[Flightgear-devel] Inner marker sound

2004-12-03 Thread Paul Surgeon
Is there anyway of stopping the inner marker sound going off whenever starting 
at an airport on the runway?

This is a bug I presume because I do not know of any inner markers located 
directly on the runway thresholds and it stops once the sim is loaded.

I have to turn my sound down when starting FG, it's so loud.

Paul

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] gcc seg faults building 0.9.6 under FC2

2004-12-03 Thread Kip Macy

Has anyone else seen this?

if g++ -DHAVE_CONFIG_H -I. -I. -I../../../src/Include -I../../..
-I../../../src  -I/usr/X11R6/include -I/usr/local//include  -g -O2
-D_REENTRANT
rs.o -MD -MP -MF ".deps/uiuc_warnings_errors.Tpo" -c -o
uiuc_warnings_errors.o uiuc_warnings_errors.cpp; \
then mv -f ".deps/uiuc_warnings_errors.Tpo"
".deps/uiuc_warnings_errors.Po"; else rm -f
".deps/uiuc_warnings_errors.Tpo"; exit 1; fi
In file included from /usr/include/c++/3.3.3/locale:47,
 from /usr/include/c++/3.3.3/bits/ostream.tcc:37,
 from /usr/include/c++/3.3.3/ostream:535,
 from /usr/include/c++/3.3.3/iostream:45,
 from uiuc_warnings_errors.h:8,
 from uiuc_warnings_errors.cpp:78:
/usr/include/c++/3.3.3/bits/locale_facets.h: In instantiation of
`std::time_put_bynamehttp://bugzilla.redhat.com/bugzilla> for instructions.
The bug is not reproducible, so it is likely a hardware or OS problem.
make[3]: *** [uiuc_warnings_errors.o] Error 1
make[3]: Leaving directory
`/home/kmacy/FlightGear-0.9.6/src/FDM/UIUCModel'
make[2]: *** [all-recursive] Error 1


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Curtis L. Olson
Arnt Karlsen wrote:
On Fri, 03 Dec 2004 14:40:12 -0600, Curtis wrote in message 
<[EMAIL PROTECTED]>:

..the size, is like last one, or will this new build be much bigger 
than the 0.9.5 scenery?  (~12.6G)
 

I haven't looked closely, but it should be pretty similar.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Arnt Karlsen
On Fri, 03 Dec 2004 14:40:12 -0600, Curtis wrote in message 
<[EMAIL PROTECTED]>:

..the size, is like last one, or will this new build be much bigger 
than the 0.9.5 scenery?  (~12.6G)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Curtis L. Olson
Jason Cox wrote:
Curt,
	In my on going quest to compile local scenery, I was wondering if you
just run a script that makes all the scenery or do you do each step
individualy ?	
If you do run a script, is it posible for you to release it to the list
or on FlightGear ?
thanks
jason cox
 

Jason,
I typically run the individual "prep" tools by hand ... and for the most 
part, once that's done, it's done and I don't have to do it again unless 
the underlying data changes (i.e. an update to vmap0 is released, or an 
update to SRTM, etc.)  And in that case, I just have to re-prep that 
particular data set.

The one item that changes frequently is the airport data, but I run that 
tool by hand as well.

For the final scenery assembly, all the frontend scripts I run are in 
the src/BuildTiles/Parallel/ directory.  This allows me to run a task 
server to manage the build (or a portion of it) and then I can throw as 
many clients as I  have available at the job of actually building 
scenery.  This is very disk io intensive though so it's not as conducive 
to massively distributing the work (like SETI for instance.)

