Re: [Flightgear-devel] [OT] laptops

2004-05-10 Thread Ethan Price

Intel has _just_ realased the Dothan series of mobile processers, so Intel's Centrino technology is great for battery life. They have processers as low as 1 GHz using like only 1.1 voltsI believe, keeping it alive for much longer. And as long as he has a nice videocard (aka Nvidia or ATi 128 mb card) any new processer should be fine for FG. DO NOT get a normal pentium 4, unless the thing has one big a** fan; it WILL overheat VERY quickly. I speak from experience, our 2 GHz p4 laptop will shutdown from heat after 5 min of running FG. Dell andToshiba,should begood quallity-wise, butGateway and HPI've had (many) badexperiences with like defective products, trashy coustomer service, etc...

Hope this helps,
-Ethan
From: Christian Mayer [EMAIL PROTECTED] 
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Subject: Re: [Flightgear-devel] [OT] laptops 
Date: Tue, 11 May 2004 00:06:44 +0200 
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X-OriginalArrivalTime: 10 May 2004 22:18:19.0992 (UTC) FILETIME=[B32BE580:01C436DC] 
 
Jim Wilson schrieb: 
 
I've been asked to recommend a laptop with long battery life for 
use on long 
trans continental airline flights.The user is word 
processing/spreadsheet 
oriented. 
 
Get an Centrino based laptop. 
 
Windows is fully supported and Linux is getting there (the WLAN 
driver is in a useable beta stage) 
 
The brand (Acer, Dell, IBM, ...) doesn't really matter. Every major 
player has high quality / high price modells as well as those with a 
smaller price tag (and a not so good quality...) 
 
CU, 
Christian 
 
PS: I'm writing this on an Acer Travelmate 800 series laptop - which 
I'd buy again. It's high quality with a very reasonable price tag. 
And performance (even with FlightGear) is great 
 
 
 
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Re: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Ethan Price

I think for the most part no, since even both ATi and Nvidia's cheapest cards support OpenGL (to my knowledge), and even they can muster only just enough powerto run it smoothly.
-Ethan 
From: "Curtis L. Olson" [EMAIL PROTECTED] 
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Date: Thu, 06 May 2004 08:21:04 -0500 
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X-OriginalArrivalTime: 06 May 2004 13:21:53.0587 (UTC) FILETIME=[18ED4030:01C4336D] 
 
Erik Hofman wrote: 
 
I found a wrapper that lets OpenGL programs use the DirectX API 
without any change. It's using Mesa (it's even included in Mesa 3.1 
and later) and hence is Freeware: 
 
http://www.altsoftware.com/products/opengl-directx.html 
 
It might be a good idea to put a link on the FlightGear page. 
 
 
Are there modern cards with enough power to run FlightGear that 
don't have OpenGL drivers for them? 
 
Curt. 
 
-- 
Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST 
Programhttp://www.humanfirst.umn.edu/ 
FlightGear Projecthttp://www.flightgear.org 
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d 
 
 
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RE: [Flightgear-devel] Maintenance log proposal

2004-04-09 Thread Ethan Price

Just make it user friendly to do maintenance, so new people know why in the world the electrical system just shut off on the 172 and can't get it working again.
-Ethan
From: Roy Vegard Ovesen [EMAIL PROTECTED] 
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Subject: [Flightgear-devel] Maintenance log proposal 
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X-OriginalArrivalTime: 09 Apr 2004 15:29:01.0526 (UTC) FILETIME=[62611F60:01C41E47] 
 
Hi! 
 
How about a log that records running time for each system (electrical, static, 
vacum etc.) and for the instruments and possibly the controls and ... This 
log can be stored in the users home directory as a simple text file (XML). 
There would be different logs for each individual aircraft. 
 
Now, one could calculate a failure probability for for example the electrical 
system based on the time that it has been operative. And as that probability 
becomes higher the system will fail. Fixing the system, or should I call it 
performing maintenance, would be as simple as resetting the running time in 
the log file to zero. You don't even have to get your fingers dirty :-) 
 
Comments? 
 
