Re: [Flightgear-devel] Cloud Rendering
Paul Kahler wrote: Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impressive, and similar to something I saw in a Game Developer article by a MSFS guy. Mark provides source code under a "free license". If that's not GPL compatible enough, perhaps someone could work out something with him for FGFS? It's just an integration problem right? ;-) Sort of... I cobbled a version for FG (with the help of Mark and Curtis) as a demo. It needs a bit of work .. ;-) See the clouds3d directory in SimGear. Mark's thesis and approach needs to be extracted and rebuilt into the FG scene graph structure. Rather than trying to patch what is there, it might be more appropriate to rework the entire cloud subsystem using Mark's algorithms. You can view the clouds by compiling in the FG code ( FG_USING_CLOUDS_3D ) and then --enable-clouds3d as an fgfs option Regards John W. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Cloud Rendering
Paul Kahler wrote: Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impressive, and similar to something I saw in a Game Developer article by a MSFS guy. Mark provides source code under a "free license". If that's not GPL compatible enough, perhaps someone could work out something with him for FGFS? In fact his code is already available under SimGear/simgear/scene/sky/clouds3d But his code is far from cross-platform (especially big=-endian systems face problems) and it needs better integration with the scene graph library (currently plib) You could try the code by running 'fgfs --enable-clouds3d' Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Cloud Rendering
Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impressive, and similar to something I saw in a Game Developer article by a MSFS guy. Mark provides source code under a "free license". If that's not GPL compatible enough, perhaps someone could work out something with him for FGFS? It's just an integration problem right? ;-) Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Cloud rendering
It looks nice! >Any volenteers? >http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html > >Erik > > >___ >Flightgear-devel mailing list >[EMAIL PROTECTED] >http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Cloud rendering
Alex Perry wrote: >>Any volenteers? >>http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html > > > I remember that someone posted a link to a forward scattering method > about six months ago, dunno whether it was this one. It seemed to be > unfeasible for use on single computers in an ad-hoc fashion. The > integral processing power needed to keep the imposters up to date > basically needed a second computer in a networked setting or similar. The intention for *this* method was creating a fast method for use in games. So I geuss this isn't the same link you talk about. I have sent a link to this site sime time ago (maybe six months. maybe more) but they are releasing the sourcecode soon! Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Cloud rendering
> Any volenteers? > http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html I remember that someone posted a link to a forward scattering method about six months ago, dunno whether it was this one. It seemed to be unfeasible for use on single computers in an ad-hoc fashion. The integral processing power needed to keep the imposters up to date basically needed a second computer in a networked setting or similar. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Cloud rendering
Any volenteers? http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel