Re: [Flightgear-devel]Re: [Simgear-cvslogs]CVS: SimGear/simgear/scene/sky/clouds3dglut_shapes.c, 1.1, 1.2 glut_shapes.h, 1.2, 1.3

2004-03-17 Thread Robert Deters
On Mar 16, 2004, at 9:38 AM, Erik Hofman wrote:

 Innis Cunningham wrote:
 Hi Guys
 I don't know if this helps in any way but I did
a complete rebuild(plib,simgear,flightgear) about
7 days ago under Cygwin on windows 98 and did
not have any problem so unless the above area
 has been changed in the last 7 days it is not
 simgear or cygwin that is to blame.


 The problem is only visible when X11 is also installed on Cygwin.

Actually, this is not the case.  I was successfully building FlightGear
under Cygwin last month, it only started failing recently.  I deleted
Cygwin and did a reinstall _without_ X11 and it still does not build.

Jonathan Polley

I had a similar problem compiling under Cygwin just a couple of weeks ago.
I uninstalled and reinstalled Cygwin so many times I lost count.  On my last
install I decided to try older versions of the glut files.  I'm not sure if
this did any thing (or if it was a combination of other factors), but I was
then able to compile flightgear.

Robert Deters


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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Robert Deters

- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, June 18, 2002 7:05 PM
Subject: Re: [Flightgear-devel] blue angel


 Robert Deters wrote:
  Actually the F-4 is unstable, but only marginally.  It just means that
  the plane would eventually diverge if the pilot did nothing to stop
  it.

 Not in pitch, certainly?  An aircraft that is unstable in pitch, if
 you pulled the stick a little bit and got the nose going up just a
 teeny bit, would *continue* diverging from zero AoA all the way up
 into a tumbling spin.  Once in the spin, it wouldn't be humanly
 recoverable to a forward-pointing state (at wacky AoA's the controls
 don't do what you expect them to).  If you got the nose rotating
 quickly and then looked down at your engine gauge for a second, you'd
 lose it completely.

Yes in pitch.  Besides, I think you are confusing static stability and
dynamic stability.  The F4 is statically stable, but dynamically unstable.
Just because the aircraft is unstable, doesn't mean that it is
uncontrollable.  Give the F4 a pitch input and it will oscillate and
diverge, if the pilot does nothing to stop it.  It is not that unstable, so
the pilot can easily control it.  The longitudinal characteristics of the F4
has what is generally called Tuck.  It is when the roots of the phugoid
mode (from the longitudinal transfer functions of the aircraft) become real
and one goes unstable.

 Maybe you mean that it was unstable in roll?  That's true of many
 aircraft, including GA ones.  This means that given time, the plane
 will roll over into a tight turn on its own.  The negative dihedral on
 the F-4's tail would cause this kind of effect, for example.  This is
 a relatively benign effect, since a simple autopilot can correct it
 when the pilot isn't paying attention (and in a dogfight, you're
 hardly worried about a minor roll divergence).

I think you mean the spiral mode is unstable.  It is sort of a roll-yaw
coupled effect (not to be confused with dutch roll).  You can sort of think
of the instability in the pitch the same way as the spiral (qualitatively
not quantitatively of course).  Just because the aircraft has spiral
instability doesn't mean it can't be flown.

 The instability that this discussion focuses on is pitch instability.
 Roll stability isn't very important for combat aircraft.  And
 conversely, many aircraft that are non-stable in pitch are quite
 stable in yaw (there's no great advantage to having high yaw agility).

Actually roll stability is important and is a requirement for military
certification.

Rob Deters
Department of Aeronautical and Astronautical Engineering
University of Illinois at Urbana-Champaign


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Re: [Flightgear-devel] Developer Locations update

2002-06-05 Thread Robert Deters

The UIUC Model develop group would like to be added.  Could you list us as:
UIUC Model: Michael Selig, et al.
Where et al. is a link to http://amber.aae.uiuc.edu/~m-selig/apasim.html.
Our location is Latitude: 40.115900 N, Longitude: 88.228914 W.

Thanks,
Rob


- Original Message - 
From: Cameron Moore [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 29, 2002 7:08 PM
Subject: [Flightgear-devel] Developer Locations update


 Many of you may be aware that I have a Developer Locations page[1] for
 FlightGear (similar to Debian's).  It's completely unofficial, but I
 received a good response from everyone when I started it.  Since then 
 we've gained a few new contributers.
 
 So, if you contribute to FG and would like to be listed, just let me 
 know.  Thanks
 
 [1] http://unbeatenpath.net/software/fgfs/Developers/Developers.html
 
 PS - Just did my first -O1 -fno-inline compile, and I love it.  
 Thanks, Andy
 --
 Cameron Moore
 [ Okay, who stopped the payment on my reality check? ]
 
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Re: [Flightgear-devel] minor issue simgear with plib-1.4.1

2002-05-11 Thread Robert Deters

I came across the same problem.  Thanks for the solution.

Rob

- Original Message -
From: Jim Wilson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 11, 2002 2:29 PM
Subject: [Flightgear-devel] minor issue simgear with plib-1.4.1


 On line 49 of io/sg_socket.cxx had to put null values into call for
netInit.

