Re: [Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-03 Thread Mathias Fröhlich
On Freitag 02 Dezember 2005 12:48, Melchior FRANZ wrote:
 * Mathias Fröhlich -- Friday 02 December 2005 07:35:
  float
  XDR_decode_float ( const xdr_data_t  f_Val )
  {
  union {
float f;
xdr_data_t x;
  } tmp;
  tmp.x = XDR_decode_int32 (f_Val);
  return tmp.f;
  }

 This works.
Aliasing rules roughtly tell that pointers to different types not contained in 
each other are assumed to point at different locations.
The original way gcc identifies that int store on the stack as a dead store as 
it will never be read again - a float is read that cannot point to the same 
address.
That it worked with making that variable static is propably that gcc did not 
see that nowhere in the range of visibility of that static variable, this 
variable ever read. If it would be smart enough to see that it would also 
optimize that store away may be including the static variable itself.

   Greetings

  Mathias

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[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 02 December 2005 18:44:
 I will present a patch after that which restores the
 original, pre-ObjectsTerrain behavior.

Committed.

If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/
subdir, then FGGlobals::set_fg_scenery() will expanded this to a
list [A/Terrain, A/Objects, , B/Terrain, B/Objects, ]. The
empty sting is inserted as a marker for FGTileEntry so that it
can stop scanning this set of Terrain/Objects twins.

If one doesn't let FGGlobals::set_fg_scenery expand A/ to
A/Terrain and A/Objects, but lists these explicitly:

   FG_SCENERY=A/Terrain:A/Objects

then those are *not* seen as twin dirs. A/Objects will then
not be scanned if a terrain tile was found in A/Terrain. That's
a feature. Only implicit twins make a group.

Hope this wasn't too confusing. It's well tested and seems to
work as expected. This does, of course, not generally prevent
doubled objects. If a windsock is in both A/Terrain/123456.stg
*and* in A/Objects/123456.stg, then both will still be shown.
So, if you see doubled windocks in KHAF (like I do), that's
not a bug but the consequence of fgdb merging.  :-)

m.

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Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Melchior FRANZ schrieb:
 If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/

does the seperator have to be a double colon :?
Or, more precisely, is it a ; under Windos? A double colon would cause
real trouble under Windos... (imagine FG_SCENERY=D:\Scenery)


CU,
Christian



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[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Christian Mayer -- Saturday 03 December 2005 12:35:
 Melchior FRANZ schrieb:
  If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/
 
 does the seperator have to be a double colon :?
 Or, more precisely, is it a ; under Windos? A double colon would cause
 real trouble under Windos... (imagine FG_SCENERY=D:\Scenery)

It uses the OS-specific separator, as it always did. Colon on
Unix/Linux, and semicolon on Windows:

  Unix  OSX:   FG_SCENERY=$FG_ROOT/Scenery:$FG_ROOT/WorldScenery
  Windows:  FG_SCENERY=A:\foo\Scenery;B:\bar\Scenery

Same for --fg-scenery. I'm using this:

  FG_SCENERY=$FG_HOME/Scenery:$FG_ROOT/Scenery:$FG_ROOT/WorldScenery
 |-- 1 --|-- 2 ---|- 3 |

(1) contains only a few objects such as hangars in LOXL, or a windsock
on the gree hangar in KSFO and a helipad next to it. For this have
a file $FG_HOME/Scenery/w130n30/w123n37/942050.stg with only these
lines:

  OBJECT_STATIC helipad.xml -122.37931 37.626 1.45 60
  OBJECT_SHARED Models/Airport/windsock.xml -122.37839 37.62622 28.00 0
  OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150
  OBJECT_RUNWAY_SIGN Town -122.357367 37.613927 2 150

No Terrain/ and Objects/ subdirs in $FG_HOME/Scenery for now.
$FG_HOME is set to $HOME/.fgfs/

(2) is the default scenery from CVS

(3) is scenery for the whole world. This is also my TerraSync target
directory. (Most of the scenery here is quite old, though.)

m.

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Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Harald JOHNSEN

Melchior FRANZ wrote:


* Melchior FRANZ -- Friday 02 December 2005 18:44:
 


I will present a patch after that which restores the
original, pre-ObjectsTerrain behavior.
   



Committed.

If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/
subdir, then FGGlobals::set_fg_scenery() will expanded this to a
list [A/Terrain, A/Objects, , B/Terrain, B/Objects, ]. The
empty sting is inserted as a marker for FGTileEntry so that it
can stop scanning this set of Terrain/Objects twins.

If one doesn't let FGGlobals::set_fg_scenery expand A/ to
A/Terrain and A/Objects, but lists these explicitly:

  FG_SCENERY=A/Terrain:A/Objects

then those are *not* seen as twin dirs. A/Objects will then
not be scanned if a terrain tile was found in A/Terrain. That's
a feature. Only implicit twins make a group.

