Re: [Flightgear-devel] AI traffic heads-up
I'll try and make rudimentary parking.xml and rwyuse.xml files for KSFO later this week. I'll try and send you some documentation later today (and please send me a reminder in case I forget). Thanks, that will definitely help. Adding a even a few more aircraft will add to the ambiance of the scene. We'll also be demo'ing the festival synthetic voice system converting Dave's ATC transmissions into audio. That will also add to the immersion experience Thanks again John W. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] AI traffic heads-up
Hi Everybody, I thought I'd give you guys a quick heads up concerning my AI traffic development. I am almost ready to release my latest changes. Just need to do some more testing, sync my development source branch with CVS, and make sure everything runs with the currently existing data. Anyways, here's brief list of improvements: - Realistic aircraft parking location support: create a parking.xml file for your favorite airport, and AIAircraft wil park where you want them to. The file format specs will follow later. - Preferential runway use. Again Specify a list of wind time conditions in an xml file, and FlightGear's AI system will choose a group of runways for takeoff and landing, that satisfy these criteria. - Incremental Flightplan creation. This change is somewhat less visible than the previous two, but it's an important step forward, because it provides the basic framework for selecting airport specific departures/approaches, and also for autogenerating airport specific taxiroutes. - Improved AI aircraft ground handling. Specifically ground steering is improved, and I spend a lot of time making sure aircraft didn't get stuck circling around unreachable waypoints. -Push back support. Aircraft can now taxi backward by setting target speed to negative. Concerning the first two items: Parking, and preferential runway use: I really would like to make these two features a little more visible by creating parking and runway use xml files for KSFO. I could probably do this quite easily do this for the runway preferences, if somebody could tell me how the runways are typically used here. As for the parking file, I could make a simple skeleton file with a couple of parkings, but to make a realistic one would require either that I have access to some good published data or that somebody with good knowlegde of the airport helped in building one. I'll try and post a few more screenshots on my website later week/weekend and expect to submit the code sometime next week. Cheers, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] AI traffic heads-up
I'll try and post a few more screenshots on my website later week/weekend and expect to submit the code sometime next week. Just wondering what updates were included in the 0.9.8 release. We'll have a FlightGear booth at SCALE3x next week and would be nice to demo some of your excellent work. If you have the time and could crank out a short XML file that would be terrific. Regards John W. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] AI traffic heads-up
On Wednesday 02 February 2005 19:40, John Wojnaroski wrote: I'll try and post a few more screenshots on my website later week/weekend and expect to submit the code sometime next week. Just wondering what updates were included in the 0.9.8 release. We'll have a FlightGear booth at SCALE3x next week and would be nice to demo some of your excellent work. If you have the time and could crank out a short XML file that would be terrific. Hi John, Thanks for the compliment. I lot of the credits also go to Dave Culp, for laying out his excellent AIModels code, David Luff for his AI/ATC work, and whoever else who contributed to these subsystems. The AI code is in rudimentary form present in FlightGear 0.9.8 release, but that doesn't include Parking, and pref runway use. If you feel adventurous: At David Luff's request I've put a code snapshot up on my webstie. http://durktalsma.xs4all.nl/FlightGear/FlightGear-0.9.8-durk-ai-prerelease.tar.gz I'll try and make rudimentary parking.xml and rwyuse.xml files for KSFO later this week. I'll try and send you some documentation later today (and please send me a reminder in case I forget). Be mindful though, that none of these versions support realistic taxi behavior yet, so all aircraft taxi straight from the airport ref point to the runway, taxiing through buildings or other aircraft if necessary. This will be next on my todo list. Cheers, Durk ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d