 
 
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Re: [Flightgear-devel] Trademark violations could be a problem

2004-03-25 Thread Ethan Price

What I've found is that as long as you make someone's product look good (or at least not bad) then they are happy. So as long as we make Boeings look and act like Boeings, and Cessnas look and act liike Cessnas, we shouldn't have a problem. And besides, if no one has a problem with us modeling thier stuff, why should we be worrying about it?
-Ethan
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Subject: Re: [Flightgear-devel] Trademark violations could be a problem 
Date: Thu, 25 Mar 2004 20:57:27 - 
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X-OriginalArrivalTime: 25 Mar 2004 20:58:16.0898 (UTC) FILETIME=[E54D6A20:01C412AB] 
 
David Megginson said: 
 
  
  Film production courses teach low-budget, amateur filmmakers to get releases 
  for every recognizable person, location, and trademark in a film.I was 
  watching the extra features on the LOST IN TRANSLATION DVD -- a major 
  release and best-screenplay Oscar winner -- and Sofia Coppola and her crew 
  talk about how they'd sneak their camera equipment into the Tokyo subway or 
  out onto the sidewalk because they didn't have shooting permits.At one 
  point, the entire crew went up to a second-floor Starbucks and ordered 
  coffee, non-chalantly putting a camera on a tripod against the window to get 
  shots of pedestrians crossing the intersection below.No releases from the 
  city or the hundreds of (clearly visible) pedestrians, obviously. 
  
  I guess that Sofia Coppola forgot to take a film production course. 
  
 
These aren't exactly amateurs.Just the number of locations in that film 
probably made it impractical to anything other than what they did. 
 
If there's a threat it is one the derives from Microsoft doing another deal 
with Cessna like they did to TRI (the Fly! producers).But that isn't a 
problem until it happens.Are there any resources for open source projects on 
questions like this at FSF or elsewhere?I mean, I could imagine that we 
might have to do something like cite American trademarks in docs (e.g. United 
Airlines, Cessna, etc). 
 
Best, 
 
Jim 
 
 
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Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Ethan Price

Not to mention blackout/redout from extreme G's.
-Ethan
From: David Megginson <[EMAIL PROTECTED]>
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Subject: Re: [Flightgear-devel] Visualising forces 
Date: Mon, 15 Mar 2004 18:29:42 -0500 
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X-OriginalArrivalTime: 15 Mar 2004 23:30:34.0779 (UTC) FILETIME=[83C5E6B0:01C40AE5] 
 
Jim Wilson wrote: 
 
Currently I think we're interested in making the viewer and FDM 
totally 
independent of each other, so something else that manipulates the 
property 
tree values would be the best way to go.My thought is the viewer 
is on its 
way to SimGear soon.Anyway,just wanted to mention this before 
something 
was added to make the viewer more FDM dependent.Maybe this is 
another nasal 
script candidate? 
 
We had something like that for a while with the 2D panel, but it 
wasn't on by default and I don't think many people used it. 
 
There's no need to add a direct dependency: the forces are all 
published to the property tree, and the viewer could optionally use 
them from there. Personally, I've never experienced more than 2G or 
less than (close to) 0G in flight, and neither forces much head 
movement: you sense it more through your muscle resistence than your 
head actually moving up/down/left/right. Extreme G's, obviously, 
should slam the head around a bit. 
 
 
All the best, 
 
 
David 
 
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[Flightgear-devel] (no subject)

2003-10-29 Thread Ethan Price

I'm planning to put together a "commercial"(though I don't plan to sell it) version of FlightGear. Does anyone know whether this has been done before, and if so, where can I find it?(also, is this the appropriate board to post on, or should this be posted somewhere else?)
Thankyou, 
Ethan Want to check if your PC is virus-infected?  Get a FREE computer virus scan online from McAfee. 

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