[Flightgear-devel] What's in the job jar?

2002-12-21 Thread Mike Bonar
Okay, I have completed step one.  I am up and running with the latest cvs 
snapshot on Suse 8.1.  What's in the job jar?  Give me something easy to 
start out with since it's been awhile since I have done any coding.

Some background if you are interested, I spent a good chunk of last year and 
and early this year as a beta tester for the F4UT working on SP2 and SP3 of 
the Falcon4 Superpak.  That was fun, but development is where I want to play.  
I have been mostly interested in AI and terrain rendering, but I am open to 
working on anything.  

Cheers!
Mike

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Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Mike Bonar
Yes, I see where you are coming from, Andy.  In the spirit of openness, I 
don't think that's the way to go either.  

However, I did run doxygen against the source code, and that is very cool.  
It's clean, simple, fast, and open.  We could run a cron against the cvs 
directory each night, and voila!: instant, browsable html class hierarchy.  
The output in html format (it also spits out latex format) is 5MB.  I could 
send it to anyone who is interesting.

Mike

On Sunday 22 December 2002 19:33, Andy Ross wrote:
> Michael Bonar wrote:
>  > MSVC6 has a Visio add-on that allows you to reverse engineer C code
>  > into UML diagrams.  Anybody have experience with it?  I was thinking
>  > of giving that a try to see what it looks like.
> 
> It probably looks a lot like UML generated automatically from C
> code. :)
> 
...snip lots of good stuff

> tell you exactly what you need to know, and give you enough hints to
> discover the rest on your own and/or clue you in on what questions to
> ask of the people who know.
> 
> Andy
> 
> -- 
> Andrew J. RossNextBus Information Systems
> Senior Software Engineer  Emeryville, CA
> [EMAIL PROTECTED]  http://www.nextbus.com
> "Men go crazy in conflagrations.  They only get better one by one."
>   - Sting (misquoted)
> 
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Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Mike Bonar
_Interested_ ;-)

On Sunday 22 December 2002 20:48, Mike Bonar wrote:
> Yes, I see where you are coming from, Andy.  In the spirit of openness, I 
> don't think that's the way to go either.  
> 
> However, I did run doxygen against the source code, and that is very cool.  
> It's clean, simple, fast, and open.  We could run a cron against the cvs 
> directory each night, and voila!: instant, browsable html class hierarchy.  
> The output in html format (it also spits out latex format) is 5MB.  I could 
> send it to anyone who is interesting.
> 
> Mike
...snip

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Re: [Flightgear-devel] properties documentation

2002-12-23 Thread Mike Bonar
Doxygen would need to be tweaked a bit, since it is not set up for XML  I 
started hunting for an XML documentation engine last night.   All the ones I 
have found so far do only one page at a time.  We want it to do the same 
thing that Doxygen does, which is to read through all the subdirectories, 
dump the XML into html files and build an index.html

I'll put the Doxygen output from the C code up on my site as soon as I clean 
it up.  It read the entire SimGear into a single 5MB html file ;-)

Mike

On Monday 23 December 2002 08:17, Jim Wilson wrote:
> Jon Berndt <[EMAIL PROTECTED]> said:
> 
> > > This may sound like a lame idea.  I am not all that versed on xml
> > > technology,
> > >  but it seems to me that there is a standard form for something
> > > like this.  In
> > > the database world there is something called a "Data dictionary"
> > > that works as
> > > a central repository for data items, their types, default values, short
> > > descriptions, long descriptions, etc.
> > 
> > I've seen Doxygen mentioned here previously, IIRC. I can vouch for its
> > effectiveness as a documentation aid. Doxygen can produce a pretty
> > detailed index. This would be a start, if nothing else. I also wonder if
> > there shouldn't be a way to - dump at run time - the listing you ask for
> > (for instance in a debug compile, one could have this capability).
> > 
> 
> Yes and I think Doxygen sounds like a good thing.  To be honest I don't 
really
> have much trouble figuring out what the properties are and if I need to know
> what sets/reads them, grep works fine.  But it does seem as though a central
> dictionary (for lack of a better term) to which xml configs refer might 
yield
> some benifit for new programmers as well as simplifying the coding of xml 
files.
> Maybe even error checking.  Again this is a topic I'm not familiar 
with...just
> asking the question.
> 
> Best,
> 
> Jim
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Re: [Flightgear-devel] What's in the job jar?

