Re: [flexcoders] How much does FXG affect performance?
i had seen this before but in the context of this thread it makes much more sense this time around: http://help.adobe.com/en_US/as3/mobile/index.html http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36c11f3d612431904db9-7ffc.html On Wed, Jun 23, 2010 at 4:29 PM, dorkie dork from dorktown dorkiedorkfromdorkt...@gmail.com wrote: so if you were in my position working on a large project how would you determine when to use FXG vector art and when to use a bitmap of that art? On Wed, Jun 23, 2010 at 11:06 AM, Alex Harui aha...@adobe.com wrote: Many FXG files are compiled down to Flash symbols (unless there is text involved). There is no “code” for them, but moving them or otherwise invalidating that area of the screen makes the renderer re-consider all those paths in the symbol. On 6/22/10 11:28 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: so if i had an fxg file with 1 paths but those paths didn't change they wouldn't be redrawn every frame correct? how should i determine when to rasterize vector FXG art vs leaving it as is? On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote: Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui
Re: [flexcoders] How much does FXG affect performance?
so if i had an fxg file with 1 paths but those paths didn't change they wouldn't be redrawn every frame correct? how should i determine when to rasterize vector FXG art vs leaving it as is? On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote: Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui
Re: [flexcoders] How much does FXG affect performance?
Many FXG files are compiled down to Flash symbols (unless there is text involved). There is no “code” for them, but moving them or otherwise invalidating that area of the screen makes the renderer re-consider all those paths in the symbol. On 6/22/10 11:28 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: so if i had an fxg file with 1 paths but those paths didn't change they wouldn't be redrawn every frame correct? how should i determine when to rasterize vector FXG art vs leaving it as is? On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote: Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui
Re: [flexcoders] How much does FXG affect performance?
so if you were in my position working on a large project how would you determine when to use FXG vector art and when to use a bitmap of that art? On Wed, Jun 23, 2010 at 11:06 AM, Alex Harui aha...@adobe.com wrote: Many FXG files are compiled down to Flash symbols (unless there is text involved). There is no “code” for them, but moving them or otherwise invalidating that area of the screen makes the renderer re-consider all those paths in the symbol. On 6/22/10 11:28 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: so if i had an fxg file with 1 paths but those paths didn't change they wouldn't be redrawn every frame correct? how should i determine when to rasterize vector FXG art vs leaving it as is? On Fri, Jun 18, 2010 at 1:49 AM, Alex Harui aha...@adobe.com wrote: Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com http://dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui
Re: [flexcoders] How much does FXG affect performance?
Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui
RE: [flexcoders] How much does FXG affect performance?
Surely on a geek list like this, the only reasonable answer is 42. Your questions may vary... From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Alex Harui Sent: 18 June 2010 07:49 To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] How much does FXG affect performance? Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui
RE: [flexcoders] How much does FXG affect performance?
Sorry, OT, but I just had to... LMAO! From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Gregor Kiddie Sent: Friday, June 18, 2010 4:45 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] How much does FXG affect performance? Surely on a geek list like this, the only reasonable answer is 42. Your questions may vary... From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Alex Harui Sent: 18 June 2010 07:49 To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] How much does FXG affect performance? Maybe, yes, none, n/a, no, yes (17), no, depends, bribery, no thank you. Not necessarily in that order. On 6/17/10 7:15 PM, dorkiedorkfromdorkt...@gmail.com dorkiedorkfromdorkt...@gmail.com wrote: I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui http://blogs.adobe.com/aharui -- This message has been scanned for viruses and dangerous content by MailScanner http://www.mailscanner.info/ , and is believed to be clean.
[flexcoders] How much does FXG affect performance?
I saw a comment recently that large FXG usage can affect performance. For example, FXG in skins. But I also read it affects file size??? If it's vector shouldn't it in most cases be smaller in size than a rasterized representation of the vector? What about If the vector skin art is relatively static how much of it is getting redrawn every frame? If it is redrawn every frame what is the use of Show redrawn regions in the Flash Player context menu? To quote Ted P, Internally the player sweeps the DisplayList and processes all graphics, then processes all frame bytecode, then processed events. If there are things to do in each phase, the phase will expand potentially slowing down the frame speed. http://tinyurl.com/2erm72a Has this behavior changed in Flash Player 10.1? BTW Is there a limit to the number of questions I can ask in a single post? Have I past that limit? If so will any of my questions get answered or is the whole post disqualified? If so how do I get it re-qualified? Separate posts for each question? JP