RE: [flexcoders] Trash/bugs in Flashplayer 9 filters

2006-10-14 Thread Matt Chotin
I didn't hear back but will try again.  Masks I suppose could have an
affect. If you have code that we can use to reproduce we'll see what we
can figure out.

Matt

-Original Message-
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of dj
Sent: Tuesday, October 10, 2006 8:10 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Trash/bugs in Flashplayer 9 filters

Matt:

When flex uses relative values for x and y for placement it always uses 
an integers, right? I'm confused
how this would show up then. Of course all images i load are height and 
width = integers, of course.

Do masks behind images have any affect because i am using a mask behind 
the filters. That seems
how this bug was introduced.



Thanks,
Patrick


Matt Chotin wrote:

 The feedback I got from an engineer is that this can often happen when

 you're not using integers for values into the filters (or the 
 x/y/width/height of the object being affected is not an integer). When

 you have non-integer values the object will not be on pixel 
 boundaries, thus you see artifacts.

 Matt




 *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]

 *On Behalf Of [EMAIL PROTECTED]
 *Sent:* Friday, October 06, 2006 2:16 PM
 *To:* flexcoders@yahoogroups.com
 *Subject:* [flexcoders] Trash/bugs in Flashplayer 9 filters

 Working with different filters, i noticed trash showing up in the
 glow filter and the drop shadow filter (haven't tried any others).
 Unfortunately, I have to remove these effects because they look poor.

 :(
 Thanks Team Flex,
 Patrick

 





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Re: [flexcoders] Trash/bugs in Flashplayer 9 filters

2006-10-10 Thread dj
Matt:

When flex uses relative values for x and y for placement it always uses 
an integers, right? I'm confused
how this would show up then. Of course all images i load are height and 
width = integers, of course.

Do masks behind images have any affect because i am using a mask behind 
the filters. That seems
how this bug was introduced.



Thanks,
Patrick


Matt Chotin wrote:

 The feedback I got from an engineer is that this can often happen when 
 you’re not using integers for values into the filters (or the 
 x/y/width/height of the object being affected is not an integer). When 
 you have non-integer values the object will not be on pixel 
 boundaries, thus you see artifacts.

 Matt

 

 *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] 
 *On Behalf Of [EMAIL PROTECTED]
 *Sent:* Friday, October 06, 2006 2:16 PM
 *To:* flexcoders@yahoogroups.com
 *Subject:* [flexcoders] Trash/bugs in Flashplayer 9 filters

 Working with different filters, i noticed trash showing up in the
 glow filter and the drop shadow filter (haven't tried any others).
 Unfortunately, I have to remove these effects because they look poor.

 :(
 Thanks Team Flex,
 Patrick

 





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Re: [flexcoders] Trash/bugs in Flashplayer 9 filters

2006-10-09 Thread Tom Chiverton
On Friday 06 October 2006 22:16, [EMAIL PROTECTED] wrote:
 Unfortunately, I have to remove these effects because they look poor.

Could you post the code here, and/or to adobe.com/go/wish ?

-- 
Tom Chiverton
Helping to continuously facilitate bricks-and-clicks users



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RE: [flexcoders] Trash/bugs in Flashplayer 9 filters

2006-10-09 Thread Matt Chotin












The feedback I got from an engineer is
that this can often happen when youre not using integers for values into
the filters (or the x/y/width/height of the object being affected is not an
integer). When you have non-integer values the object will not be on pixel
boundaries, thus you see artifacts.



Matt











From: flexcoders@yahoogroups.com [mailto:flexcoders@yahoogroups.com] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, October 06, 2006
2:16 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Trash/bugs
in Flashplayer 9 filters











Working
with different filters, i noticed trash showing up in the
glow filter and the drop shadow filter (haven't tried any others). 
Unfortunately, I have to remove these effects because they look poor.

:(
Thanks Team Flex,
Patrick






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