2002-12-23 Thread Mike Bonar
They are very helpful, and that's why the first test of Doxygen turned up such 
good results IMHO.  If it's decided that this is the way to go, then a simple 
code documentation standard would need to be applied to the source to pull 
out the information we think is valuable.

Cheers, 

Mike

On Monday 23 December 2002 08:16, David Megginson wrote:
> Michael Bonar writes:
> 
>  > MSVC6 has a Visio add-on that allows you to reverse engineer C code
>  > into UML diagrams.  Anybody have experience with it?  I was
>  > thinking of giving that a try to see what it looks like.  In the
>  > meantime, I will see what I can find on code documentation.
> 
> Many of the code modules I've written have JavaDoc-like comments
> attached in the *.hxx files -- those might be helpful.
> 
> 
> All the best,
> 
> 
> David
> 
> -- 
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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[Flightgear-devel] Doxygen Test Run

2002-12-25 Thread Mike Bonar
Okay, I have uploaded the output from doxygen to my website.  I used the 
latest rc2 version of doxygen, and keep in mind that the FlightGear code has 
not been documented to take advantage of these kinds of programs.  However, I 
think it shows a lot of promise.
http://members.shaw.ca/mike.bonar/doxygen.html

Feedback welcome.

Regards

Mike

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Re: [Flightgear-devel] properties documentation

2002-12-27 Thread Mike Bonar
I am currently experimenting with doxemacs, a lisp extension to emacs that 
aids in formatting code for use with doxygen.  Being an emacs newbie this 
might take a few days to get working ;-) I'll upload samples for everyone to 
see shortly.  In the meantime, here are a couple of sites that have got 
doxygen working well.  They show the kinds of things we can include if we 
want.

Regards,

Mike

http://wbxmllib.sourceforge.net/html/index.html
http://www.focus-sw.com/doc/FTMP_MBCC/
http://bakery.sourceforge.net/reference/html/index.html

On Monday 23 December 2002 10:53, David Megginson wrote:
> Jon Berndt writes:
> 
>  > Right. I was looking at it from another angle. That is, from the source
>  > code side. JSBSim uses properties and in the header we can probably
>  > document all the properties for a particular class. When Doxygen builds
>  > the docs from header comments, those will be included.
> 
> Absolutely right; we just need a recommended way to document that.
> 
> 
> All the best,
> 
> 
> David
> 
> -- 
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Re: [Flightgear-devel] properties documentation

2002-12-27 Thread Mike Bonar
Correction: doxymacs.

On Friday 27 December 2002 16:08, Mike Bonar wrote:
> I am currently experimenting with doxemacs, a lisp extension to emacs that 
> aids in formatting code for use with doxygen.  Being an emacs newbie this 
...snip

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Re: [Flightgear-devel] properties documentation

2002-12-27 Thread Mike Bonar
If I'm wasting my time just let me know.

On Friday 27 December 2002 17:01, Bernie Bright wrote:
> On Fri, 27 Dec 2002 16:08:30 -0600
> Mike Bonar <[EMAIL PROTECTED]> wrote:
> 
...snip
> > doxygen working well.  They show the kinds of things we can include if we 
...snip
> 
> http://www.simgear.org/doxygen/index.html
> 
> Bernie
> 
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Re: [Flightgear-devel] properties documentation

2002-12-28 Thread Mike Bonar
I would be happy to take on this responsibility.  It will give me a chance to 
get to know the code before I start messing with it ;-)  So, feel free to 
bombard me with direction.  What are the priorities?  Are we going to stick 
with javadoc format?  If so, know any good javadoc engines (having no success 
with doxymacs so far).

Cheers,

Mike

On Saturday 28 December 2002 13:16, David Megginson wrote:
> Mike Bonar writes:
> 
>  > If I'm wasting my time just let me know.
> 
> Not at all.  Curt hasn't had time to update the doxygen docs for
> SimGear very frequently, or to generate and post any at all for
> FlightGear and TerraGear.  I've already added a fair amount of
> JavaDoc-like comments to both, and if someone is willing to take
> reponsibility for generating and maintaining these, I will be very
> grateful.
> 
> 
> Thanks, and all the best,
> 
> 
> David
> 
> -- 
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Mike Bonar
Has anyone got this bird airborne?  It locks up as soon as my gear lifts off 
the runway.

