Re: [flexcoders] Re: How to draw a cylinder
The main Papervision site is here: http://blog.papervision3d.org/ There is also Papervision 2 that is still under development, but here is some tutorials on that which include getting the latest source from SVN: http://papervision2.com/tutorial-list/ Best Regards, ~Aaron On Mon, Apr 21, 2008 at 9:52 AM, Gustavo Duenas < [EMAIL PROTECTED]> wrote: > Where could I find that? > > Regards, > > > gustavo > On Apr 21, 2008, at 12:47 PM, Aaron Miller wrote: > > Much easier to use Papervision I think. As easy as using the Cylinder > class. > > # package { > # > # import PaperBase; > # import org.papervision3d.objects.Cylinder; > # > # public class CynlinderObject extends PaperBase { > # > # private var myCylinder:Cylinder = new Cylinder(); > # > # public function CynlinderObject() { > # init(); > # } > # > # override protected function init3d():void { > # myCylinder.scale = 5; > # default_scene.addChild(myCylinder); > # } > # > # } > # > # } > > Best Regards, > ~Aaron > > On Mon, Apr 21, 2008 at 7:12 AM, valdhor <[EMAIL PROTECTED]> wrote: > > > There is a tutorial at > > http://www.vecpix.com/tutorials/illustrator/il013.php on how to draw a > > cylinder. You will then need to use flex component kit to convert it > > into a flex component. At the very least, it is a start. > > > > --- In flexcoders@yahoogroups.com , "Swamy > > Nathan" <[EMAIL PROTECTED]> > > wrote: > > > > > > > > Can any one tell me how to draw a pipe (cylinder). please give me a > > example. > > > > > > On Sat, Apr 19, 2008 at 11:24 AM, Aaron Miller < > > > [EMAIL PROTECTED]> wrote: > > > > > > > You can try to do the math yourself, or use a 3d engine like > > > > Papervision. > > > > > > > > http://blog.papervision3d.org/ > > > > > > > > Best Regards, > > > > ~Aaron > > > > > > > > > > > > On Fri, Apr 18, 2008 at 10:43 PM, Swamy Nathan <[EMAIL PROTECTED]> > > > > wrote: > > > > > > > > > Hi Folks, > > > > > > > > > > i have one problem how can i draw the cylinder. > > > > > > > > > > i have an idea about line and rectangle circle drawing. i want > > to draw > > > > > some thin long cylinder like pipe shaped. > > > > > > > > > > can any one please reply. > > > > > > > > > > -- > > > > > Thanks & Regards > > > > > Swaminathan. M > > > > > > > > > > > > > > > > > > > > > -- > > > > Aaron Miller > > > > Chief Technology Officer > > > > Open Base Interactive, LLC. > > > > [EMAIL PROTECTED] > > > > http://www.openbaseinteractive.com > > > > > > > > > > > > > > > > > > > > -- > > > Thanks & Regards > > > Swaminathan. M > > > > > > > > > > -- > Aaron Miller > Chief Technology Officer > Open Base Interactive, LLC. > [EMAIL PROTECTED] > http://www.openbaseinteractive.com > > > -- Aaron Miller Chief Technology Officer Open Base Interactive, LLC. [EMAIL PROTECTED] http://www.openbaseinteractive.com
Re: [flexcoders] Re: How to draw a cylinder
Where could I find that? Regards, gustavo On Apr 21, 2008, at 12:47 PM, Aaron Miller wrote: Much easier to use Papervision I think. As easy as using the Cylinder class. # package { # # import PaperBase; # import org.papervision3d.objects.Cylinder; # # public class CynlinderObject extends PaperBase { # # private var myCylinder:Cylinder = new Cylinder(); # # public function CynlinderObject() { # init(); # } # # override protected function init3d():void { # myCylinder.scale = 5; # default_scene.addChild(myCylinder); # } # # } # # } Best Regards, ~Aaron On Mon, Apr 21, 2008 at 7:12 AM, valdhor <[EMAIL PROTECTED]> wrote: There is a tutorial at http://www.vecpix.com/tutorials/illustrator/il013.php on how to draw a cylinder. You will then need to use flex component kit to convert it into a flex component. At the very least, it is a start. --- In flexcoders@yahoogroups.com, "Swamy Nathan" <[EMAIL PROTECTED]> wrote: > > Can any one tell me how to draw a pipe (cylinder). please give me a example. > > On Sat, Apr 19, 2008 at 11:24 AM, Aaron Miller < > [EMAIL PROTECTED]> wrote: > > > You can try to do the math yourself, or use a 3d engine like > > Papervision. > > > > http://blog.papervision3d.org/ > > > > Best