Re: [flexcoders] Re: Ending an Effect

2007-01-08 Thread David Steele
Thanks for the thought, Lar. It still isn't quite working right, but now I'm 
able to test for the object over which the mouse is.
 
The below trace returns this: 
 
currentarget in rollOver is TEST0.Canvas4.img1; lastTarget was 
TEST0.Canvas4.img3
currentarget in rollOut is TEST0.Canvas4.img3; lastTarget was TEST0.Canvas4.img3
 
The images will only be different on the rollOver event -- not the rollOut, 
since the 'lastTarget' image over which the mouse is rolled out will always be 
the same as the one over which it was rolled in.
 
Now that I can detect the target, I'm just not sure what to do with it. :) The 
logic should be: 'you're over a new image, then complete the last zoom and 
start this new one.' (Or even: 'end the last one using end() and start this 
one.') Can anyone see how to do this?
 
 
  var lastTarget:Object;

public function doZoom(event:MouseEvent):void {
 
 trace("currentarget in " + event.type + " is " + 
event.currentTarget + "; lastTarget was " + lastTarget);
 if (zoomAll.isPlaying) {
 zoomAll.reverse();
 }
 else 
 {
   if(event.currentTarget == lastTarget)
{
   // If this is a ROLL_OUT event, play the effect 
backwards. 
   // If this is a ROLL_OVER event, play the effect 
forwards.
   zoomAll.play([event.target], event.type == 
MouseEvent.ROLL_OUT ? true : false);
}
 }
//set the external variable to the current target to be able to 
compare it the next
//time the event fires.
 lastTarget = event.currentTarget;
}


- Original Message 
From: lar.drolet <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Monday, January 8, 2007 2:49:32 PM
Subject: [flexcoders] Re: Ending an Effect

Just a thought but how about capturing when the zoom effects ends
(EffectEnd or Event.COMPLETE) and then checking if the Mouse is over
the same object. 
If not then call the reverse right away.

LD

--- In [EMAIL PROTECTED] ups.com, David Steele <[EMAIL PROTECTED]> wrote:
>
> Hi,
> 
> I'm applying the zoom effect to multiple UIComponents on a canvas.
If I move the mouse quickly off one zoomed component and onto another,
sometimes the first will not reverse to its original size. I believe
this is because the isPlaying flag is true if *any* instances of the
effect are currently playing. Does anyone know a solution for this? I
want instance one to shrink back down to original size even if I move
quickly to instance 2.
> 
> 
> TIA
> 
> Code:
> 
> public function doZoom(event: MouseEvent) :void {
> if (zoomAll.isPlaying) {
> zoomAll.reverse( );
> }
> else {
> // If this is a ROLL_OUT event, play the effect
backwards. 
> // If this is a ROLL_OVER event, play the effect
forwards.
> zoomAll.play( [event.target] , event.type ==
MouseEvent.ROLL_ OUT ? true : false);
> if(event.type == "rollOut"){
> zoomAll.end( );
> }
> //
> }
> }
> 




- Original Message 
From: lar.drolet <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Monday, January 8, 2007 2:49:32 PM
Subject: [flexcoders] Re: Ending an Effect

Just a thought but how about capturing when the zoom effects ends
(EffectEnd or Event.COMPLETE) and then checking if the Mouse is over
the same object. 
If not then call the reverse right away.

LD

--- In [EMAIL PROTECTED] ups.com, David Steele <[EMAIL PROTECTED]> wrote:
>
> Hi,
> 
> I'm applying the zoom effect to multiple UIComponents on a canvas.
If I move the mouse quickly off one zoomed component and onto another,
sometimes the first will not reverse to its original size. I believe
this is because the isPlaying flag is true if *any* instances of the
effect are currently playing. Does anyone know a solution for this? I
want instance one to shrink back down to original size even if I move
quickly to instance 2.
> 
> 
> TIA
> 
> Code:
> 
> public function doZoom(event: MouseEvent) :void {
> if (zoomAll.isPlaying) {
> zoomAll.reverse( );
> }
> else {
> // If this is a ROLL_OUT event, play the effect
backwards. 
> // If this is a ROLL_OVER event, play the effect
forwards.
> zoomAll.play( [event.target] , event.type ==
MouseEvent.ROLL_ OUT ? true : false);
> if(event.type == "rollOut"){
> zoomAll.end( );
> }
> //
> }
> }
> 
>  _ _ _ _ __
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around 
> http://mail. yahoo.com
>




__
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Re: [flexcoders] Re: Ending an Effect

2007-01-08 Thread David Steele
Thanks for the thought, Lar. It still isn't quite working right, but now I'm 
able to test for the object over which the mouse is.