Mike

On Thursday 09 January 2003 09:08, Curtis L. Olson wrote:
> I've just commited some aircraft updates from Lee Elliott to the base
> package cvs.
> 
> The first one is the TSR2: --aircraft=tsr2-yasim.
> 
> Lee did a really interesting job with the animation of the tail
> surfaces.  I believe things like the canapy are also animated, but I
> haven't figure out how to trigger that yet.  This is a neat aircraft
> to fly and is crying for someone to add textures to the beautifly done
> 3d model.
> 
> The second update from Lee is a pair of seahawks flying in formation:
> --aircraft=seahawkpair-yasim
> 
> This is a "blatant" :-) abuse of the animation system and of
> FlightGear, but is pretty cute, and a lot better done than you might
> imagine at first glance. :-)  The seahawks 3d models are also very
> nicely done and are also crying for someone to come along and add
> textures.
> 
> I get the sense that the seahawk wings may fold up for storage, but
> again, I haven't figured out how to trigger the animation.
> 
> Regards,
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
> Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] IPC communication for FlightGear

2003-01-11 Thread Mike Bonar
A squakbox add-on would be a great, Matthew.  

Who's working on the FlightGear network code?  Can anyone provide background 
on what work has been done, and what the stated direction is?

Mike

On Friday 10 January 2003 23:15, Mathew McBride wrote:
> On Saturday 11 January 2003 07:01, Arnt Karlsen wrote:
> 
> > ..amen!  Url to your source code?   (Even if it may not be ready to
> > publish for "end users".)
> It's in the CVS at SourceForge. 
> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vapilot/cvs_1.1/
> 
> It is kind of ready for end users. I deployed it at the Cyprus Airways 
Virtual 
> Airline (along side a install of PHP-Nuke) and it only lasted around a month 
> and a half (due to problems with the Sun JRE across different Windoze 
> versions). Most current code in the CVS can be dismissed as 'archived 
> stuff/obsolete' as I am rewriting most of the code (and doing other things 
> like making a customized distribution of PostNuke for Virtual Airlines and I 
> may be looking to develop an open source implementation of Squakbox and it's 
> SimClients protocol [the words 'proprietary protocol' and 'intellectual 
> property' in their protocol development agreement made me shiver]).
> 
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[Flightgear-devel] Error: base = 0,0

2003-01-11 Thread Mike Bonar
What are these errors?  I get hundreds of them once the game is up and 
running.

Error: base = 0,0

Mike
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Re: [Flightgear-devel] IPC communication for FlightGear

2003-01-14 Thread Mike Bonar
Anyone have an IEEE membership?

http://www.computer.org/proceedings/ds-rt/1053/10530045abs.htm

On Tuesday 14 January 2003 06:14, ace project wrote:
> Original message (copy&paste for digest):
> 
> Date: Sat, 11 Jan 2003 09:00:34 -0600
> From: Mike Bonar <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] IPC communication for
> FlightGear
> To: [EMAIL PROTECTED]
> Reply-To: [EMAIL PROTECTED]
> 
> A squakbox add-on would be a great, Matthew.  
> 
> Who's working on the FlightGear network code?  Can
> anyone provide background 
> on what work has been done, and what the stated
> direction is?
> 
> Mike
> 
> -
> 
> 
> I'm working on a network module. It uses UDP packets
> for communication and a client-server type model. The
> system is in early stages of building, the
> data-protocols themselves are 'finished' and working,
> I'm currently trying to make it work in FG. The
> current 'bug' is that new FGModelPlacements don't get
> updated when I want them to but I'm sure it will get
> fixed soon when my new graphics card arives end of the
> week (my old card was kind of slow (matrox G450 DH))
> 
> If anyone wants to help, I'm searching for good
> prediction algoritmes to extrapolate the position of
> the plane for a max 1 sec interval.
> 
> Leon Otte
> 
> 
> =
> My Flight Gear Multiplayer Stuff (work-in-progress):
> http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/
> 
> OK, I admit it: My girlfriend's just an object to me. 
> Unfortunately, there is some information hiding, but 
> thankfully, she's fairly encapsulated, nicely modular, and 
> has a very well defined interface!
> 
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Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Mike Bonar
On Tuesday 14 January 2003 14:23, David Megginson wrote:
...snip
> 
> You can already do some of that with the new XML GUI support, but it
> needs to be integrated with the drop-down menus and with an expanded
> scripting manager.  Most of the building blocks are there now.

Can you elaborate on the XML GUI support a bit.  I have spent the last two 
months bringing myself up to speed on XML for a RL project (I know, two 
months=total newbie), and I might have enough airspeed to at least get me 
into ground effect with GUI development.  Thx.

