Re: [Flightgear-devel] Compile error in latest cvs

2003-03-21 Thread William L Riley
On Fri, 2003-03-21 at 12:57, Curtis L. Olson wrote:
 I'm running gcc-2.95.4.  In the latest cvs, the compile bombs here:
 
 make[3]: Entering directory 
 `/home/curt/projects/FlightGear-0.9/FlightGear/src/Cockpit'
 source='cockpit.cxx' object='cockpit.o' libtool=no \
 depfile='.deps/cockpit.Po' tmpdepfile='.deps/cockpit.TPo' \
 depmode=gcc /bin/sh ../../depcomp \
 g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
 -I/usr/X11R6/include  -Wall -O2 -D_REENTRANT -c -o cockpit.o `test -f cockpit.cxx || 
 echo './'`cockpit.cxx
 In file included from cockpit.cxx:55:
 hud.hxx: In method `void fgLineList::draw()':
 hud.hxx:380: implicit declaration of function `int for_each(...)'
 make[3]: *** [cockpit.o] Error 1
 
 I'm flying out to Los Angeles this coming week and I *really* need to
 have a working cvs build before I go  Am I the only one that is
 seeing this problem?!?

I did a fresh CVS checkout of plib, SimGear and fgfs and compiled about
11:00CST this morning. I didn't see this error then.

William

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Re: [Flightgear-devel] terrasync

2002-12-05 Thread William L. Riley
On Wednesday 04 December 2002 08:20 pm, David Megginson wrote:
 Personally, I'm waiting to use this until it works with William
 Riley's scenery -- I don't see much point flying around until we have
 roads, rivers, and railroads.

You are welcome to use this for testing. I have limited bandwidth though. 
(400Kbps upstream)

terrasync --help

randdtechnologies.com::Scenery-0.7.9

Wm

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Re: [Flightgear-devel] KOAK lighting

2002-10-23 Thread William L. Riley
On Tuesday 22 October 2002 06:45 pm, John Check wrote:
 Is KOAK the only thing that changed in that tarball?

It should have been.

Wm

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Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread William L. Riley
On Monday 21 October 2002 11:14 pm, Curtis L. Olson wrote:
 I just added support for generating taxiway lights into terragear
 (with some corresponding changes in FlightGear) so I guess someone is
 going to have to regenerate the airports again. :-)

 Curt.

Base package updated.

http://www.randdtechnologies.com/fgfs/newScenery/
ftp://ftp.randdtechnologies.com/fgfs/baseScenery/current.tar.gz

P.S. The taxiway lights are extremely dim on my setup, barely visible right at 
dusk/dawn and pretty much invisible after dark. Do I need to enable the 
experimental lighting in main.cxx? And yes, KOAK is still completely void of 
lights. :(

Linux (2.4.19-gentoo-r9)
Nvidia Geforce2 MX (driver 1.0.3123)
plib,SimGear, FlightGear are recent CVS

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Re: [Flightgear-devel] taxiway lights

2002-10-22 Thread William L. Riley
On Tuesday 22 October 2002 03:32 pm, Curtis L. Olson wrote:
 One thing you could play with is this:

 Find line #493 in src/Objects/matlib.cxx

 tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 );

 Change the last number (155) which is the overall alpha for the light
 to a higher value.  The number can be in the range of 0 - completely
 transparent to 255 - completely opaque.  The larger the number (up to
 255), the more visible the lights should be.  You might try 200 for
 starters and then increase to 255.

I changed the alpha up to 255 in matlib.cxx as suggested and can now see them 
fairly well. Are these single pixel lights? Maybe it is my Acer monitor that 
is the problem. ;)

Wm

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[Flightgear-devel] KOAK lighting

2002-10-22 Thread William L. Riley
I have updated my base Scenery package to include lights at KOAK. Putting the 
KOAK airport info from default.apt into a separate file and generating it by 
itself seems to work, as Curt said. I will be regenerating more of the US 
airports soon and hope to catch an error or something that will help explain 
why certain airports (maybe just KOAK?) don't get working lights.