The below trace returns this: 

currentarget in rollOver is TEST0.Canvas4.img1; lastTarget was 
TEST0.Canvas4.img3
currentarget in rollOut is TEST0.Canvas4.img3; lastTarget was TEST0.Canvas4.img3

The images will only be different on the rollOver event -- not the rollOut, 
since the 'lastTarget' image over which the mouse is rolled out will always be 
the same as the one over which it was rolled in.

Now that I can detect the target, I'm just not sure what to do with it. :) The 
logic should be: 'you're over a new image, then complete the last zoom and 
start this new one.' (Or even: 'end the last one using end() and start this 
one.') Can anyone see how to do this?

Thanks...

  var lastTarget:Object;

public function doZoom(event:MouseEvent):void {
 
 trace("currentarget in " + event.type + " is " + 
event.currentTarget + "; lastTarget was " + lastTarget);
 if (zoomAll.isPlaying) {
 zoomAll.reverse();
 }
 else 
 {
   if(event.currentTarget == lastTarget)
{
   // If this is a ROLL_OUT event, play the effect 
backwards. 
   // If this is a ROLL_OVER event, play the effect 
forwards.
   zoomAll.play([event.target], event.type == 
MouseEvent.ROLL_OUT ? true : false);
}
 }
//set the external variable to the current target to be able to 
compare it the next
//time the event fires.
 lastTarget = event.currentTarget;
}


- Original Message 
From: lar.drolet <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Monday, January 8, 2007 2:49:32 PM
Subject: [flexcoders] Re: Ending an Effect

Just a thought but how about capturing when the zoom effects ends
(EffectEnd or Event.COMPLETE) and then checking if the Mouse is over
the same object. 
If not then call the reverse right away.

LD

--- In [EMAIL PROTECTED] ups.com, David Steele <[EMAIL PROTECTED]> wrote:
>
> Hi,
> 
> I'm applying the zoom effect to multiple UIComponents on a canvas.
If I move the mouse quickly off one zoomed component and onto another,
sometimes the first will not reverse to its original size. I believe
this is because the isPlaying flag is true if *any* instances of the
effect are currently playing. Does anyone know a solution for this? I
want instance one to shrink back down to original size even if I move
quickly to instance 2.
> 
> 
> TIA
> 
> Code:
> 
> public function doZoom(event: MouseEvent) :void {
> if (zoomAll.isPlaying) {
> zoomAll.reverse( );
> }
> else {
> // If this is a ROLL_OUT event, play the effect
backwards. 
> // If this is a ROLL_OVER event, play the effect
forwards.
> zoomAll.play( [event.target] , event.type ==
MouseEvent.ROLL_ OUT ? true : false);
> if(event.type == "rollOut"){
> zoomAll.end( );
> }
> //
> }
> }
> 
>  _ _ _ _ __
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around 
> http://mail. yahoo.com
>




__
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 

[flexcoders] Re: Ending an Effect

2007-01-08 Thread lar.drolet
Just a thought but how about capturing when the zoom effects ends
(EffectEnd or Event.COMPLETE) and then checking if the Mouse is over
the same object. 
If not then call the reverse right away.

LD

--- In flexcoders@yahoogroups.com, David Steele <[EMAIL PROTECTED]> wrote:
>
> Hi,
> 
> I'm applying the zoom effect to multiple UIComponents on a canvas.
If I move the mouse quickly off one zoomed component and onto another,
sometimes the first will not reverse to its original size. I believe
this is because the isPlaying flag is true if *any* instances of the
effect are currently playing. Does anyone know a solution for this? I
want instance one to shrink back down to original size even if I move
quickly to instance 2.
> 
> 
> TIA
> 
> Code:
> 
> public function doZoom(event:MouseEvent):void {
> if (zoomAll.isPlaying) {
> zoomAll.reverse();
> }
> else {
> // If this is a ROLL_OUT event, play the effect
backwards. 
> // If this is a ROLL_OVER event, play the effect
forwards.
> zoomAll.play([event.target], event.type ==
MouseEvent.ROLL_OUT ? true : false);
>if(event.type == "rollOut"){
>  zoomAll.end();
>}
>//
> }
> }
> 
> __
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around 
> http://mail.yahoo.com
>