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Jason Cox
Curt,
In my on going quest to compile local scenery, I was wondering if you
just run a script that makes all the scenery or do you do each step
individualy ?   
If you do run a script, is it posible for you to release it to the list
or on FlightGear ?
thanks
jason cox

On Thu, 2004-12-02 at 21:47 -0600, Curtis L. Olson wrote:
> I am currently working on building the latest round of world scenery for 
> FlightGear.  I'm not done, so don't consider this to be the "official" 
> announcement.  However, for those that want to get a jump on the 
> competition, you can find the new scenery here:
> 
> ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.7/
> 
> This scenery should work just fine with the 0.9.6 version, but some 
> radio towers will look better running with the current CVS version of FG 
> ... not a big deal.
> 
> There is nothing ground breaking in this new build.  It is mostly a 
> collection of small fixes, and is based on the latest[1] airport data 
> from Robin Peel including many submissions from FG developers and 
> users.  I've done quite a bit of addition work on airport surfaces so 
> the little odd cliffs that showed up in a few places mid-runway should 
> now be gone.
> 
> [1] Well, the latest data as of the start of my build ... figures he 
> would release an update before I was finished, but I'm past the point of 
> no return now.
> 
> Regards,
> 
> Curt.
> 


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-03 Thread Andy Ross
Gerhard Wesp wrote:
> I thought about Solaris.  Seems to be absolutely straightforward to
> install.  But I don't know anything about OpenGL and GPU support.
> Linux: X11 installation (especially GPU drivers) were a pain last time
> I checked (requires kernel compile!).  Has this changed in the
> meantime.  Other options?  FreeBSD perhaps?

I'm not sure what trouble you had, but the NVidia drivers are almost
idiot-proof these days.  Install your Linux distribution (I use FC3
and can recommend it; others will work great too), then download the
driver package and run it.  One of the third party RPM distributors
(livna.org maybe?) used to have it packaged automatically so you could
just do something like "yum update nvidia" to download and install it
automagically.

The ATI drivers are not so pleasant, however (the last I checked, the
still lacked support for the 2.6 kernel).  Although the built-in DRI
drivers for the ATI 8x00 and 9200 cards run flightgear very well and
come standard with your X server.

Andy



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FGNetFDM etc.

2004-12-03 Thread Andy Ross
Gerhard Wesp wrote:
> 1. GNU C++ structure layout may _differ_ between different compiler
> _minor_ versions.  E.g., one sizeof() was 504 bytes on Linux with
> g++ 3.3.3 and 520 bytes on Cygwin with g++ 3.3.1.  Both on x86.

Are you sure?  Starting with the 3.2.x releases, g++ is supposed to
have standardized on a single C++ ABI.  Are you sure the two builds
didn't have differing flags?  The Cygwin headers, I know, have a
bunch of win32-compatibility hacks that tend to muck with standards
compliance.

That said, basing a protocol on the idea of spitting raw structures
onto the network is kind of a silly idea, for exactly the reasons you
posit.

Andy

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] cvs tools

2004-12-03 Thread Melchior FRANZ
KDE's development module kdesdk contains lots of useful cvs utility
scripts. I extracted those also useful for fgfs developers and put
them here:

  http://members.aon.at/mfranz/cvstools.tar.gz  (16 kB)

I very often use the first five of the following list. ($HOME/bin/cvs
is actually a link to colorcvs.)

m.




Here's a list of contents:
--
colorcvscvs wrapper that colors output

cvs-clean   removes all files that were not downloaded via cvs (to remove
generated files; handle with care!)

cvslastchange   launches "cvs diff -u" to display the last applied changes for a
given file. HEAD branch only.

cvslastlog  Shows the log associated with the last change on a given file.

cvscheckOffline check for status of files in a checked-out (very useful
to find files with sticky tags/dates)

cvschanged  Check for edited or merged files in a checked out CVS module,
without connecting to the CVS server.

cvsblameBonsai-like cvs annotate (opens "cvs ann" in browser; change
last line if you don't have konqueror)

cvsrevertlast   Reverts all the files given on the command by one version, then
you can commit them.

cvsaddcurrentdir Add all files in and below the current dir to cvs.
 *.c, *.h, *.C, *.cpp, *.cc are added automatically,
 *~, *.o, *.so, *.lo, *.la, .libs/, .deps/, .#* are ignored.
 You will be asked for the remaining files.

noncvslist  List all files in a checked out CVS module that are unknown to
to the CVS server.

cvsversion  Display CVS version of a file without connecting to the server.
(also used by the other scripts)

cvsremovealltags Remove all tags from a CVS file. Use with care, and for 
instance
after copying a file on the server.

