Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Erik Hofman
James Turner wrote:
I've been spending as much time as possible over the past few days just 
flying around (I've had a very long gap where FG wouldn't build and I 
was busy with other things), but this has raised a small issue which may 
indicate something about my flying habits...

Basically, I have not yet found an aircraft where the speedbrakes or 
spoilers seem to work, either visually or in terms of slowing the plane 
down. From looking at data/keyboard.xml, I can see the current bindings 
are j/k for the spoilers, and Ctrl-B for the speedbrake, but pressing 
the keys doesn't seem to do anything.

So, have I missed something here? In particular, which models should 
have spoilers and speedbrakes that definitely work, and maybe even 
animate? I could swear I recall seeing pictures of the Fokker-100 with 
it's 'distinctive' tail brake assembly deployed.
Sorry for jumping in so late, bet here it goes;
The Fokker 100 has both speedbrake (Ctrl+B) and Spoiler (Shift+S) 
support. The model has been redesigned and improved significantly but 
there seemed to have a typo introduced for the animations. Both the 
spoiler and speedbrake are supported in the FDM though.

Also the F-16 does have working speedbrakes.
Erik
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Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Ron Lange
sorry, not the *commandline* below causes fg to break but similar 
.fgfsrc file...

fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode
# 
Again, only a present .fgfsrc with similar content causes a segfault, 
the commandline let fg regulary start.
Second hint: following message appeared twice:

Failed to find runway 28R at airport EDHI --aircraft=bo105 
--enable-game-mode
Failed to find a good runway for EDHI --aircraft=bo105 --enable-game-mode

gdb session points on
Autopilot/xmlauto.cxx:804 ff

static void update_helper( double dt ) {
   // Estimate speed in 5,10 seconds
   static SGPropertyNode *vel = fgGetNode( /velocities/airspeed-kt, 
true );
   static SGPropertyNode *lookahead5
   = fgGetNode( /autopilot/internal/lookahead-5-sec-airspeed-kt, 
true );
   static SGPropertyNode *lookahead10
   = fgGetNode( /autopilot/internal/lookahead-10-sec-airspeed-kt, 
true );

   static double average = 0.0; // average/filtered prediction
   static double v_last = 0.0;  // last velocity
   double v = vel-getDoubleValue();   = segfault

obvisously the last thread has no longer access to valid property nodes.
Regards
Ron

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[Flightgear-devel] Introducing super.diff

2005-02-11 Thread Superman
As FlightGear keeps adding new key definitions, it becomes increasingly 
difficult
to maintain local key bindings. When you finally found a free and appropriate 
key,
you can be sure that the next day someone will use the exact same key for an 
important
feature of his aircraft. This doesn't overwrite your definition, of course, but 
your
definition masks the official binding. So, once again, you are in search of a 
free key.

But these times are over ...

   http://members.aon.at/mfranz/flightgear/super.html

s.

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Re: [Flightgear-devel] SG and FG build breaks on mac os x.3 (10.3)

2005-02-11 Thread Erik Hofman
[EMAIL PROTECTED] wrote:
Various mac os x specific build breaks with Saturday 5 february 2005  
cvs source.

Flightgear:
The src/input Makefile needs:
base_LIBS = -framework IOKit -framework CoreFoundation
to successfully build fgjs and js_demo on mac os x.3 (10.3)
This should be fixed in CVS (make sure you run autogen.sh and configure 
again).
also:
/utils/modeller
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include
-I/Users/ima/Desktop/FlightGear/fgdev9.8/include  -g -O2 -D_REENTRANT  
-c -o normalmap.o `test -f 'normalmap.cxx' || echo './'`normalmap.cxx
normalmap.cxx: In function `int main(int, char**)':
normalmap.cxx:82: error: `err_str' undeclared (first use this function)
You have to make sure you are using the latest version of SimGear (and 
have it's header files installed). There where some definitions added to 
the SGTexture class.

