[Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Gene Buckle

Andy, is it possible to make socket calls within a Nasal script?  If not,
how hard would it be to add that kind of ability?

tnx!

g.




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Re: [Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Andy Ross
Gene Buckle wrote:
> Andy, is it possible to make socket calls within a Nasal script?  If
> not, how hard would it be to add that kind of ability?

Right now, you can only talk to the rest of FlightGear through the
properties tree.  Adding the socket stuff probably wouldn't be hard at
all; what do you need to do with it?

Andy

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Re: [Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Gene Buckle
> Gene Buckle wrote:
> > Andy, is it possible to make socket calls within a Nasal script?  If
> > not, how hard would it be to add that kind of ability?
>
> Right now, you can only talk to the rest of FlightGear through the
> properties tree.  Adding the socket stuff probably wouldn't be hard at
> all; what do you need to do with it?
>

It's not something I particualrly need, it comes from something on another
project.  I'm working with a commercial game developer to add data exports
to their simulator and since they use Lua script (http://www.lua.org)
already, they're just going to add Lua functions to access internal state
data that can be then be sent to the outside world via a socket add-in
called LuaSocket.

This got me thinking about how FlightGear uses Nasal and how it could be
used similarly to Lua for this task.  It would allow for a more flexible
system to import and export data to FG than the current xml defined,
text-only net interface does now.  This could work well if the Nasal
script could be executed at a rate of 20Hz or so.

g.



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