Mike

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[Flightgear-devel] Possible source for usable code

2003-01-15 Thread Mike Bonar
Has anyone seen this site before?  Might be some usable code there. 

http://websimulations.com/products.htm

Mike
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[Flightgear-devel] IRC?

2003-01-15 Thread Mike Bonar
Do we ever get together in IRC to discuss these ideas in realtime?

Mike
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Re: [Flightgear-devel] IPC communication - article

2003-01-15 Thread Mike Bonar
I have it.  It looks like a better dead reckoning algorithm for prediction and 
extrapolation, but the math is way over my head.  Contact me if you wish to 
try our little grey cells on it ;-)

(It's $19 from the site with out a web account).

Mike

On Wednesday 15 January 2003 10:39, Alex Perry wrote:
> I'll go have a look ...
> 
> > Message: 3
> > Date: Tue, 14 Jan 2003 20:14:15 -0600
> > From: Mike Bonar <[EMAIL PROTECTED]>
> > Subject: Re: [Flightgear-devel] IPC communication for FlightGear
> > To: [EMAIL PROTECTED]
> > Reply-To: [EMAIL PROTECTED]
> > 
> > Anyone have an IEEE membership?
> > 
> > http://www.computer.org/proceedings/ds-rt/1053/10530045abs.htm
> 
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Re: [Flightgear-devel] Menubar: two steps forward, one step back?

2003-01-16 Thread Mike Bonar
No hablo ingles, hombre ;-) 

Mike

On Thursday 16 January 2003 07:29, David Megginson wrote:
> I'm working on integrating the menubar into the XML-configurable GUI
> infrastructure.  There will be two big benefits from doing so:
> 
> 1. Menu items will be bound using exactly the same mechanism as other
>bindings (keyboard, mouse, joystick, panel) -- that means that
>they'll be able to execute PSL scripts and invoke XML-configured
>dialogs.  We will be able to prototype a large series of dialogs
>very rapidly in XML and activate them from drop-down menus,
>probably in the next few days.
> 
> 2. The code separation will be cleaner and easier to maintain.
>Currently, the code in src/GUI shows its haphazard origins -- you'd
>have to be very drunk to think it represented even functional
>programming, much less object-oriented (and I write this as one of
>the contributors to it).
> 
> Alas, there is also a down side to the change:
> 
> 3. We will lose our current L10N support in drop-down menus, and will
>(temporarily) revert to English-only.
> 
> I plan to try to find a solution for #3 that will work not only for
> menus but for all GUI work in FlightGear, but it will not be available
> for at least a couple of weeks.
> 
> So, how does everyone feel about this?  Are we willing to give up L10N
> for a few weeks to get a more complete GUI in place?  I should have
> changes ready to check in in a few hours, and I'll leave the old menu
> in as a configure option for now.
> 
> 
> All the best,
> 
> 
> David
> 
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Re: [Flightgear-devel] Possible source for usable code

2003-01-16 Thread Mike Bonar
You know, I still have a copy of LHX.  It fits on a 1.44MB floppy, and it 
still runs!  That was my first flight sim (*sighf*), and I've been hooked 
ever since.

Mike

On Thursday 16 January 2003 09:41, Curtis L. Olson wrote:
> Arnt Karlsen writes:
> > On Thu, 16 Jan 2003 09:16:36 -0600, 
> > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message 
> > <[EMAIL PROTECTED]>:
> > 
> > > Mike Bonar writes:
> > > > Has anyone seen this site before?  Might be some usable code there. 
> > > > 
> > > > http://websimulations.com/products.htm
> > > 
> > > Yes, this is Riley Rainey's stuff.  He wrote ACM for Unix which was/is
> > > a pretty fun combat game that works in native X11 (i.e. doesn't need
> > > opengl.)  The graphics are simplistic and crude, but the action is a
> > > lot of fun.  It would be interesting to look at integrating the DIS
> > > stuff with FlightGear.
> > 
> > ..ah.  :-)
> > (OpenGL has been my showstopper for too long.)
> 
> Much of it's beauty is in it's simplicity.  It's definitely good for
> an hour or two of entertainment.
> 
> Regards,
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
> Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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[Flightgear-devel] ANT

2003-01-17 Thread Mike Bonar
Any thought to using ANT as part of the build process?

http://jakarta.apache.org/ant/index.html

Michael Bonar
I



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Re: [Flightgear-devel] ANT

2003-01-17 Thread Mike Bonar
Good point.  Nuf said.

