Re: [Flightgear-devel] 3D HUD Support
Erik Hofman wrote: Norman Vine wrote: Yes but I think this is what Andy intended ie the 3D HUD is alligned with the horizon That is what mean, all the current HUD's need to be realligned ebcause of this change. It looks like just three HUD types are used, the default, a custom default and the F-16 HUD. I think I go ahead and commit it to CVS. We must be able to overcome this problem. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D HUD Support
Norman Vine wrote: If I apply the patch and start FlightGear using the F-16 the hud is positioned to far up, leaving the HUD area. This has to be fixed (and can be fixed), but other then the F-16 I have no authoroty over the aircraft section, so other people need to do that themselves. How does this work for the Win32 port, don't you see that problem? > Yes but I think this is what Andy intended ie the 3D HUD is alligned with the horizon That is what mean, all the current HUD's need to be realligned ebcause of this change. As long as you are making the adjustments outside of the actual HUD 'C' code feel free to make any changes you want e.g. We don't want any model specific code, reading a possibly new property is certainly OK though That is one of the things I want to look at some time, instead of specifi hud card ladders, create one ladder wit a property input. I also want to add property support to labels. This should make the HUD core much more flexible already. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] 3D HUD Support
Erik Hofman writes: > > Norman Vine wrote: > > Erik Hofman writes: > > >>I want to apply the 3D HUD patch which was originally written by Andy > >>Ross and later modified by you. > > > > > > I understand and I am all for it :-) > > In fact the Win32 binary users already have this. > > > > It is the 'requires aircraft tobe repositioned' is what I was > unclear about > > Oh, sorry. I have to rephrase it a little. > If I apply the patch and start FlightGear using the F-16 the hud is > positioned to far up, leaving the HUD area. This has to be fixed (and > can be fixed), but other then the F-16 I have no authoroty over the > aircraft section, so other people need to do that themselves. > > How does this work for the Win32 port, don't you see that problem? Yes but I think this is what Andy intended ie the 3D HUD is alligned with the horizon As long as you are making the adjustments outside of the actual HUD 'C' code feel free to make any changes you want e.g. We don't want any model specific code, reading a possibly new property is certainly OK though Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D HUD Support
Norman Vine wrote: Erik Hofman writes: I want to apply the 3D HUD patch which was originally written by Andy Ross and later modified by you. I understand and I am all for it :-) In fact the Win32 binary users already have this. It is the 'requires aircraft tobe repositioned' is what I was unclear about Oh, sorry. I have to rephrase it a little. If I apply the patch and start FlightGear using the F-16 the hud is positioned to far up, leaving the HUD area. This has to be fixed (and can be fixed), but other then the F-16 I have no authoroty over the aircraft section, so other people need to do that themselves. How does this work for the Win32 port, don't you see that problem? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] 3D HUD Support
Erik Hofman writes: > > Norman Vine wrote: > > Erik Hofman writes: > > > >>>1. 3D HUD code, written by Andy Ross and modified by Norman Vine. > >> > >>I realy like this patch, but it requires aircraft to be repositioned. As > >>far as I know only the F-16 doesn't use a full-screen HUD, but > >>I'm not sure. > >> > >>Does any object or can I go ahead? > > > > Please explain what it is you are planning todo ? > > I want to apply the 3D HUD patch which was originally written by Andy > Ross and later modified by you. I understand and I am all for it :-) In fact the Win32 binary users already have this. It is the 'requires aircraft tobe repositioned' is what I was unclear about Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D HUD Support
Norman Vine wrote: Erik Hofman writes: 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. I realy like this patch, but it requires aircraft to be repositioned. As far as I know only the F-16 doesn't use a full-screen HUD, but I'm not sure. Does any object or can I go ahead? Please explain what it is you are planning todo ? I want to apply the 3D HUD patch which was originally written by Andy Ross and later modified by you. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] 3D HUD Support
Erik Hofman writes: > > > 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. > > I realy like this patch, but it requires aircraft to be repositioned. As > far as I know only the F-16 doesn't use a full-screen HUD, but > I'm not sure. > > Does any object or can I go ahead? Please explain what it is you are planning todo ? Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] 3D HUD Support
Erik Hofman wrote: 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. I realy like this patch, but it requires aircraft to be repositioned. As far as I know only the F-16 doesn't use a full-screen HUD, but I'm not sure. Does any object or can I go ahead? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel