[Flightgear-devel] CVS problems

2005-11-09 Thread Jason Cox
Hi all,
I am having a problem compiling the lattest ( 1/2 Hour ago )
flightgear. I have also updated simgear and recompiled.
the error I get is while making flightgear as follows,

Making all in MultiPlayer
make[2]: Entering directory `/root/source/src/MultiPlayer'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
multiplaymgr.o -MD -MP -MF ".deps/multiplaymgr.Tpo" -c -o multiplaymgr.o
multiplaymgr.cxx; \
then mv -f ".deps/multiplaymgr.Tpo" ".deps/multiplaymgr.Po"; else rm -f
".deps/multiplaymgr.Tpo"; exit 1; fi
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
mpplayer.o -MD -MP -MF ".deps/mpplayer.Tpo" -c -o mpplayer.o
mpplayer.cxx; \
then mv -f ".deps/mpplayer.Tpo" ".deps/mpplayer.Po"; else rm -f
".deps/mpplayer.Tpo"; exit 1; fi
make[2]: *** No rule to make target `tiny_xdr.cpp', needed by
`tiny_xdr.o'.  Stop.
make[2]: Leaving directory `/root/source/src/MultiPlayer'

 I have tried ./configure --without-multiplayer  but it didn't help.

Thanks
Jason Cox


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[Flightgear-devel] Re: Terragear, 64 bit

2005-08-16 Thread Jason Cox
Alex,
I think I have it one patch from cvs. I have built scenery with this
patch on my AMD64. As you can see I just redeclared the 'long int' to
int32. now if I can just get the land mass from e00



Jason


? simgear_cvs.diff
Index: simgear/io/lowlevel.hxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/io/lowlevel.hxx,v
retrieving revision 1.2
diff -r1.2 lowlevel.hxx
43a44,45
> typedef long int int32;
> 
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[Flightgear-devel] Sceanery Generation with e00lines

2005-08-09 Thread Jason Cox
hi all,
I am in need of some help with generating scenery from e00lines. I can
get most info I want, But I need coastal data. What I am trying to do is
pull out all land only data from a file that contains onlt coastlines
and islands. I have some mapping software that tells me that I need all
poly's with an attribute of STATE = 3  (New South Wales in Oz). I ahve
tried and cannot get the results I am after ( anything from all being
land to about half ).

the command is as follows:
 e00lines --work-dir=E00Land
--aat=/root/new_mapinfo/i5605/i5605fld.e00:FEAT_CODE:40-1
--area=Default /root/new_mapinfo/i5605/i5605fld.e00 

not realy sure as to what --pat and --aat do or how to use them ?

Any help would be apreciated

Thanks 
Jason

P.S can send the e00 file mentioned above


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Re: [Flightgear-devel] New scenery build

2004-12-09 Thread Jason Cox
Dale,
that sound good if you could send them it would help 
thanks 
jason cox

On Wed, 2004-12-08 at 23:15 -0800, Dale E. Edmons wrote:
> Jason,
> 
> Jason Cox wrote:
> 
> >Curt,
> > In my on going quest to compile local scenery, I was wondering if you
> >just run a script that makes all the scenery or do you do each step
> >individualy ?
> >  
> >
> I've got some scripts I use.  I mostly just use the stuff Curt 
> outlined.  If you'd
> like to have them let me know and I can send them.  I'll have to edit 
> them first
> as they have many commented lines right now.  They work with the previous
> scenery code but currently don't build the new stuff.
> 
> In the end, after I have things properly set up I just do: bld-scenery
> and wait for the results (errors or useable data). 
> 
> 
> Dale
> 
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Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Jason Cox
Curt,
In my on going quest to compile local scenery, I was wondering if you
just run a script that makes all the scenery or do you do each step
individualy ?   
If you do run a script, is it posible for you to release it to the list
or on FlightGear ?
thanks
jason cox