Mike

On Friday 17 January 2003 12:15, David Megginson wrote:
> Mike Bonar writes:
> 
>  > Any thought to using ANT as part of the build process?
>  > 
>  > http://jakarta.apache.org/ant/index.html
> 
> I love ant, but I don't want to require a JVM just to build
> FlightGear.
> 
> 
> All the best,
> 
> 
> David
> 
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> 

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Re: [Flightgear-devel] Possible source for usable code

2003-01-17 Thread Mike Bonar
It's the exe, not the source.

Mike

On Friday 17 January 2003 05:06, Arnt Karlsen wrote:
> On Thu, 16 Jan 2003 19:31:53 -0600, 
> Mike Bonar <[EMAIL PROTECTED]> wrote in message 
> <[EMAIL PROTECTED]>:
> > On Thursday 16 January 2003 09:41, Curtis L. Olson wrote:
> > > Arnt Karlsen writes:
> > > > On Thu, 16 Jan 2003 09:16:36 -0600, 
> > > > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message 
> > > > <[EMAIL PROTECTED]>:
> > > > 
> > > > > Mike Bonar writes:
> > > > > > Has anyone seen this site before?  Might be some usable code
> > > > > > there. 
> > > > > > 
> > > > > > http://websimulations.com/products.htm
> > > > > 
> > > > > Yes, this is Riley Rainey's stuff.  He wrote ACM for Unix which
> > > > > was/is a pretty fun combat game that works in native X11 (i.e.
> > > > > doesn't need opengl.)  The graphics are simplistic and crude,
> > > > > but the action is a lot of fun.  It would be interesting to look
> > > > > at integrating the DIS stuff with FlightGear.
> > > > 
> > > > ..ah.  :-)
> > > > (OpenGL has been my showstopper for too long.)
> > > 
> > > Much of it's beauty is in it's simplicity.  It's definitely good for
> > > an hour or two of entertainment.
> > > 
> > 
> > You know, I still have a copy of LHX.  It fits on a 1.44MB floppy, and
> 
> ..url?
> 
> > it still runs!  That was my first flight sim (*sighf*), and I've been
> > hooked ever since.
> > 
> > Mike
> > 
> -- 
> ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
> ...with a number of polar bear hunters in his ancestry...
>   Scenarios always come in sets of three: 
>   best case, worst case, and just in case.
> 
> 
> 
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Re: [Flightgear-devel] GIS highway robbery

2003-01-17 Thread Mike Bonar
On Friday 17 January 2003 12:21, David Megginson wrote:
> David Luff writes:
> 
>  > Are there any elevation data sets out there for which full
>  > re-distribution rights can be bought for a fairly modest sum of
>  > money?  I'm pretty sure someone might have mentioned the Japanese
>  > data as falling into this catorgory at some point.
> 
> I checked the Canadian data, thinking that I might be willing to
> invest a hundred or two for the sake of having good Canadian GIS data
> online.  For nationwide elevation and general GIS vector data, my
> government wants CAD 1M (USD 650K) for a closed license with no
> redistribution rights.
> 
> 
> All the best,
> 
> 
> David

That's embarassing.

Mike
Fellow Canuck

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Re: [Flightgear-devel] IVAO support?

2003-01-20 Thread Mike Bonar
Major, I believe one of the developers is working/exploring this area.  See 
the IPC Communications thread.  It seems that their protocols are proprietary 
if I understand correctly.  Check out www.vatsim.net as well.

On Saturday 18 January 2003 21:23, Major A wrote:
> Damn, I'm starting to feel rather uncomfortable asking all these
> questions without actually contributing...
> 
> I've recently come across a website which promises to be a global
> aviation simulation platform:
> 
>   http://www.ivao.org/
> 
> You can connect as a pilot or air traffic controller, using TCP/IP
> protocols. My problem is that the programs they specify are all
> Window$-based, worse even, one of them is M$ FS.
> 
> Has anyone tested this to see what functionality FlightGear is still
> missing to be useful in this scenario? It might be worth negotiating
> with the tech guys at IVAO to see whether a direct network interface
> between IVAO and FG could be implemented, rather than having to go
> through SquawkBox or so.
> 
>   Andras
> 
> ===
> Major Andras
> e-mail: [EMAIL PROTECTED]
> www:http://andras.webhop.org/
> ===
> 
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