cvsbackport Backport the last commit in HEAD, to a branch.

cvsforwardport  Forwardport the last commit in a branch to HEAD

pruneemptydirs  Detects stale source dirs in a CVS tree

cvslastreferenced Goes through the whole history of a file to find all 
modifications
referencing a specific string.  It's useful if you want to know
when a function has been removed/modified/added to a file if a
recent cvs annotate doesn't reference it anymore.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-03 Thread Jon S Berndt
On Fri, 3 Dec 2004 16:03:13 +0100
 [EMAIL PROTECTED] (Gerhard Wesp) wrote:
Primary objective is to run FlightGear rock solidly (need it as a
front end/testing environment) for my own FDM).
Why your own FDM? Don't get me wrong - I think there are a lot of 
reasons why someone would want to write their own FDM. One reason is 
because it's fun (OK, I'm wierd :-)  But, if your being driven to 
write your own because one of the others is lacking something or there 
is some other cause, I'd be interested to hear it, for the purpose of 
possibly making improvements.

Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-03 Thread Curtis L. Olson
Gerhard Wesp wrote:
sorry if this is a bit off-topic, but it's solely related to getting
FG to work!
I'd like to run it on some x86 UNIX variety.  Primary objective is to
run FlightGear rock solidly (need it as a front end/testing environment)
for my own FDM).  Second one is ease of install of UNIX on hardware.
3rd is graphics performance.
I thought about Solaris.  Seems to be absolutely straightforward to
install.  But I don't know anything about OpenGL and GPU support.
Linux: X11 installation (especially GPU drivers) were a pain last time I
checked (requires kernel compile!).  Has this changed in the meantime.
Other options?  FreeBSD perhaps?
 

Gerhard,
I can share my thoughts based on my own experience.  I'm not saying 
there aren't equivalent or even better ways to go, I'm just sharing my 
experiences.

1. These days I'm tempted to say that overall system stabililty is more 
a product of rock solid hardware than of the OS.  Linux has been solid 
for many many years (as has been solaris) and recent versions of windows 
is pretty good now too as long as you avoid connecting it up to the 
internet.  But I see much more instability do to questionable hardware 
than to questionable operating systems.

2. That said, I've been really happy with the stability of Linux.  At 
the AOPA we had 4 copies of FG running on 4 PC's (networked together) 
and ran these for 3 days (shutting down at the end of each day.)  But we 
started FG up at the beginning of the day and ran it straight through to 
the end.  The computes, the OS, and FG was rock solid the entire time.  
I remember having to restart all the software once on one of the days, 
but I can't remember why now, I remember that I did not blame it on FG 
though ... we might have wanted to change the configuration or 
something?  FG ran through all kinds of abuse, crashing into the ground, 
reseting positions around the USA over and over again.  I thought it was 
a pretty good stress test and FG/Linux performed flawlessly through all 
this abuse.

3. I've been messing around with Fedora Core 2/3 a bit lately for my 
desktop machines.  The nvidia drivers are a breeze to install once you 
figure out a couple little tricks ...

 a) download the linux drivers from the nvidia.com web site
 b) go to a text console (ctrl-alt-f1), log in as root and run "init 3"
 c) the linux driver comes as a "sh" script so type "sh 
NVIDIA_DRIVER_FILE_NAME"
 d) answer the questions
 e) edit your /etc/X11/xorg.conf file and change the "nv" driver to 
"nvidia"
 f) run "init 5" to start up x11 again, and watch for the nvidia splash 
screen which is a good indication that everything installed correctly.

 g) if you run apt-get or up2date and load new versions of X11, you 
probably will need to reinstall the nvidia drivers because some of the 
nvidia files can get overwritten.
 f) you need to make sure the kernel module is installed ... that works 
out of the box with the default installed kernel, but if you upgrade the 
kernel (asside from needing to install the nvidia drivers again to get 
the correct module built for your kernel) you may run into trouble with 
your system autoloading the nvidia kernel module.  In that case I've 
been able to create an /etc/rc.modules file (with 755 permissions) and 
put a single line in it that says "modprobe nvidia".