On Thu, 2004-12-02 at 21:47 -0600, Curtis L. Olson wrote:
> I am currently working on building the latest round of world scenery for 
> FlightGear.  I'm not done, so don't consider this to be the "official" 
> announcement.  However, for those that want to get a jump on the 
> competition, you can find the new scenery here:
> 
> ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.7/
> 
> This scenery should work just fine with the 0.9.6 version, but some 
> radio towers will look better running with the current CVS version of FG 
> ... not a big deal.
> 
> There is nothing ground breaking in this new build.  It is mostly a 
> collection of small fixes, and is based on the latest[1] airport data 
> from Robin Peel including many submissions from FG developers and 
> users.  I've done quite a bit of addition work on airport surfaces so 
> the little odd cliffs that showed up in a few places mid-runway should 
> now be gone.
> 
> [1] Well, the latest data as of the start of my build ... figures he 
> would release an update before I was finished, but I'm past the point of 
> no return now.
> 
> Regards,
> 
> Curt.
> 


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[Flightgear-devel] scenery generation

2004-11-27 Thread Jason Cox
hi all,
 I have been tring to crate new scenery for australia but have few
problems.
 1. it appears that fgfs-tools-client stops due to low memory, is it
ment to not use the virtual memory ?
 2. if it wont use the virtual memory how much is recommened ?
 3. is there any information on the other tools, ie the src/Prep/
programs ?

thanks 
jason


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Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Jason Cox
Yes it is a OOM Problem, I thought 760M would be fine but apparently it
is not. Thats why I would like to find out how much others have to build
scenery.
On Fri, 2004-11-26 at 06:13 +, Martin Spott wrote:
> Jason Cox wrote:
> 
> > so now the only thing is what is the recomendations for generating
> > scenery on linux useing vmap0?
> > can this be overcome by dropping resolution down to 1x1 instead of
> > 10x10 ?
> 
> Did you already verify it's an OOM-situation ? If this is the case, you
> might want to add some RAM  ;-)
> 
> Martin.


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Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Jason Cox
Thanks,
so now the only thing is what is the recomendations for generating
scenery on linux useing vmap0?
can this be overcome by dropping resolution down to 1x1 instead of
10x10 ?

Jason

On Thu, 2004-11-25 at 07:24 +, Martin Spott wrote:
> Jason Cox wrote:
> 
> > fgfs-construct  --work-dir=./Work --output-dir=./Scenery-0.9.6
> >
> --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 
> ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns 
> ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes 
> ./Work/Railroads ./Work/Roads > /tmp/result.linux.11180 2>&1
> > sh: line 1:  4389 Aborted fgfs-construct
> 
> You might want to run a 'top' in another windows to monitor memory
> usage. This _could_ be triggered by an out-of-memory situation,
> 
> Martin.
> -- 
>  Unix _IS_ user friendly - it's just selective about who its friends
> are !
> --
> 
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[Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Jason Cox
hi all,
I am curently  try ing to build scenery for australia and find that i
occasionly get the following happen. I end up with some but not all the
scenery I am after.
can anyone help ?
Jason


fgfs-construct  --work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways 
./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter 
./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads 
./Work/Roads > /tmp/result.linux.11180 2>&1
sh: line 1:  4389 Aborted fgfs-construct
--work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 ./Work/Freeways 
./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns ./Work/poly_counter 
./Work/AirportObj ./Work/Crops ./Work/Forest ./Work/Lakes ./Work/Railroads 
./Work/Roads >/tmp/result.linux.11180 2>&1



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Re: [Flightgear-devel] Australia scenery "out of wack"

2004-11-20 Thread Jason Cox
Thanks Paul for fowarding this for me,
I have made a blunder. In the better light of day ( and sleep ), it
turnes out to be projection and decimal conversion that I stuffed up 

Must get more sleep.

On Sat, 2004-11-20 at 11:28 +0200, Paul Surgeon wrote:
> A guy by the name of Jason Cox mentioned on IRC that the Australia scenery 
> "seams to be out of wack by a few klm's east".
> 
> "aiports are out aginst the real world also. only picked it up of sat imagery 
> and other GIS sources that I have"
> 
> " ...fgsd shows incorrect location and the airport databases show incorrect 
> data for YWLM"
> 
> YWLM location as per ERSA is -32.47701  151.50068
> fgfs database R YWLM 12  -32.795878  151.834796
> 
> "... it apears to be all airports and scenery in Australia, aprox  0.2 deg 
> off"
> 
> "Just downloaded the lattest airport date for X-Plane and install TaxiDraw, 
> It 
> shows all the airports to have the correct lat/lon, so the problem must be in 
> terragen"
> 
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