SimGear:
g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  
-DGLX_GLXEXT_PROTOTYPES   
-I/Users/ima/Desktop/FlightGear/fgdev9.8/include  -g -O2 -D_REENTRANT  
-c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo  
'./'`RenderTexture.cpp
I think I've fixed this one also in CVS now.
Erik
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Re: [Flightgear-devel] Mac joysticks

2005-02-11 Thread Erik Hofman
James Turner wrote:
I finally managed to get my FlightGear behaving itself last week - there 
are a few issues I want to investigate before I bring them up here, but 
one affected me almost immediately - the input code as it stands right 
now means Mac joysticks tend not to be recognised.

There are two issues: firstly, when support was added in the XML 
joystick definitions for platform specific axis / button identifiers, a 
case was added for 'mac' as well as 'unix' and 'windows' - but most 
(none?) of the joystick files actually use this tag. Now, one option is 
to go around adding 'mac' tags, but at least for my SideWinder, the OS-X 
axis / button assignments match the Unix ones. I would be prepared to 
bet a small sum of money that most of the time, the assignments are 
going to match ... but of course I can't be sure until Mac users with 
some of the existing joysticks test this. (Knowing what happens with the 
logitech and thrustmaster sticks would be interesting)
I've committed a patch that adds mac support for all joysticks that had 
UNIX definitions.

Erik
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Re: [Flightgear-devel] Introducing super.diff

2005-02-11 Thread Jon Stockill
Superman wrote:
As FlightGear keeps adding new key definitions, it becomes increasingly 
difficult
to maintain local key bindings. When you finally found a free and appropriate 
key,
you can be sure that the next day someone will use the exact same key for an 
important
feature of his aircraft. This doesn't overwrite your definition, of course, but 
your
definition masks the official binding. So, once again, you are in search of a 
free key.
But these times are over ...
   http://members.aon.at/mfranz/flightgear/super.html
The only problem with this is that it encourages people to use key 
combinations which are then unavailable to people running without SDL.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Martin Spott
Ampere K. Hardraade wrote:

 For commercial airliners at least, it will make more sense to map the reverse
 to Ctrl+PgDown.  The reason being is that the throttles are mapped to PgUp
 and PgDown, and thrust-reverse is part of the throttles.

Erik Hofman wrote:

 The Fokker 100 has both speedbrake (Ctrl+B) and Spoiler (Shift+S)
 support. The model has been redesigned and improved significantly but
 there seemed to have a typo introduced for the animations.

Is it a tall order to kindly request aircraft modellers to coordinate
on a consistent key mapping ? Especially after reading Melchior's
listing of the actual key-mappings I definitely think the user should
_not_ be burdened with such a confusion.

Thanks for listening,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Re: Introducing super.diff

2005-02-11 Thread Melchior FRANZ
* Jon Stockill -- Friday 11 February 2005 17:36:
 Superman wrote:
 http://members.aon.at/mfranz/flightgear/super.html
 
 The only problem with this is that it encourages people to use key 
 combinations which are then unavailable to people running without SDL.

This wasn't posted for submission, but for people who have the same problem
that I have. And if someone is submitting an aircraft using key numbers =1000,
well, bad luck. Their aircraft won't fully work then for all, and sooner or 
later
they'll notice. Or not. I don't care. Oh, and of course the map.pdf generator
will bark if it sees such a key number.

m.

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Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Erik Hofman
Martin Spott wrote:
The Fokker 100 has both speedbrake (Ctrl+B) and Spoiler (Shift+S)
support. The model has been redesigned and improved significantly but
there seemed to have a typo introduced for the animations.
Is it a tall order to kindly request aircraft modellers to coordinate
on a consistent key mapping ? Especially after reading Melchior's
listing of the actual key-mappings I definitely think the user should
_not_ be burdened with such a confusion.
I agree. Although I do think the spoilers of the Fokker 100 are employed 
automatically on touchdown, but I'm not yet certain about that.