Hope this wasn't too confusing. It's well tested and seems to
work as expected. This does, of course, not generally prevent
doubled objects. If a windsock is in both A/Terrain/123456.stg
*and* in A/Objects/123456.stg, then both will still be shown.
So, if you see doubled windocks in KHAF (like I do), that's
not a bug but the consequence of fgdb merging.  :-)

m.

 


Now the question are :
- where must I put the objects I download from fgdb on my disk
- where can I put some other objects I want to add
- and finaly the only important question : what do my FG_scenary env var 
must look like ?


Harald.


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[Flightgear-devel] yasim vs jsbsim c310

2005-12-03 Thread Vassilii Khachaturov
I've just tried out the c310 @KSFO, current metar conditions.
The Yasim one develops 38PSI of manifold pressure, ~2700RPM
at props and throttle full forward on the ground, brakes applied.
The JSBsim gives a (more realistic-?) 29PSI. No surprise the ground
roll at the Yasim one's is much shorter. 25 squared in Yasim
means the throttle around halfway in at 500agl.
I've never been in a c310 myself, passenger or pilot, but one of these
aircraft simulations seems wrong.


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RE: [Flightgear-devel] yasim vs jsbsim c310

2005-12-03 Thread Jon Berndt
 I've just tried out the c310 @KSFO, current metar conditions.
 The Yasim one develops 38PSI of manifold pressure, ~2700RPM
 at props and throttle full forward on the ground, brakes applied.
 The JSBsim gives a (more realistic-?) 29PSI. No surprise the ground
 roll at the Yasim one's is much shorter. 25 squared in Yasim
 means the throttle around halfway in at 500agl.
 I've never been in a c310 myself, passenger or pilot, but one of these
 aircraft simulations seems wrong.

It may be a case of input data being different. There may be several slightly 
different
engines that could be used. I've got bigger fish to fry at the moment, but if 
you come
upon some good specification data, post it here. Some tweaking might be in 
order.

Jon


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[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Harald JOHNSEN -- Saturday 03 December 2005 13:12:
 Now the question are :

I guess this is mostly answered in my reply to Christian. People
seem to be unaware of the FG_SCENERY path list. This is not a new
feature. It exists since at least two years (or something). Only
the behavior changed a bit over time.



 - where must I put the objects I download from fgdb on my disk

fgdb contains only objects, no terrain. So it can be in the
default Scenery/ dir (Terrain and/or Objects subdir, although
the latter makes more sense :-), but it can also be in any other
dir from the FG_SCENERY as long as it comes before the first
terrain is found. (e.g. an OBJECT_BASE 123456.btg entry in
the 123456.stg file.)



 - where can I put some other objects I want to add

Same as above. Can be a different dir, though. You can use as
many path elements in FG_SCENERY/--fg-scenery as you like.

m.

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Re: [Flightgear-devel] post-incidence-angle-update tu154 4 problems feedback

2005-12-03 Thread Dave Culp
On Saturday 03 December 2005 01:26 am, Vassilii Khachaturov wrote:
   2) when I hit the F3 to generate the above snapshot, I got an unusual
   attitude, from which it was very difficult to recover
 
  Are you flying using the mouse?

 Affirmative.


When you hit F3 the cursor is slewed to the bottom left corner of the screen.  
If you are using the mouse for control at the time then you get full up 
elevator and full left aileron.

Dave

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[Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Jim Wilson
If this is just flipping the sign why not just grep and fix all the aircraft in 
CVS that specify incidence?  I guess I don't understand the ritual.  Maybe 
there was more to this change that I'm just not aware of?

Best,

Jim



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Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Erik Hofman

Jim Wilson wrote:

If this is just flipping the sign why not just grep and fix all the aircraft in 
CVS that specify incidence?  I guess I don't understand the ritual.  Maybe 
there was more to this change that I'm just not aware of?


Most modelers (if not all) were unaware of this problem. Some of them 
changed the sign aft the problem was found. So it's best done in a case 
by case check.


Erik

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Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Joacim Persson

On Sat, 3 Dec 2005, Erik Hofman wrote:


Jim Wilson wrote:
If this is just flipping the sign why not just grep and fix all the 
aircraft in CVS that specify incidence?  I guess I don't understand the 
ritual.  Maybe there was more to this change that I'm just not aware of?


Most modelers (if not all) were unaware of this problem. Some of them changed 
the sign aft the problem was found. So it's best done in a case by case 
check.


