[Flightgear-devel] Back online
I had no connection for some time. I did not work on the fmc this last weeks, I wanted to change my mind so I played with some piece of code to try some possible enhancement to the graphical environment (sky, cloud, weather). I got nothing that really convice me, we will see that later. I have put the source code of the prototype fmc here : http://www.chez.com/tipunch/flightgear/fmc/fmc.html I would appreciate some comments. Harald. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Back online
Boris Koenig wrote: P.S.: Erik, I don't seem to have received a reply to my last eMail from you, just tell me if you need more clarification - otherwise some of the questions that I asked are still left open and I would like to get definite feedback regarding the probability for acceptance of my code modifications for the official CVS version - still aiming at adding CBT related funcitonality to FlightGear. If the changes are not too far off from the real purpose of FlightGear I see no reason to not accept them. But if (for example) the changes involve linking to a video playback library, then they definitely will get rejected. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Back online
On Tue, 07 Sep 2004 09:59:09 +0200, Erik wrote in message [EMAIL PROTECTED]: Boris Koenig wrote: P.S.: Erik, I don't seem to have received a reply to my last eMail from you, just tell me if you need more clarification - otherwise some of the questions that I asked are still left open and I would like to get definite feedback regarding the probability for acceptance of my code modifications for the official CVS version - still aiming at adding CBT related funcitonality to FlightGear. If the changes are not too far off from the real purpose of FlightGear I see no reason to not accept them. But if (for example) the changes involve linking to a video playback library, then they definitely will get rejected. ..at the risk of drawing heavy 100k flak ;-) : What exactly _is_ the real purpose of FlightGear? ..I see FlightGear needs SimGear and Plib and OpenGL, while JSBSim can stand alone? YaSim et al cannot (yet). ..myself, I'd like to see low tech front ends to FlightGear, to run in clusters on old junk that cannot do OpenGL. High end upside, is clustered OpenGL, the kind you see in movie theaters. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Back online
Arnt Karlsen wrote: ..myself, I'd like to see low tech front ends to FlightGear, to run in clusters on old junk that cannot do OpenGL. High end upside, is clustered OpenGL, the kind you see in movie theaters. ;-) Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
..bo!, was: [Flightgear-devel] Back online
On Tue, 07 Sep 2004 19:10:41 +0200, Erik wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..myself, I'd like to see low tech front ends to FlightGear, to run in clusters on old junk that cannot do OpenGL. High end upside, is clustered OpenGL, the kind you see in movie theaters. ;-) Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) ..http://sam.zoy.org/projects/libcaca/ and http://aa-project.sourceforge.net/aalib/ both looks like viable FlightGear view port libs to me, at least when networked, but are they lighter than say xlib? Chking, there is a _lot_ of stuff in there. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: ..bo!, was: [Flightgear-devel] Back online
Arnt Karlsen wrote: On Tue, 07 Sep 2004 19:10:41 +0200, Erik wrote in message Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) Great, now I have troubles getting to sleep. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: ..bo!, was: [Flightgear-devel] Back online
Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) Great, now I have troubles getting to sleep. Try playing TTY Quake in the darkon a VT100... g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: ..bo!, was: [Flightgear-devel] Back online
Arnt, Wow! OT: Is this the color PDA version of flight gear? 8-) Remember playing lunar lander on hard copy terminals? Imagine playing FG at 30 frames a second. How long would it take to print out 1 second of flight I wonder on a printer terminal using a similar system (without the color, of course)? ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) I wonder if I can find a plib/simgear/fg-compatible set of compilers to generate code for my cell phone... Wouldn't THAT be nice! LOVE the graphics! Really takes me back to the dark ages... 8-) Ima Who will go back to lurking now... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: ..bo!, was: [Flightgear-devel] Back online
Gene Buckle wrote: Just create a library that is OpenGL compatible, and you're free to do anything that frightens the rest of us. ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) Great, now I have troubles getting to sleep. Try playing TTY Quake in the darkon a VT100... Ehhh, hunt is a lot more fun on a vt100 ... it's been multiplayer since way back in the early days. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: ..bo!, was: [Flightgear-devel] Back online
On Tue, 7 Sep 2004 18:03:33 -0400, [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt, Wow! OT: Is this the color PDA version of flight gear? 8-) .._could_ be. ;-) Remember playing lunar lander on hard copy terminals? Imagine playing FG at 30 frames a second. How long would it take to print out 1 second of flight I wonder on a printer terminal using a similar system (without the color, of course)? ..no color? http://aa-project.sourceforge.net/aalib/ ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) I wonder if I can find a plib/simgear/fg-compatible set of compilers to generate code for my cell phone... Wouldn't THAT be nice! LOVE the graphics! Really takes me back to the dark ages... 8-) ..blame Sam, not me. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Back online
BTW, I'm also back ... so guys, prepare for another bunch of daily 100 kbytes messages :-) P.S.: Erik, I don't seem to have received a reply to my last eMail from you, just tell me if you need more clarification - otherwise some of the questions that I asked are still left open and I would like to get definite feedback regarding the probability for acceptance of my code modifications for the official CVS version - still aiming at adding CBT related funcitonality to FlightGear. Thanks Boris ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Back online
Hi, everyone -- I'm back from a flying family vacation to Nova Scotia (13.8 hours flight time, including taxiing). It doesn't look like too much happened over the past week while I was gone, but if I missed anything directed at me in my quick scan of my inbox, please feel free to repost. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d