Erik
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Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-11 Thread Martin Spott
Erik Hofman wrote:

 I agree. Although I do think the spoilers of the Fokker 100 are employed 
 automatically on touchdown, but I'm not yet certain about that.

You're absolutely correct, Erik. I don't ask people to force-match
their aicrcraft model on a common standard where the _real_ aircraft is
different. Where real aircraft _are_ different they actually should be
handled different in FlightGear as well.

It's just that people will believe we're mad when we put two or three
different keybindings for a thing as simple as a speed brake into
FlightGear. Typical users, no matter if they are real pilots and expect
a realistic sim or if they are just 'gamers', won't spend the effort to
notice that these different aircraft with their respective key-bindings
stem from different authors with different preferences. They will take
the short-cut and call the current situation a mess  :-)

To be honest, I myself would call this a mess as well, although I know
that these models have evolved from different sources 

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Re: Speedbrakes / Spoilers

2005-02-11 Thread Melchior FRANZ
* Martin Spott -- Friday 11 February 2005 07:14:
[...]

Tried to answer directly, but your mail server is rejecting my message. I can't
be bothered to write everything again. No, there's no license on 
map.tex/map.pdf.
You can treat it as Public Domain. (No, I'm not a spammer.)

m.

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Re: [Flightgear-devel] Qt 4 will be GPLed for all supported systems

2005-02-11 Thread Mathias =?iso-8859-15?q?Fr=F6hlich?=

Hi,

On Montag 07 Februar 2005 19:51, Christian Mayer wrote:
 I've just read at the Heise Newsticker, that Trolltech is planning to
 release the next version of Qt for all systems (including M$ Windows)
 under it's dual license.

 = We can start to use it!! :)
Great

   Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Jorge Van Hemelryck
On Fri, 11 Feb 2005 16:14:15 +0100
Ron Lange wrote:

 sorry, not the *commandline* below causes fg to break but similar 
 .fgfsrc file...
 
  fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode
  # 
 
 Again, only a present .fgfsrc with similar content causes a segfault, 
 the commandline let fg regulary start.
 Second hint: following message appeared twice:
 
 Failed to find runway 28R at airport EDHI --aircraft=bo105 
 --enable-game-mode
 Failed to find a good runway for EDHI --aircraft=bo105 --enable-game-mode

Could you make sure that there is only one option per line in the
.fgfsrc file ? It looks like the parser is trying to set the airport
from the string EDHI --aircraft=bo105 --enable-game-mode...

-- 
Jorge Van Hemelryck

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Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Martin Spott
Jorge Van Hemelryck wrote:

 Could you make sure that there is only one option per line in the
 .fgfsrc file ? It looks like the parser is trying to set the airport
 from the string EDHI --aircraft=bo105 --enable-game-mode...

Aaah, your comment reminds me that the parser is unable to parse
multiple options per line from the ~/.fgfsrc file - although I always
had the impression that the parser simply ignores the following flags
(it still would be nice if the parser could cope with multiple flags),

Martin.
-- 
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--

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Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Ron Lange
Hm...hmmm...since putting one flag per line in .fgfsrc wasn't satisfying 
(not starting from EDHI nor with the bo-105...) I put all flags in one 
row. Then everything goes as desired but the game mode...after adding 
enabel-game-mode the segfault appeared.
Regards
Ron

Martin Spott schrieb:
Jorge Van Hemelryck wrote:
 

Could you make sure that there is only one option per line in the
.fgfsrc file ? It looks like the parser is trying to set the airport
from the string EDHI --aircraft=bo105 --enable-game-mode...
   

Aaah, your comment reminds me that the parser is unable to parse
multiple options per line from the ~/.fgfsrc file - although I always
had the impression that the parser simply ignores the following flags
(it still would be nice if the parser could cope with multiple flags),
Martin.
 


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