Re: [Flightgear-devel] Bug-Report for FGFS v0.8.0

2002-11-15 Thread Roland Häder
Hello,

I got this from ldd command:
libmk4.so.0 = /usr/lib/libmk4.so.0 (0x4003c000)
libz.so.1 = /lib/libz.so.1 (0x40081000)
libglut.so.3 = /usr/lib/libglut.so.3 (0x4009)
libGL.so.1 = /usr/lib/libGL.so.1 (0x400c8000)
libXmu.so.6 = /usr/X11R6/lib/libXmu.so.6 (0x4010f000)
libXt.so.6 = /usr/X11R6/lib/libXt.so.6 (0x40125000)
libSM.so.6 = /usr/X11R6/lib/libSM.so.6 (0x40172000)
libICE.so.6 = /usr/X11R6/lib/libICE.so.6 (0x4017c000)
libXi.so.6 = /usr/X11R6/lib/libXi.so.6 (0x40194000)
libXext.so.6 = /usr/X11R6/lib/libXext.so.6 (0x4019c000)
libX11.so.6 = /usr/X11R6/lib/libX11.so.6 (0x401ab000)
libpthread.so.0 = /lib/libpthread.so.0 (0x4026b000)
libm.so.6 = /lib/libm.so.6 (0x40281000)
libstdc++-libc6.2-2.so.3 = /usr/lib/libstdc++-libc6.2-2.so.3 
(0x402a4000)
libc.so.6 = /lib/libc.so.6 (0x402f1000)
libGLcore.so.1 = /usr/lib/libGLcore.so.1 (0x40419000)
libdl.so.2 = /lib/libdl.so.2 (0x40737000)
/lib/ld-linux.so.2 = /lib/ld-linux.so.2 (0x4000)

Hmmm, for it seems he hasn't linked any metakit library?

Ok, I'm going to check it with statically linked metakit

Regards,
  Roland Haeder


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[Flightgear-devel] Bug-Report for v0.8.0 - self-fixed ;)

2002-11-15 Thread Roland Häder
Hello again!

Well, I fix it up with help from Andy Ross:

The new metakit lib is installed to /usr/local/lib/ but there's also a metakit 
lib at /usr/lib/.

So I simply removed the old /usr/lib/libmk4.so* and it's working now.

Thanks.

But what about fixing-out some compiler warnings?

Roland
:-)


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Re: [Flightgear-devel] Bug-Report for FGFS v0.8.0

2002-11-15 Thread Martin Spott
 Hmmm, for it seems he hasn't linked any metakit library?

He did:

 libmk4.so.0 = /usr/lib/libmk4.so.0 (0x4003c000)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] gear compression

2002-11-15 Thread Andy Ross
Jim Wilson wrote:
 What do the gear/compression-norm values in YASim represent?  Is it
 a distance or travel range fraction or something else?

It's a normalized value -- a fraction.  A value of 0 represents full
extension, 1 is full compression.  The actual length numbers can be
gotten from the aircraft configuration.

If you like, exporting a compression-m wouldn't be hard at all.  The
problem is that not all gear compress linearly; think of the spring
steel gear on light planes, or the weird bending gear on the Hornet.
The advantage of a normalized value is that you can interpolate any
bizzare animations you want and know that it won't break when someone
changes the gear compression in the YASim configuration (this just
happened for the 747, for example).

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Bug-Report for FGFS v0.8.0

2002-11-15 Thread Andy Ross
Roland Häder wrote:
 But what about fixing-out some compiler warnings?

Most of those appeared with gcc 3.2, I believe.  They don't look too
scary to me -- mostly C++ standardization stuff.  I'm sure they'll be
fixed soon.

Scanning through it quickly, it looks like mostly David's code.
Sloppy bum; we oughta fire that guy. :)

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] gear compression

2002-11-15 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said:

 Jim Wilson wrote:
  What do the gear/compression-norm values in YASim represent?  Is it
  a distance or travel range fraction or something else?
 
 It's a normalized value -- a fraction.  A value of 0 represents full
 extension, 1 is full compression.  The actual length numbers can be
 gotten from the aircraft configuration.
 
 If you like, exporting a compression-m wouldn't be hard at all.  The
 problem is that not all gear compress linearly; think of the spring
 steel gear on light planes, or the weird bending gear on the Hornet.
 The advantage of a normalized value is that you can interpolate any
 bizzare animations you want and know that it won't break when someone
 changes the gear compression in the YASim configuration (this just
 happened for the 747, for example).

Ah, very good.  The way you have it is the way I'd prefer for animations. 
Like you said if I need to look at measurements the info is there.

Thanks,

Jim

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[Flightgear-devel] 172P Progress

2002-11-15 Thread David Megginson
I've been doing a little more work on the 172p interior.  When this
plane gets well enough along, I'm going to suggest making it the
default startup plane (in the 3D version):

  http://www.megginson.com/flightsim/c172p-int-01.png
  http://www.megginson.com/flightsim/c172p-int-02.png
  http://www.megginson.com/flightsim/c172p-int-03.png

I know that it's too blue -- more like a 1970s Cardinal.


All the best,


David

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