ok, so as I understand it from your advise, I would dynamically re-create the 
items I want to 
"look" like the user is dragging in a canvas, and arrange the items the same 
way they are on 
the screen, pass them to the doDrag method as the dragProxy, then hide the 
dragInitiator 
(and other selected items) then just pass this information (what has been 
selected) in the 
dragSource?

Sounds like a plan. Seems overly complicated to do such a simple task as 
dragging items 
from one container to another, or moving items around on the screen. Oh well, I 
will do what 
needs to be done. 

Thanks for the help. Any other tips and advice out there? Anything I''m 
missing? 

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