And others seem to have tweaked other parameters to get a flyable aircraft
at all, not knowing they had been delivered a plane with negative incidence
and positive twist. Reverting the sign of incidence and twist is a QD fix
which yields the same plane as before, but the models should rather be
looked over more thoroughly imho. (which is a lot of work, no doubt)
Some models may even fly better without modifications in the specs...

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Re: [Flightgear-devel] post-incidence-angle-update tu154 4 problems feedback

2005-12-03 Thread Vassilii Khachaturov
2) when I hit the F3 to generate the above snapshot, I got an unusual
attitude, from which it was very difficult to recover
  
   Are you flying using the mouse?
 
  Affirmative.


 When you hit F3 the cursor is slewed to the bottom left corner of the
 screen.  If you are using the mouse for control at the time then you get
 full up elevator and full left aileron.

LOL! Maybe I'll post a patch to switch off the mouse control mode
temporarily during the snapshot on F3, if I find time for it...


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Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Curtis L. Olson

Jim Wilson wrote:


If this is just flipping the sign why not just grep and fix all the aircraft in 
CVS that specify incidence?  I guess I don't understand the ritual.  Maybe 
there was more to this change that I'm just not aware of?
 


The big issue is that developers were actually specifying negative wing 
incidence when they thought they were giving positive.

So we could flip all the signs in all the config files so they flew the same as 
before, however, now all our airplanes would have negative wing incidence which 
clearly isn't right.  So we really should go back and tweak all the models so 
they perform correctly with positive incidence.

Regards,

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Andy Ross
Jim Wilwon wrote:
 If this is just flipping the sign why not just grep and fix all
 the aircraft in CVS that specify incidence?

The files in CVS (most of them -- the ones that weren't pre-fixed
for the 0.9.9 release) specify incidence as documented, not as it
was actually implemented in code.  So in principle none of them
have to be modified.

In practice, changing parameters in a FDM file can have
unintended consequences.  The old files were tuned for a broken
implementation, and may need some re-tuning for the fixed one.

Andy

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[Flightgear-devel] Re: Another gcc 4.0.2/SUSE 10.0 problem: engine sounds

2005-12-03 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 03 December 2005 16:45:
 +union {
 +float f;
 +int i;
 +} v;

Umm ... but is sizeof(float)==sizeof(int) on all supported
platforms? It's not on Atari ST, for example (IIRC).  :-/

m.

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Re: [Flightgear-devel] Re: Another gcc 4.0.2/SUSE 10.0 problem: engine sounds

2005-12-03 Thread Andy Ross
Melchior FRANZ wrote:
 Now the question is: should fgfs work around a broken gcc release,
 when there's hope that the next version will be fixed?  Or is it not
 a bug,

Strictly, it's not a bug.  Within a single function, it is not legal
to have two pointers of different types pointing to the same address.

It never has been, AFAIK, but the gcc optimizer was never
sophisticated enough to cause problems.  It is now. :)

Does adding --no-strict-aliasing to the CFLAGS fix the problem?  Maybe
we should consider that for the near term...

Andy

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Re: [Flightgear-devel] Re: Another gcc 4.0.2/SUSE 10.0 problem: engine sounds

2005-12-03 Thread Andy Ross
Melchior FRANZ wrote:
 Umm ... but is sizeof(float)==sizeof(int) on all supported
 platforms? It's not on Atari ST, for example (IIRC).  :-/

Really?  I honestly thought all 68k platforms used a 32 bit int to
match the register width.  Certainly all 68k gcc variants do (gcc
can't support a 16 bit int for internal reasons, apparently).  But
yeah -- on all useful platforms an int is a 32 bit 2's complement
number and a float is a 32 bit value in IEEE format.

The only types that have multiple sizes to worry about are pointers
and long, each of which can be either 32 or 64 bits depending on
platform.

Andy



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Re: [Flightgear-devel] yasim(-test) vs fgfs

2005-12-03 Thread Andy Ross
Joacim Persson wrote:
 I've discovered a difference between how fgfs calls the yasim solver, and
 how the yasim binary (aka yasim-test) does it. I have a -yasim.xml which
 doesn't pass yasim(-test) but which fgfs accepts... ?:-P

 So what is the difference? Number of iterations?

That sounds like a bug.  They are intended to produce identical
behavior.  Is it possible you have a yasim binary build from a
different version of the code than your fgfs?  Note specifically the
recent incidence fix.

Mathias Froelich wrote:
 I know of one difference:
 Ground intersection test

Indeed.  But the solver doesn't do any gear testing.