 - netInit()
 + netInit(NULL, NULL)

 This is because the declaration in plib-1.4.1 doesn't provide for the
default.

 Best,

 Jim

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Re: [Flightgear-devel] UIUC compile problem

2002-04-03 Thread Robert Deters

- Original Message -
From: Julian Foad [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 03, 2002 1:16 PM
Subject: Re: [Flightgear-devel] UIUC compile problem


 Robert, maybe I'm missing something but it looks to me like you don't need
to do all this copying; you just need to tell the file reader function where
you want it to put the data.  Like this, for example:

   uiuc_2DdataFileReader(Clfarf_file,
 Clfarf_aArray[Clfarf_index],
 Clfarf_rArray[Clfarf_index],
 Clfarf_ClArray[Clfarf_index],
 Clfarf_nAlphaArray[Clfarf_index],
 Clfarf_nr[Clfarf_index]);

 instead of

   uiuc_2DdataFileReader(Clfarf_file,
 datafile_xArray,
 datafile_yArray,
 datafile_zArray,
 datafile_nxArray,
 datafile_ny);
   d_2_to_3(datafile_xArray, Clfarf_aArray, Clfarf_index);
   d_1_to_2(datafile_yArray, Clfarf_rArray, Clfarf_index);
   d_2_to_3(datafile_zArray, Clfarf_ClArray, Clfarf_index);
   i_1_to_2(datafile_nxArray, Clfarf_nAlphaArray, Clfarf_index);
   Clfarf_nr[Clfarf_index] = datafile_ny;

Can some one with MSVC or SGI please try the above?  If it works, I'll
change it.

Rob


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Re: [Flightgear-devel] UIUC compile problem

2002-04-02 Thread Robert Deters


- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, April 02, 2002 1:53 PM
Subject: Re: [Flightgear-devel] UIUC compile problem


 Robert Deters wrote:

 
 Does anybody have any idea of how to solve this??
 
 Erik
 
 
  What are you using to compile it?  It compiles fine with gcc version
2.96
  under Redhat 7.1.

 If i change uiuc_menu.cpp (line 1412)

 CXfabetaf_aArray[CXfabetaf_index]  = datafile_xArray;
 CXfabetaf_betaArray[CXfabetaf_index]   = datafile_yArray;
 CXfabetaf_CXArray[CXfabetaf_index] = datafile_zArray;
 CXfabetaf_nAlphaArray[CXfabetaf_index] = datafile_nxArray;
 CXfabetaf_nbeta[CXfabetaf_index]   = datafile_ny;

 to:

 CXfabetaf_aArray[CXfabetaf_index][0][0]   = datafile_xArray[0][0];
 CXfabetaf_betaArray[CXfabetaf_index][0]   = datafile_yArray[0];
 CXfabetaf_CXArray[CXfabetaf_index][0][0]  = datafile_zArray[0][0];
 CXfabetaf_nAlphaArray[CXfabetaf_index][0] = datafile_nxArray[0];
 CXfabetaf_nbeta[CXfabetaf_index]  = datafile_ny;

 it works, but I doubt this is th intention of the code.
 :-(

 BTW, what *is* the intention of the code, assigning pointers, copying
 one entry, or copying the complete table?

 Erik

The purpose is to copy the complete table.  What I have in uiuc_menu is just
a short cut instead of writing a bunch of for loops to copy multiple
dimension arrays.  But since it looks like this doesn't work for all
compilers, I guess I be writing some for loops.

Rob


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[Flightgear-devel] engine sounds with UIUC models

2002-03-14 Thread Robert Deters



Just a quick note and question. I've been 
able to get engine sound for the different models except the UIUC models. 
Specifically I've been running the different versions of the Cessna 172. 
JSB and Larcsim both produce engine sound but UIUC doesn't. I've looked at 
the xml files and larcsim and UIUC both include the same sound files. I'm 
wondering if I need to add something into the UIUC code for the engine sound to 
work.

Rob


**Robert 
DetersGraduate StudentDepartment of Aeronautical and Astronautical 
EngineeringUniversity of Illinois at Urbana-Champaign[EMAIL PROTECTED]**


Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread Robert Deters


- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 28, 2002 5:21 PM
Subject: Re: [Flightgear-devel] JSBSim changes


[snip]

 This doesn't hold for the blasphemous engineering units.  How many
 pounds of thrust are required to accelerate an aircraft with a mass of
 3000 pounds by one foot per second per second?  I dunno.  Trying this
 in SI: How many newtons of thrust are required to accelerate an
 aircraft with a mass of 1500 kg by one m/s^2?  The answer, immediate
 and obvious, is 1500.

 To be fair, SI isn't the only system that has this property.  There is
 another metric system that goes by cgs (for centimeter/gram/second
 -- the basic units) with the same property.  Those folks talk about
 force in dynes and energy in ergs.

Lets not forget that english units do work well when one stops using
pound-mass and uses slugs for mass (1 slug = 32.2 lb-mass).  Then no
conversion factors are required 1 lb-force = 1 slug * 1 ft/s^2.  This makes
life much easier and many of us don't mind using slugs (expect for maybe
thermo people who just can't seem to get away from lb-mass).  Now we know
immediately that it takes 300 lbs to accelerate 300 slugs by 1 ft per second
per second.

Rob


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