Re: [flexcoders] trying to put a Degrafa BezierSpline on a Papervision3D Sphere...

2009-01-06 Thread Josh McDonald
You might need to use a degrafa surface rather than rendering into another
component. If that's not going to do it, I imagine you'll have to have
degrafa render into a bitmapData (or something along those lines) and add an
mx:image with that data set as the source.

Also there's a Degrafa list where you might get a better answer:
http://groups.google.com/group/degrafa/?pli=1

-Josh

On Wed, Jan 7, 2009 at 9:40 AM, addlistener  wrote:

> Hi all,
>
> I'm trying to put a Degrafa BezierSpline on a Papervision3D Sphere...
>
> Any idea?
>
> I've made a Canvas with three others, one for a map, a red one and a
> empty to receive the BezierSpline
>
> 
>
>blue
>
> 
>
>data="300,300 100,150"
>  graphicsTarget="{[pata,pata1,pata2]}"
>  fill="{fill}" autoClose="true" tension="2"
> autoClearGraphicsTarget="true">
>
>
>
> 
>
>
> horizontalScrollPolicy="off"
>verticalScrollPolicy="off" visible="false">
> source="@Embed('assets/EarthMap_2500x1250.jpg')"/>
>
> 
>
>  blendMode="multiply"  />
>
>
>
>
>
> the spline go in pata (test) but doesn't in pata2.
>
> In fact theTarget (Canvas) is the Material for the 3D Sphere, when
> PV3D map the material, the BezierSpline is removed...
>
> Any idea?
>
>
>
> 
>
> --
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-- 
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[flexcoders] trying to put a Degrafa BezierSpline on a Papervision3D Sphere...

2009-01-06 Thread addlistener
Hi all,

I'm trying to put a Degrafa BezierSpline on a Papervision3D Sphere...

Any idea?

I've made a Canvas with three others, one for a map, a red one and a
empty to receive the BezierSpline



blue



 



  













the spline go in pata (test) but doesn't in pata2.

In fact theTarget (Canvas) is the Material for the 3D Sphere, when
PV3D map the material, the BezierSpline is removed...

Any idea?