Andy

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Re: [Flightgear-devel] Re: Another gcc 4.0.2/SUSE 10.0 problem: engine sounds

2005-12-03 Thread Mathias Fröhlich
On Samstag 03 Dezember 2005 16:45, Melchior FRANZ wrote:
 It turned indeed out to be yet another one of these ugly aliasing
 bugs with gcc 4.0.2 ([1] *AND* [2]!). In fastmath.hxx apparently
 reinterpret_cast doesn't work appropriately. Could explain why Alex'
 clean patch didn't work. Now the question is: should fgfs work
 around a broken gcc release, when there's hope that the next version
 will be fixed? Or is it not a bug, but something that will be in
 all gcc versions for the next time (I've not found any bug reports
 about it yet!). Anyway, attached is a patch that makes the
 turbines whine again, and some of us whine less.
Sorry, but gcc is not broken.
That is exactly like the standard tells it should behave.
You are citing the standard yourselves often enough that I believe that you 
can read that.
It is somehow hidden, but I believe that 3.10.15 contains exactly that.

   Greetings

 Mathias

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Re: [Flightgear-devel] Re: Another gcc 4.0.2/SUSE 10.0 problem: engine sounds

2005-12-03 Thread Mathias Fröhlich
On Samstag 03 Dezember 2005 17:17, Mathias Fröhlich wrote:
 You are citing the standard yourselves often enough that I believe that you
 can read that.
Sorry, Melchior.
I sometimes do not see that I might be insulting.
That was not my intention!

   Greetings

  Mathias

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Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Buchanan, Stuart

--- Harald JOHNSEN wrote:
 Now the question are :
 - where must I put the objects I download from fgdb on my disk
 - where can I put some other objects I want to add
 - and finaly the only important question : what do my FG_scenary 
 env var must look like ?

Have a look at the Getting Started Guide (PDF version is generally the
most uptodate) - there's a description of the FG_SCENERY env var. If you
have any problems understanding it, let me know and I'll try to correct
the doc.

Regards,

-Stuart



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Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Jim Wilson
 From: Erik Hofman 
 
 Jim Wilson wrote:
  If this is just flipping the sign why not just grep and fix all the 
  aircraft in CVS that specify incidence?  I guess I don't
 understand the ritual.  Maybe there was more to this change that I'm just not 
 aware of?
 
 Most modelers (if not all) were unaware of this problem. Some of them 
 changed the sign aft the problem was found. So it's best done in a case 
 by case check.
 

Sure, but it still would have made sense to do a quick fix in the Aircraft data 
at the same moment that YASim was updated.  Then before == after,  no behavior 
change.  It probably would have taken about half the time as writing an email 
listing the aircraft to be checked :-)

Best,

Jim



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Re: [Flightgear-devel] Yasim wing incidence

2005-12-03 Thread Jim Wilson
 From: Andy Ross

 unintended consequences.  The old files were tuned for a broken
 implementation, and may need some re-tuning for the fixed one.
 

Ah ok.  I thought it was just an inverted sign on the configuration input.

Best,

Jim



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Re: [Flightgear-devel] yasim(-test) vs fgfs

2005-12-03 Thread Joacim Persson

On Sat, 3 Dec 2005, Andy Ross wrote:


That sounds like a bug.  They are intended to produce identical
behavior.  Is it possible you have a yasim binary build from a
different version of the code than your fgfs?


My first thought too.

The file I used was the AN-225-yasim.xml with the only modification of
negating the sign of wing incidence -- to get a view of what yasim
had to say about the model as it was before the recent yasim bugfix.
(Reverting the fix, so to speak: setting wing incidence to -4. No twist
settings in that file) Much to my surprise, yasim spitted it out again
with:
Solution results:  Iterations: 10002
 Drag Coefficient: 0.00
   Lift Ratio: 40757985280.00
   Cruise AoA: 2.074975
   Tail Incidence: -2.490169
Approach Elevator: 0.00
   CG: -7.222, -0.000, 3.603
SOLUTION FAILURE: Solution failed to converge after 1 iterations

Fgfs, however, happily accepts it.

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Re: [Flightgear-devel] Re: Autopilot (and more)

2005-12-03 Thread Ampere K. Hardraade
On December 2, 2005 09:33 am, Josh Babcock wrote:
 Perhaps it would be easy to write a null autopilot. Put that in the base
 package, and anyone who wants no autopilot in their aircraft could
 select that. I know nothing of autopilots though.

 Josh

How about disabling avionic functions by default unless the aircraft-set.xml 
specifically demands them?

Ampere

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Re: [Flightgear-devel] Re: Autopilot

2005-12-03 Thread Ampere K. Hardraade
On November 30, 2005 12:25 pm, Melchior FRANZ wrote:
 Could be added to the list of admitted features for 1.0, next
 to landing lights ...  :-)

 m.

Just so people don't pull their hair out trying to come up with a solution to 
the landing lights:
http://mail.flightgear.org/pipermail/flightgear-devel/2005-June/037572.html

Ampere

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