
processes all graphics, then processes all frame bytecode, then
processed events. If there are things to do in each phase, the
phase
will expand potentially slowing down the frame speed.
http://tinyurl.com/2erm72a http://tinyurl.com/2erm72a 

Has this behavior changed in Flash Player 10.1? BTW Is there a
limit
to the number of questions I can ask in a single post? Have I
past
that limit? If so will any of my questions get answered or is
the
whole post disqualified? If so how do I get it re-qualified?
Separate
posts for each question?

JP
 
   





-- 
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui http://blogs.adobe.com/aharui 




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[flexcoders] How much does FXG affect performance?

2010-06-17 Thread dorkie dork from dorktown
I saw a comment recently that large FXG usage can affect performance.
For example, FXG in skins. But I also read it affects file size??? If
it's vector shouldn't it in most cases be smaller in size than a
rasterized representation of the vector? What about If the vector skin
art is relatively static how much of it is getting redrawn every
frame? If it is redrawn every frame what is the use of Show redrawn
regions in the Flash Player context menu?

To quote Ted P, Internally the player sweeps the DisplayList and
processes all graphics, then processes all frame bytecode, then
processed events. If there are things to do in each phase, the phase
will expand potentially slowing down the frame speed.
http://tinyurl.com/2erm72a

Has this behavior changed in Flash Player 10.1? BTW Is there a limit
to the number of questions I can ask in a single post? Have I past
that limit? If so will any of my questions get answered or is the
whole post disqualified? If so how do I get it re-qualified? Separate
posts for each question?

JP