Doh! Right -- e4x. Thanx a lot! 'Cause I've already been thinking of ghosts... ;-)Roma.On 8/5/06, Tim Hoff
[EMAIL PROTECTED] wrote:
Also, not to be confused with a filter function (Collections). :-)
-TH
--- In flexcoders@yahoogroups.com, Gordon Smith [EMAIL PROTECTED]
wrote:
As I mentioned in a post earlier today, the filter operator that
the
error message referred to is the E4X predicate filtering operator.
You're correct that the Player also uses the term Filter to mean a
bitmap transformation like a blur, glow, or dropshadow.
- Gordon
From: flexcoders@yahoogroups.com
[mailto:flexcoders@yahoogroups.com] On
Behalf Of Impudent1
Sent: Friday, August 04, 2006 3:30 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] filter operator
I may be wrong, and I'll eat a bug if I am.. :p
but aren't filters flex talk for effects? If look at any of the
examples
you will notice that things like blur/glow/dropshadow etc are
blurfilter
etc.
Impudent1
LeapFrog Productions
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