[Flightgear-devel] Back online

2004-10-01 Thread Harald JOHNSEN
I had no connection for some time. I did not work on the fmc this last 
weeks, I wanted to change my mind so I played with some piece of code to 
try some possible enhancement to the graphical environment (sky, cloud, 
weather). I got nothing that really convice me, we will see that later.

I have put the source code of the prototype fmc here : 
http://www.chez.com/tipunch/flightgear/fmc/fmc.html
I would appreciate some comments.

Harald.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Back online

2004-09-07 Thread Erik Hofman
Boris Koenig wrote:
P.S.: Erik, I don't seem to have received a reply to my last eMail
from you, just tell me if you need more clarification - otherwise
some of the questions that I asked are still left open and I would
like to get definite feedback regarding the probability for acceptance
of my code modifications for the official CVS version - still aiming at
adding CBT related funcitonality to FlightGear.
If the changes are not too far off from the real purpose of FlightGear I 
see no reason to not accept them. But if (for example) the changes 
involve linking to a video playback library, then they definitely will 
get rejected.

Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Back online

2004-09-07 Thread Arnt Karlsen
On Tue, 07 Sep 2004 09:59:09 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Boris Koenig wrote:
 
  P.S.: Erik, I don't seem to have received a reply to my last eMail
  from you, just tell me if you need more clarification - otherwise
  some of the questions that I asked are still left open and I would
  like to get definite feedback regarding the probability for
  acceptance of my code modifications for the official CVS version -
  still aiming at adding CBT related funcitonality to FlightGear.
 
 If the changes are not too far off from the real purpose of FlightGear
 I see no reason to not accept them. But if (for example) the changes 
 involve linking to a video playback library, then they definitely will
 get rejected.

..at the risk of drawing heavy 100k flak ;-) :
What exactly _is_ the real purpose of FlightGear?

..I see FlightGear needs SimGear and Plib and OpenGL, 
while JSBSim can stand alone?  YaSim et al cannot (yet).

..myself, I'd like to see low tech front ends to FlightGear, 
to run in clusters on old junk that cannot do OpenGL.
High end upside, is clustered OpenGL, the kind you 
see in movie theaters.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Back online

2004-09-07 Thread Erik Hofman
Arnt Karlsen wrote:
..myself, I'd like to see low tech front ends to FlightGear, 
to run in clusters on old junk that cannot do OpenGL.
High end upside, is clustered OpenGL, the kind you 
see in movie theaters.  ;-)
Just create a library that is OpenGL compatible, and you're free to do 
anything that frightens the rest of us.

Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Arnt Karlsen
On Tue, 07 Sep 2004 19:10:41 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..myself, I'd like to see low tech front ends to FlightGear, 
  to run in clusters on old junk that cannot do OpenGL.
  High end upside, is clustered OpenGL, the kind you 
  see in movie theaters.  ;-)
 
 Just create a library that is OpenGL compatible, and you're free to do
 anything that frightens the rest of us.

..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)

..http://sam.zoy.org/projects/libcaca/ and
http://aa-project.sourceforge.net/aalib/ both 
looks like viable FlightGear view port libs to me, 
at least when networked, but are they lighter than say xlib? 
Chking, there is a _lot_ of stuff in there.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Erik Hofman
Arnt Karlsen wrote:
On Tue, 07 Sep 2004 19:10:41 +0200, Erik wrote in message 

Just create a library that is OpenGL compatible, and you're free to do
anything that frightens the rest of us.

..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
Great, now I have troubles getting to sleep.
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Gene Buckle
 Just create a library that is OpenGL compatible, and you're free to do
 anything that frightens the rest of us.
 
 
  ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)

 Great, now I have troubles getting to sleep.


Try playing TTY Quake in the darkon a VT100...

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread ima . sudonim
Arnt,
Wow!
OT: Is this the color PDA version of flight gear? 8-)
Remember playing lunar lander on hard copy terminals?  Imagine playing 
FG at 30 frames a second. How long would it take to print out 1 second 
of flight I wonder on a printer terminal using a similar system 
(without the color, of course)?

..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
I wonder if I can find a plib/simgear/fg-compatible set of  compilers 
to generate code for my cell phone... Wouldn't THAT be nice!

LOVE the graphics!  Really takes me back to the dark ages... 8-)
Ima
Who will go back to lurking now...
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Curtis L. Olson
Gene Buckle wrote:
Just create a library that is OpenGL compatible, and you're free to do
anything that frightens the rest of us.
   

..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-)
 

Great, now I have troubles getting to sleep.
   

Try playing TTY Quake in the darkon a VT100...
 

Ehhh, hunt is a lot more fun on a vt100 ... it's been multiplayer 
since way back in the early days.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Arnt Karlsen
On Tue, 7 Sep 2004 18:03:33 -0400, [EMAIL PROTECTED] wrote in
message [EMAIL PROTECTED]:

 Arnt,
 
 Wow!
 
 OT: Is this the color PDA version of flight gear? 8-)

.._could_ be.  ;-)
 
 Remember playing lunar lander on hard copy terminals?  Imagine playing
 FG at 30 frames a second. How long would it take to print out 1 second
 of flight I wonder on a printer terminal using a similar system 
 (without the color, of course)?

..no color?  http://aa-project.sourceforge.net/aalib/

  ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough?
  ;-)
 
 I wonder if I can find a plib/simgear/fg-compatible set of  compilers 
 to generate code for my cell phone... Wouldn't THAT be nice!
 
 LOVE the graphics!  Really takes me back to the dark ages... 8-)

..blame Sam, not me.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Back online

2004-09-06 Thread Boris Koenig
BTW, I'm also back ... so guys, prepare for another bunch of daily
100 kbytes messages :-)
P.S.: Erik, I don't seem to have received a reply to my last eMail
from you, just tell me if you need more clarification - otherwise
some of the questions that I asked are still left open and I would
like to get definite feedback regarding the probability for acceptance
of my code modifications for the official CVS version - still aiming at
adding CBT related funcitonality to FlightGear.
Thanks

Boris
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Back online

2004-08-23 Thread David Megginson
Hi, everyone -- I'm back from a flying family vacation to Nova Scotia (13.8 
hours flight time, including taxiing). It doesn't look like too much 
happened over the past week while I was gone, but if I missed anything 
directed at me in my quick scan of my inbox, please feel free to repost.

All the best,
David
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d