Re: [Flightgear-devel] AI traffic heads-up

2005-02-03 Thread John Wojnaroski
 I'll try and make rudimentary parking.xml and rwyuse.xml files for
KSFO
 later this week. I'll try and send you some documentation later today (and
 please send me a reminder in case I forget).

Thanks, that will definitely help.  Adding a even a few more aircraft will
add to the ambiance of the scene.

We'll also be demo'ing the festival synthetic voice system converting Dave's
ATC transmissions into audio. That will also add to the immersion
experience

Thanks again
John W.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
Hi Everybody,

I thought I'd give you guys a quick heads up concerning my AI traffic 
development. I am almost ready to release my latest changes. Just need to do 
some more testing, sync my development source branch with CVS, and make sure 
everything runs with the currently existing data. 

Anyways, here's brief list of improvements:
- Realistic aircraft parking location support: create a parking.xml file for 
your favorite airport, and AIAircraft wil park where you want them to. The 
file format specs will follow later.

- Preferential runway use. Again Specify a list of wind time conditions in an 
xml file, and FlightGear's AI system will choose a group of runways for 
takeoff and landing, that satisfy these criteria. 

- Incremental Flightplan creation. This change is somewhat less visible than 
the previous two, but it's an important step forward, because it provides the 
basic framework for selecting airport specific departures/approaches, and 
also for autogenerating airport specific taxiroutes. 

- Improved AI aircraft ground handling. Specifically ground steering is 
improved, and I spend a lot of time making sure aircraft didn't get stuck 
circling around unreachable waypoints.

-Push back support. Aircraft can now taxi backward by setting target speed to 
negative.

Concerning the first two items: Parking, and preferential runway use: I really 
would like to make these two features a little more visible by creating 
parking and runway use xml files for KSFO. I could probably do this quite 
easily do this for the runway preferences, if somebody could tell me how the 
runways are typically used here. As for the parking file, I could make a 
simple skeleton file with a couple of parkings, but to make a realistic one 
would require either that I have access to some good published data or that 
somebody with good knowlegde of the airport helped in building one. 

I'll try and post a few more screenshots on my website later week/weekend and 
expect to submit the code sometime next week.

Cheers,
Durk


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread John Wojnaroski


 I'll try and post a few more screenshots on my website later week/weekend
and
 expect to submit the code sometime next week.

Just wondering what updates were included in the 0.9.8 release. We'll have a
FlightGear booth at SCALE3x next week and would be nice to demo some of your
excellent work.

If you have the time and could crank out a short XML file that would be
terrific.

Regards
John W.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
On Wednesday 02 February 2005 19:40, John Wojnaroski wrote:
  I'll try and post a few more screenshots on my website later week/weekend

 and

  expect to submit the code sometime next week.

 Just wondering what updates were included in the 0.9.8 release. We'll have
 a FlightGear booth at SCALE3x next week and would be nice to demo some of
 your excellent work.

 If you have the time and could crank out a short XML file that would be
 terrific.


Hi John,

Thanks for the compliment. I lot of the credits also go to Dave Culp, for 
laying out his excellent AIModels code, David Luff for his AI/ATC work, and 
whoever else who contributed to these subsystems.

The AI code is in rudimentary form present in FlightGear 0.9.8 release, but 
that doesn't include Parking, and pref runway use. If you feel adventurous: 
At David Luff's request I've put a code snapshot up on my webstie. 

http://durktalsma.xs4all.nl/FlightGear/FlightGear-0.9.8-durk-ai-prerelease.tar.gz

I'll try and make rudimentary parking.xml and rwyuse.xml files for KSFO 
later this week. I'll try and send you some documentation later today (and 
please send me a reminder in case I forget).

Be mindful though, that none of these versions support realistic taxi behavior 
yet, so all aircraft taxi straight from the airport ref point to the runway, 
taxiing through buildings or other aircraft if necessary. This will be next 
on my todo list. 

Cheers,
Durk


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d