Re: [flexcoders] Re: Assets with timeline code in Actionscript projects

2006-09-07 Thread Samúel Jónasson






Thank you, 

this is a very good article.

Sammi

Tim Hoff wrote:


  
  Sammi,
  You can read a good article, with examples, how to handle the
Flash AS. Scroll down to August 27th, 2006. HTH.
  http://www.jessewarden.com/
  -TH
  
--- In [EMAIL PROTECTED]ups.com, Samel Jnasson
[EMAIL PROTECTED] wrote:

 Thanks,
 
 ok, so one can not simply put a stop statement on some frame of an
  
 animation. Understoodso the only way I can use a simple
swf 
 animation that has a stop action is to load it at runtime - right?
I 
 can't see how I would make a stop action on frame 10 for an
example in 
 an animation a class :)
 
 For me this is a showstopper :( I am afraid I will have to
continue to 
 use the Flash 9 IDE / SEPY for my development. To bad cause I was
so 
 exited when I read about using Flex Builder for Actionscript
projects.
 
 Sammi
 
 Tim Hoff wrote:
 
  Hi Samel,
 
  Actionscript that is placed on the timeline (FP9) is ignored
by
  Flex. However, if you place your AS in a class it will work.
 
  -TH
 
  --- In [EMAIL PROTECTED]ups.com 
  mailto:flexcoders%40yahoogroups.com, Samel
Jnasson sambo@ wrote:
  
   Hi,
  
   I am trying to use the Flex Builder 2 to create Action
Script
  projects
   (not Flex) so maybe this list is not the one to post
this question
  to.
   However...
  
   I was hoping someone could tell me if there are some
limitations
  with
   embedded assets created in Flash 9 IDE. In my case
stop(); is not
   working on assets timelines. It is simply ignored.
  
   Regards,
   Sammi
  
 
 

  
  




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[flexcoders] Re: Assets with timeline code in Actionscript projects

2006-09-04 Thread Tim Hoff
Hi Samúel,

Actionscript that is placed on the timeline (FP9) is ignored by 
Flex.  However, if you place your AS in a class it will work.

-TH

--- In flexcoders@yahoogroups.com, Samúel Jónasson [EMAIL PROTECTED] wrote:

 Hi,
 
 I am trying to use the Flex Builder 2 to create Action Script 
projects 
 (not Flex) so maybe this list is not the one to post this question 
to.  
 However...
 
 I was hoping someone could tell me if there are some limitations 
with 
 embedded assets created in Flash 9 IDE.  In my case stop(); is not 
 working on assets timelines.  It is simply ignored.
 
 Regards,
 Sammi







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Re: [flexcoders] Re: Assets with timeline code in Actionscript projects

2006-09-04 Thread Samúel Jónasson






Thanks,

ok, so one can not simply put a stop statement on some frame of an
animation. Understoodso the only way I can use a simple swf
animation that has a stop action is to load it at runtime - right? I
can't see how I would make a stop action on frame 10 for an example in
an animation a class :)

For me this is a showstopper :( I am afraid I will have to continue to
use the Flash 9 IDE / SEPY for my development. To bad cause I was so
exited when I read about using Flex Builder for Actionscript projects. 

Sammi

Tim Hoff wrote:


  
  Hi Samel,
  
Actionscript that is placed on the timeline (FP9) is ignored by 
Flex. However, if you place your AS in a class it will work.
  
-TH
  
--- In [EMAIL PROTECTED]ups.com,
Samel Jnasson [EMAIL PROTECTED] wrote:

 Hi,
 
 I am trying to use the Flex Builder 2 to create Action Script 
projects 
 (not Flex) so maybe this list is not the one to post this question
  
to. 
 However...
 
 I was hoping someone could tell me if there are some limitations 
with 
 embedded assets created in Flash 9 IDE. In my case stop(); is not 
 working on assets timelines. It is simply ignored.
 
 Regards,
 Sammi

  
  
  




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[flexcoders] Re: Assets with timeline code in Actionscript projects

2006-09-04 Thread Tim Hoff



Sammi,
You can read a good article, with examples, how to handle the Flash AS. Scroll down to August 27th, 2006. HTH.
http://www.jessewarden.com/
-TH--- In flexcoders@yahoogroups.com, Samúel Jónasson [EMAIL PROTECTED] wrote: Thanks,  ok, so one can not simply put a stop statement on some frame of an  animation. Understoodso the only way I can use a simple swf  animation that has a stop action is to load it at runtime - right? I  can't see how I would make a stop action on frame 10 for an example in  an animation a class :)  For me this is a showstopper :( I am afraid I will have to continue to  use the Flash 9 IDE / SEPY for my development. To bad cause I was so  exited when I read about using Flex Builder for Actionscript projects.  Sammi  Tim Hoff wrote:   Hi Samúel,   Actionscript that is placed on the timeline (FP9) is ignored by  Flex. However, if you place your AS in a class it will work.   -TH   --- In flexcoders@yahoogroups.com   mailto:flexcoders%40yahoogroups.com, Samúel Jónasson sambo@ wrote: Hi, I am trying to use the Flex Builder 2 to create Action Script  projects   (not Flex) so maybe this list is not the one to post this question  to.   However... I was hoping someone could tell me if there are some limitations  with   embedded assets created in Flash 9 IDE. In my case stop(); is not   working on assets timelines. It is simply ignored. Regards,   Sammi

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