So installing the nvidia drivers on a vanilla fedora system is dead 
simple.  If you start upgrading kernels or x11 you may need to put in a 
little more effort, but it's still not all that hard.

4. I haven't played around with solaris for a long time.  We have had 
someonen contribute an solaris x86 build of FG so I know it work, but I 
don't know the driver situation.  FreeBSD is a pretty good option, but 
my sense is that FreeBSD is better suited to those that want to learn 
(or already know) a fair bit about unix.  Recent Linux versions are 
getting pretty good at hiding the hard sys-admin stuff from you and 
making system setup and maintanance pretty accessible to non-computer 
geniuses, although it's still unix, so the more you  know about unix, 
the more you can tweak and the quicker you will find solutions to your 
issues.

5. It's been my experience with nVidia cards that overall graphics 
performance and overall FG performance is pretty equivalent between 
windows and unix given the exact same hardware.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] FGNetFDM etc.

2004-12-03 Thread Erik Hofman
Gerhard Wesp wrote:
Hi all,
I also played around a little with the native-fdm and native-ctrls.
I made the following observations:

4. There is an RFC 1014:  XDR (external data representation) which
basically defines big-endian integers and IEEE floating point values.
Wouldn't we want to base the interface upon XDR?
I think we should follow standards where available.
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-03 Thread Erik Hofman
Gerhard Wesp wrote:
Hi all,
sorry if this is a bit off-topic, but it's solely related to getting
FG to work!
I'd like to run it on some x86 UNIX variety.  Primary objective is to
run FlightGear rock solidly (need it as a front end/testing environment)
for my own FDM).  Second one is ease of install of UNIX on hardware.
3rd is graphics performance.
Does it need to be something you have laying around, and what price is 
acceptable?

Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] FGNetFDM etc.

2004-12-03 Thread Gerhard Wesp
Hi all,

I also played around a little with the native-fdm and native-ctrls.
I made the following observations:

1. GNU C++ structure layout may _differ_ between different compiler
_minor_ versions.  E.g., one sizeof() was 504 bytes on Linux with g++
3.3.3 and 520 bytes on Cygwin with g++ 3.3.1.  Both on x86.

2. One can force the structs into same size by using the GNU-specific
attribute __attribute__ (( packed )).  

3. GNU compilers ignore #pragma pack etc.

4. There is an RFC 1014:  XDR (external data representation) which
basically defines big-endian integers and IEEE floating point values.

Wouldn't we want to base the interface upon XDR?

Cheers
-Gerhard
-- 
Gerhard Wesp o o   Tel.: +41 (0) 43 5347636
Bachtobelstrasse 56   |   http://www.cosy.sbg.ac.at/~gwesp/
CH-8045 Zuerich  \_/   See homepage for email address!

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] MSVC

2004-12-03 Thread Frederic Bouvier
It was my fault.

The solution in FlightGear/cvs/FlightGear/FlightGear-2.sln is supposed to
compile all you need for FlightGear.

You just have to get software in the structure below :

FlightGear/cvs/FlightGear <= FlightGear
FlightGear/cvs/SimGear<= SimGear
FlightGear/cvs/plib   <= plib
FlightGear/zlib-1.1.4 <= zlib
pthread-snap-2004-06-22   <= pthread for win32

The zip file reflect this structure.

-Fred


Quoting RENNUIT Antoine 203220 Thésard :