Regards, > > ~Aaron > > > > > > On Fri, Apr 18, 2008 at 10:43 PM, Swamy Nathan <[EMAIL PROTECTED]> > > wrote: > > > > > Hi Folks, > > > > > > i have one problem how can i draw the cylinder. > > > > > > i have an idea about line and rectangle circle drawing. i want to draw > > > some thin long cylinder like pipe shaped. > > > > > > can any one please reply. > > > > > > -- > > > Thanks & Regards > > > Swaminathan. M > > > > > > > > > > > -- > > Aaron Miller > > Chief Technology Officer > > Open Base Interactive, LLC. > > [EMAIL PROTECTED] > > http://www.openbaseinteractive.com > > > > > > > > -- > Thanks & Regards > Swaminathan. M > -- Aaron Miller Chief Technology Officer Open Base Interactive, LLC. [EMAIL PROTECTED] http://www.openbaseinteractive.com
Re: [flexcoders] Re: How to draw a cylinder
Much easier to use Papervision I think. As easy as using the Cylinder class. # package { # # import PaperBase; # import org.papervision3d.objects.Cylinder; # # public class CynlinderObject extends PaperBase { # # private var myCylinder:Cylinder = new Cylinder(); # # public function CynlinderObject() { # init(); # } # # override protected function init3d():void { # myCylinder.scale = 5; # default_scene.addChild(myCylinder); # } # # } # # } Best Regards, ~Aaron On Mon, Apr 21, 2008 at 7:12 AM, valdhor <[EMAIL PROTECTED]> wrote: > There is a tutorial at > http://www.vecpix.com/tutorials/illustrator/il013.php on how to draw a > cylinder. You will then need to use flex component kit to convert it > into a flex component. At the very least, it is a start. > > --- In flexcoders@yahoogroups.com , "Swamy > Nathan" <[EMAIL PROTECTED]> > wrote: > > > > > Can any one tell me how to draw a pipe (cylinder). please give me a > example. > > > > On Sat, Apr 19, 2008 at 11:24 AM, Aaron Miller < > > [EMAIL PROTECTED]> wrote: > > > > > You can try to do the math yourself, or use a 3d engine like > > > Papervision. > > > > > > http://blog.papervision3d.org/ > > > > > > Best Regards, > > > ~Aaron > > > > > > > > > On Fri, Apr 18, 2008 at 10:43 PM, Swamy Nathan <[EMAIL PROTECTED]> > > > wrote: > > > > > > > Hi Folks, > > > > > > > > i have one problem how can i draw the cylinder. > > > > > > > > i have an idea about line and rectangle circle drawing. i want > to draw > > > > some thin long cylinder like pipe shaped. > > > > > > > > can any one please reply. > > > > > > > > -- > > > > Thanks & Regards > > > > Swaminathan. M > > > > > > > > > > > > > > > > -- > > > Aaron Miller > > > Chief Technology Officer > > > Open Base Interactive, LLC. > > > [EMAIL PROTECTED] > > > http://www.openbaseinteractive.com > > > > > > > > > > > > > > -- > > Thanks & Regards > > Swaminathan. M > > > > > -- Aaron Miller Chief Technology Officer Open Base Interactive, LLC. [EMAIL PROTECTED] http://www.openbaseinteractive.com
[flexcoders] Re: How to draw a cylinder
There is a tutorial at http://www.vecpix.com/tutorials/illustrator/il013.php on how to draw a cylinder. You will then need to use flex component kit to convert it into a flex component. At the very least, it is a start. --- In flexcoders@yahoogroups.com, "Swamy Nathan" <[EMAIL PROTECTED]> wrote: > > Can any one tell me how to draw a pipe (cylinder). please give me a example. > > On Sat, Apr 19, 2008 at 11:24 AM, Aaron Miller < > [EMAIL PROTECTED]> wrote: > > > You can try to do the math yourself, or use a 3d engine like > > Papervision. > > > > http://blog.papervision3d.org/ > > > > Best Regards, > > ~Aaron > > > > > > On Fri, Apr 18, 2008 at 10:43 PM, Swamy Nathan <[EMAIL PROTECTED]> > > wrote: > > > > > Hi Folks, > > > > > > i have one problem how can i draw the cylinder. > > > > > > i have an idea about line and rectangle circle drawing. i want to draw > > > some thin long cylinder like pipe shaped. > > > > > > can any one please reply. > > > > > > -- > > > Thanks & Regards > > > Swaminathan. M > > > > > > > > > > > -- > > Aaron Miller > > Chief Technology Officer > > Open Base Interactive, LLC. > > [EMAIL PROTECTED] > > http://www.openbaseinteractive.com > > > > > > > > -- > Thanks & Regards > Swaminathan. M >