Wm

http://www.randdtechnologies.com/fgfs/newScenery/

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Re: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread William L. Riley
On Monday 21 October 2002 03:13 pm, Curtis L. Olson wrote:
 I made some changes to the lighting code (in cvs).  See if this improves
 the reliability of airport lighting in the area.

Still nothing at KOAK. The fade-in/fade-out code seems to be much improved.

Wm

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Re: [Flightgear-devel] runway lighting

2002-10-19 Thread William L. Riley
On Friday 18 October 2002 09:17 pm, David Megginson wrote:
 John Check writes:
   The last time we had KSFO with lights in there it had some problems
   too.  I think it's worth the tradeoff but if you think it's going
   to break anything I can hold off.

 I'd prefer to put in a complete rebuild from William Riley if he has
 time to redo the base package.

unlurk
I have been busy lately (who hasn't?) but can find the time to do a base 
Scenery rebuild. What is the status of the lighting? Should I do a rebuild 
this weekend? I'll have to check the back messages as I haven't been 
following along as closely as I would like. :( I am in the office with the 
door locked and the phone being ignored so I will do some tinkering today 
(Saturday). Hehehe

Regards,
Wm

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Re: [Flightgear-devel] runway lighting

2002-10-19 Thread William L. Riley
On Saturday 19 October 2002 03:30 pm, [EMAIL PROTECTED] wrote:
 It would be wise to wait a week or two before doing a complete rebuild
 of the scenery, in case Curt needs to change anything, but a rebuild
 of w130n30 (or at least the area around KSFO) would be very welcome
 this weekend.

I am working on the base Scenery rebuild and hope to have something tonight 
(CST).

Wm

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Re: [Flightgear-devel] runway lighting

2002-10-19 Thread William L. Riley
The base scenery package was rebuilt tonight and is available for download.

http://www.randdtechnologies.com/fgfs/newScenery/

The rebuild went very smoothly so there is probably some huge glaring error 
that I missed. ;)

Wm

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Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-14 Thread William L. Riley

On Wednesday 13 March 2002 05:41, you wrote:
 I figured out how to tweak the view position in the (very rough) 3D
 cockpit, so that the runway is now visible during taxiing and
 takeoff.  As before, use

   fgfs --aircraft=c172-3d

 to try it out.

*de-lurk*
Very impressive! Thank you for this cool feature.

I took a hi-res screenshot and found something interesting. Obviously it 
doesn't look like this under normal conditions.
http://24.116.72.89/fgfs/fgfs_c172-3d_hires.jpg
Talk about your nightmarish instrument scans! ;) Excellent work on this, I 
had a blast puttering around KSFO and making myself dizzy.

Wm

*re-lurk*

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Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-21 Thread William L. Riley

On Wednesday 20 February 2002 09:03, you wrote:
 Also what video are you use and version of drivers

Geforce2 with NVIDIA_kernel-1.0-2314 compiled locally. Running Debian 2.2 
updated to Woody and a custom 2.4.17 kernel from source.

Wm

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Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-20 Thread William L. Riley

On Wednesday 20 February 2002 06:09, you wrote:
 Hi guys!
 Could you please advice me what dual processor system should I buy
 Athlon MP or PentiumIII with Geforce3 or 4
 what linux kernels support 760 chipset
 have anyone measured benchmarks with athlons and pentuimIII with nvidia
 drivers under linux?
 athlon is good but what about stability?
 Thanx
 Bye

FWIW I am using a dual Athlon T-bird 900MHz system on the Tyan Tiger MP 
mainboard with no stability problems. There is a memory issue, one must 
append mem=nopentium to the kernel command line with linux and I believe 
there is a patch for Win2K. I don't have any benchmarks handy, but 
compilation is u FAST. :) I had never experience the tile loading pause 
even with a single cpu system so I can't say whether the multi-threading 
improves the issue. Everything seems to work great in regards to FlightGear. 
Good luck.

Wm

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Re: [Flightgear-devel] embedded screenshot httpd server

2002-01-17 Thread William L. Riley

On Wednesday 16 January 2002 04:49, you wrote:
 Is someone saving these so us poor schmucks behind frothing corporate
 firewalls can view them too? :)

You bet! :)
jpeg's, archived jpegs, and an mpg movie of the screenshots here:
http://24.116.72.89/fgfs/escreen/

Wm

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