> Now it works, sorry for disturbing...
>
> -Message d'origine-
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] la part de RENNUIT
> Antoine 203220 Thésard
> Envoyé : vendredi 3 décembre 2004 14:59
> À : 'FlightGear developers discussions'
> Objet : RE: [Flightgear-devel] MSVC
>
>
> I cannot download the new file...
>
>
> -Message d'origine-
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] la part de Frederic
> Bouvier
> Envoyé : vendredi 3 décembre 2004 14:54
> À : FlightGear developers discussions
> Objet : Re: [Flightgear-devel] MSVC
>
>
> Quoting Erik Hofman :
>
> > RENNUIT Antoine 203220 Thésard wrote:
> > > Hello,
> > >
> > > I am new to flight gear. I am looking for a "how to" to compile FG under
> > > MSVC (either 6 or .net) : at the moment I am completely lost in all the
> > > libraries needed to link : how come these libraries (simgear, plib,
> zlib,
> > > metakit, openAL...) do not broadcast with simple .lib files??? I read
> > > several threads from the forum, but did not find enough information to
> go
> > > on.
> >
> > You can find MSVC (7.0) project files here:
> > ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
>
> I've just made an update today with current project files for .NET 2003.
> Obviouly, path have to be changed.
>
> -Fred
>
> ___
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 2f585eeea02e2c79d7b1d8c4963bae2d
>
> ___
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 2f585eeea02e2c79d7b1d8c4963bae2d
>
> ___
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 2f585eeea02e2c79d7b1d8c4963bae2d
>



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-03 Thread Gerhard Wesp
Hi all,

sorry if this is a bit off-topic, but it's solely related to getting
FG to work!

I'd like to run it on some x86 UNIX variety.  Primary objective is to
run FlightGear rock solidly (need it as a front end/testing environment)
for my own FDM).  Second one is ease of install of UNIX on hardware.
3rd is graphics performance.

I thought about Solaris.  Seems to be absolutely straightforward to
install.  But I don't know anything about OpenGL and GPU support.
Linux: X11 installation (especially GPU drivers) were a pain last time I
checked (requires kernel compile!).  Has this changed in the meantime.
Other options?  FreeBSD perhaps?

Thanks a lot
-Gerhard
-- 
Gerhard Wesp o o   Tel.: +41 (0) 43 5347636
Bachtobelstrasse 56   |   http://www.cosy.sbg.ac.at/~gwesp/
CH-8045 Zuerich  \_/   See homepage for email address!

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] MSVC

2004-12-03 Thread RENNUIT Antoine 203220 Thésard
Now it works, sorry for disturbing...

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] la part de RENNUIT
Antoine 203220 Thésard
Envoyé : vendredi 3 décembre 2004 14:59
À : 'FlightGear developers discussions'
Objet : RE: [Flightgear-devel] MSVC


I cannot download the new file...


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] la part de Frederic
Bouvier
Envoyé : vendredi 3 décembre 2004 14:54
À : FlightGear developers discussions
Objet : Re: [Flightgear-devel] MSVC


Quoting Erik Hofman :

> RENNUIT Antoine 203220 Thésard wrote:
> > Hello,
> >
> > I am new to flight gear. I am looking for a "how to" to compile FG under
> > MSVC (either 6 or .net) : at the moment I am completely lost in all the
> > libraries needed to link : how come these libraries (simgear, plib,
zlib,
> > metakit, openAL...) do not broadcast with simple .lib files??? I read
> > several threads from the forum, but did not find enough information to
go
> > on.
>
> You can find MSVC (7.0) project files here:
> ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

I've just made an update today with current project files for .NET 2003.
Obviouly, path have to be changed.

-Fred

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] MSVC

2004-12-03 Thread RENNUIT Antoine 203220 Thésard
I cannot download the new file...


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] la part de Frederic
Bouvier
Envoyé : vendredi 3 décembre 2004 14:54
À : FlightGear developers discussions
Objet : Re: [Flightgear-devel] MSVC


Quoting Erik Hofman :

> RENNUIT Antoine 203220 Thésard wrote:
> > Hello,
> >
> > I am new to flight gear. I am looking for a "how to" to compile FG under
> > MSVC (either 6 or .net) : at the moment I am completely lost in all the
> > libraries needed to link : how come these libraries (simgear, plib,
zlib,
> > metakit, openAL...) do not broadcast with simple .lib files??? I read
> > several threads from the forum, but did not find enough information to
go
> > on.
>
> You can find MSVC (7.0) project files here:
> ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

I've just made an update today with current project files for .NET 2003.
Obviouly, path have to be changed.

