You might need to use a degrafa surface rather than rendering into another
component. If that's not going to do it, I imagine you'll have to have
degrafa render into a bitmapData (or something along those lines) and add an
mx:image with that data set as the source.
Also there's a Degrafa list where you might get a better answer:
http://groups.google.com/group/degrafa/?pli=1
-Josh
On Wed, Jan 7, 2009 at 9:40 AM, addlistener wrote:
> Hi all,
>
> I'm trying to put a Degrafa BezierSpline on a Papervision3D Sphere...
>
> Any idea?
>
> I've made a Canvas with three others, one for a map, a red one and a
> empty to receive the BezierSpline
>
>
>
>blue
>
>
>
>data="300,300 100,150"
> graphicsTarget="{[pata,pata1,pata2]}"
> fill="{fill}" autoClose="true" tension="2"
> autoClearGraphicsTarget="true">
>
>
>
>
>
>
> horizontalScrollPolicy="off"
>verticalScrollPolicy="off" visible="false">
> source="@Embed('assets/EarthMap_2500x1250.jpg')"/>
>
>
>
> blendMode="multiply" />
>
>
>
>
>
> the spline go in pata (test) but doesn't in pata2.
>
> In fact theTarget (Canvas) is the Material for the 3D Sphere, when
> PV3D map the material, the BezierSpline is removed...
>
> Any idea?
>
>
>
>
>
> --
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>
>
>
--
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:: Josh 'G-Funk' McDonald
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