-Fred

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re : MSVC

2004-12-03 Thread RENNUIT Antoine 203220 Thésard
There are many .lib files associated (net_d, ssg_d, sl_d, pui_d, fnt_d,
js_d, ul_d ssgAux_d, SimGear_d, zlib, pThreadVC...) to be linked with the
project. How did you obtain them? I cannot find them in the downloaded
simgear files... Did you compile the .lib files on your own?
Moreover, I cannot find where you use pLib...


-Message d'origine-
De : RENNUIT Antoine 203220 Thésard 
Envoyé : vendredi 3 décembre 2004 10:51
À : 'FlightGear developers discussions'
Objet : MSVC


Hello,

I am new to flight gear. I am looking for a "how to" to compile FG under
MSVC (either 6 or .net) : at the moment I am completely lost in all the
libraries needed to link : how come these libraries (simgear, plib, zlib,
metakit, openAL...) do not broadcast with simple .lib files??? I read
several threads from the forum, but did not find enough information to go
on.

Thanks,

Antoine

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re : MSVC

2004-12-03 Thread RENNUIT Antoine 203220 Thésard
There are many .lib files associated (net_d, ssg_d, sl_d, pui_d, fnt_d,
js_d, ul_d ssgAux_d, SimGear_d, zlib, pThreadVC...) to be linked with the
project. How did you obtain them? I cannot find them in the downloaded
simgear files... Did you compile the .lib files on your own?
Moreover, I cannot find where you use pLib...


-Message d'origine-
De : RENNUIT Antoine 203220 Thésard 
Envoyé : vendredi 3 décembre 2004 10:51
À : 'FlightGear developers discussions'
Objet : MSVC


Hello,

I am new to flight gear. I am looking for a "how to" to compile FG under
MSVC (either 6 or .net) : at the moment I am completely lost in all the
libraries needed to link : how come these libraries (simgear, plib, zlib,
metakit, openAL...) do not broadcast with simple .lib files??? I read
several threads from the forum, but did not find enough information to go
on.

Thanks,

Antoine

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] MSVC

2004-12-03 Thread Frederic Bouvier
Quoting Erik Hofman :

> RENNUIT Antoine 203220 Thésard wrote:
> > Hello,
> >
> > I am new to flight gear. I am looking for a "how to" to compile FG under
> > MSVC (either 6 or .net) : at the moment I am completely lost in all the
> > libraries needed to link : how come these libraries (simgear, plib, zlib,
> > metakit, openAL...) do not broadcast with simple .lib files??? I read
> > several threads from the forum, but did not find enough information to go
> > on.
>
> You can find MSVC (7.0) project files here:
> ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

I've just made an update today with current project files for .NET 2003.
Obviouly, path have to be changed.

-Fred

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] MSVC

2004-12-03 Thread Erik Hofman
RENNUIT Antoine 203220 Thésard wrote:
Hello,
I am new to flight gear. I am looking for a "how to" to compile FG under
MSVC (either 6 or .net) : at the moment I am completely lost in all the
libraries needed to link : how come these libraries (simgear, plib, zlib,
metakit, openAL...) do not broadcast with simple .lib files??? I read
several threads from the forum, but did not find enough information to go
on.
You can find MSVC (7.0) project files here:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] MSVC

2004-12-03 Thread RENNUIT Antoine 203220 Thésard
Hello,

I am new to flight gear. I am looking for a "how to" to compile FG under
MSVC (either 6 or .net) : at the moment I am completely lost in all the
libraries needed to link : how come these libraries (simgear, plib, zlib,
metakit, openAL...) do not broadcast with simple .lib files??? I read
several threads from the forum, but did not find enough information to go
on.

Thanks,

Antoine

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] RE: [Plib-devel] Re: [PATCH] crease for ac3d files and speedup

2004-12-03 Thread Norman Vine
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Wolfram Kuss
> Sent: Friday, December 03, 2004 4:05 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [Plib-devel] Re: [PATCH] crease for ac3d files and speedup
> 
> 
> Ok, committed.
> 
> Bye bye,
> Wolfram.
 
The current PLIB tarball has been updated to reflect these changes

http://plib.sourceforge.net/dist/current.tgz

 638429 Dec  3 01:19 current.tgz

Norman


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d